Scale

GM Aperture's page

71 posts. No reviews. No lists. No wishlists. 1 alias.




It is the night before the first day of Autumn. It is late in the evening at The Rusty Dragon - many who were gathered have left and returned home. There are other patrons in the bar, but the energy has died down dramatically. There are six of you who feel especially drawn to one another - whether through previous connections or that night's festivities.

The bartender poured you three pitchers of wine before heading off to bed. And now you sit, the Six, discussing your plans for the festival and the future.


Hey everyone. This is the new discussion thread for the reboot of our game. I'll be reading through all of the connections from the previous thread to do my best to keep everything you guys developed.

I've read through the game thread so far and my take on the AP is a little more traditional than Rysil's. I hope that's ok.

Check in here and let me know when your character sheets are good to go.

Also, as noted in the previous thread, please email me your .por files if you use Hero Lab.

Email Address:

ictintrigued at gmail.com

Looking forward to getting started!


Images of the night's revelry flash in your mind; good loud music, flirty wenches of questionable morals, and numerous glasses of rum, ale and wine. The last thing you remember was plates full of sausages and meats being brought out to loud cheers and greedy handfuls.

It was truly a night worthy of the Pirate capital of the Shackles.

Those happy remembrances are immediately replaced by a pounding headache. You must still be drunk, as you feel the floor beneath swaying at regular intervals. Licking your lips, the taste of the wine is replaced by an ashy, unpleasant flavor.

Opening your eyes, you discover that you are in a ship's interior. You see others around you slowly coming to, faces you recognize from the Formidably Maid the night before - all of whom are worse for the wear, much like yourself. Looking around, you quickly realize that you've been stripped of all your belongings, with nothing more than the clothes on your back. No weapons. No magical components.

Nothing.

Lifting your head, you see a tall, skinny man in a long coat and breeches and boots. He wears a dark beard braided down his chest and his mouth gleams with gold teeth as he snarls cruelly at the lot of you. Six other burly men stand around him, all armed with saps.

His voice rings out in a shout as the whip in his other hand cracks out above your heads. "Still abed with the sun over the yardarm?! On your feet, you filthy swabs! Get up on deck and report for duty before Cap'n Harrigan flays your flesh into sausage skins and has Fishguts fry ye up for breakfast!"

You are on a boat. Against your will. And this man, standing above you, is apparently your new boss.

Your pirate career is off to a dramatically different start than you anticipated.


Congratulations on being selected for this high seas adventure!

Go ahead and finish up your character sheets and let me know when they're done. If you happen to have Hero Lab, I would appreciate if you could email me your .por file at the address below.

Email Address:

ictintrigued at gmail.com

Go ahead and introduce yourself as players (not characters) here and we'll get started shortly.


There’s a ship that’s a leavin’ Quent, and on you’ll quickly sign. The captain’s a tyrant, the bosun’s worse, but she’ll a-suit ya fine.
- Song of the Shipwright's Guild

Hello Everyone! I just picked up the first book in the Skulls & Shackles campaign and stumbled upon an incredible group of PbP'ers here at Paizo.com (that's you). I've never GM'ed a PBP game on these boards, but the community here seems incredibly active and vibrant and I'm excited to give it a go.

Character Creation Guidelines
1st Level Characters

Race: Core, APG, UC, UM, ARG (within reason and no custom races) 

Class: Core, APG, UC, UM
Archetypes: Core, APG, UC, UM, ARG (stacking is allowed, assuming nothing overlaps)
Abilities: 20-pt Buy

Alignment: No Lawful Good, all else is allowed - assuming you can get along in a party of others
Wealth: Average by class

Character Traits: Two traits, One Must be a Campaign Trait from the Players Guide.

What I'm Looking For
I would like players who can post a minimum of 1-2 posts per weekday.
I'm looking for creative, interesting backstories - not overly optimized character crunches. While there are some dice-focused challenges, this AP in particular relies on good roleplaying, so that is the priority.
Play well with others. If a player makes a mistake, it's ok to point it out, but do so kindly - or in private. If you have a frustration with a fellow player, message me privately first. Let's leave the animosity for the poor merchant ships you're bound to conquer.
While it's ok if you know a little about this game (a previous AP derailed, you've read little, etc.), I prefer players to know little to nothing about what's coming up.
You don't need a full character sheet for the application - just the background is fine. If you do have that, just let me know so I can take a peek at it to get an idea of your crunch.

Character Application
I've borrowed (ok, plundered) the following questions and the pre-game RP'ing from DM Immortal's Recruitment Thread as I think they're a great foundation for my understanding your character. Please answer the questions and then begin the roleplaying.

1. What position do you see yourself eventually in on a ship? 

2. How do you feel about piracy in general? (This includes stealing, killing, plundering, etc.) 

3. Which campaign trait are you selecting and why?

Roleplaying Introduction
It is early evening in Port Peril. The sounds from the tavern are just starting to pick up as the sailors, merchants and visitors gather for the evening. A halfling woman stands on a barrel in the corner, playing a fiddle and loudly singing vulgar tunes. The bartender, a man missing most of his teeth and one of his eyes, stands behind the bar, wiping the glasses with a cloth that is filthier than the clothing he wears. There are several empty tables and stools at the bar, waiting to be filled.

That's when you arrive…

Recruitment will be open until I have enough characters to make my choice. Which should only take an hour or so, right? :)

Looking forward to seeing what everyone comes up with!