Activation Cube

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45 posts. Alias of BigBenClockTower.


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Yoriko nods.

Yoriko: "If it's a Healer's Kit you need, you could use one from the Guild's First Aid supplies. I'll go and fetch it for you."

Yoriko was gone for about half a minute, returning with a Healer's Kit in hand.

Yoriko: "I trust this will do nicely?"


Davian:
You find yourself unable to tell her religion by her garb alone. Many Melleaun clergy types worshiping nature spirits wear such garb, though you might suspect she worships none of them.

Placing her hands together before her as if entering prayer, she responded.

Yoriko: "I worship Dahak, a deity you likely have not heard much of. His worshipers are few in number, but we are a devoted group."

DC 30 Knowledge: Religion Check:
Dahak is a patron deity of dragons, particularly chromatic dragons.

With a soft smile, Yoriko continued, resuming her at ease posture.

Yoriko: "Rest assured, his clergy are gifted portions of his powers as blessings to bestow upon others in his service. As a result, I am more than capable both in battle and out. If your wounds are severe, I can patch you up. I'll keep myself healthy as well, so you do not need to worry about my well being."

She wore her soft smile and clasped her hands, showing an expression of excitement at the thought of adventures beyond normal guild work.


At Davian's request, each mercenary introduced themselves, responding positively to the natural friendliness Davian had. Most spoke Common.

Titania: "I'm Titania, a Nixie from Feyfaire, and the best Paladin of Abadar you'll ever meet in your lifetime!"

Mikaiela: "... ... ...! ... ... ..."

Zal:
"My name is Mikaiela! I work with food and special magic."

Roland: "The name is Roland. Of Itrilia. Just tell me what needs to be done, and I'll do it."

Norme: "Well, we met already, but I'm Norme, a wizard who was in training!"
Jezebeth: "You still need to train me, shortstack! Tee hee hee~ I'm the lovely Jezebeth, companion of Norme!"

Yoriko: "My name is Yoriko, and I am a humble servant to my god. You won't go wrong with me!"

Trick: "Hey, my name is Trick, and you seem like really cool people! I love really cool people! I wonder what I can accomplish with really cool people!"

Andreas: "Andreas. Assassin."

Then they focused on Zal as she spoke. As Zal went down each criteria listed, hands remained raised until the mention of family. At that, Andreas, and Roland lowered their hands.

Ranged weapons proved to be what lowered Titania's hand, as well as Mikaiela's hand. For those close to them dying, Norme lowered his hand.

When the mention of magical rays came up, Trick lowered her hand. That left Yoriko as the only one with her hand still raised. Thus when Zal finished speaking, Yoriko would approach the trio of you.

Yoriko: "My my, seems I'm the only one fitting by your strict standards. This must be a blessing. I won't second guess it. Ask whatever you must ask."


Zal:
No real acknowledgement of anything comes out from among the others, though the Gnome girl does grimace, and the priestess takes note, gauging by her facial reaction.

Estelle: "Late is not the truth of the matter. Unfortunately, your companion proved most vexing. She has deserted the mission without warning, and thus is now a danger for the information she knows. I cannot allow the three of you remaining to travel without a fourth, so I have once again requested the aid of the Guildmaster."

Marsailles: "Yep! Respite is always available, no matter the call!"

The woman raised her hands in the air in a triumphant posture, a serious look crossing her face.

Marsailles: "Rest and Respite for all!"

Returning to her normal stance, she beamed a bright smile.

Marsailles: "So, with my approval given, I want the three of you to discuss among yourselves, and with the members of Respite. Pick one of them to tag along with you guys. Don't be shy! Everyone here will be glad to help you (mostly)! Ask them whatever questions you need, and let me know once you've chosen!"

With that done, Marsailles and the Crown-Princess both stepped aside to converse further, leaving your trio to your devices as far as recruitment goes.

Everyone within this room is an available option, and each brings a different set of skills to the table. More information will be available in Discussion. Ask plenty of OOC questions there, not just the IC ones here! :D


--

The following morning, Zal, Zaeta, and Davian, find themselves back in the library. Cara, the brawler from before, was notably absent.

Surprisingly, in addition to Cara's absence, the Crown-Princess was present, dressed in what seemed to be a nondescript uniform more akin to a mercenary, than the ruler, with the form-fitting light stone armor being a new addition alongside the stone mace she bore before.

She was talking to Marsailles, the Guildmaster, who had a grim look on her face. Also present at the moment within the library was a few other bodies:

The most standout one was a small green-skinned humanoid with pointed ears. Its hair was the color of seaweed, and had plenty of shells decorating as hair accessories. It was dressed in full stone armor with a finish of sand, and carried a helmet under its arm. It had an appropriately sized two-handed greatsword strapped to its back, and it's expression shared in the seriousness of the moment.

There was also the woman from before, who spoke with her hands. Her metallic scythe was menacing as always, and her revealing attire, fixed by Zaeta the day before, was again in tatters. Perhaps it was a design choice...? She had one hand adjusting her glasses as she crossed her free arm under her chest. She seemed to be a bit angry.

Across from her, a man dressed in a stone battle harness and fur protection observed silently, his helmet fully covering all facial details. Its design seemed to be in emulation of scarier animals, given the horns and markings it had. He was leaning against a column, a one-handed iron made axe at his side.

Then there was Norme, the mage from the other day. Jezebeth standing at side was always a sight to see. They seemed to be highly invested in the conversation. Their outfits were slightly different, but both wore the same outfit, traveling robes that a traveling mage would wear. Each also had matching spellbooks and the trademark hats that were much too big.

The priestess from the day before was back again it seemed. Her little charm necklace was clearly visible now, and had several small falling stars made of gold, each with a fiery red ruby for the centerpiece. Her robes were also indicative of Melleaun shrine maiden designs, but with hues of black, red, blue, green, and white woven throughout in chaotic patterns. Her longbow was on her back, though its design seemed radically different from Arenstone bows, and was made of wood. Her quiver was full.

Lastly a Gnome girl and a Human man stood in attendance as well. The girl was mostly a normal human color as far as her skin went, but her flowing hair was multi-hued in a myriad of orange, green and yellow, and she wore outlandish glasses with black frames and one lens red contrasting the other's blue. She was dressed much as a traveling performer might be; one who played instruments, told jokes, did comedy, and perhaps dabbled in magic and swordplay. The stereotypical bard or musketeer. She practically bounced in place and never stopped smiling.

The man was sleek, wrapped in a hooded cloak, and had plenty of daggers across several sheaths. He looked no nonsense, and was fiddling with his gloves, giving a bare minimum of attention to the conversation happening. His lighter outfit was still made with stone, and was for sure not just ordinary cloth. Not one to mess with for sure.

Marsailles: "...eems that we're in a bit of a bind then?"

Estelle: "A perilous situation, perhaps. I am pleased it did not befall us far later. However, I must ask you to ensure they have a suitable replacement."

Marsailles: "They will have one! I stake the honor and reputation of Respite on it! Wahahaha~!"

At this, the Crown-Princess and the Guildmaster both turned to face you guys, their faces decidedly their neutral selves, with Estelle's confidence, and Marsailles' smile.

Marsailles: "Good morning! Welcome back to Respite! Wahahaha~!"


Irdrick: "All I can say, Lady Zal, is it's best you learn how to care for a suitable partner. Drow go to such extremes at time, it's little wonder your kind was often viewed as vile creatures of the night. Alas, times change, and so do people. A good partner leads to a healthy life full of wonders to experience each and every day. Let my seventy odd years, with fifty of them in marriage, be the proof! Ho ho ho!"

As he said this, the maid with him smiled.

???: "Sir, don't forget your meeting with Lord Cato. To be late a third time straight would not be the best of impressions."

Irdrick: "Oh, good heavens. I'd best be getting to that meeting then. Well, Lady Zal, I bid you a good evening, and one to your friend as well!"

DC 10 Knowledge: Nobility OR DC 20 Knowledge: Local:
Cato is a minor Lord who nonetheless holds close ties diplomatically with a number of the other Lords, and is renowned for his diplomatic skills.

Irdrick made sure he waved goodbye, and gave appropriate departures for stations prior to his moving on. His maid bowed accordingly, and she snappily made sure the two servants in training also got a move on.


The old man smiled. "Well then, a quest it is? From her highness no less? You do be careful. Make sure your friends can be trusted, and won't spook off when you run into a dire situation. No doubt the court has eyes on your group."

He nodded to Davian. "It is a pleasure for me, to be sure. I am impressed you are in her group. Never thought she'd make a friend."


Irdrick turns and adjusts coat.

Irdrick: "Well, thank you, young lady. You were... Um. Oh my, I seem to have slipped a bit on your name. Age takes its toll, I'm afraid."

The maid in armor turned as well to face Zal and Davian. Her face was bearing a relatively cool and charming smile. The two other servants, short as they were being Halflings, nonetheless stood straight and tall.

