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Legacy of the Stonelords Maps & Handouts

Great question (I should have specified). Top should be first.


Legacy of the Stonelords Maps & Handouts

I could have sworn that I had turned on link sharing.

It should be on now.


Legacy of the Stonelords Maps & Handouts

When you get a second, please set your marching order on slide 2 and fill in the other information requested on that slide.

Thanks!


Legacy of the Stonelords Maps & Handouts

GM Screen:
Starting Position: 1d6 ⇒ 4


Since all the cool kids are doing it, would these players for RetroCon who have not yet dotted in...

  • Aerondor
  • PJP
  • Luke_Parry

    ... please ninja dot into the gameplay thread for CORE Legacy of the Stonelords, subtier 3–4.

    Thanks!


  • Legacy of the Stonelords Maps & Handouts

    Please join the Google hangout linked above. I will post updates there to speed gameplay. Feel free to do the same.


    Legacy of the Stonelords Maps & Handouts

    Please ninja dot to join the campaign. This is set to start January 14th, 2019. Feel free to introduce your character and roleplay as you like before then.


    Legacy of the Stonelords Maps & Handouts

    The sylph guards nod at Octaris's words, and it seems to calm down the wysps and air mephit.

    So you continue your journey to the docks. Asking around, you find three likely prospects for an airship willing to transport you.

    • Gaptain Razakim, male djinni
    • Captain Sisivel, female air mephit
    • Captain Nix, female gnome


    Legacy of the Stonelords Maps & Handouts

    lengths of chain: 1d4 ⇒ 3

    There is 30' of chain, which is enough to secure you to the glider with up to 20' of slack if you desire. Unless specified otherwise I'm going to assume that all non-flying PCs who are securing themselves do so with 30' of slack, except Rhyol who only has 20' of slack. So far Krakos and Rhyol are securing themselves, and Ember is secreting herself in Krakos's pack. I haven't heard from Octaris or Jamila. Zephyr is not securing himself. If I haven't heard from Octaris or Jamila in 24 hours I'll assume that they are securing themselves and move on to the next encounter.

    Ember:
    Would you like to start composing your epic tale, starting with your epic journey on the airship? If so, please make a Perform (oratory) check.


    Legacy of the Stonelords Maps & Handouts

    You guys can pilot the ship no problem (it is hand-waived in the scenario). Just let me know if you are tying yourself down, and if you are how much slack you are allowing.


    Legacy of the Stonelords Maps & Handouts

    Basically there aren't really any laws being broken. Somebody could make a Diplomacy check to try to smooth over the situation if they like. It looks like the guards are about to step in and do something similar.


    Legacy of the Stonelords Maps & Handouts

    Captain Sisivel nods and points out the combustible parts of the glider to Rhyol.


    Legacy of the Stonelords Maps & Handouts

    Sure, swap spells as you like.

    "Sure, you can have some rope and chains."

    Let me know who is tied and how much slack you leave in the rope for each person.

    "Sky serpents? Dangerous? Oh, no! They'll just see you, and you tell them to find me and then I'll come get you!"


    Legacy of the Stonelords Maps & Handouts

    The air wysps puff and whirl in Auran.

    "Sooo expensive! If any of them are bruised or damaged, it comes out of our pay!"

    The air mephit pipes up. "I hope you don't expect me to pay for them? I clearly had the right of way."

    For the moment the sylph guards are taking all this in.


    Legacy of the Stonelords Maps & Handouts

    The airship’s journey into the open skies proceeds without incident for several days. Captain Sisivel and her crew skillfully maneuver the ship from one high-speed current to another, accelerating it to speeds faster than dragon flight. Past the borders of Armun Kelisk, the city’s artificial cycle of day and night gives way to eternal midday. The ship’s crew uses landmarks such as crystal formations, distant bright spots in the sky, and eternal storms that rage countless leagues away to chart their passage.

    Krakos:
    If you would like to make a Stealth check to place one of your objects, you are able to wait for an opportune moment with an easier DC.

