Nethys

GM Kite's page

27 posts. Alias of Jaster Kite.


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The minotaur swings its ax low at Iz's chest, using both hands.
Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 3d6 + 6 ⇒ (5, 4, 1) + 6 = 16
It just missed by one point! the rush of wind blowing back part of your hair as it passes you.


Jimmy laughs lightly. Yeah, Robynn, you're scared of a cow? He asked, casually putting his shakey hand on his hip. Whatta n00b.
Then, the stomping gets louder, out from the darkness, a twelve-foot-tall minotaur hefting and ax the size of yourself appears.
Jimmy's face turns pale, Robynn laughs at him.
Well that's a load of bull-
MOOO!!!
Init: 1d20 ⇒ 11


You hear, deep in the caves, the sounds of hooves clicking on the stones, and a deep, bellowing, MOOOOO!!!


It's 1d20+3.
0 where?


Jimmy and Robynn followed in behind Iz, their weapons flashing into existence, they clutched them hard and expected the worst.
Roll a perception check :)


You hear a scream coming from the cave.
OH GOD! NO! NOOOOOOOOOOOO! WHY GOD WHY?! Then a crunching noise.
The other two pause, swallowing. Who goes in first? Robynn asked.
I volunteer! Jimmy said. Iz, to go in first.


Jimmy spits in his hand and gives him the high-five. Let's do this. He said enthusiastically.
In less than an hour's time, you come to the mouth of the cave, dark enough for most humans to barely see.
Luckily, each race has low-light vision :)
There's a skeleton on the entrance. Dwarven by the look of it. Nothing valuable left on it.
Ready? Jimmy asked, swallowing.
When you are. Robynn said slowly.


Dont'cha remember, bud? Jimmy said. The cave with the disappearances and dead guys? That one. He said. We're gonna be rich, or die trying.
That's the spirit. Robynn muttered.


No problem. Happens all the time.
No. She has very nice legs and everything. Jimmy whispered back.
I heard that! Robynn said to Jimmy. And I heard that, too!
We're very sorry. Jimmy said. Please don't apocalypse us.
Robynn shakes her head and turns around. Whatever. I'm heading to that cave on the bounty board. Seeya.
Jimmy smiled and followed her. Wotta coincidence! We're going there too! We should go together, for safety and stuff.
Damn it. Robynn muttered. Fine, but stop talking.


Sent you a Private Message.


The woman gives Iz a death glare.
First of all, you're going to apologise. Right. Now. She said. Or I'm going to hospitalize you.
She takes off the hood, revealing the face of a beautiful young woman with Blue eyes, swirling blue tattoos on her cheeks, and long blonde hair. I'm Robynn, Oracle of the Apocalypse.
Jimmy swallows. That's a cool name. He whispers back to Iz.


Not a critical hit. That's if you roll a nineteen or a twenty.
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
The energy ax cuts the ribs of the beast, not deep, but leaving a long red mark. The number 5 floats up where you struck.
Sweet, bro! Jimmy said. You're first attack was a hit!
The beast raises up one clawed arm at you, then swings.
Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
It misses by a few inches, you can feel the rush of wind as it swings, but nothing else.
I remember when I had my first miss. Jimmy said. I pissed my pants.
The beast raises it's claw for another strike.
Then you hear something behind the beast. The number 7 raises above it's head, then the owlbear falls.
Behind it, a slim figure in a black-and-blue hood weilding a staff looks down on it. A large number appears in front of each of you. Your Exp.
No fair! He said. That was our kill.
Yes. The figure said, a woman's voice. It is our kill... Now.
A-a... A girl. Jimmy says quietly, then turns to you. I can't tell with the hood. Is she hot?
I heard that!


The 1d20+ your attack (atk) then the damage dice for your psychic ax plus whatever it says on the profile.


We'll save that enthusiasm for when we get to the big city, kid. Jimmy said. We can be a tag-team, charge twice the rate.
As he said that, you do not notice until it is too late a large, looming shadow from behind.
... Oh... Sh!t...
Jimmy Init: 1d20 + 4 ⇒ (14) + 4 = 18
Iz Init: 1d20 + 4 ⇒ (7) + 4 = 11
? Init: 1d20 + 5 ⇒ (5) + 5 = 10
Jimmy goes first, then you, then the monster.
Jimmy swiftly turns, his oversized sword quickly materializing in his hand, his eyes widening.
Dafuq is that?! He says, refering to the large, half-bear, half-owl with a hungry look in it's eyes.
Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Critical hit?: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d10 + 2 ⇒ (9) + 2 = 11
Hells yeah! 22 DMG.
With two hands, Jimmy slashes down the beast and hits it straight into the shoulder and down the chest, pixels bleeding from the wounds and disappearing into the air, the number 22! Flying above where the strike met.
Critical Baby! Jimmy shouted. C'mon, Iz, we'll share the EXP!


Just the first one, and It would be at +0, but yeah, good job at working it.


Aw, you think MMOs have an actual story. Jimmy said. You must be new here. Oh... You mean the story behind it. I dunno. Just woke up here. Y'ever watch Sword Art? Like that, I guess. But not. We weren't even given a mission like reach the top of the tower and kill the boss or anything. We're just sorta... Here. Weird sh!t, huh? Don't know what happens when we die here, though. Frankly, I ain't gonna risk it, cuz getting stabbed here hurts like getting stabbed IRL, only here you can drink a potion and heal yourself, y'know.
He laughed. But don't worry. As long as you stick with me, you'll be fine.

