Goblin

GM_JD's page

5 posts. Alias of Devotedsilence.


RSS


Thank you, thank you.


I am having a slight problem with understanding the way that the Additional Resources is wording this.

"To create an aasimar, dhampir, fetchling, grippli, goblin, ifrit, oread, ratfolk, samsaran, suli, sylph, tiefling, undine, or vishkanya character, you must have a Chronicle sheet that opens the race as a legal option at character creation. Aasimars and tieflings that were created and had at least one xp applied before August 14, 2014, remain legal for play. The boon restriction to create a kitsune, nagaji, and wayang was removed at the start of Season 6 and all three are now available for open creation."

"Chronicle sheet that opens the race as a legal option at character creation."

When I follow the resource guide, it shows that Goblin is legal but I am just not understanding the 'Chronicle sheet' part. Does this mean that I need the race to be selectable? ((Starting at Season 3, where advance race guide is usable))

Question 2: The Aasimars, does this mean that they can not be played if there was no character created before August 14th, 2014 unless it had 1exp? ((I have someone who would like to try to make such a character))


wraithstrike wrote:
GM_JD wrote:

This is all solid advice, but there is another obligation I am having trouble with. I am going to run under Society and I am not sure what to do with the Chronicle Sheet. Award him the experience for (not) taking in the adventure, or assume it under the rules of 'Dead' and not award him the experience or any of the items for the adventure completion?

Though I really do like the bar burning, since it does seem his character has self preservation habits at the moment.

Run the game for the other players. If he participates great, if not then don't worry about it. If you are worried about not having 4 people then you might want to get one more player. At some point however you need to let him know he is expected to participate.

What exactly does he do in the game?

I haven't started the game just yet, I am just getting them to create characters. He already stated his character would sit in the bar, depressed and drink and nothing else.


This is all solid advice, but there is another obligation I am having trouble with. I am going to run under Society and I am not sure what to do with the Chronicle Sheet. Award him the experience for (not) taking in the adventure, or assume it under the rules of 'Dead' and not award him the experience or any of the items for the adventure completion?

Though I really do like the bar burning, since it does seem his character has self preservation habits at the moment.


This is my first post, which I am wishing wasn't happening so soon as I haven't even started running as a Game Master, but I am already having a player ready to contradict the game and I am unable to get them to join in the run, can someone help me?

Scenario: The player is wanting to play a 'True Neutral' as defined by himself, meaning he want's to do nothing but sit at a bar, drink and dwell on his budding depression.

I am not sure how to hook the player into anything. I have had conversations with the player, but it always seems to return back to this point, where it seems he is utterly unwilling to join in the flow of the story.