    On the fourth day, a member of the crew worriedly grabs the captain’s attention. The navigator reports that she has detected substantial irregularities in the currents ahead. Captain Sisivel nods and orders the ship to halt, declaring that it is no longer safe for a ship of this size to progress further, as they cannot turn quickly enough to avoid unpredictable gusts, and their wide sails are particularly vulnerable.

    "The site you seek is still over a day away by airship, which would make traveling there by natural flight extremely onerous and lengthy."

    Captain Sisivel ponders for a moment.

    "How about this? I'll lend you a smaller, more resilient vessel to make the rest of the journey. I'll wait near this spot for your return."

    She shows you an extraordinarily sophisticated hang glider with dozens of separate sail flaps and a large, relatively flat platform for resting and storage and hands you a sealed bottle containing a pungent plant.

    "That plant’s odor draws nearby sky serpents, and sky serpents are notorious gossips that frequently deal with members of the Thousand Wings."

    The small vessel contains a week’s supply of food and water, a crate filled with sky charts, and an aerial astrolabe capable of detecting air currents in a wide radius.


    Legacy of the Stonelords Maps & Handouts

    As you exit the Four Winds you spot a group of air elementals putting up fliers advertising today’s special, bubble halo pie. As the elementals spin, the posters fly off in all directions, miraculously all sticking to nearby walls right-side up.

    Some time later...
    As you travel along a wide thoroughfare lined with market stalls you spot a group of miniature whirlwinds working together to heft a huge cloth covered in exotic fruits and vegetables.

    Knowledge (planes) DC 7:
    These creatures are air wysps—elemental servitors that are one of the most common inhabitants of Armun Kelisk.

    A passing air mephit who is not watching where she is going slams into the edge of the cloth, setting off its precarious balance and causing dozens of fruits to tumble to the ground. The whirlwinds angrily demand that the mephit pay to replace the fruit she ruined, while the mephit blames them for their precarious setup. A pair of sylph guards arrives several minutes later to investigate the situation.

    Let me know if you would like to get involved or move on to the docks.


    Legacy of the Stonelords Maps & Handouts

    Captain Sisivel nods her head, then shakes her head, then looks confused.

    "No, you've convinced me! If you need a captain I'm your mephit! Just let me know when you want to leave!"


    Legacy of the Stonelords Maps & Handouts

    Captain Sisivel flies up to the yards of cloth above her crystal vessel and flits among them.

    "These are sails! They catch the wind and move the ship!"


    Legacy of the Stonelords Maps & Handouts

    Krakos:
    Doing it on any ship would be fine, and would require a Stealth check. Doing it on the ship you choose would most likely be easier, as you could wait for an opportune moment during the journey.

    Captain Sisivel listens to Rhyol and Jamila.

    To Rhyhol
    "Oh, as long as you just steer clear of the sails I'm sure you'll be fine!"

    To Jamila
    "The risks are worth it if I can help you stop whatever is happening, and help the Concordance of Elements at the same time! When do you want to leave?"

    To Krakos
    "Sure, you can have a quick tour! So it sounds like you're thinking about another ship, mind if I ask which one?"


    Legacy of the Stonelords Maps & Handouts

    Ashasar gestures and a brief gust of wind quickly extinguishes the fire.

    "Please, be careful."


    Legacy of the Stonelords Maps & Handouts

    Rhyol, make me a Diplomacy check.


    Legacy of the Stonelords Maps & Handouts

    Ashasar hands Octaris a piece of parchment.

    “This letter of credit should be sufficient to pay for your passage, so long as you can find a captain willing to take you in the first place.”


    Legacy of the Stonelords Maps & Handouts

    Ashasar replies to Ember.

    "Ember, the sooner you leave the better. I've assembled your team as a balance of elements is important when addressing these sorts of concerns. You can eat here if you like, courtesy of the Seat of Balance. As to where the disturbance is, these charts should show you the general area of the irregularity."

    He hands over some charts.


    Legacy of the Stonelords Maps & Handouts

    Sisivel’s ship is a slim and maneuverable vessel of dark blue crystal with highly adjustable sails and a cloud dragon figurehead.

    She files over to Zephyr and sticks out her hand. "The Concordance of Elements? Wow, I've heard of you guys! Great work, getting all the elements to work together. Don't listen to what other people say. I'd love to help you, but... I don't actually own my ship. I'm a member of an alliance of merchant-captains called the Thousand Wings. We freely share airships and provide each other with favorable business deals. And,"

    She coughs.