--

The mood in the bar was rather mellow, and little out of the ordinary seemed poised to happen. It seemed even the richer folk enjoyed their peace and quiet.


Zaeta wrote:

Sure, love to join you.

Zaeta accompanies Cara to the tavern, ordering something non-alcoholic, and talks of mundane things at first, trying to get to know the girl, and waiting to see if Cara will volunteer what is troubling her.

So, Cara, we're going to be traveling together. Let's hear the five minute history of your life. Who are you, where did you come from, what drives you, and why do you think you were chosen for this mission of ours?

Inside The Noble Decree, Zaeta and Cara stand out amid some fancier designs the tavern employed for its usual clientele. The bartender said nothing however, and with genuine Arenstone openness, he offers the two free drinks for the evening, seeing how tense they seem.

--

Davian Dreamspun wrote:
"That sounds lovely", smiles Davian. Looking to the wizard and tiefling, the cleric asks, "Norme, will you be needing access to the map to do for research, or shall we put it away for now?"

Norme: "You guys should keep the map. It's your mission after all. I won't need it for my area of research."

Jezebeth waved bye in a teasing manner while giggling.

--

Exiting the guild is a simple affair once you're ready to explore the town. The afternoon streets of the North District are quiet. A single tavern popular with nobles, The Noble Decree, is in the area, as well as a few other guild halls, including Freedom's guild hall, Eastbourne Company's guild hall, and the Relic Hunter's Academy's guild hall.

Three noble estates reside in the district, the most prominent being Lord Estaire's estate. Lord Vermont's estate is also located her, as is Lord Seone's.

A woman was dancing for a mixed crowd of onlookers in the district's square, with a small box residing a short distance away from her location that seemed to be for donations. Her distinct and lengthy silver hair swung wildly as she danced. Her veil covered the lower half of her face readily, preventing the reading of any real detail, despite the skin on display everywhere else.

Zal would recognize Lord Seone among the crowd watching the performance. A minor noble who thinks he's more important than he actually is. Very few people like him, and he holds a Royal Senate seat only because of connections and money, and not because of any real renown.

Two Human guards watched the situation with interest. They seemed to be watching for any troublemakers, and wore lighter stone armor consistent with a patrolling group employed often by Arenstone. A child seemed to be trying to pester the two guards at the time, however.

The child had pale skin, blond hair, red eyes, and a cute red dress trimmed in black. She decked out with a black hairband, complete with a large bow and a pair of earrings in a star shape, and had a book floating beside her on its own, shut tight. Its cover bore a single eye encased in a blue slot. She seemed to be asking a lot of questions as she poked at their armor.

DC 20 Perception:
The eye blinks on its own, and seems to be looking around every so often.

By a small market stall selling fruits and vegetables, a different woman was dressed in maid attire, though her outfit was augmented heavily with armored portions, with gauntlets, greaves, and a breastplate all part of the uniform outside the frilled skirt and puffed sleeves. The boots had a heel that seemed weaponized, and the gauntlets were designed such that they resembled pincers. Her black hair was done into a ponytail.

With her were two Halflings dressed in suits akin to butlers, though each was also armored. Each one seemed to be listening with intent as she spoke. At their side, a man stood observing. He seemed to be quite up there in age, and was dressed very fashionably and nobly. He had with him a thick tome and dusted gloves and boots. His green coat was embroidered nicely, and his red noble uniform underneath showed clear his status.

Zal would recognize him to be Lord Irdrick, a widely regarded noble and member of the Royal Senate. He's always polite, kind to a fault, and just an all around excellent and upstanding law-abiding fun old guy. Very wealthy, and his daughter is married to the the impressive and powerful Lord Remblance.


Lady Zal -Azra Qlin-Zra wrote:

Seeks to work out age, Alchemy takes 20+7 for 27

Lady Zal takes out a little Alchemy kit and takes a tiny pit of the map, she works on it as if seeking something.

The best you can tell is that it's a really old map. Nothing else stands out beyond what you have already observed.

Davian Dreamspun wrote:

As the cleric talks with Cara, Davian notices Zaeta walking over with a human wizard and a voluptuous tiefling.

Desna! Must maintain eye contact!
With a slight stammer, the caravan man greets the newcomers.
"Greetings, fellow guild mates. I believe you two are the ones Marcie recommended to us downstairs. I am Davian Dreamspun, the lady examining the map is Lady Zal, and the muscular woman to my right is Cara."

Their attitude toward Davian is already Helpful.

Norme: "I guess it's nice to meet you all. I'll see if I can do any research for you guys. No guarantees I'll find anything."

Jezebeth: "You always find what you're looking for when I request assistance, shortstack. You've got that special touch when it comes to discovering all there is to know about something magical..."

Norme: "You don't ask for much, Jezebeth. Don't be weird, this is about ancient artifacts, not your strange obsessions."

Jezebeth: "Oh, you."

Jezebeth made a point to sit on the table in a way as though she was aware of Davian's own thoughts, a clearly enticing posture being used in the process. She kept her eyes on Norme, however, leaving it in question what she was really intending. She seemed as if she confidently knew her body was the absolute pinnacle of perfection among any humanoid in existence.

Norme himself proceeded to fetch a thick tome on magical items.

Norme: "I'll do a bit of research for you guys, though it sounds like all of you are at least aware of a starting point. I'd get going out there, personally. Magical items don't come to you, after all. You have to go and get them."

Jezebeth: "Perhaps you'll find something cute and adorable to tag along with you in the process."


Zaeta wrote:

"Hello. You guys are the librarians, correct? I'm Zaeta. We just got assigned to do this big quest by the que- ...er, the crown princess. Supposed to find some artifacts so we can re-seal some ancient evil, keep-the-world-safe type thing I believe. Anyway, we were given a map and I was wondering if maybe you could take a look at it, and see if there is anything similar in the library. Anything about what the artifacts are, how to seal the evil... anything that might help us know what to do or how would be super helpful. Or, if you have heard of this quest in historical texts, it apparently has to be renewed from time to time, so other people must have also done it in the past."

"Er, I'm babbling. Sorry. Any ideas?"

Norme and Jezebeth both turned to look at Zaeta with some confusion.

Norme: "Unfortunately we aren't the librarians. There aren't any. The guild is free to use any of the knowledge the guild has collected, however. These artifacts you mention sound interesting, so I could take a bit of a look."

Jezebeth: "Mmm... Ancient evils. Sounds pretty far out there, if you ask me."

Zal
There are no markings of note; the entire map looks relatively ancient compared to modern cartographical works.


Zaeta
You quickly spot the pair that Mazatl had mentioned, the two fitting his descriptions almost perfectly.

Norme is holding a book in his arms as he talks with the woman beside him, who most certainly was Jezebeth. At a quick glance, Norme stood about five and a half feet tall (give or take), compared to his partner who seemed to be about two to three inches taller than he was. Jezebeth was looking at clothes not unlike Norme's own, sprawled out on a table. The outfit was right next to a book that was similar in design to the one Norme was holding.

DC 0 Perception Check (Zaeta):
Norme: "After some research, Jezebeth, I've found that some places still won't take kindly to you. I prepared this disguise that should help alleviate the issue without drawing attention to us."

Jezebeth: "I suppose it works well enough. But you really expect me to dress like you, shortstack?"

Norme: "Look, you wanted your hair to be shorter so you could pass for a Human more easily, but that alone isn't enough. My magic isn't strong enough to do drastic overhauls. Plus, we also have the issue of the 'tindertwigs'."

At that mention of the tindertwigs, Jezebeth pouted before sidling up to Norme's side in an overly flirty and lovestruck fashion, though it was very obviously a facade to make Norme uncomfortable.

Jezebeth: "Oh, how chivalrous! Always thinking of me and my wellbeing? You're my hero, Ser Shortstack!"

Norme: "Knock it off, Jezebeth! You only have to wear the outfit when you need a disguise. How troublesome. Anyway, the disguise also works well because the hat works with the short hair to hide your horns easier."

They seemed approachable.

--

Davian & Zal
Through your combined combing, the map appears to differ little from modern day placements of landmarks and features. However, a small mark jumps out to you both, marking a location that is some distance away outside of town. According to the map, it'd take about a one hour non-stop walk to reach the spot. There doesn't seem to be any labeled landmarks at the location, but it lies exactly to the east of Elssel, and to the north of Silvgton.

--

Cara
Throughout the tour, Mazatl does nothing suspicious that you can observe or note. He even seemed, polite?

Aside from that, a quick glance at the Missions Board reveals some Requests posted.

----------------------------------------------------------
Request: Memorial Valley! Take me!
----------------------------------------------------------
"I've always wanted to see the large statues there!
I'm not strong enough to go alone!"

