Incorporeal Undead

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Shadow of the Vault Lord || Extinction Curse

All right, I will get that reported soon!

I think a pause until January sounds like a good idea. That gets us through the holidays and gives me some time to prep so I can move faster when we get started. Everyone is welcome to level their characters to 12.


Shadow of the Vault Lord || Extinction Curse

Can I get PFS Numbers and factions for whoever else wants a chronicle sheet?


Shadow of the Vault Lord || Extinction Curse

That's useful feedback, and we could do a pause until January. This is a busy time of year for us too.


Shadow of the Vault Lord || Extinction Curse

How is everyone else feeling? Would you like to continue?


Shadow of the Vault Lord || Extinction Curse

That is fair, and I will strive to post more frequently.


Shadow of the Vault Lord || Extinction Curse

You can also level up your characters to 12. You each receive 2000 gp form Opper Vandy as a reward for defeating the night hag.


Shadow of the Vault Lord || Extinction Curse

This is the end of Life's Long Shadows! If you would all like to continue, we will move on to Siege of the Dinosaurs, the volume that I wrote!

Please let me know if you would like a chronicle. This is the language on the sheet:

chronicle boons:

Hero Material: Your adventures have earned you the unique opportunity to train with experts in their field. Check the box next to one of the following options and cross the other off your Chronicle Sheet.

▫ Made of Clay: You have replaced part of your body with the unyielding might of magical constructs. You gain access to the Golem Crafter archetype and its associated feats.
▫ Made of Wood: You are a skilled axe-wielder and feller of trees. You gain access to the Turpin Rowe Lumberjack archetype and its associated feats.

Expanded Summoning: You have access to the following monster to summon with the appropriate summoning spells: counteflora.

Shoony Ancestry: You qualify to purchase a boon with Achievement Points that allows you to play a character from the Rare shoony ancestry. If you apply this Chronicle Sheet to a new character (or a character who has not yet played in a game with 12 or more XP), the character is eligible to purchase a discounted Achievement Point boon to select the shoony ancestry (limit 1 discounted shoony boon per player) To redeem Achievement Points, go to paizo.com/organizedPlay/myAccount and click on the Boons tab.


Shadow of the Vault Lord || Extinction Curse

"I'm free!"

Opper Vandy suddenly looks ten years younger as his face brightens. "I can't thank you enough. Please, let me reward you!"

Hero point to Prism for the excellent nightmare description and hero point to Rova for remembering the doppleganger misinformation this long!


Shadow of the Vault Lord || Extinction Curse

"So I'm...free? I won't have the nightmares anymore?"


Shadow of the Vault Lord || Extinction Curse

Unset swings as the hag leaves, connecting but not bringing her down.

Oh no! I'm sorry my description got so jumbled before! Unset definitely did not punch Rova.

"A...a night hag? Was she the one haunting me?"


Shadow of the Vault Lord || Extinction Curse

Unset pummels Rova as the heartstone shatters and the hag screams!

"Do you know what you've done! Do you know how annoying this will be to replace! Half my spells were in there!"

As Thkrull and Prism injure her further, you notice that she is severely injured.

Kennari soothes Unset's injuries.

Skarja yells in a huff. "Fine then! I'll leave you and your stupid undertaker alone!"

She stomps away, whistling to Precious the nightmare to come get her.

Unset can taking a parting reactive strike if he would like.

As the scene becomes calm, you see Opper Vandy standing at him back door.

"What in the world was that?"


Shadow of the Vault Lord || Extinction Curse

Rova has the heartsone, so she can easily attack it!

Rova cracks the heartsone and the hag shrieks in anger!

Unset, Prism, and Thkrull all just barely miss.

Fort save: 1d20 + 23 - 1 ⇒ (4) + 23 - 1 = 26

She screeches even more as Kennari slows her movements!

"Give me my stone!"

She focuses a blast of ethereal energy at Rova!

ouch!: 16d6 ⇒ (6, 4, 2, 4, 5, 5, 5, 4, 5, 3, 4, 2, 6, 1, 2, 1) = 59 spirit damage, DC 33 basic Fortitude save
Manipulate action to cast provokes from Unset

Initiative!
Unset, -127 hp, AoO on Skarja
Rova (DC 33 basic Fort vs 59 spirit damage), Thkrull -37 hp

Skarja, -122, slowed 1,
Prism, -46 hp
Kennari, -14 hp


Shadow of the Vault Lord || Extinction Curse

Sorry all, I was dragging my feet a little before the site shutdown, and then the shutdown got delayed anyway.


