Mesmalatu

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79 posts. Alias of Shub-Niggurath's cousin Al.


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I'm sorry, everyone. The mixture of my new job and college prep is eating my free time. I just don't have the time to GM very much right now.


Neemer-On each of the regular goblins, you find studded leather armor, a spiked heavy wooden shield, a vial of alchemist's fire, a climbing kit, a grappling hook, a bag of a tar-like substance, and a whole lot of useless junk. On the warchanter, you find two bottles of azure liquid, an alchemist's fire vial, a sun rod, a tar-bag, a yellow gem, a rapier, studded leather armor, a shortbow, a quiver of arrows, and a beautifully crafted but filthy flute.

Klyx-You saw that the shapes were reptilian, but nothing much beyond that.

Garrlak-On the warchanter's palm, you can see some sort of brand in the shape of a serpent eating its tail

You are all able to put out the fires in time, with the help of several guards who came too late to be of assistance. Although the occupants of the blazing hut were badly burned, Tarka and Urzan manage to help them to safety.

The chief slowly comes out of his hut, trembling slightly. He simply stares at the burn marks and gapes, at a loss for words.


I'm so sorry for your loss, friend.


Sorry, all! Been a bit busy. Expect a post tomorrow.


Garrlak's claw strikes the goblin in the chest, tearing a ragged hole in its torso. The goblin falls to the ground, gurgling curses before dying.

Combat over! Good work, kobolds. You have made your chief proud this day. You will level up after the next encounter, as I go by the "level up when you're supposed to" option rather than XP.


Round 5

Neemer finds his bolt snapped in two and unusable.

In desperation, the remaining goblin flails around with its shield and teeth, trying to take a chunk out of Garrlak. It misses completely.

GM Dice:
Spiked Shield bash attack: 1d20 + 4 ⇒ (2) + 4 = 6
Bite attack: 1d20 ⇒ 14


Round 5
Klyx's bomb hits dead on, and the warchanter screams as it goes up in flames. Tarka's magic seems to take hold, and the warchanter's eyes glaze over. The onslaught against the skald continues as Garrlak swipes at it with his claws, only narrowly missing. To top it all off, Neemer's bolt sinks deep into the warchanter's chest, finally dropping it. Meanwhile, Urzan steps up and decapitates his second goblin of the day.

The surviving goblin ogles the carnage with a mixture of horror and fascination. It calls down into the bushes, "Where you at?! You supposed to help!" Not receiving any response, the goblin runs across the platform and down a ladder to the forest floor.

Perception DC 15:
You notice two tall, reptilian figures dash out from the bushes and away from the scene. Moving supernaturally fast, they quickly flee into the woods.

GM Dice:
Warchanter Will Save: 1d20 + 1 ⇒ (7) + 1 = 8


Round 4

Urzan's Blade bites deep into the goblin, but doesn't quite kill it. Klyx's bolt whizzes right past his target's head. Tarka's spell makes the goblin blink and stagger for a second, but otherwise seems ineffective. Neemer's bolt also misses its mark completely.

The goblin in front of Urzan snaps at him with its teeth, but can't seem to actually hit him. The goblin quickly steps backwards after his miss. 5-foot step

The further goblin that was previously starting fires runs along the platform and tosses a vial of alchemist's fire at the nearby hut. The vial shatters on impact with the wall and leaves flames everywhere. Meanwhile, the places the goblin ran his torch across are still smoking, but not properly on fire.

The warchanter moves a bit further away from the intimidating Garrlak, and shouts at Neemer in song. Goblins gnaw and goblins eat! Goblins like the talksy meat! It mutters some words under its breath as it gently touches the wound that the bolt made earlier. Magic sputters from its hand, and makes the wound look less serious.

GM Dice:
Goblin Will Save: 1d20 + 3 ⇒ (12) + 3 = 15
Bite Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Alchemist's fire attack: 1d20 + 2 ⇒ (14) + 2 = 16
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2


Alright, I'm off the next few days. Lets get this ball rolling again! If I remember correctly, Tarka and Neemer still haven't moved.


Sorry for the delays, guys. I've been helping my parents clear out an old restaurant they bought, and I haven't had as much time as I would like. Please bear with me for a few days, and thank you very much for your patience!


If you make a DC 15 Acrobatics check, you stick the landing. Fail, and take 1d6-1 nonlethal damage.