Client: Bennel
Objective: Guide Bennel.
Place: Memorial Valley
Restrictions: None
Difficulty: C (20)
Reward: Patsy Band + 10cp
Sending Code: ZJVT-IEK8QVRD-DDMTOH3D-32LAS
----------------------------------------------------------

----------------------------------------------------------
Request: Deliver Potion of Cure Serious Wounds
----------------------------------------------------------
"I'm on the ropes! If only I had a potion to heal myself!
You're my only hope now!"

Client: Wyngaal
Objective: Deliver Potion of Cure Serious Wounds.
Place: Jagged Cliffs
Restrictions: None
Difficulty: 1* (100)
Reward: Potion of Remove Curse + ???
Sending Code: Q7AO-PEARU7UL-RMW7ID3M-7VG7A
----------------------------------------------------------


Zaeta
When you cast Mending on the woman's shoes, she scowled, but said nothing further, directing her gaze at Mazatl, giving him a look of annoyance. Did he bother her somehow?

--

Group
With all of you ready, Mazatl began.

Mazatl: "The room we are standing in is the Main Lobby. You will not find much to do here, but there are some things worth looking at."

He points to the board area first.

Mazatl: "That is the Missions Board. Anyone in town may come in and make a Request of the guild, after which, the Request is posted up there for any member to take. Once it is completed, payment is arranged, using the payment terms listed in the initial request.

No doubt your mission on behalf of the Crown-Princess comes first in importance, but if you ever want to take a break from it, Requests can be of good value.

Requests are always formatted the same way, as assembled by Allens every morning, afternoon, and evening. If you have more questions about the specifics of reading a Request, be sure to visit him."

Mazatl turned to walk toward the stairs.

Mazatl: "Now come. We have the second floor to look at next."

Ascending the stairs, you reach the second floor.

Mazatl: "This is the second floor. The Library, Dining Room, and Bedroom Wing are on this floor.

The Library is exactly what you'd expect; a room full of books and chairs. Use whatever resources you need; the Library is free to use for Guild Members.

As to the Dining Room, it's nicknamed the Mess Hall by most of us. There are set mealtimes, so be sure you're present if you want to eat. Mikaiela does not take kindly to stragglers. She makes all of the food and snacks you see around here, including our unique R&R Bars... Her name, not mine. Her cooking is a treat, so do try it at least once in a while."

Mazatl gives each of you a single R&R Bar.

--
R&R Bar
Restriction: Respite Only

A miraculous treat perfect for the traveling adventurer, containing a blend of fruits, nuts, oats and honey. A single bar provides nourishment as if it were a normal meal, and grants a one time +10 bonus on one d20 roll made within the next three hours. You may choose which roll this bonus applies to. Additional bars consumed within that time provide no further benefits.
--

Mazatl: "Lastly, the Bedroom Wing. Most of the Guild Members are assigned their own individual rooms. The four of you will receive a room to yourselves. There will be enough beds for everyone, and all required amenities are provided."

Mazatl lead you guys to the third floor.

Mazatl: "This is the third floor. The Guildmaster's Quarters are up here, so if you have business with her, visit her anytime she's here... Or whenever, really. She's very mobile...

There is also a dedicated Portal Hall, though it is still under construction for now. It goes without saying to not enter the area."

Leading you back to the first floor, Mazatl wraps it up.

Mazatl: "There is also a basement level. You will find an Armory and Training Hall down there, as well as equipment to do magic research and other similar things. You can even access a Forge and a Workbench if you're the type to make arts and crafts...

With that, the tour is done. I'd go and talk to Norme about that map. He's a bit of a magic item and lore specialist. You can't miss him, as he's always with his friend, Jezebeth. They hang out in the Library most of the day. He's short with a hat far larger than it needs to be, while she's more average, and is definitely a Tiefling, if not something more. They don't ever separate, though I could not tell you why."

--

DC 10 Knowledge: Plains:
A Tiefling is a Native Outsider usually spawned of heritage involving devils, demons, and other types of unpleasantness.

--

Mazatl smiles, his unsettling smile in no way inviting.

Mazatl: "Take care, new members."

--

At this point, all of you are free to interact about the Guild, explore the city, etc. To continue with Brione's task, speak to Norme in the Library on the second floor. Gameplay Info will have a list of the Requests on the Missions Board that I will update every in-game day.


Zal
Marcie listened closely.

Zal wrote:
"Before we have the grand tour, I would like to ask you personally a few things if I may?."

Marcie: "Well-"

She still had a beaming smile.

Zal wrote:
"One, You say we have use can share in all the resources of Respite. I would ask that we also have a set aside office, a room where we can plan and discus our mission in privet. This is for security resins you understand, as the princesses herself stated there where bad agents aboard and we would not want them to know what we are planning now do we."

Marcie: "I don-"

The smile changed to a frown.

Zal wrote:
"Two, I ask the princess for a letter or token of warrant, Like this one, from the Lord of Crocson, It's so that we may show others we are agents of the crown on a most impotent mission for the crown. And please don't say all we need do is tell others, if that was the case that words alone worked, no office would carry a seal of office. I take it you will be reporting to the palace our progress. So I ask could you ask in your report that the palace supply us with one. We need it you understand"

Marcie: "The way we-"

At this point, Marcie appeared to be getting overwhelmed.

Zal wrote:
"Such a nice building, and with I take it shared resources, ones we can use for our mission is to save the world. I do hope we will get priority to them over others, Say medial treatment, sleeping accommodation, Library materials and so on. That is so yes? so as to avoid arguments later. I ask to see how just how committed you are to the princess desire to see our mission to save the world a success"

Marcie: "..."

Now frowning in a terribly out of character fashion, Marcie seemed rather annoyed at the barrage of questions and general rudeness Zal was portraying. She almost seemed like she would simply let it float by.

Zal wrote:
"you are committed are you not?"

However, she didn't seem to take kindly to the threat at the end, given the sudden change in the mood of the situation. After a moment of silence, Marcie crossed her arms, returning Zal's focused look with a sharp glare of her own, her pink eye color really standing out as a scowling frown crossed her face.

Upon Zal's grabbing of her arm, she closed her eyes as her scowl evolved to bare teeth as she clenched her hands.

Zal wrote:
"How about Marcie we talk over my groups more specific needs in your office over a nice hot tea. I think my fellows would much more have the tour then come with us to talk paperwork"

Suddenly, the atmosphere felt incredibly bizarre.

Marcie: "I get it! I see! I get it now! You aren't sure I'm a good boss! Well, let me set it straight!"

It wasn't clear if she interpreted the office offer properly, given her following motions. With a surprising level of raw skill and strength, Marcie quickly broke Zal's grab.

Intimidate (to demoralize Zal and make her stand down; 16+ needed to pass): 1d20 + 34 ⇒ (7) + 34 = 41

Marcie: "I am sorry, friend, but my guild, my rules. You do not run this organization, and while inside this hall, you will abide by the rules I set forth. You will allow me a chance to respond to your questions, and you will not demonstrate such rudeness to anyone in my employ so long as you remain on these premises. Here in Respite, everyone is an equal pushing for the good of all, to provide rest for the weary! After all, our slogan is, "Respite for those who need it!" Am I clear?"

Somehow, her casual demeanor didn't hurt her ability to impress upon someone at all. Even Mazatl seemed a bit off put by the display.

--

Davian

Davian wrote:
"T-thank you and the Crown-Princess for your generosity"

Almost as quickly as her wrath was invoked, Marcie was all smiles again.

Marcie: "Wahaha~! You're more than welcome! But don't thank me. I didn't pay you anything. It's coming out of Brion-err, the Crown-Princess' pocket!

--

Zaeta
Mazatl recovered from the whole event and glanced down at Zaeta.

Zaeta wrote:
"Why are you called the 'Black Heart'?"

Mazatl: "It was a moniker I had when I worked for my former employer. I was one of his six central leaders. We all formed the body of the organization, and each of us had a moniker to represent our standing."

--

Cara:
Mazatl smirks unnervingly, perhaps creepily, as he spies Cara hiding behind the others. He says nothing, however, and returns to the task at hand, preparing to lead you guys on a tour.


Guildmaster: "Well then, perfect! Wahaha~!"

Taking on a very matter of fact stance, with one index finger raised, the Guildmaster began her part.

Guildmaster: "So you are the four that Brion-err, the Crown-Princess had mentioned! Great! My name is Marsailles Tressone Ruse. Just call me Marcie. Much easier."

She crossed her arms with a big smile.

Marcie: "Before I go any further, I want all of you to take this."

You entire party receives: 1 Ring of Protection +1, and 200pp.

Marcie handed off the items to Davian, his charm apparently making her interpret him as being the 'leader' of the group.

Marcie: "That there is for the four of you to share equally. It's a down payment for your services, straight from Brion-err, the Crown-Princess herself, as instructed for me to give to you. According to her letter to me, there is more where that came from so long as results are had; that portion is the upfront bonus she had me save for the past few years or so in anticipation of this day. Enjoy it~!"