    "I'm a little concerned about your friend there accidentally lighting my sails on fire." She indicates Rhyol.


    Legacy of the Stonelords Maps & Handouts

    Captain Sisivel nods sagely at Rhyol's statement.

    "OK, but how? Who are you exactly?" She scratches her head.


    Legacy of the Stonelords Maps & Handouts

    Zephyr and Krakos aren't able to find out much about the various captains, beside where they are currently berthed.

    Assuming you all follow Ember to talk to captain Sisivel.

    The air mephit perches on a pylon at the docks and regards your group. She winks at Octaris before answering Ember.

    "I know enough about the troubles in that area to steer clear of them. Why exactly do you want to go there?"


    Legacy of the Stonelords Maps & Handouts

    You are each able to find and purchase your desired goods, including food for Rhyol.

    Inquiring at the docks yields three possible candidates to transport your group.

    • Gaptain Razakim, male djinni
    • Captain Sisivel, female air mephit
    • Captain Nix, female gnome


    Legacy of the Stonelords Maps & Handouts

    I checked, and all of your characters should be able to speak and understand Auran.


    Legacy of the Stonelords Maps & Handouts

    The whirlwind creatures and the air mephit calm down as Ember starts helping to clean up. The sylph guards nod at Ember, as he has apparently defused the situation, and move on.

    Krakos:
    You don't sense any ulterior motives from any of the participants of the scuffle, and don't notice anything untoward about the surrounding people.


    Legacy of the Stonelords Maps & Handouts

    Before you depart, Ashasar hands Jamila a slip of parchment.

    “This letter should be sufficient to pay passage, so long as you can find a captain willing to take you in the first place.”

    As you exit the Four Winds you spot a group of air elementals putting up fliers advertising today’s special, bubble halo pie. As the elementals spin, the posters fly off in all directions, miraculously all sticking to nearby walls right-side up.

    Some time later...
    As you travel along a wide thoroughfare lined with market stalls looking for Zephyr's mushrooms, you spot a group of miniature whirlwinds working together to heft a huge cloth covered in exotic fruits and vegetables.

    Knowledge (planes) DC 7:
    These creatures are air wysps—elemental servitors that are one of the most common inhabitants of Armun Kelisk.

    A passing air mephit who is not watching where she is going slams into the edge of the cloth, setting off its precarious balance and causing dozens of fruits to tumble to the ground. The whirlwinds angrily demand that the mephit pay to replace the fruit she ruined, while the mephit blames them for their precarious setup. A pair of sylph guards arrives several minutes later to investigate the situation.

    Let me know if you would like to get involved or move on to the docs.


    Legacy of the Stonelords Maps & Handouts

    Ashasar shrugs again and helps himself to a piece of pie.

    To Krakos
    "I leave the judgment for how to handle the situation in your hands. You represent a balance of elements, so I trust that you'll come to the correct conclusion."


    Legacy of the Stonelords Maps & Handouts

    I e-mailed James McTeague, the gameday coordinator, on multiple occasions and never received a reply.


    Legacy of the Stonelords Maps & Handouts

    Ahsasar shrugs. "You probably wouldn't. So lets hope it isn't dead air."


    Legacy of the Stonelords Maps & Handouts

    To Zephyr
    “I'd rather you set out immediately. Who knows how many unfortunate creatures will meet a mysterious end if you delay. As far as an airship, I'd suggest you travel to the docks and start asking around. You’ll need someone brave enough to head off into dangerous weather and unstable currents. Besides that, in my experience, airship captains can get a bit touchy around fire, so you might need to reassure them that you are safe passengers.”

    He glances at Rhyol as he finishes his sentence.

    "I'm no cook, but I'm sure you can find anything you need in Armun Kelisk."

    To Ryhol
    "I'm not sure what the irregularity could be. I have hundreds of ideas. I’m sure you could come up with hundreds of ideas, too, including a pocket of dead air. If you are asking me whether I have any ideas with a shred of evidence, well, now that is a different question. Regardless of the cause, I would expect powerful magic to be at its core.”