Shadow of the Vault Lord || Extinction Curse

Rova and Thkrull beat up on the hag as Kennari swaps places with Prism, who gets in another good stab. The hag has taken a beating, but still seems to have a lot of fight left in her.

Skarja waits for Precious to scamper off, then calls upon the power of the Netherworld, blasting everyone except Prism with cold damage!

brrrr: 7d8 ⇒ (2, 5, 5, 6, 1, 3, 6) = 28, DC 33 basic Will or Reflex, your choice

Rova notices that the heartstone gets warm when Skarja casts this spell.

Skarja then tries to bite Prism.

jaws: 1d20 + 26 ⇒ (18) + 26 = 44
ouch!: 3d8 + 9 ⇒ (5, 5, 4) + 9 = 23

Her teeth sink in deep.

Initiative!
Unset, -99 hp, DC 33 save vs 28 cold damage
Rova, Thkrull -23 hp, , DC 33 save vs 28 cold damage for both

Skarja, -110
Prism, -46 hp
Kennari, DC 33 save vs 28 cold damage


Shadow of the Vault Lord || Extinction Curse

The hag is still in the resilient sphere, so I will redirect Unset's attacks to the nightmare.

Unset and Prism lash out at the enormous nightmare as Kennari casts a spell.

Reflex: 1d20 + 21 ⇒ (18) + 21 = 39

The creature avoids the worst of the damage, but Rova and Thkrull both land hits. It looks decidedly damaged.

Skarja lashes out again at her cage.

jaws: 1d20 + 26 ⇒ (7) + 26 = 33
ouch!: 3d8 + 9 ⇒ (2, 6, 2) + 9 = 19

jaws: 1d20 + 26 - 5 ⇒ (17) + 26 - 5 = 38
ouch!: 3d8 + 9 ⇒ (1, 7, 3) + 9 = 20

With the sphere shattered, Skarja moves in the direction of the wizard.

She says off-handedly to the nightmare, "Go home, Precious, you're dripping blood everywhere."

The nightmare tries to wriggle out of Unset's grasp.

Athletics: 1d20 + 22 - 1 ⇒ (2) + 22 - 1 = 23

Athletics: 1d20 + 22 - 1 - 5 ⇒ (2) + 22 - 1 - 5 = 18

It neighs pitifully.

Initiative!
Unset, -99 hp
Rova, Thkrull -23 hp

Skarja, -44, still in a resilient sphere
Nightmare, -125 (<50%), about to run away
Prism
Kennari


Shadow of the Vault Lord || Extinction Curse

Unset keeps the hag grappled and gets one hit on her. Rova gets a hit with her shortbow while Thkrull gets a hit with his foot. Kennari tries to put Baby in the corner.

Reflex: 1d20 + 22 + 2 - 1 ⇒ (3) + 22 + 2 - 1 = 26

Skarja goes from bad to worse as instead of merely being grappled, she is in a sphere!

Botting Prism

Prism moves up to attack the nightmare.[/ooc]

+1 Striking Sickle (Gang-up): 1d20 + 19 ⇒ (7) + 19 = 26
Damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7
Sneak Attack Damage: 2d6 ⇒ (3, 5) = 8
◇- Debillitating Strike Enfeebled 1

+1 Striking Sickle (Gang-up): 1d20 + 19 - 4 ⇒ (2) + 19 - 4 = 17
Damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10
Sneak Attack Damage: 2d6 ⇒ (4, 2) = 6
◇- Debillitating Strike Enfeebled 1

She can't quite hit.

Skarja scrabbles at her new cage.

jaws: 1d20 + 26 ⇒ (15) + 26 = 41
ouch!: 3d8 + 9 ⇒ (1, 5, 4) + 9 = 19

claws: 1d20 + 26 - 4 ⇒ (18) + 26 - 4 = 40
ouch!: 3d6 + 9 ⇒ (3, 1, 5) + 9 = 18

claws: 1d20 + 26 - 8 ⇒ (14) + 26 - 8 = 32
ouch!: 3d6 + 9 ⇒ (6, 3, 1) + 9 = 19

The sphere is now at 14/40 hp. I assumed that evil damage wouldn't work on it.