Garrlak wrote:

Garrlak snarls at all the attempts on his life.

"Goblins no kill proud-scales such as me!"

Garrlak starts descending the ladder. How far can I get? If I can reach the goblin, I'll activate my bloodrage.

The ladder is 20 feet, so you should be able to move 10 feet from the base of the ladder. Also, I'm marking all ladders with a small line on the map to make it clearer.


Just assume that there is a ladder in the middle square(s) of each platform. You are about 20ft off the ground. Yes to line of sight. The singer is the one on the ground and not on a platform.

Urzan's attack decapitates the goblin, and sends its head flying away into the trees. The corpse falls to the ground.

The goblin that was previously tossing fire runs up to Urzan in a rage and tries to bite a chunk out of his face. It misses completely, but leaves some mouth-foam on Urzan's shoulder.

The goblin with the torch runs along the platforms, jabbing its torch into any and all foliage it can. The branches are smoking slightly, but haven't caught fire yet.

The warchanter continues its song, and fires an arrow at Garrlak for good measure. The arrow falls short, however, and embeds itself in a nearby tree.

GM Dice:
Bite attack: 1d20 + 3 ⇒ (8) + 3 = 11
Shortbow attack: 1d20 + 3 ⇒ (5) + 3 = 8
WHY CAN'T I HIT ANYTHING AAAAH D:


Yes, the goblin was hit and looks to be in bad shape. I had to write that post in a hurry, so I ended up forgetting to put descriptions.


Klyx:
You see movement in the undergrowth, but it is gone before you can get a closer look.

From the undergrowth below, a single goblin steps out. It glares daggers at you from its position, and draws a bow. Instead of attacking, however, it begins to sing.

We be goblins! We bite face!
Kill the lizards for His Grace!
Smash the eggs, rip the hide!
Never stop until they die!

Praise the Mother, in her name,
we will bite and burn and maim!
Cut the hatchling, eat the brood!
We Facemunchers - You be food!

The goblins in front of you immediately react. Their eyes bulge, and their faces contort into pure malice.

The goblin closest to Urzan tries to take a bite out of him, but narrowly misses.

The middle goblin runs backwards, and shoves his torch into some nearby tree branches.

The last goblin, apparently not letting his previous failure bother him, lobs another flask at Garrlak. It connects, sending flames everywhere.
2 fire damage to Garrlak, 1 to everyone within 5 feet.

GM Dice:
Stealth: 1d20 + 4 ⇒ (19) + 4 = 23
Stealth: 1d20 + 6 ⇒ (18) + 6 = 24
Bite attack: 1d20 + 3 ⇒ (17) + 3 = 20
Alchemist's fire attack: 1d20 + 2 ⇒ (20) + 2 = 22
Alchemist's fire damage: 1d6 ⇒ 2


Eh, lets just say that actions happen in the order that they're posted. It seems I didn't think this through well enough at first.


Right you are, Garrlak. Unless you just want to jump the gaps like the goblin did, but I wouldn't recommend that.


Impeccably crafted map

What is it? What is going on? The chief stands from his throne, his face hard and serious.

Outside, there is a hideous, grinning creature standing on the narrow rope bridge leading away from the chief's hut. Its mouth is caked in blood, and it is cackling over the corpse of the doorguard, which lies broken among the tree limbs. On the platforms behind it, you can see a few more of them flailing lit torches around, attempting to light the platforms ablaze. All three of them turn their heads to face you as you leave the hut, and they let loose a half-cackle, half-shriek. Oddly, none of them have any weapons.

Initiative Order
Goblins
Tarka
Urzan
Neemer
Klyx
Garrlak

The closest goblin takes a few steps back and growls, Come get me, stinky lizards! He takes a defensive stance. Total defense

The next closest goblin tosses a flask of red, glowing liquid at Urzan, but misses. The flask instead goes through the open door of the hut and bursts into flame on the floor, the heat grazing everyone but badly hurting no one. The carpet is smoldering. Everyone takes 1 point of fire damage

The third goblin is on a different platform, and tries to leap over to the rope bridge. It nearly falls to the forest floor below. It manages to save itself, unfortunately, and makes its jump.