The Cleric standing behind Marcie clapped politely, a pleasant smile on her face.

Marcie continued.

Marcie: "Additionally, your group, as long as you retain this mission of hers, is under our banner, and you can share in all the resources of Respite. That said, you will need a tour of the building."

She turned to call out to another of the members on the floor.

Marcie: "Mazatl~! Give our guests of honor the full tour~!"

Mazatl came over, a man with a gaunt look, full medium armor made of stone, darker in colors and in aesthetics, and a wicked looking stone lance on his back. His bleak appearance left an air of unease about him, despite the perfectly intact armor and weapon, polished and well tended they were.

His darker hair was long, long enough to drop over his shoulders, and his grin didn't seem entirely stable.

Mazatl: "So you're the ones I am to guide. I am Mazatl, the Black Heart, one of Arenstone's finest warriors."

Marcie beamed.

Marcie: "Wahaha~! Ahahaha~! Mazatl, you crack me up! You're always so super serious! Just be sure you give them a good tour. This Guild will be their home away from home as they carry out an incredibly important mission!"

Mazatl nodded.

Mazatl: "Of course, Marcie. They'll make interesting times for me."

DC 5 Intelligence Check (Cara Only):
This man killed your best friend and the rest of the gang you worked for.

Marcie smiled again.

Marcie: "Be sure to ask him whatever questions you have. He's been here in Arenstone longer than most of the others, and has quite the history and experience to be a world class member of Respite!"


Zal
Hearing you proclamation, the two girls stopped their own conversation to look at you.

Ylthin: "Um, whoa! I, uh, the Guildmaster is the woman in the back there, with the pink hair."

Lynn: "Yeah, just be warned, she's an interesting individual. Took me by surprise at first. She's the one to talk to though if you're new here."

The two went back to their talking with each other afterward.

--

Zaeta
As you approach the woman in glasses, she adjusts them, refocusing her eyes on you. She then listens carefully as you speak.

Zaeta wrote:
"Hi. I'm Zaeta. Can I assist you? I can mend your shoes, and I might be able to help with your weapon too, though I'm not sure. If it is magical, it might need a higher level spell than I have."

Adjusting her posture to place more of her attention on you, she does not reply, though she did open her mouth as if to speak. Her bewildered expression was short lived, then changed to one of perhaps frustration. She glanced behind her, almost as if trying to direct Zaeta to the woman with full armor and pink hair.

Then, she made several odd gestures with her hands.

Woman in Glasses: "... ... ..."

If you know how to interpret Sakvroth:
Woman in Glasses: "Oh! I can't hear a word you're saying! I apologize! You may want to speak to the Guildmaster, right behind me. The one with the pink hair and ridiculously heavy armor. She can probably help you with whatever question you just asked."

With a confident and proud smile, she stood aside and snapped incredibly sharply, the overly loud sound catching the attention of the loud pink haired woman and the Cleric she had been speaking to. The woman adjusted her glasses once more and casually watched Zaeta, her hands now clasped together.

--

All
Noticing all four of you thanks to the loud snap, the Guildmaster with pink hair smiled a big and wide smile before having a good and boisterous laugh.

Guildmaster: "Wahaha~! Ahahaha~!

Then she crossed her arms beneath her chest. Her armor was actually pretty practical in design, while still managing to flatter her slightly bulkier figure.

Guildmaster: "Welcome, friends! All four of you! What can Respite do for you today?"

Her bright smile never dropped, even though she had a confident look. She apparently completely missed Zal's whole proclamation as well.


Upon Davian finishing his answer to Cara's question, the four of you find yourselves finally standing before the Guild Hall for Respite, which was located in the North District of Arenstone.

The building was large, standing three stories tall, and had a grand entrance at the top of a small staircase. Double doors were designed much like the rest of the city was, with ornate stone based designs.

-------------------------------
Respite Guild Hall
-------------------------------
Once the doors were opened, you found yourselves in a large lobby room with arranged tables and sofas, built of stone and with cushions inlaid for padding on the seating. Chandeliers hung stable from the ceiling, and the decor was very aesthetically pleasing, if rather generic and workable.

At the far left side of the room was stairs leading to the next floor up, as well as stairs leading down. To the right side of the room, a large billboard was hanging on the wall, with a large number of papers stuck to it. The billboard was labeled "Current Affairs," and two men currently stood before it.

The first was extremely pale and balding with pointed ears, dressed in long robes and dark sandals with a book at his belt level. The second had a plain Human look, and wore leather armor with a bandoleer attached to it, and a crossbow on his back. The pair of men were whispering to each other in Common, likely about the papers on the board.

DC 15 Perception Check:
Pale Man: "Lots of jobs today."

Human: "Yeah, but they all seem pretty difficult."

Pale Man: "Which do we take?"

Human: "Not sure yet."

Pale Man: "Hmm."

Human: "Hmm."

Currently seated at the tables and sofas was two girls, one an Elf dressed in skimpy attire probably indicative of a dancer or performer, and one a Human with the garb of a conservative and modest Cleric. Both were talking with each other about something in the Sylvan tongue.

DC 20 Perception:
The Elf physically had everything she needed to be an excellent performer and dancer, though it was clear that that was not all she did; plenty of small tools related to the trades that thieves often took part in stashed away across her person and garb made sure of that.

DC 10 Knowledge: Religion Check:
The Cleric is a member of Abadar's church.

If you can speak Sylvan:
Elf: "Wow, Lynn, Norme is so cute!"

Human: "I know, right? He'd be great for you, I think."

Elf: "I know he's still young, and a Human...but it can work out, right?"

Human: "I don't know, Ylthin. Does he even care for Elves?"

Elf: "Oh, I hope he does! I want a cute young Human man all to my cute young self!"

Human: "Well, too bad Jezebeth is always there. She doesn't leave his side for even a moment!"

Elf: "Ooh! Don't even mention her! She's a totally evil type! I don't even think Norme even likes her. Why does he hang out with her?"

Human: "I don't know. I'm sure there's a reason, but she appears to like him to some degree."

Elf: "Argh! I wish I had her looks. She's so...perfect. Like, it's unreal! Even for a Tiefling, she's just so, perfect and sultry, and... Argh!"

Human: "Ylthin, I think it's best you focus on making yourself stand out. Let Norme come to you. If it is what is best for your future prosperity, it will happen."

Standing at the back of the room, in front of a door, stood a taller woman whom was fully armored, her metal armor a complete suit. She had bright pink hair that wasn't any natural shade, and was standing with a strong poise. She was speaking to another lady whom was dressed as a Cleric of some kind, though the Cleric seemed far softer in tone and stance, and was smaller physically.

Both appeared Human, and both were next to a third lady who wore glasses that she adjusted, standing silently as she observed the other two. Short and ragged black hair aside, her outfit was a black feathered cowl over the top and a feathered short skirt for her bottom half. Her ragged shoes looked like they had seen better days, and on her back was a scythe that appeared broken, but with a vague translucency to it. She had an inquisitive look on her face, her eyes never leaving the four of you.

DC 20 Knowledge: Religion Check:
The Cleric seems to be a member of a church belonging to an obscure Dragon deity, Dahak.

Lastly, in front of the stairs, a Human Wizard with a hat far too big for his shorter stature was holding some kind of conversation with a taller woman of reddish skin who was dressed just like he was, right down to the hat (that didn't appear as big for her as it did him).


Lady Zal -Azra Qlin-Zra wrote:

"I must humbly beg forgiveness for my companions your highness. Sometimes the shock of being in the presences of royalty can overwhelm the mind a little. I am sore this was the case in this instance. I shall be having words with them once we leave."

"Before we go your highness can I suggest we take with us, A letter of Royal warrant signed and sealed by yourself with travel papers stating we are on official crown business of the highest order. I ask only because I know how some bureaucrats and officials have deaf ears to those who just state they are on official business. They need to see evidence to clear the way my most illustrious monarch."

The princess seemed to absolutely have it at this point.

"You won't need papers of any kind. If anyone wants to cause trouble, direct them to me."

The amount of swagger now in her voice was astonishing.

"Now get going! You're keeping the Guildmaster waiting, and belaying my own important civil duties! Out!"


Zaeta wrote:
"Begging your pardon, Princess, but what are we to be paid for this task?"

Brione Will Save: 1d20 + 3 ⇒ (13) + 3 = 16

Akrisa Will Save: 1d20 + 6 ⇒ (14) + 6 = 20
Deathbone Will Save: 1d20 + 16 ⇒ (13) + 16 = 29

The princess somehow kept her composure.

"You are now on your first strike. I'd suggest you continue with your task, after which completed, payment will be appropriated."

Akrisa and Deathbone also seemed to hold themselves back, though Akrisa drew her sword and gestured with it. She sounded young still, though she looked older than the princess be a fair enough margin.