The nightmare runs around in a frenzy, trying to trample all of you! Except Kennari, safely in the lab.

hoof: 2d8 + 8 ⇒ (5, 7) + 8 = 20 bludgeoning plus fire: 2d6 ⇒ (2, 1) = 3

Initiative!
Unset, -101 hp, DC 28 basic Reflex vs 20 bludgeoning and 3 fire
Rova, DC 28 basic Reflex vs 20 bludgeoning and 3 fire (Rova and Thkrull)

Skarja, -44, still in a resilient sphere
Nightmare
Prism, DC 28 basic Reflex vs 20 bludgeoning and 3 fire
Kennari


Shadow of the Vault Lord || Extinction Curse

I apologize for the delay; I was under the weather for the last few days.


Shadow of the Vault Lord || Extinction Curse

This is days after your last fight, so you are all at full health, full spells, etc.


Shadow of the Vault Lord || Extinction Curse

Rova's shot goes just over the hag's shoulder, but Unset successfully grapples her!

Hero point for boldness to grapple a hag!

Skaraja curses and tries to wiggle out!

unarmed attack to escape: 1d20 + 26 ⇒ (1) + 26 = 27

With no success! She curses again.

She tries to cast a spell.

flat check: 1d20 ⇒ 11

She send a few bolts of energy right at Unset. "Nightmare! Attack this one who dares lay hands on me!"

pew pew!: 4d4 + 4 ⇒ (4, 4, 4, 1) + 4 = 17

The flaming horse creature trots over the bushes and tries to attack Unset!

jaws: 1d20 + 22 ⇒ (18) + 22 = 40
ouch!: 3d10 + 11 ⇒ (5, 2, 10) + 11 = 28

hoof: 1d20 + 22 - 4 ⇒ (14) + 22 - 4 = 32
ouch!: 2d8 + 8 ⇒ (8, 1) + 8 = 17 bludgeoning plus fire: 2d6 ⇒ (5, 6) = 11

Unset is beat up, but still grappling his target.

Initiative!
Unset, -101 hp
Rova

Skarja
Nightmare
Prism
Kennari


Shadow of the Vault Lord || Extinction Curse

She sighs heavily. "I was just having fun tormenting him...sending him nightmares before murdering people! It's gotten a little dull by now. But I certainly can't have you messing with my heartstone. Give it to me, or I will take it from your dead body."

Initiative:

Skarja: 1d20 + 25 ⇒ (1) + 25 = 26
nightmare: 1d20 + 20 ⇒ (16) + 20 = 36
Perception, Rova: 1d20 + 19 + 1 ⇒ (7) + 19 + 1 = 27
Stealth, Corkas: 1d20 + 21 + 2 ⇒ (2) + 21 + 2 = 25
Perception, Unset: 1d20 + 19 + 1 ⇒ (18) + 19 + 1 = 38
Perception, Kennari: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23

Initiative!

The nightmare delays until the hag's turn.
Unset
Rova

Skarja
Nightmare
Prism
Kennari


Shadow of the Vault Lord || Extinction Curse

Spoiler:
1d20 ⇒ 18

Rova and Kennari agree that this strange woman is a hag, but they disagree as to type. Kennari thinks that the blue skin indicates a sea hag (immune to polymorph, weak to cold iron), while Rova thinks that the fact that she is riding a nightmare indicates a night hag (immune to sleep, resistant to mental damage, weak to cold iron).


Shadow of the Vault Lord || Extinction Curse

Unset checks the grating, finding nothing unusual, as Rova pulls a glittering gemstone on a chain out of the urn.

Moments later, you hear frantic trumpeting from Thkrull as heavy hoofbeats suddenly sound outside. There is a terrifying-looking woman with blue skin here to see you.

"Well, well, you've found my heartstone fair and square. I would trade you the mortician's soul to get it back; I've had enough fun playing with it."

She is not immediately attacking, so you can position yourselves on the map.


Shadow of the Vault Lord || Extinction Curse

Rova checks the urns, finding most of them empty, except for one containing ashes where she also catches a glimpse of something shiny.


Shadow of the Vault Lord || Extinction Curse

You head out back to the embalming lab.

This chamber has a strong odor of chemicals and decay. A long, brass table stands by the south wall, and at the foot of it, a stained iron grate is fixed in the floor near a pair of barrels and a bucket. The north wall holds a work table with a variety of unusual implements, including a large syringe with tubing attached to a glass tank filled with a cloudy fluid, and a large number of surgical instruments, some still showing bloodstains. The back wall of the chamber is covered in shelving that holds hundreds of urns of clay, stone, and metal as well blank nameplates in brass, and even a few gravestones that have yet to be inscribed with names of the deceased.