GM Dice:
Garrlak: 1d20 + 1 ⇒ (1) + 1 = 2
Klyx: 1d20 + 3 ⇒ (1) + 3 = 4
Neemer: 1d20 + 7 ⇒ (3) + 7 = 10
Tarka: 1d20 + 5 ⇒ (15) + 5 = 20
Urzan: 1d20 + 4 ⇒ (16) + 4 = 20
Goblins: 1d20 + 3 ⇒ (18) + 3 = 21

Alchemist's fire attack roll: 1d20 + 3 ⇒ (8) + 3 = 11
Alchemist's fire miss: 1d8 ⇒ 4

Goblin Acrobatics: 1d20 + 2 ⇒ (8) + 2 = 10


The chief goes on. Be warned. Splitscale's daughter as not exactly been accommodating to the investigation, and she's pretty unstable. Watch yourselves.

Urzan and Garrlak:
You hear something like a shriek come from outside, and a slightly insane chuckle following it.
Chief's Perception: 1d20 + 7 ⇒ (1) + 7 = 8
The chief, despite his reputation of hearing everything that happens in the village, is completely unaware.


Sorry for the delay! No Comp. Languages just yet, I'm afraid.
This book is all we could salvage before Maika forced us out. She was pretty upset about the whole thing. If you're going to see her, she lives in a cave west of the village. The chief clears his throat, and looks to all of you with an unreadable expression.

Now, I want you all to know something. I have selected you for this task based on your own skills, and I'm happy with my decision. The elders, unfortunately, had their own champions in mind. I think you are more than qualified, but don't be surprised if the elders look down on you, or even try to shame you. Just remember that you were chosen by Chief Drakemaw himself.

May I have some perception checks from everyone?


The chief's face is completely serious as he looks at Garrlak and Neemer. I wouldn't put that past Splitscale, but the reality is less pleasant. Our scribe looked over it, and even though he couldn't read it himself, he recognized a few characters. The last few pages are written in an old tongue he called "Aklo." Apparently, it is some kind of ancient language used by monsters and madmen. I have no idea where Splitscale learned it, and frankly I'm not sure I want to know.


Yes, we have. We found something that might be of some use to your search. The chief searches through his pockets for a bit, and pulls out a small book. This book was turned in by one of the searchers. It appears to be Splitscale's diary. He tosses it to Klyx.

Diary:
The diary contains a record of the day-to-day life of Splitscale, and seems like nothing special at first. However, the last 10 pages suddenly transition to some runic language you cannot read.


Knowledge rolls! Get you knowledge rolls here! Get them while they're hot!

The Tribe:

Knowledge (Local) DC 10:
The Drake Fangs have lived in the trees since before anyone can remember. They have grown used to the sun over the years, but still keep their Darkvision. The tribe is ruled by Chief Drakemaw and a council of advisers. The chief's focus on magic and draconic might have kept the tribe safe for 43 years so far.

Knowledge (Nobility) DC 15:
The council of elders and advisers is a relatively new development, and was put in place partly to make the chief's job easier, and partly to ease the bitterness of the older kobolds who dislike Drakemaw's rule.

Knowledge (History) DC 15:
Even before the current chief took hold, there has always been a pseudo-rebellion called the Earthborn. The Earthborn are a radical group that want to usurp the chief and lead the tribe back to their original homes below the surface. Anyone known to be a member is permanently silenced.

Splitscale

Knowledge (Local) DC 10:
Splitscale is an eccentric yet powerful sorcerer with the left half of his body covered in green scales, and the right black scales. His skill at magic and trapmaking have made the area around the village a deathtrap for non-kobolds, and he is well respected because of that.

Knowledge (Local) DC 15:
Although generally affable, Splitscale is prone to bouts of scizophrenia and self-hatred. Some think it has something to do with his unique scales, and that his powers come from two completely different sources.

The Facemunchers

Knowledge (Local) DC 10:
The Facemuncher goblin tribe has been a thorn in the Drake Fang's side for as long as anyone can remember. Unusually savage, even for goblins, they have been known to try and eat their foes in the middle of combat.

Knowledge (Religion) DC 15:
The Facemunchers are very, very religious. They take their worship to terrifying extremes, and never pass up a chance to invoke the name of their godess. They worship something they call the Mother of All Beasts, which is mostly assumed to be an aspect of Lamashtu.


I'll post the Knowledge stuff in the discussion thread.
The chief turns to Urzan. His daughter, Maika. She saw him about 8 or 9 days ago.