"How dare you make assumptions that Lady Brione would ask without offering in return! She would never stoop to the level of Lord Vermont!"

Deathbone would turn and grab Akrisa's sword, forcibly lowering it. Then, a voice speaking Common came from the skeleton, the voice itself sounding very raspy and metallic, monotonous and breathy in equal measure. It's tone never altered to any significant degree.

"Akrisa... You must not be rash. They have not made... any assault on Lady Brione."

With a grimace, the woman sheathed her sword.

"Right, Deathbone. Still a jerk move!"

"Lady Brione sees promise in them... Is it not the same promise she saw in you those years ago? I would... have killed you then, if she had not seen your talent with the blade... as you tried to take her life."

That seemed to make Akrisa freeze and grimace, clenching her teeth, appearing upset still.

"..."

"Arrogance in mortals is such a bother, but it is only ever tempered... by them experiencing truly terrifying trials, trials whose price for such pride... is their death."

"...Y-You're right, Deathbone."

At this, Brione addressed the two.

"Done with your reminiscing? I'll expect even more effort of you both going forward. But leave the chosen ones be. I made my choice, regardless of their behavior."


Zaeta wrote:
"Crown-Princess Brione, High Priest Lewant, Oligoi Gubain, Oligoi Deathbone. May I ask why we have been summoned?"

The Princess spoke a reply.

"In short, it will be revealed. Allow the others to finish their introductions if they have any."

Her eyes particularly focused on the charming man standing before her.

Davian wrote:
"Davian Dreamspun, cleric of Desna, at your service, your Royal Highness."

"A pleasure, Davian."

Jaseonus made a special point with the next one.

"This one is the Lady Zal-Azra Qlin-Zra your highness. Of the Qlin-Zra hous-"

The Princess snapped back.

"Were you addressed, Jaseonus? You did your part bringing them before me. Allow the noble lady to present herself. I will see the nobility do their part in showing deference to me."

"I apologize, Crown-Princess."

Zal wrote:
"Your most majestic Crown-Princess Brione, undisputed and most beloved ruler of Arenstone. I stand before a humble representative of the Noble house of Qlin-Zra. Here as commanded to do your bidding as is my duty and my Honor your majesty."

"A humble introduction. Characteristic, but perhaps warranting of caution for it? A smaller house it may be, it is no less influential."

--

Cara's Perception Check Results:
Check 1: Cara notices the stone sword is outlined in a faint pale green color, and the edge seems sharp.

Check 2: Everyone in attendance seems to be trying their best to demonstrate utmost respect of the authority figure before them.

Check 3: The Princess makes no sudden actions, but rather, holds a stance that attempts to impress her authority upon any looking at her. It is the bold expression on her face indicative of a strong and willful nature that really catches the eye.

--

Cara wrote:
"Ma'am, Why the hell am I here?"

"You are here because I demanded so as your ruler! Your treatment toward myself will affect my treatment of you, so remember your station! I will let that remark slide this time out of my own benevolence, but consider yourself warned!"

After her remarks, Akrisa scowled, as if wanting to take offense to the lady who just sized her up, stared down her liege, and then made an insulting remark.

--

With the introduction out of the way, the Princess continued.

"Now that you all are here, I shall answer your questions. Firstly, I am Crown-Princess Brione Estelle of Arenstone. I have chosen each of you upon solid recommendations to carry out a task that I feel only you can."

She brandished a rolled up map, the tattered scroll looking incredibly dusty and weathered.

"This map is a special one. Supposedly, my best appraisers tell me it is linked to treasures that are connected to this world's well being, as they have sealed away and undone whatever events threatened the world centuries ago.

However, the seal will only last so long, according to my own investigations into the matter. The last time the artifacts were gathered to replenish their power was the time of the last cataclysm, about 900 years ago.

In the century leading up to that time, events detrimental to all that is good and just in society more than tripled in frequency, and with the recent upswing in wicked individuals and injustice across the world happening now, I fear we may be approaching the fated time once more.

In that past, four individuals came together to reseal the evil force, and so I want to make sure it gets done right with four more."

She seemed rather grim now.

"Thus, I have chosen the four of you, based on the recommendations and assessments given to me by all my advisers, to take this map and solve the mysteries in it. Find the artifacts, and renew the seal. Though the public, nay, the world, does not know of the approaching cataclysm, they will soon if the course to stop it is not begun."

The Princess stepped forward toward Davian, placing the map in his hands.

"That is my task for the four of you, a royal appointment, if not decree! However, I will not send you off without aid. I want you to visit the guild hall of the local Mercenary Guild called Respite.

I am friends with the Guildmaster, and she owes me a favor. That favor has been called upon, and that is one that she will ensure your success in this task. Take to her guild's many amenities and training; consider it your second home even, until the task is through."

With the willful and determined look returning, the Princess returned to her throne, turning to face the four of you.

"Any further questions? If not, then proceed with your task! I have marked the guild hall upon your own maps of the town. The Guildmaster is unmistakable; you can't miss her."


Zaeta
The Orphanage itself was easily located, as the large vintage sign outside gave its building away, but it seemed access to the side of the district it was on was currently restricted, as two guards blocked your path.

"Halt! Under the order of the Guard Captain, the north side of the Palace District is off limits to the general public while the City Guard conducts an official investigation into a spate of robberies in the area."

The large armored men brandished their halberds together in a cross pattern to form a blocking motion.

--

At this point, the four of you could see that the Palace District was a lightly traveled area of the city, with the centerpiece being the royal palace itself, a large castle-like construction that showcased the best masonry work in the city. Though the north side was currently off limits, the palace itself was still accessible, if guarded heavily, and the eastern exit into the Market District seemed open.

Not too long after Zal and Davian sat to wait, a Human man would approach the group of you; all four of you, dressed formally as though he were a butler of some kind. His black hair was medium length and woven into a ponytail. He was tall, perhaps just past six feet, and gave a small bow of his head as he approached.

"Pardon my interruption, but it seems the four of you have arrived. Excellent! Please follow me. I am Jaseonus, a servant of the Crown-Princess herself, and I will escort all of you the rest of the way. She has been eagerly anticipating your presence."

The butler turned around to lead the four of you to the palace should you choose to follow.

--

Inside the grandiose palace, the decoration was one that set standards for nobility of all stripes. Perfectly crafted masonry was present in every pillar and tile, and the drapes and awnings framing windows were luxurious and made of high quality materials. Flower vases and other such displays were numerous, and chandeliers were plentiful. Artwork adorned walls, much of it looking expensive.

The butler addressed two Halflings that stood awaiting his return it seemed.

"You two, make yourselves useful, okay? Make sure the tea and refreshments are prepared as the Princess had demanded. I'll be escorting the group to her throne room."

As the Halflings scurried off, the butler lead you on a trip down a long hall before he brought your group into the main throne room.

-------------------------------
The Throne Room
-------------------------------
The throne room itself was a work of art, with extravagant purples and reds involved in all the upholstery and carpeting, as well as the gold trimming everywhere to signify wealth. At the apex of the room was a throne, and seated upon it a younger looking girl.

Her hair was brown, but with a fiery reddish tint, and her glasses and freckles made for a more intellectual, if disarming, look. She was dressed in a regal outfit, a lush red, green, and purple dress, with gold trimming. Her crown was designed to match, and was a simple, but effective affair. She was brandishing a scepter, which looked like a stonework affair, ornately decorated and colored with the same royal hues. It's head was a smoothly polished, spherical piece of stone.

To the left of her seat, a man wearing long vestments of a holy nature stood, his mitre complimenting in its tallness. He had scrolls under one arm, and looked pretty old, with his white hair and beard giving away his age. He turned to look at your group as you stood before the girl, almost as if assessing your worth.

To the girl's right, two more figures stood. One of them was a girl with a fierce look on her face, brimming with a level of confidence in her stance. Her youthfulness worked with her lighter armor and her lengthy sword, though they remained made of stone. They looked no less effective than any metal would be.

The second figure was a standing set of bones armed and armored. The armor seemed to be made of stone, and its weapons seemed particularly noteworthy for their design, sculpted too out of stone. Though the weapons were not drawn, it nonetheless stood out just for being what it was amid the others present.

Lastly, two more servants were present, one a Halfling, and the other an Elf, both of whom were male, and seemed collected for what it was worth.

With the four of you brought before her, Jaseonus walked forward and bowed with formality, as any butler would.

"Crown-Princess, I present to you the four you had requested."

--

DC 5 Knowledge: Nobility OR DC 10 Intelligence:
You understand that this is Crown-Princess Estelle Brione, the current ruler of Arenstone. Her status as a ruling body means a "neck bow" (male)/ "curtsy" (female) would be appropriate before speaking to her.

OR

DC 10 Wisdom:
You get a strong sense that a "neck bow" (male)/ "curtsy" (female) would be appropriate before speaking to a ruler.