What do you do?


Shadow of the Vault Lord || Extinction Curse

"I'm in there frequently, performing embalmings, but I don't really know what to look for as a cause of haunting."


Shadow of the Vault Lord || Extinction Curse

"It's in a separate building, just outside."


Shadow of the Vault Lord || Extinction Curse

You head back to Kerrick and make good time, only being on the road for a few days. Your newest members of the circus are fitting in nicely.

Opper Vandy invites you over for another fancy dinner, but he barely touches his food, instead refilling his glass of wine.

"I just don't know what else to do. You searched the whole house before. You don't think there could be anything in the embalming lab, do you?"


Shadow of the Vault Lord || Extinction Curse

You have been to all the aeon towers in the Swardlands, so your next stop will be Willowside. Willowside is most easily reached by ship, so you will pass through Kerrick, the port city, to go to your next destination anyway.


Shadow of the Vault Lord || Extinction Curse

You return to Turpin Rowe and perform your circus to a week of full houses. The Stump Festival complements your schedule nicely, and many of the visitors for the lumberjack games eagerly come see your shows in the evening.

On your last scheduled day in Turpin Rowe, you receive a letter from Opper Vandy.

"My dear friends,

I did everything you said to do. I donated all the money, but the dreams and the deaths keep happening. Please, if you come back to Kerrick you must help me. I am still haunted!

Yours,
Opper Vandy"


Shadow of the Vault Lord || Extinction Curse

Would you all like to narrate your circus performance here. or just move along?


Shadow of the Vault Lord || Extinction Curse

As an angry xulgath shakes her fist, you head back to town and prepare for your next circus performance!


Shadow of the Vault Lord || Extinction Curse

As you go back down the shaft, you feel...light. You soon realize that you can fly while in the light directly emanating from the orb!

You make it down to the ground and exit back through the secret entrance. A xulgath standing on a platform high above you starts shouting and starts tossing bombs down, but the distance makes it easy for you to dodge.

I don't think she can stop you from leaving, so if you are all done here, you can rejoin your circus!


Shadow of the Vault Lord || Extinction Curse

You all feel the warm glow of the blessing from this aeon orb!

The only thing at the top of the shaft is the aeon orb. Going all the way back down the shaft will lead you to the room with all the mirrors. There were two sets of staircases out the back of that room, as well as the regular front entrance to the temple, but you have accomplished what you came here for, so it's up to you if you would like to keep exploring the tower.


Shadow of the Vault Lord || Extinction Curse

Unset is pretty sure that the flat block was originally an altar to Aroden, but that someone has been using it for a more gruesome purpose recently.

Unset leads the way to the top of the shaft, with Thkrull carrying everyone else behind. As you reach the top, you see the aeon orb! As you get close, you feel it grace you with its reflection!

REFLECTION OF LIGHT RESONANT REFLECTION 10
LIGHT MAGICAL TRANSMUTATION

Your eyes are imbued with an inner light that is not visible externally but that provides you with darkvision and the ability to distinguish color in darkness. You can also focus this inner light to manifest as a brilliant beam of energy from your eyes.

Activate [two-actions] envision; Frequency once per day; Effect You cast searing light as an innate divine spell, heightened


Shadow of the Vault Lord || Extinction Curse

Rova treats everyone's substantial injuries as you look around the room. Among the odds and ends is a small satchel holding 13 pp, 50 gp, 50 sp, 89 cp, and two emeralds cut in spiral patterns worth 250 gp each. Most of the alchemical materials here are valueless, with the exception of a moderate salamander elixir, a greater acid flask, and a greater antidote.


Shadow of the Vault Lord || Extinction Curse

Kennari treats Prisms's injuries as Unset pummels the remaining xulgath mightily! Rova works on Thkrull's injuries as Thkrull and Prism take the xulgath down!

Out of combat!

Reminder of the description of the room that you're in:

The shaft widens into a circular chamber 40 feet in diameter with a corbelled ceiling that rises from 10 feet at the edges to 20 feet in the center. The room shows signs of habitation, with the remains of a cooking fire and a scattering of scorched bones, including two reptilian-looking humanoid skeletons that are almost fully intact and propped against the walls. A flat block of stone, like a table or altar, is crusted with blood. Several clay jars of foul-smelling liquid are clustered at the base of the bloody block. The chamber’s only exits are the illuminated shafts leading upward and downward.