Let's see if you can learn to roll dice. Roll a Perception check.


Jimmy pulls out his pause menu and says, out loud. Mind Blade.
Then he reads. Any weapon you want, you just have to imagine it. Later levels, you get two. It also warns that, whatever you conjure, it's still an energy weapon, and it will hurt if you stick it in yours or anyone elses bodies, even for fun. He said, humming. Well that's a crying shame. He smiled.
He leads you out the gate. There's a wide-open field with an endless criss-crossing maze of rivers laid out in front of you.
Jimmy whistles. Pretty, ain't it. Ya go swimming, keep in mind the killer frogs. They don't like skinny-dippers.


As you walk to the gate, one of the NPC guards hands you a pamphlet.
Reading it, it says;

How to survive most of your limbs intact in three easy steps.
1.Travel with a party.
It will be easier to come back home with your life if you travel with a party, not only making facing large groups of monsters less likely to result in dismemberment, but they can guard your unconscious body when your HP hits zero.
2. Don't approach monsters.
The owlbear may look cute and fuzzy, but you look like a tasty snack.
3. Heal.
Even if the healing potions taste like you're drinking sugar and vinegar, they will keep you alive. Please note that they work best if you do not vomit them.

Neat, huh? Jimmy asked. Got one of those, too. Fun fact, they sell for one Copper Piece. Ten of those, you get a silver, ten of those, you get a gold. One gold, and you can almost buy a pointy wooden stick.


I dunno... With the right company, three is pretty great, y'know. Jimmy gave him a Iz smile. I'll lead ya there. It's three day's trek from here. Hopefully you like sleeping on grass cuz I could only afford one sleeping bag... Unless you wanna share, y'know.
He looks to the bar. I'll be back. He said, going in and coming back out in a matter of two minutes. Ready to get our asses on the road, bud?


No problem... I'm almost done with the other characters.
Jimmy smiled. You want a dungeon, eh? He asked. Fine, I saw this group o' three go into this cave an' not come out. I betcha the two o' us could handle it much better. Whaddaya think?


Jimmy gave Tracer a long look, something about the language he used made Jimmy think Ah, must be another frat boy.
Jimmy raises his own pause menu, then adds Iz to his friend list. There we go. He said. We have now formed a party, bro. He gets up off his seat and nods you over. Alright, let's go outside, the NPCs and candy-ass newbs don't like it when you draw weapons in front of them.
Outside, you see a city seperated by a river and multiple bridges. Dozens of NPCs and a few PCs walking outside.
Alright, so the thing is, you don't really have to carry your inventory, y'know. You can summon it by opening up the quick menu. Same as the normal menu, 'cept you have to go into a fighting stance, like...
Jimmy opened the menu again, put two hands out like he was holding a sword, and in a quick flash of light, a katana taller than he was appeared in his hand.
Before I found this baby in the inventory of a bandit I wasted, I just had a regular ol' short sword. Comes with that Bounty Hunter class, along with a few thrown weapons. What class'r you by the way?


The man watches Tracer with a note of amusement, wiping the spill of his drink with his fingers, sniffing the, then licking them. His eyes widened, he shuddered, and he swallowed slowly. Urgh... Spicy. He said.
You kill things, mostly. The man said. Usually monsters and other NPCs. Then you loot their cold lifeless corpses and sell their sh!t at the nearest vendors. It's awesome. 'Course, they made it so that you can't kill other PCs. That makes it that everyone can see that you're alignment is evil, yknow. Other than that, some NPCs give you missions, pay for 'em. I'ma bounty hunter, so it comes naturally to me. Also, you gotta not spend money on drinks ya don't drink.
My name? He asked. Kain. Jimmy Kain at yer service. How 'bout you, bro?


The man blinked. Well there goes that my last bounty's pay. He muttered to himself as he shelled out the gold coins, dropping six in total.
NPC, bro. He said. Like video games, y'know. Non-player-character. They ain't human... I mean, some of us ain't human either, but we were. They're just computer programs. He smiled. You're confused, I know. Let's see... How can I best explain this. Put your fist out, then open it. That's the pause menu, 'cept with no pausin'. Your level, two, now, I bet. Your inventory, HP, sh!t like that. He nodded. That's right f!cker, yer in a game now.
Before you can respond, the barmaid comes back with two large mugs of a green glowing drink. It appears to be fizzing. Dragonpiss for the two gentlemen. She said before leaving.


You find an empty booth, many others around you deciding to drown their problems rather than deal with them directly.
In particular, one young man with long dark hair and a black coat, who sits immediately beside you.
Dude, you new here? He asked, gesturing to the barmaid, an empty-eyed girl with plunging cleavage. Chick's an NPC. He said. Not a real person, but some people don't mind, y'know. Nice to look ar, right? He orders his drink, gin and tonic, then offers to order yours.


As if answering your question, the door opens in front of you, revealing a hallway and multiple closed doors, along with a stairway leading into a tavern, where you hear a few other asking the question, Where the f&%& am I?


Out of character discussion board.


You wake up in a dark room on a rickety bed. Light peaks in through the curtains. Soon, you realize, this isn't your room. Looking around, it's clear that this isn't even a room of the century you're from. You have no idea how you got here, or where the hell you annoying roommate Steve is.
There is no technology, no clock. Standing up, green letters surprise you, appearing in front of your face.

Welcome to Golarion. Please Insert Username. It says, then gives you a keyboard to type into.

Finished typing, a large bag of equipment falls to your feet.