Neemer:
You know the swamp is full of alligators and giant vermin, with a few giant anacondas as well.


The chief looks down at Garrlak, and speaks. That's a good question. We don't know what direction he went in, but we do know that he had been taking trips to the Central Swamp before he went missing. I'm not sure why he would go there, though. The swamp has nothing that can't be found more easily in a less dangerous place.


The inside of the hut is slightly smaller than most would expect from the outside, but is nonetheless opulent. The walls are smoothed wood decorated with trophies from skirmishes with the goblins, with dogslicers, horsechoppers, and the preserved heads of goblin dogs all carefully nailed in place. The chief's mount, a tatzlwyrm of famous speed and strength, looks at you sleepily from its coil at the chief's feet. On his throne, wearing a complex crown of gold and tatzlwyrm teeth, sits Chief Drakemaw himself. He puts on a slightly forced smile as you enter. Welcome, heroes. He says in his strangely deep voice. Sorry about the delay. I suppose you're wondering why you are here today? Yes, of course you are. He looks all of you in the eye as he talks, and clears his throat noisily. I have chosen you to be the champions of our people. I have chosen you specifically for your talents, and I am happy with my choices, no matter what some...dissenters may say. He shoots a pointed look out the door as he says this.

As you know, our sorcerer Splitscale is missing. Despite our 'revered elders' saying he's a lost cause, I think it is vital that we fin him and bring him home. He looks around the room at all of you. Do any of you know Splitscale personally? Do you have any idea how big a loss a sorcerer of his power is to the tribe? Without him making those magic traps of his, our defenses are weak. Without his fire, the Facemunchers could swarm us. We need him back, and that is why you stand before me today. Come forward, and ask me anything you need to know. I will tell you what I can.

You can ask any questions relating to the tribe, Splitscale, and the Facemunchers that you want to know.


The angry noises inside the hut grow more heated, until the deep voice of the chief rings out from the hut. SILENCE! MY DECISION STANDS!

After a few seconds of silence, three hunched, robed kobolds shuffle out of the hut. They give the doorman a curt nod, and shoot an unmistakably bitter look at each of you in turn as they walk past. The doorman looks slightly intimidated, but motions for you to enter. ...The chief will see you now, I guess. Good luck.


Klyx Emberheart wrote:

Klyx's scales are red, but smudged with black from his pyrotechnic experiments. He has a bit of a crazy look in his eye but his demeanor is sensible enough, if somewhat absent-minded at times. "Hail brothers, do you know what this is about? Something to do with the goblin raids?"

Sorry, missed this until now. Do we live in the trees or among them?

Most of the village is in the trees, but there are a few huts on the ground.


Post whatever here!


It has been 8 days since the disappearance of Splitscale, the head sorcerer of the Drake Fang tribe of forest kobolds. At first, no one was worried, as the green-and-black kobold was prone to bouts of wanderlust. But, as the days went on with no signs of him and the goblins of the hated Facemuncher tribe growing even more savage in their suicidal raids, the chief and his circle of advisers grew more and more worried. What had become of Splitscale? What had happened to provoke the goblins? How long would it be until the goblins broke through the wall of traps surrounding the tree-village?

...

You are allr standing outside of Chief Drakemaw's opulent hut, having received scolls marking you as the new champions of the tribe. The sounds of heated debate ring out from the hut. The doorguard looks at you with thinly veiled exasperation. Sorry. Chief Drakemaw wishes to see you, but you need to wait until after the meeting. Shouldn't be long." With that, he pulls out a flint and starts filing his claws.

State what your character looks like, and what they are doing. Feel free to roleplay a bit.


Sorry for no post yesterday, had to help with a parade. Gameplay is now up! Please report if you've been chosen.


Alright! My decisions have been made. Our heroes are:
Garrlak the Bloodrager
Tarka the Bard
Urzan the Swashbuckler/Fighter
Neemer the Inquisitor
Klyx the Alchemist

Thanks to everyone who applied for your time and attention! Gameplay begins tomorrow.


Okay, everyone. I will be choosing the players this evening, so if you want to make any last-minute changes to your characters, now would be the time to do so.


Zwordsman wrote:

Well here is this guy anyway. Mytth weavers is easier for my records. I intend to have a mini bar on my posts with spoiler for the stat info.