Searching the place? Examining anything in particular?


Shadow of the Vault Lord || Extinction Curse

Prism hits the remaining xulgath twice! Kennari heals her from afar.

The last xulgath looks at you all with grim resignation as the tides have suddenly turned in your favor.

The xulgath attempts to rend Prism again.

claws: 1d20 + 22 ⇒ (10) + 22 = 32
ouch!: 2d8 + 13 ⇒ (8, 6) + 13 = 27

claws: 1d20 + 22 ⇒ (16) + 22 = 38
ouch!: 2d8 + 13 ⇒ (4, 7) + 13 = 24

Unfortunately, even with Kennari's magical armor, the xulgath tears apart Prism's shoulder.

rend: 2d8 + 13 ⇒ (5, 8) + 13 = 26

Initiative!
Prism, -138 hp
Rova, -58 hp (Thkrull -72 hp)
Unset, -97 hp, 1d10 persistent bleed
Kennari, -25 hp

Red, -101 hp (<50%)


Shadow of the Vault Lord || Extinction Curse

Unset's first punch drops Blue, who was gravely injured. He moves into position by Red.

Rova and Thkrull both hit Yellow, taking them down as well. Prism looks a little better after Rova's medical assistance.

Prism is still up, and Kennari is also up since Blue and Yellow both went down.

Initiative!
Prism, -103 hp
Rova, -58 hp (Thkrull -72 hp)
Unset, -97 hp, 1d10 persistent bleed
Kennari, -25 hp
Red, -69 hp


Shadow of the Vault Lord || Extinction Curse

Yellow Reflex: 1d20 + 21 ⇒ (14) + 21 = 35

Blue Reflex: 1d20 + 21 ⇒ (2) + 21 = 23

Red Reflex: 1d20 + 21 ⇒ (10) + 21 = 31

They all take some damage, with Blue taking the most. Blue is at death's door!

Red tries for another Rend.

claw: 1d20 + 22 ⇒ (11) + 22 = 33
ouch!: 2d8 + 13 ⇒ (8, 5) + 13 = 26

claw: 1d20 + 22 - 4 ⇒ (6) + 22 - 4 = 24
ouch!: 2d8 + 13 ⇒ (5, 8) + 13 = 26

No rend, so tries for a third strike.

claw: 1d20 + 22 - 8 ⇒ (3) + 22 - 8 = 17
ouch!: 2d8 + 13 ⇒ (4, 2) + 13 = 19

Initiative!
Prism, -129 hp
Rova, -58 hp (Thkrull -72 hp)
Unset, -91 hp, 1d10 persistent bleed

Yellow, -164 hp (<50% hp)
Blue, -180 hp (<10% hp)
Kennari, -25 hp
Red, -69 hp


Shadow of the Vault Lord || Extinction Curse

Everyone struggles to hit these xulgaths! Prism heals up a little.

Yellow yanks the arrow out of their foot.

Athletics: 1d20 + 21 ⇒ (11) + 21 = 32

They swing into the shaft, easily hooking their claws into the plants, and try to bite Kennari!

jaws: 1d20 + 22 ⇒ (15) + 22 = 37
ouch!: 2d10 + 13 ⇒ (5, 7) + 13 = 25

Blue flexes the hooks on their claws and attacks Unset!

claws: 1d20 + 22 ⇒ (16) + 22 = 38
ouch!: 2d8 + 13 ⇒ (3, 4) + 13 = 20 plus 1d10 persistent bleed

claws: 1d20 + 22 - 4 ⇒ (9) + 22 - 4 = 27
ouch!: 2d8 + 13 ⇒ (4, 6) + 13 = 23 plus 1d10 persistent bleed

The persistent bleed is due to the hook flexing action. They don't have it every time.

Initiative!
Prism, -103 hp
Rova, -58 hp (Thkrull -72 hp)
Unset, -91 hp, 1d10 persistent bleed
Yellow, -129 hp (<50% hp)
Blue, -110 hp (<50% hp)
Kennari, -25 hp
Red, -34 hp


Shadow of the Vault Lord || Extinction Curse

Red Reflex: 1d20 + 21 ⇒ (10) + 21 = 31
Yellow Reflex: 1d20 + 21 ⇒ (1) + 21 = 22

Red nimbly avoids the worst of the electricity while Yellow takes a full zap to the face.