--

DC 10 Knowledge: Local:
The man in the holy garb is the High Priest, Grissom Lewant. The young woman is O Akrisa Gubain, and the standing skeleton is O Deathbone, the Undying.

If Exceeded DC by 5 or More:
Akrisa and Deathbone serve as Arenstone's Oligoi, which are individuals personally selected by Arenstone's current ruler to serve as their personal retinue.


Davian
Many gave Davian an odd look due to his mannerisms. No one seemed to make a fuss, however, and if anything, a few girls he passed by would wave at him, or giggle at his antics. He'd soon find himself at the north gate.

One of the guards cautioned Davian as the other guard watched him intently. They seemed lax compared to what would be expected of guards, but each one looked and sounded like they could bully a bear, and were likely as strong. No doubt the city was safe.

--

Zaeta
The Goblin merchant looks up at you and grins a wide grin, responding in the same tongue you used.

"Gretch ab many polz, many lengds! Ten foot polz Gretch az! Most useful item! Basic polz cost wun silva, unlez ya ab banna badge fer Gretch tribe, den eight coppa instead! If ya donz ab banna badge, ya git wun if ya wan, den git lessa price roight away! Fancy polz more expensiv!"

It seems whatever you tried doing wasn't going to get him to budge. Lacking a banner badge, the price seemed to be one silver piece. The Goblin handed you a crudely drawn list that listed his available poles.

Gretch'z Polz
Wud Pole - 1sp
Metul Pole - 1sp
Bon' Pole - 5cp
Shinaz pole - 3sp
Supa Shinaz pole - 1gp
Trimmin' Pole - 2sp
Arkaik Pole - 1000gp, 1sp
Demun Pole - 3sp
Midrul Pole - 8000gp, 1sp
Adamantin Pole - 16000gp, 1sp

Each pole was host to wildly varying designs. One was a spiral striped white pole with red and blue striping, while another looked ornate, as if it was a re-purposed pillar. One still had etchings of demonic faces in it, and another was gold encrusted.

Whatever your decision, none of the shops had fried bread on hand. At the gates at the north, you see a man being cautioned by the guards.

--

Zal-Azra Qlin-Zra
The local chatter brought up a few interesting topics of conversation in your eavesdropping. While most were easy to decipher as being general gossip, a few threads stood out, rumor laden as they came across.

"Have you been to Brigark's Home for the Children?"

"Can't say I have. I've no desire to instill hope in the poor kids there, since I won't be adopting anytime soon. Can't stand kids."

"Well, I was walking by there a few nights ago, and the place seemed eerily abandoned. The usual guard standing outside seemed different, almost cruel in his expressions, and there was this atmosphere that I couldn't shake!"

"Huh, you drink too much sometimes, Oima! Best lay off the ale! Hahahaha!"

Zal-Azra has a new thing she can take note of.

Investigation: Odd Atmosphere at Orphanage
It seems something's up near one of the orphanages in town during the nights.

When you arrive at the gate leading to the Palace District, you can see a man being cautioned by the guards.

--

Cara Thrace
Cara's challenge is met by a man who boasts that a girl can't defeat him, though with two drinks under her belt, she didn't even have to try to overpower him, earning a solid 10gp in return as he gives over his 5gp. Though free to turn them down, a couple of other bar goers seem to want an autograph of some kind from you.

Go ahead and add 5gp to whatever you currently had.

In any case, the man left afterwards, and so did Cara, who, in her tipsy stupor, sees that a man and two women are being cautioned by guards at the gate to the palace district.

--

All
The guards took note of the four of you.

"Good day, travelers! You are entering the Palace District, so no funny business! We've had a few suspicious types try and cause trouble. They are locked up in the city dungeons. Best you not join them."

The guards then proceeded to give directions of the major points within the district, namely one of the banks, the Palace itself, and a couple of expensive specialty shops, as well as one of the orphanages in the city.


A woman lay on the floor exposed, weakly trying to pull herself up while salvaging what scraps of her clothing were left. In front of her, a large number of lightly armored individuals were trying to fight against a woman in a full suit of metal armor, wielding a hammer as large as she was. This woman's hair was an unmistakable pink color, bright and magical, and her laugh was boisterous and incredibly loud.

"Bwahahaha~! Ahahahaha~! Bandits! Hear me! Your villainous participation in slavery and its trades will end today!"

The voice was like a slide whistle, but the woman lying on the floor couldn't help but smile as she reached for her glasses, for the level of bravado was being matched with a level of skill she hadn't seen before.

After what seemed to be far too long, the last bandit fell, and the woman with the pink hair tossed the weapon aside, walking now over to the fallen woman. Crouching down, she extended a hand to the bespectacled woman.

"Hi, friend~! Just call me Marcie! You're safe now... Let's get you out of here, okay?"

Though she could still feel the grime of the past several weeks, the bespectacled woman stood up, using the pink haired woman's hand and body in full as a stabilizer.

"... ... ..."

She adjusted her glasses, finding herself falling out of consciousness again.

"Bwahaha~! It's okay, no need to talk right now. Just rest. I'll get you out. I promised someone a long time ago that I'd do so."

--------------------------------------------------------------------
--------------------------------------------------------------------

Awaking from her short nap, the woman with glasses rubbed her eyes and climbed out of her bed. She had the dream again, a reminder of the situation she had been in, and of the woman who had been there to save her. She sighed, and walked to the window of her room, looking out at the city as people went by. The location was elevated, and she was thankful for it, as the view was always reassuring. Looking out over the city, she spied the central palace. That was where the Crown-Princess stayed, and where the center of power for the nation was.

Whenever she had that dream, she always found herself looking to the palace. She never knew why, but perhaps that was the fate of an Oracle, to see things and not understand any of it.

Inside a room at a high point inside that very palace, unaware of any observations of its grandeur, a maid bowed.

"Crown-Princess, I have been informed by the soldiers patrolling outside the city that four travelers matching descriptions you gave have been sighted near the city."

The Crown-Princess smiled, a very bold smirk on her face as she turned and pointed a finger at the maid.

"Excellent! Be sure to prepare the audience chamber at once! My throne must be free of blemishes, and I want the best treatment for those four while they are visiting me! Now hurry! They'll be inside the city soon."

As the maid left, the young princess turned to look out of her spire's window, quickly addressing another servant.

"Montgomery, pen a letter to the leader of Respite. The Guildmaster. She owes my mother a favor for taking the map. It's time I called upon that favor now. You know what to write."

As the servant bowed and left to go and pen the letter, the princess proceeded onto her balcony, to overlook the city.

"So, it begins. All is aligning with the prophecy the high priest has been speaking of. He told me there would be four heroes whom defied all odds against them, and they'd be the ones to take this map, this map left to my mother many years ago by that strange adventurer. Though my mother no longer rules, I do, and this map has been passed to me. My high priest tells me that the map is connected to the state of the world as it falls ever more into disrepair. Seeing what I have seen so fervently in my own dreams, I've no reason to disbelieve him.

I am Crown-Princess Estelle Brione, and this is the city of Elssel, the capital of my domain. A jewel of Arenstone, and one of the cities within built almost entirely out of the Etherstone that we are famous for, it is a city home to many guilds and taverns, thanks to the proximity we have to the Blackened Steps, a large and wide expanse of land filled with untold dangers and treasures. Coupled with the renowned welcoming of all cultures that my fair and just laws ensure, Elssel remains a bustling hub of merchants and citizens.

Within these walls, however, not everything is clean. Organizations operating outside of the laws, and their boundaries, are numerous, and collaborations with the very unscrupulous Zero to the east by those groups have made the city a dangerous place. Their existence confirms my dreams, and my high priest's claims.

In the wake of this, I can only trust that the rumors are not enough to deter the group of four uniquely chosen individuals, each bearing an important letter stamped with my signet. Whether they realize they are special, or figured they were just another nobody, none of them know what will be coming in the near future, not even as all four, brought by their own lives and backstories, find themselves standing together, just inside of the city walls with the front gate closing behind them, and the city full of opportunity before them.

All they know of each other is each other's names, and perhaps a bit of their stories and capabilities, but what is unmistakable is that all four hold a letter of summons from the Crown-Princess of Arenstone, that is, I, Estelle Brione, and that they are all requested to see me, together. The world's continued existence will hinge on them, for that is what the high priest has foretold, and what I have personally born witness to."

MERCENARIES OF RISAL: THE MILLENNIUM RITE

--------------------------------------------------------------------
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Elssel Square District
The four of you find yourselves standing at the south end of a smaller district in the city of Elssel, with a letter of summons each in hand. The main travel hub for the city, the Square District provides direct access to carriage trains, horses, and boats. The front gate provides the way out of the city, and plenty of smaller general good stores dot the main streets. It was quite busy at the current time of day.