Zazz Hopefully I did it correctly. I've not played a small character prior.
Generally the fine detail on abilities is in the additional info on the very bottom area.

also thanks Klyx. This'll be an interesting culture haha.

Since I'm new to PBP I figure I'd like to be a less influential clan member.
** spoiler omitted **...

1. I'm not sure on the official ruling, but I'm cool with the Chakram being compatible with Slashing Grace.

2. Yes, the weapons are small.
3. I'm not one to care about stuff like bedrolls and provisions.

Sorry for the late-ish answers, school happened.


Zwordsman wrote:

Hum. I'm reading that new guide to post by post playing. As I've never played (and only recently saw this online campaign forums!)

This isn't like official PFS or anything is it ? Just a random game? (as I've never done pfs, don't have a card etc).

I've got an interest. I'm poking around other forums to see how a post by post is played exactly.. so I'm sorta commenting here so I can find this place again..

Have a strong interest in Mesmers. I'll have to read up on Kobolds as well (never played as one, Not sure if I've ever fought one either!)

After I read the tip on post by post and read some other stuff and if I think I can do it well. (I don't want to ruin a game forpeeps cause I'm Lame!) I'll post a build!
cause this is a posting game and not like roll20.net or some other program? If I'm understanding right. (kinda new at this part of forums)
Any specific formatting sorta stuff you want? How do dice rolls work? etc

Assuming your still hunting for players I mean haha. I assume the deadline was this friday

1. This isn't PFS or anything like it. It's just a game.

2. This isn't on any website but this one. Maps will be linked in the thread.
3. No specific format, just make it clear and readable.
4. To roll dice, type [ dice=BLANK ] XdY+Z [ /dice] without the spaces. Fill in BLANK with whatever kind of roll you are doing (such as Attack Roll or Perception Check). Make X the number of dice you want to roll, Y the type (such as d4 or d20), and make Z the number added to the roll.
5. The recruitment is still ongoing.

Thank you for your time! And welcome to the PBP forum.


Jubal Breakbottle wrote:
Would trap-making tools be half weight, too?

Sure! I don't see why not.


DM Jelani wrote:

How much of a backstory are you looking for, GM Halftime? My general idea is that Tarka is the daughter of the chieftain (one of them anyway). She's always been the prettiest kobold girl, and most of the other girls her age are jealous. But actually she's really sweet and nice. She likes to help other people, and is nice to anyone. She's really good at singing, and always sings stories for the tribe at night. Her songs are so good that they can work some minor magic as well, so she serves as the tribe's doctor.

Other than that...I don't really know. I'd need more info on the setting to write more detailed stuff I guess.

Edit:Maybe Splitscale is her lover? He's got high charisma yea? Are there any other spell casters in the tribe besides Tarka and Splitscale?

Edit edit: Assuming of course she gets in.

At least a small paragraph of backstory is enough. Splitscale could be her lover if you want to go that route, just be aware that he was never a very stable kobold and was prone to arguing with himself despite his cheerful demeanor. There are several spell casters in the tribe, most of them sorcerers studying under Splitscale, with a few oracles and shamans that deal with spiritual matters. The chief himself has a huge book that he reads constantly; no one is sure if it is a spellbook or something else, though.

Klyx Emberheart wrote:

Wolfwaker here. Can I assume the alchemy crafting kit weighs half normal for a Small character, as weapons and armor do? Trying to make sure I can carry all this stuff with an 8 Str.

Can we start with any crafted items (consumables)? Does that halve the cost?

I am focusing on bomb damage and other alchemist tricks. My melee damage is tiny but I still found it handy to take Weapon Finesse, I figure I can do a trip or a disarm, or maybe use poison.

Yes, the alchemy kit is half-weight. If you can craft an item, you can start with it at half cost.


Neemer Kresh wrote:
Any room left for Detective Neemer Kresh, Inquisitor Extraordinaire? I built him for an earlier campaign, so I'd have to level him down to 2, but he's good to go otherwise!

There's always room. Except when the deadline's here, of course.


Wolfwaker wrote:
Sounds interesting. Will work up an Alchemist (Alchemical trapper). Any thoughts on making alchemical coal? It is listed in the ARG but it doesn't give a DC to craft.

I'll say DC 20 for alchemical coal.