Red tries to rend Prism, though the flanking doesn't help as much as they'd hoped.

claws: 1d20 + 22 ⇒ (14) + 22 = 36
ouch!: 2d8 + 13 ⇒ (4, 4) + 13 = 21

claws: 1d20 + 22 - 4 ⇒ (6) + 22 - 4 = 24
ouch!: 2d8 + 13 ⇒ (8, 6) + 13 = 27

They can't manage to rend her, so they try for a third strike instead.

claws: 1d20 + 22 - 8 ⇒ (13) + 22 - 8 = 27
ouch!: 2d8 + 13 ⇒ (1, 6) + 13 = 20

Initiative!
Prism, -109 hp
Rova, -58 hp (Thkrull -72 hp)
Unset, -48 hp

Yellow, -129 hp (<50% hp)
Blue, -110 hp (<50% hp)
Kennari
Red, -34 hp


Shadow of the Vault Lord || Extinction Curse

Unset hits Blue twice. Rova misses Yellow, but Thkrull gets it with a foot stomp. Prism gets one good attack on Blue. Both xulgaths starts dripping blood from their injuries.

Yellow tries to rend Thkrull!

claws: 1d20 + 22 ⇒ (12) + 22 = 34
ouch!: 2d8 + 13 ⇒ (4, 5) + 13 = 22

claws: 1d20 + 22 - 4 ⇒ (18) + 22 - 4 = 36
ouch!: 2d8 + 13 ⇒ (3, 8) + 13 = 24

And succeeds!

rend ouch!: 2d8 + 13 ⇒ (8, 5) + 13 = 26

Blue attempts to do the same to Prism.

claws: 1d20 + 22 ⇒ (20) + 22 = 42
ouch!: 2d8 + 13 ⇒ (6, 1) + 13 = 20

claws: 1d20 + 22 - 4 ⇒ (15) + 22 - 4 = 33
ouch!: 2d8 + 13 ⇒ (2, 7) + 13 = 22

And also succeeds.

rend ouch!: 2d8 + 13 ⇒ (5, 8) + 13 = 26

Initiative!
Prism, -88 hp
Rova, -58 hp (Thkrull -72 hp)
Unset, -48 hp
Yellow, -95 hp (<50% hp)
Blue, -110 hp (<50% hp)
Kennari
Red, -26 hp

They're looking injured, but so are you! Kennari is up.


Shadow of the Vault Lord || Extinction Curse

Yellow Reflex: 1d20 + 21 ⇒ (10) + 21 = 31
Red Reflex: 1d20 + 21 ⇒ (11) + 21 = 32
Blue Reflex: 1d20 + 21 ⇒ (13) + 21 = 34

Each of the xulgaths takes some damage from the blast of electricity!

Red clambers over to flank Prism.

jaws: 1d20 + 22 ⇒ (6) + 22 = 28
ouch!: 2d10 + 13 ⇒ (4, 2) + 13 = 19

claws: 1d20 + 22 - 4 ⇒ (4) + 22 - 4 = 22
ouch!: 2d8 + 13 ⇒ (1, 8) + 13 = 22

And misses twice.

Initiative!
Prism
Rova, -58 hp
Unset, -48 hp

Yellow, -73 hp
Blue, -57 hp
Kennari
Red, -26 hp


Shadow of the Vault Lord || Extinction Curse

Did Rova and Kennari ever level up to 11, or just miss updating your tag lines?


Shadow of the Vault Lord || Extinction Curse

Unset initially stumbles, but leans into the motion to duck under the xulgath and connect with a sucker punch.

Rova places an arrow perfectly at another xulgath while Thkrull gets it with a mighty foot.

Secret check:

Nature (trained): 1d20 + 14 ⇒ (13) + 14 = 27

Rova doesn't know much about these unusual xulgaths, but she does notice the hooklike barbs on their claws.

Botting Prism

Prism slashes at Blue three times.

+1 Striking Sickle (Gang-up): 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10
Sneak Attack Damage: 2d6 ⇒ (2, 5) = 7
◇- Debillitating Strike Enfeebled 1

+1 Striking Sickle (Gang-up): 1d20 + 19 - 4 ⇒ (3) + 19 - 4 = 18
Damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6
Sneak Attack Damage: 2d6 ⇒ (1, 1) = 2
◇- Debillitating Strike Enfeebled 1

+1 Striking Sickle (Gang-up): 1d20 + 19 - 8 ⇒ (3) + 19 - 8 = 14
Damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7
Sneak Attack Damage: 2d6 ⇒ (3, 5) = 8
◇- Debillitating Strike Enfeebled 1

Prism misses terribly.