Immediately apparent is the large gate down the street directly north of where you stand, the imposing stone gates bearing a thin silver tint over their beige exterior, and guarded by two warriors armed with halberds. Each was fully armored, and looked rather stoic. Signs seemed to indicate it was the way to the Palace, which itself could be seen over the walls.

To the right, a popular tavern, The Book and Mug, seemed to be busy, with a line outside the door, to the distress of a few young barmaids trying to keep those waiting entertained. They seemed to be offering those waiting free samples of the local specials, and plenty of shot glasses of whatever the latest brew was. There was also access to one of the side streets in the city that would take you further into the Square District. Beyond that street, houses stood nondescript.

To the left, a small general storefront with arranged wears was run by a small green humanoid boasting a wide face, pointed ears, and sharp teeth in a smile mixed with beady red eyes. The wares looked to be of a decent quality, despite the vendor's appearance, and his sign advertised a sale of 20% off all purchases for all "Tribe Members". There was also a street leading further into the Square District. Beyond that street, more wooden arrangements with people talking among each other beside and between the houses standing there.

North Exit: Palace District
West Exit: Square District Westside
East Exit: Square District Eastside
South Exit: Elssel Outskirts

DC 5 Lore: Elssel OR DC 10 Knowledge: Local OR DC 20 Perception:
There are more shops here than meets the eye; most of the stalls in this district are generally unmarked, as the actual merchants typically set up shop in the Market District instead. Aside from The Goblin's Horde, Hroar's Finest and Grabby Goods both operate at stalls here on the left past the street, unmarked, as well as Skeever's Shanty to the right past the street, an unmarked pub operating out of what looks like a standard house.


I'm back after my seasonal job and holidays. I made a short post that should get you guys back on track to decide how to approach the bandits (if you approach at all), and get all of us back on track to roleplay more. Hopefully my absence wasn't TOO debilitating. :[

Anyways, go ahead and post as you guys are ready. I'll take up updating the information posts I made in the Info Tab over the next few weeks. Recovering from my cold comes first.


The Crown-Princess merely waited for the group to finish their deliberations.

"I feel where Magical Man is coming from. I've yet to have to decide someone's fate in a criminal case, but I'd really rather not. Taking away freedoms in a free state is quite a big deal."

Regardless of what the group did, short of breaking the law, she'd likely support it.

I'm back after my seasonal job and holidays. This short post should get you guys back on track to decide how to approach the bandits (if you approach at all), and get all of us back on track to roleplay more. Hopefully my absence wasn't TOO debilitating.


I would give the clarification, but stuff has exploded for me, school and work wise, and I'll be putting this on hiatus for the time being.

I simply don't have the time to put as much care and love into this RP as it deserves, and I'd rather not half-do anything. That acts as a disservice to the story, and those players involved.

Apologies for this, but I'll try and get it started again as soon as I can.

Thanks for the understanding,

-BigBenClockTower


The Crown-Princess nodded. "He sounds like he was formerly some kind of court magician. Despite the term referring to them, many are trained in blades as well, and focus on more stealthy elements. Many are even spies for governments."

Shadow:

You feel that you can potentially reason with him if you can get him into a talk (whether out of battle or during battle). His overall appearance suggests he was not originally a part of the group, and may also be willing to join you if sufficiently convinced. Word this as Shadow sees fit.

So far, the camp remains unaware your group is lurking near.


Internet was down the past few days. Posting this on a different comp. Will see if it fixes itself by the end of Sunday, and if so, I'll drop a nice post for you all (it's sitting in a Notepad rarin' to go).

As a side effect of this, Piroska has some more time to make a post! :D


Shadow Silvertongue:

The leader's tent was easily seen. Being the largest tent, it was also the most extravagant one in the camp, and was probably too large for just one person. He seemed to be standing outside along with several others, at which a quick count pegged the number of individuals to be ten strong.

Of the individuals, one stood out. While the rest looked like various men of the fighting, thuggish, or barbaric sorts, wearing various leather and cloth armors (if any), he stood out as the only one in rather glamorous clothing (spoiler below).

Of everything in the camp, a small crate of weapons placed right outside the leader's tent drew quick attention. The weapons looked of quality make, and were definitely taken care of compared to some of the equipment the individuals were equipped with.

After a quick thought, you realize the units are more than likely slaves; connected to the obnoxious size of the the leader's tent, this was a fair assessment. Based on further remarks they make as you approach in quiet, the two types seem to be a way to difference between commoners and the nobility. "Type B Units" were probably the nobility, if their bickering was any indication.

As far as you could decipher, slaves probably sell for a lot of money in all the major states. After all, why else would they be trying to deal in such things for money?

So far, the lot of them seem unaware that you got close enough to hear more of their conversation before retreating to let your group know.

(For Shadow) The Individual Standing Out:

The man who looked different wore a blue cloth shirt that had a large single stripe ripped out of the center, with yellow cloth stitched to replace it. The stitching looked decent however, and wasn't shabby. The sleeves were long, but were apparently not a part of the original shirt, as they were baggy and black, matching the pantaloons he wore (perhaps the sleeves were recycled pantaloons?).

His boots were nice, blue leather, with yellow knee guards, and a yellow cloth stripe continuing the stripe of yellow to the pointed tip of the boots. He had a somewhat expensive looking brown belt made of similar leather used in his gauntlets. His wrists were armored with guards not unlike the ones protecting his knees, but they were polished steel instead of colored.

A yellow mantle supported by brown straps ringed his neck, taking on the appearance of yellow flags, six of them. A blue cape and a stylized blue tricorne (with a feather that looks very artificial) rounded out the outfit.

DC 10 Wisdom Check OR DC 20 Perception Check to discern his standing / loyalty among his peers. DC 10 Wisdom Check OR DC 10 Intelligence Check to consider another option regarding dealing with him.

Eric Monroa:

As far as you could decipher, based on Shadow's information, slaves probably sell for a lot of money in all the major states. After all, why else would common bandits seeking a quick buck be trying to deal in such things?

The Crown-Princess nodded. "If needed, Unyielding. I'd side with Magical Man here. Confirm they aren't legitimate merchants before trying any sort of attack. Do also remember, that while I'm not entirely helpless, it is still best to keep me away from direct harm. If the state loses me, the state loses everything, and will only be thrown into further disarray."


Very nice! I figured people would be busy Memorial Day Weekend.

Posting should resume as normal Tuesday. You guys will have some great opportunities based on how you respond to upcoming events.

:D


DC 10 Knowledge: Nobility Check OR DC 20 Knowledge: Local Check:
As a general rule of thumb, the nobles of Arenstone, for all the state's proclaimed openness, are quite introverted, and quite disapproving of commoners. Always maneuvering for the best political stance, the prospect of an inexperienced 14 year old is extremely tantalizing bait for many, and they'd capitalize on any show of weakness, or any exhibit that shows a lack of presence and composure. Any such 14 year old ruler would be advised (and rightfully so) to not become too friendly with the populace outside of increasing popularity through large public events (that don't allow individual conversation), or through various state sponsored giveaways, and would be highly encouraged to not leave castle without a neutral or state-sanctioned entourage of some kind.

While the light wasn't quite dim, there was enough cover to avoid detection, and an argument could be heard.

"...should step aside."

"Like I would. You've been nothing but a joke this entire time!"

"A joke? Your best fighter a joke?"

"Yes, the only thing you fight is dead bodies!"

"Hmph! Just you wait wussycat! I'll take out the next traveler myself!"

"Yeah, he'll probably be some sad little sob with no way to defend himself. You couldn't take an armed warrior if he surrendered to you! Anyways, we're behind our schedule. Our bosses won't be pleased if we don't hurry it up! We find six more units, and we're golden. Preferably "Type B" units."

"Why Type B units? Type A's are more valuable."

"You imbecile! Type A units are always heavily guarded! We'd lose too much!"

The bickering continued, and seemed to involve some kind of power dispute, and was circumstantial evidence to mark them as either treasure hunters or bandits. No solid method of discerning which they were.

Potential Options & Checks:

DC 5 Perception Check to identify the leader and his tent. DC 10 Perception Check to accurately number the present individuals.

DC 20 Appraise Check to identify the most valuable items sitting around the camp.

DC 16 Sense Motive Check to realize what the "Units" and "Types" really are. If success, DC 20 Appraise Check OR DC 30 Knowledge: Local Check to determine the market value and legality of the "Units" and "Types" in the major states.

DC 18 Stealth Check to get closer to the campsite by use of the path.

DC 25 Climb Check to climb down the cliff, or DC 15 to jump down. If success, DC 28 Stealth Check to do so quietly, otherwise, DC 38 Stealth Check to avoid drawing attention as you plummet the distance and land in the brush. DC 15 Acrobatics Check to avoid all damage, otherwise, take 1d6 ⇒ 3 Nonlethal Damage from landing in the brush.

DC 18 Stealth Check to retreat and circle around the campsite, leaving the group alone.