    Ashasar turns to address Octaris.

    “And that is why I am so pleased that you in particular responded to the summons.”


    Legacy of the Stonelords Maps & Handouts

    Technically I shouldn't have extracted the pregens from the scenario in the first place. I'm trying to strike a balance between distributing the information you guys need and properly protecting Paizo's IP.


    Legacy of the Stonelords Maps & Handouts

    Ashashar smiles at Zephyr's question and gestures to Rhyol. "Our fine friend here, I think, answers your question Zephyr."


    Legacy of the Stonelords Maps & Handouts

    It is password protected against copying data from the file. I used Acrobat's encrypt feature for that. Perhaps it did more than just that?

    I'm sorry it is so difficult, but I felt that I needed to be secure when distributing these pregenerated characters from the scenario.


    Legacy of the Stonelords Maps & Handouts

    “I speak of airships in the general sense, not in the specific. You'll need to engage the services of an airship captain and his vessel to reach the area of the irregularities. Travel to the docks and start asking around. You’ll need someone brave enough to head off into dangerous weather and unstable currents. Besides that, in my experience, airship captains can get a bit touchy around fire, so you might need to reassure them that you are safe passengers.”


    Legacy of the Stonelords Maps & Handouts

    Air elementals can speak, so you can communicate in any language you know.


    Legacy of the Stonelords Maps & Handouts

    Frequent planar travelers such as the PCs are aware of the properties of the Plane of Air.

    Air-Dominant:
    Most of the plane is comprised of breathable air. Creatures with the earth subtype are somewhat uncomfortable here because of the lack of natural earth. This discomfort does not confer mechanical penalties.
    Enhanced Magic:
    Spells and spell-like abilities with the air descriptor or that use, manipulate, or create air function as if their caster level were 2 higher than normal.
    Impeded Magic:
    Spells and spell-like abilities with the earth descriptor or that use or create earth are impeded. Such spells fail unless the caster succeeds at a concentration check (DC = 20 + the level of the spell). If the check fails, the spell is lost.
    Subjective Directional Gravity:
    In most parts of the Plane of Air, each individual chooses the direction of gravity’s pull. When walking on solid surfaces, choosing the direction of the surface to be “down” is relatively intuitive and does not require a skill check. In midair, creatures with natural flight can fly normally. Those without the ability to fly, or those who would prefer to move faster, can attempt to set the direction of gravity.

    Once per round as a free action, an individual can attempt a DC 16 Wisdom check to pick a new direction for gravity. If she succeeds, she begins falling in that direction, moving 150 feet in a straight line on the first round and 300 feet on each succeeding round. If she fails, she can attempt the Wisdom check again the following round. The DC decreases to 12 until she succeeds. Once an individual starts falling in a direction, stopping requires a successful DC 16 Wisdom check to set gravity in the exact opposite direction. If she succeeds, she continues falling 150 feet in her original direction for 1 round, then stops.

    Because an individual in free fall cannot stop quickly, performing actions during the fall is difficult. However, the PCs may ready actions and perform them during the free fall, such as readying an action to grab an object or to attack a creature while soaring past it. Moving past an opponent in this manner provokes at attack of opportunity. A PC under the effects of a feather fall spell falls at only 60 feet per round and gains a +2 circumstance bonus on the Wisdom checks to change direction.


    Legacy of the Stonelords Maps & Handouts

    Frequent planar travelers such as the PCs are aware of the properties of the Plane of Air.

    Air-Dominant:
    Most of the plane is comprised of breathable air. Creatures with the earth subtype are somewhat uncomfortable here because of the lack of natural earth. This discomfort does not confer mechanical penalties.
    Enhanced Magic:
    Spells and spell-like abilities with the air descriptor or that use, manipulate, or create air function as if their caster level were 2 higher than normal.
    Impeded Magic:
    Spells and spell-like abilities with the earth descriptor or that use or create earth are impeded. Such spells fail unless the caster succeeds at a concentration check (DC = 20 + the level of the spell). If the check fails, the spell is lost.
    Subjective Directional Gravity:
    In most parts of the Plane of Air, each individual chooses the direction of gravity’s pull. When walking on solid surfaces, choosing the direction of the surface to be “down” is relatively intuitive and does not require a skill check. In midair, creatures with natural flight can fly normally. Those without the ability to fly, or those who would prefer to move faster, can attempt to set the direction of gravity.