DM Jelani wrote:

I ended up making something totally unusual for me - a support bard. Her name is Tarka, and here is her profile:

Tarka Drake Fang

She's going to be buffing, healing and crowd controlling. If she gets in melee something is going seriously wrong. She will also be the party face.

I'm not sure where I want to take the fluff exactly yet. I'm thinking she's like the prettiest girl in the tribe, and her magical singing is well known. Could she potentially be the chief's daughter or niece or something?

Certainly. The chief has many children, but often ends up ignoring them when sh*t gets real.


Can't believe I forgot about that! 2 traits.


DM Jelani wrote:
GM Halftime wrote:
DM Jelani wrote:
Thanks for the swift response. Do you intend to use maps during combat for this game?
Yes. Not super experienced with Google Docs, but I can make it work.
In that case I think I'll submit an application. I'll need some time to think of how I can make kolbold work for me. My initial impulse was a kobold with a gun. Probably some fusion of Zen Archer, Gunslinger and maybe a level or two of fighter. Are you okay with guns? If so are they at the "emerging" level, like default Golarion?

Emerging guns are fine. There's a crazy old gunsmith that lives on the fringes of the village, so you can be in cahoots with him or something.

...

Spoiler:
God, I love the word "cahoots." It's just a damn good word.


DM Jelani wrote:
Thanks for the swift response. Do you intend to use maps during combat for this game?

Yes. Not super experienced with Google Docs, but I can make it work.


DM Jelani wrote:
Is this set somewhere in Golarion? What's the general arc/plotline of the campaign going to be? Have you run any other PBP besides your Psychic We Be Goblins game? Sorry for all the questions, just trying to figure what I'd be getting into before spending the time on a character. I recently got into a game only to have it die right away, so I've been trying to vet my potential PBP GMs a little more. Thanks! :)

1. It isn't set on Golarion. Technically, it's set on my homebrew world.

2. The PC's are going to be sent to discover the whereabouts of the eccentric-yet-skilled sorcerer Splitscale while fighting off particularly savage goblins. Things quickly escalate as it turns out the goblins have unusual backup...

3. No, I'm afraid I have not. This is going to be a learning experience for me.

I have every intention of keeping this alive, if life doesn't get in anyone's way.


I do allow Draconic Bloodrager compatibility with DD. It just fits right.


They have kobolds of all colors, but green is slightly dominant. The chief is a white-scale.


Orodhen wrote:
I'm interested as well. What level will it end at? I was thinking of taking Oracle and then multi-classing into Dragon Disciple. Also thinking about Swarm-Fighter or being a Trapper Ranger.

It will be going until level 7-9, maybe a bit longer if everyone wants to.


1 person marked this as a favorite.

You are kobolds of the Drake Fang tribe, a tribe located in the center of the Grinning Forest. Under the leadership of Chief Drakemaw, your tribe has flourished for decades in the unforgiving wood. However, not all is well. The tribe's former sorcerer, Splitscale, has gone missing, and the hated goblins of the Facemuncher tribe have been getting more daring in their raids. One day, Drakemaw summons you, some of the more powerful kobolds in the tribe, to his throne room. The tribe is in need of champions, and you have been selected to kill goblins and find Splitscale! The tribe needs you!

A fairly quick little adventure I came up with to kill time. Character creation rules are as follows:

-20 point buy
-Kobolds only
--As the Drake Fangs have lived on the surface for generations, they lose their Light Sensitivity.
-Level 2
--1000 starting gold
--Max HP for first Hit Die, half +1 for second
-Any Paizo material, assuming you can link me to it
--Occult Adventures playtest is acceptable
-The Drake Fangs are generally less paranoid and hateful than most kobolds. Any alignment except CE is acceptable.
-Any deities are alowed, plus the following homebrew gods:

Spoiler:
Arasheal
LN kobold godess of protection, motherhood, and the tribe
Domains: Community, Law, Luck, Protection, Scaleykind

Jarikil
LN kobold god of mining, metalworks, and warfare
Domains: Artifice, Darkness, Earth, Law, War

Parak
NE kobold god of magic, cunning, and revenge
Domains: Destruction, Evil, Knowledge, Magic, Trickery


Please post once per day, at least. Recruiting ends next Friday. Thank you for your time.


Sorry, guys. Life has consistently interfered with this, and there is no way that we could finish this module in 2 days. Consider this game gone.


Don't forget the Reflex save!

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