Yellow takes a step, then bites and claws and Rova!

jaws: 1d20 + 22 ⇒ (17) + 22 = 39
ouch!: 2d10 + 13 ⇒ (10, 6) + 13 = 29

claws: 1d20 + 22 - 4 ⇒ (4) + 22 - 4 = 22
ouch!: 2d8 + 13 ⇒ (4, 8) + 13 = 25

The bite hurts a lot, but the claw thankfully misses.

Blue stretches out the hooks on their claws, making the barbs easier to snag on skin, then attempts to rend Unset!

claws: 1d20 + 22 - 4 ⇒ (20) + 22 - 4 = 38
ouch!: 2d8 + 13 ⇒ (7, 4) + 13 = 24

claws: 1d20 + 22 - 4 ⇒ (5) + 22 - 4 = 23
ouch!: 2d8 + 13 ⇒ (4, 3) + 13 = 20

This xulgath also gets one massive hit and a miss.

Initiative!
Prism
Rova, -58 hp
Unset, -48 hp
Yellow, -47 hp
Blue, -31 hp
Kennari
Red

Kennari up!


Shadow of the Vault Lord || Extinction Curse

With Unset's advance scouting, you all scramble out of the shaft, ready to attack!

Initiative:

Blue: 1d20 + 18 ⇒ (4) + 18 = 22
Red: 1d20 + 18 ⇒ (1) + 18 = 19
Yellow: 1d20 + 18 ⇒ (15) + 18 = 33
Perception, Rova: 1d20 + 19 + 1 ⇒ (18) + 19 + 1 = 38
Stealth, Corkas: 1d20 + 21 + 2 ⇒ (18) + 21 + 2 = 41
Perception, Unset: 1d20 + 19 + 1 ⇒ (17) + 19 + 1 = 37
Perception, Kennari: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20

Initiative!
Prism
Rova
Unset

Yellow
Blue
Kennari
Red


Shadow of the Vault Lord || Extinction Curse

Unset, silent as the grave, pokes his head over the opening in the shaft.

The shaft widens into a circular chamber 40 feet in diameter with a corbelled ceiling that rises from 10 feet at the edges to 20 feet in the center. The room shows signs of habitation, with the remains of a cooking fire and a scattering of scorched bones, including two reptilian-looking humanoid skeletons that are almost fully intact and propped against the walls. A flat block of stone, like a table or altar, is crusted with blood. Several clay jars of foul-smelling liquid are clustered at the base of the bloody block. The chamber’s only exits are the illuminated shafts leading upward and downward.

Three xulgaths with unusually long, hooked limbs stand guard in here.

With Unset's incredible stealth, you get the drop on them.

Given the nat 20 on the Stealth check, I'm going to let you all position yourselves on the map, and then I'll roll initiative to start the combat. Thkrull can carry all of Rova, Prism, and Kennari up.


Shadow of the Vault Lord || Extinction Curse

Given that the shaft is 10 feet wide, I think Thkrull could American Ninja Warrior his way up!

Unset and Thkrull can't crit fail, as they would succeed on a roll of 1, and the 1 brings it down to a failure.

Unset scrambles up and approaches the opening halfway up the shaft. There seems to be a chamber here.

How does Unset want to handle this? Use Stealth to peek and see what's there? Get ropes down to everyone else before you proceed further?


Shadow of the Vault Lord || Extinction Curse

I'm going to properly pause us this time, as I will be traveling this weekend for a celebration of life for my mom, and I don't know if I'll have time to post. If you decide on where to proceed from here, I can move you along on Monday or Tuesday.

I don't anticipate any other pauses for the next few months.


Shadow of the Vault Lord || Extinction Curse

Rova and Kennari treat everyone's injuries as you help with some of Niksi's initial measurements of the crystal and mirrors.

You look up the shaft toward the aeon orb. It's about 300 feet straight up, though you see a widening at the halfway point. The shaft is 10 feet wide and vines growing along the walls of the shaft provide good purchase; a successful DC 20 Athletics check is required to Climb the interior of the shaft.

There are also two stairwells at the back of the room, each leading upward.

Where to from here? Left stairs, right stairs, or up the shaft somehow?

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