    Once per round as a free action, an individual can attempt a DC 16 Wisdom check to pick a new direction for gravity. If she succeeds, she begins falling in that direction, moving 150 feet in a straight line on the first round and 300 feet on each succeeding round. If she fails, she can attempt the Wisdom check again the following round. The DC decreases to 12 until she succeeds. Once an individual starts falling in a direction, stopping requires a successful DC 16 Wisdom check to set gravity in the exact opposite direction. If she succeeds, she continues falling 150 feet in her original direction for 1 round, then stops.

    Because an individual in free fall cannot stop quickly, performing actions during the fall is difficult. However, the PCs may ready actions and perform them during the free fall, such as readying an action to grab an object or to attack a creature while soaring past it. Moving past an opponent in this manner provokes at attack of opportunity. A PC under the effects of a feather fall spell falls at only 60 feet per round and gains a +2 circumstance bonus on the Wisdom checks to change direction.


    Legacy of the Stonelords Maps & Handouts

    Orange-and-violet skies streaked with clouds surround the expansive city of Armun Kelisk, the largest settlement on the Plane of Air. Armun Kelisk’s six other districts float far above upon platforms of ice and stone. The pull of gravity is strong here—even objects that are not secured rest firmly upon the ground rather than floating into the air. Hundreds of thousands of genies and other beings of air fly through the streets of this bustling metropolis.

    Ashasar, Liaison to the Seat of Balance, sits perched on the low roof of a building labeled the Four Winds. Although he represents the most powerful member of the Concordance’s ruling council, his manner is whimsical. A cloud of dust in the shape of an airship flies around his head, bobbing, weaving, and making whooshing noises.

    “I am glad to see all of you here. Step inside, please.” He hops gracefully off the roof and enters the building. The dust-airship follows closely behind him. Inside the building, travelers gather around low tables, enjoying the establishment’s renowned cooking. An air elemental carries a trio of plates to a new table, each bearing some sort of pie with a halo of bubbles floating above it.

    “It simply would not do to set a team without the proper balance on a task as important as this one—we must combat what may be a grave threat, and we have the chance to gain respect from those who dismiss us as a radically idealistic organization. But I’ve gotten ahead of myself again, haven’t I? Your task is simple in the telling, meaning that it promises to be anything but simple in the doing. That is always the way of things, is it not?"

    “Airship captains have reported a region of disturbed currents where the flows of air upon which they rely have become erratic. Several ships have disappeared entirely, and all travel through the area has ceased. As far as I’ve been able to discern, no one has had the crucial combination of courage and dedication to journey to the heart of the irregularities and uncover the sources of the imbalance. Find this source and put a stop to it if you can. It’s far enough away that you’ll need an airship for at least part of the journey. How close you’ll be able to get, well, that I cannot say. It depends upon the bravery of the captains and the silver on your tongues, I suppose,”

    Ashasar chuckles. “Any questions for me?”

    Knowledge (planes) 5+:
    The metropolis of Armun Kelisk is the largest settlement on the Plane of Air, boasting over six million residents. The most common inhabitants of Armun Kelisk are the air genies, known as djinni, followed by whimsical air mephits. After mephits rank the spherical elemental servitors known as air wysps, air elementals,and sylphs. All of these races are as familiar to you as humans, dwarves, or elves would be to a typical person hailing from Golarion.
    Knowledge (planes) 10+:
    Travel in the Plane of Air takes many forms. Those who are traveling a relatively short distance rely upon their own natural abilities to fly. For faster transportation, travelers use flying mounts or rent an airship.
    Knowledge (planes) 15+:
    In the Plane of Air, there is no sun, but the genies who rule the city create an artificial day/night cycle in Armun Kelisk. They also stabilize gravity in the city to facilitate trade with people from other planes.
    Knowledge (geography) 10+:
    Airship captains rely on their knowledge of the Plane of Air’s currents to travel. Reliable and fast currents form the plane’s primary transportation network.
    Knowledge (geography) 15+:
    The greatest danger to airship captains and air-breathing travelers alike is pockets of dead air, where the air becomes extraordinarily heavy and dense. In such places, airships stall, and the air becomes unbreathable.