The travel time was quite manageable, as there was little disruption on the roads. None of the roaming guards even gave more than a small glance at the Crown-Princess (probably for seeing pink hair if anything), and demonstrated no change in posture or standing.

"I speak the major languages akin to each state, those being Zelnic, Elven, Dwarven, and Necril. I then also speak the Common tongue shared by anyone who is anyone within the world at a whole. By royal requirments, I have also been taught Celestial, Infernal, Daemon, and Abyssal.

If I require any further linguistic training, it will be handled by my tutors."

The Crown-Princess seemed uninterested in the proposition of language trading, and would probably have to be persuaded to do so.

DC 30 Diplomacy Check OR DC 40 Intimidate Check to persuade the Crown-Princess to agree to language trading.

About halfway along the short off-road path leading towards the dungeon, the road ends in a fork that leads around a small clearing, and leads into it. You stand at a cliff face right before you, and see several tents and some bustle.

They could be archaeologists, or bandits, but whatever the case, you have the advantage in that they have not seen you, and they can be avoided if you simply take the left side of the forking path.

Going right leads you towards the entrance to the clearing.

DC 15 Stealth Check to get close enough to eavesdrop.


"My true given name isn't public yet. Refer to me as simply 'Ellian'. Estelle is my middle name I use in public settings for formality and ease of reference."

She was quite serious on this matter.


"Fine. If you need introductions, then so be it. I'll keep it brief.

I am the Crown-Princess of Estelle, and the only person of importance within the castle and royal lineage at the current moment. The crab is named Diamonds, and simple as it is, we don't knock around others for their personal preferences.

Although many of you I'm sure would likely know this by now."

After she finished, Shadow's look at the board outside lead to no results of note beyond a request for help. Someone got lost within a small dungeon, and the location is halfway between Arenstone and Zelnite.

The order for horses was also canceled successfully by mere mention of the Crown-Princess' name.

Back in the guild, the Crown-Princess sat quietly, playing with her crab as she waited for you guys to ready to go.


Oh dear, friends of family and hospital troubles resulting. I've had enough of hospitals to last me a lifetime. Anyways, throwing a post up.


Apologies for the wait. Didn't have a computer the past few days. I'll be back with a post tomorrow, and we'll get rolling!

Thanks for being patient, guys!


"Indeed it may take a while. Depends on how much time my friend needs. But don't worry about the Arena too much. It's more entertainment oriented. If you do sign up, you're legally able to participate as long as you show up at least once in a while. You also save all position and ranking you gain, and keep any rewards you earn after fights.

Most people just watch though, although I had also hear rumors that another stone like this one may be the Champion's reward, as it's a part of the belt they're awarded.

Rumor of course. Take with a grain of salt. As far as travel. Horses would draw too much attention. Unless one of your guys' talents requires one, we should go without. Besides, they'd never fit in anything you may want to explore, as per terms."

She pulled the crab out of her container once the Crab had some sufficient time in the water. The satchel was relatively nondescript, but has some decoration. Nothing too fancy.

"The breakfast is appreciated. While not castle standard, it was close enough. I'll need to remember the local farmers and butchers when I adjust the budget next time. We can leave whenever you're ready. My father made sure I didn't leave castle without three weeks supply of items, assuming I may need to have shared with you.

She finished eating as she finished talking. The crab that was now back on her shoulder fed scraps of her bacon she didn't eat.

Feel free to ask me if you need information on something, or wish me to abstain from or participate in anything particular. I'm quite well versed in book knowledge on almost anything, although the engineering and planar pursuits escape me.

I can also share the supplies I mentioned if needed, so prepare for what you guys need, and not worry about me. If we stick to the roads, we should avoid trouble while in Arenstone, as I made sure our military regularly patrols the roads.

Once we reach Zelnite, then we should be more cautious. They have a lot of stuff going on, and are often total brutes. Of course, if you need information on Zelnite, I can give what I know.

Regardless, I've babbled too much. Let us leave when you guys are ready."


The Princess nodded.

"Precisely, hence, why I want to show it to my friend, since she'd be one who could tell. She examines these types of things for a living, and makes a pretty penny, as she's the only person who does this sort of thing in Zelnite."

She took a small container out of her backpack and removed it's lid. It seemed to be filled with water, and she placed her crab inside, collecting it from the table.

"On a sidenote, Roughcut is know also for it's Arena, a location where fighters from all over come and participate to win fame and fortune. You may find some entertainment and fun once we get there if you don't wish to sit down and listen to babble about myths for a couple of days. It'll be your choice."


Yes he might've; the Princess isn't being as quiet as she'd normally be, given her location and company now compared to the public setting earlier.

"Precisely, it is likely a myth and nothing more. That is why I wish to take this stone to my friend, so she can tell us for sure."


The Princess seemed to think for a moment before relenting. "...Fine.

The legend states that there are seven stones, each one matching one of the rainbow's colors, with an eighth stone being the gray catalyst, unmentioned by common retellings of the story. When all are brought together, they supposedly form the Capstone of Iteria, a magical artifact that lets the wielder receive a single wish.

There is a price however; the wish is corrupted somehow when the wielder makes a wish out of selfishness.

There is supposedly said to also exist, a map that can lead the wielder to the stones. Once they acquire the gray catalyst, they can illuminate the map with it, and reveal the true location of the next stone.

The map itself is said to have rudimentary markings similar to the stones in color and shape, but those are merely camouflage to hide the artifact from the common crowd.

Of course, that all assumes the map exists and the legend is true. I highly doubt it, but my friend would likely know more. If this stone is really the catalyst as mentioned in the legends, then this could be big.

I don't trust the other groups to not misuse this item. They've already proven their ill intentions many times over to me in the past, and if I have any reason to suspect you guys of ill intentions as well, I will carry true on my earlier warning of grim endings.

So don't disappoint me."


The crab says nothing, but seems to wave a pincer around. A closer glance reveals one of its pincers is instead a wicked sharp blade. It's body had not the normal shell, but rather one made of solid diamond. It probably weighed more as a result.

"I will make no changes. I'm fairly certain no one will connect me to being the Princess easily. Also, just so you are aware, I am not helpless by any means, and am capable of using both swords and sorcery. The disguise is not just for looks.

I'd pray you do not look down on me as incapable."

She'd take her crab off her shoulder, and place him on the table before taking a cup of tea.

"Now, since I'm here, I may as well share some information with you. As far as the item being taken to my friend in Zelnite, it would be this..."

She reached into her backpack, and pulled out a large, elliptical, glowing, gray stone, holding it with her hands in a method that'd let your group see it.

"...as far as I've been able to find in the castle's library, this is a Hue Stone, and has something to do with ancient myths regarding a singular stone that could grant it's bearer a single powerful wish, one that could resculpt the world to their liking."


The man bowed. "I'm merely her adjutant. I will not be joining you guys on the road. I made sure she was fully prepared, and provided escort to you. Now that she is here, I will take leave. Good day."

As he turned to walk out, the Princess cleared her throat. "So, I stand out? Hmph. What would you suggest then? I can't possibly change anything further. This armor is uncomfortable enough already."

She pouted a bit, a puffed cheek for a moment some would say, but she quickly regained composure. "As far as the plan, we'll travel towards Roughtcut Village in Zelnite. However, I'll leave the actual route to your group, as you obviously have skill in discerning paths.

As I am temporarily accompanying you, I have decided that I will go where you go, so long as the end destination is the village itself. If this means you feel you must clean out a dungeon mid trip, I will join in such an endeavor, but keep in mind that my safety is to be prioritized over riches, for I can reward you thrice over whatever you could find."

She used a hand to push one of her twintails behind her shoulder, to match the other one. "Do I make sense? Or do I need to repeat it?"

She was a Princess alright. The Diamond Crab seemed to be clinging to her shoulder.


Standing outside the door was two figures.

The first was tall, and he wore a set of Full Plate, minus a helmet. He had a halberd strapped to his back, and was rather tall. He had all the trappings of a Paladin, really, with the Arenstone logo, a Diamond Crab, on his breastplate. Brown hair was cut short.

"Are you sure this is the right place?"

"Positive."

The other voice was from a young girl in appearance. She had a full set of studded leather armor, also sans a helmet, and had attached to a belt at her waste, a spellbook, two belt pouches, and another pouch of unknown usage. Her back had slung over it, a backpack that looked remarkably well-tailored. Sheathed at her side was a generic looking Rapier, and on her shoulder, a crab seemingly made of diamonds. A living, breathing, Diamond Crab. Her pink hair and blue eyes may have been the giveaway as to who she was, but the royal drills were gone, instead her hair done into twintails.

She moved to knock again.


Shadow, you opened the door? Or just peered outside through a window?


So I made a fancy GM Alt, whee! Apologies on the delay, my job suddenly had my shifts change.

The next morning, very very early (the 4:00 hour in our time), a resounding knock on the door rang out. One that was probably intended to wake up anyone sleeping inside.