    Legacy of the Stonelords Maps & Handouts

    Orange-and-violet skies streaked with clouds surround the expansive city of Armun Kelisk, the largest settlement on the Plane of Air. Armun Kelisk’s six other districts float far above upon platforms of ice and stone. The pull of gravity is strong here—even objects that are not secured rest firmly upon the ground rather than floating into the air. Hundreds of thousands of genies and other beings of air fly through the streets of this bustling metropolis.

    Ashasar, Liaison to the Seat of Balance, sits perched on the low roof of a building labeled the Four Winds. Although he represents the most powerful member of the Concordance’s ruling council, his manner is whimsical. A cloud of dust in the shape of an airship flies around his head, bobbing, weaving, and making whooshing noises.

    “I am glad to see all of you here. Step inside, please.” He hops gracefully off the roof and enters the building. The dust-airship follows closely behind him. Inside the building, travelers gather around low tables, enjoying the establishment’s renowned cooking. An air elemental carries a trio of plates to a new table, each bearing some sort of pie with a halo of bubbles floating above it.

    “It simply would not do to set a team without the proper balance on a task as important as this one—we must combat what may be a grave threat, and we have the chance to gain respect from those who dismiss us as a radically idealistic organization. But I’ve gotten ahead of myself again, haven’t I? Your task is simple in the telling, meaning that it promises to be anything but simple in the doing. That is always the way of things, is it not?"

    “Airship captains have reported a region of disturbed currents where the flows of air upon which they rely have become erratic. Several ships have disappeared entirely, and all travel through the area has ceased. As far as I’ve been able to discern, no one has had the crucial combination of courage and dedication to journey to the heart of the irregularities and uncover the sources of the imbalance. Find this source and put a stop to it if you can. It’s far enough away that you’ll need an airship for at least part of the journey. How close you’ll be able to get, well, that I cannot say. It depends upon the bravery of the captains and the silver on your tongues, I suppose,”

    Ashasar chuckles. “Any questions for me?”

    Knowledge (planes) 5+:
    The metropolis of Armun Kelisk is the largest settlement on the Plane of Air, boasting over six million residents. The most common inhabitants of Armun Kelisk are the air genies, known as djinni, followed by whimsical air mephits. After mephits rank the spherical elemental servitors known as air wysps, air elementals,and sylphs. All of these races are as familiar to you as humans, dwarves, or elves would be to a typical person hailing from Golarion.
    Knowledge (planes) 10+:
    Travel in the Plane of Air takes many forms. Those who are traveling a relatively short distance rely upon their own natural abilities to fly. For faster transportation, travelers use flying mounts or rent an airship.
    Knowledge (planes) 15+:
    In the Plane of Air, there is no sun, but the genies who rule the city create an artificial day/night cycle in Armun Kelisk. They also stabilize gravity in the city to facilitate trade with people from other planes.
    Knowledge (geography) 10+:
    Airship captains rely on their knowledge of the Plane of Air’s currents to travel. Reliable and fast currents form the plane’s primary transportation network.
    Knowledge (geography) 15+:
    The greatest danger to airship captains and air-breathing travelers alike is pockets of dead air, where the air becomes extraordinarily heavy and dense. In such places, airships stall, and the air becomes unbreathable.


    Sorry Helikon, but Uktar chimed in. If for some reason one of my players drops I'll be sure to let you know.


    Tarondor wrote:
    No it doesn't. I took the Chronicler, above.

    The perils of posting at work. I meant Valjoen_KC (whose post was directly above one of yours).


    Legacy of the Stonelords Maps & Handouts

    Please be sure to read the handout for your character, as it should give you an idea of what you should be doing for your secondary success condition.


    Legacy of the Stonelords Maps & Handouts

    Please be sure to read the handout for your character, as it should give you an idea of what you should be doing for your secondary success condition.


    That leaves the Avalanche for Tarondor!

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