Male Shapeshifting Griffon RoW maps Technomancer 20
Well when I sat down and did the math, further damage was not needed. :D
Male Shapeshifting Griffon RoW maps Technomancer 20
The remaining foes fall to your attacks, leaving the Golden City clear of enemies. Looking south, you can see the maftets taking to the air again, returning to circling aerial patrols in case any of the fell fey slipped through their lines.
Male Shapeshifting Griffon RoW maps Technomancer 20
This week was kind of crazy for me, I'm just getting caught back up on all my games now.
Male Shapeshifting Griffon RoW maps Technomancer 20
Reflex: 1d20 + 18 ⇒ (13) + 18 = 31
The water elemental does better at evading the frost than the nuckelavee. Fin downs one of the nuckelavees with his arrows and wounds a second. Maka's fire blast evaporates a chunk of the elemental, as does Kalchine's blade of flame. Quasit finishes off the wounded nuckelavee, and Bulvi carves a couple pieces from one of the remaining two. The survivors counterattack. The water elemental continues slamming pseudopods down on the roof where Fin is firing from. Slam vs. Fin: 1d20 + 20 ⇒ (6) + 20 = 26
It wings Fin with one smack. The nuckelavees target the people in melee with them. Longsword vs. Quasit: 1d20 + 14 ⇒ (4) + 14 = 18
Longsword vs. Bulvi: 1d20 + 14 ⇒ (16) + 14 = 30
But they completely fail to penetrate Quasit's or Bulvi's defenses. Back to the party
Male Shapeshifting Griffon RoW maps Technomancer 20
Two of Bulvi's attacks hit, carving deep wounds in his target. The nuckalavees retaliate with their breaths, putrid waves of foulness flowing over most of the group. Fin, Maka, and Quasit both are in the area of one cone, Bulvi ends up getting hit with two. DC for half is Reflex 24, anyone who fails has to make a second DC 24 Fortitude save to avoid contracting a disease that deals 1d4 ⇒ 2 Con damage and causes fatigue. Damage: 10d6 ⇒ (1, 3, 2, 1, 6, 5, 4, 6, 3, 3) = 34
The elemental, meanwhile, flows over the low wall around the cistern and across the clifftop. It's tall enough to reach Fin where he's standing atop the roof of the building. Slam: 1d20 + 20 ⇒ (2) + 20 = 22 You guys are up!
Male Shapeshifting Griffon RoW maps Technomancer 20
Kalchine wrote: GM, I wanted to make sure you noticed my spell in my last post, too. Doesn't look like any Medium targets, but I think at least the four still in the cistern need to make Reflex saves and maybe all of them did if they moved through the Vortex. True, I did forget about it, but, ah... they all have DR 10 so the most they could take is 1 damage... Reflex: 1d20 + 17 ⇒ (7) + 17 = 24
The creatures don't seem much bothered by the vortex. The flame strike, on the other hand... Reflex: 1d20 + 17 ⇒ (2) + 17 = 19
Between the flame strike and Maka's fire blasts, one of the water elementals evaporates. The nuckalavees near it get a little singed by the holy power of the flames in spite of their immunity to fire. Fin's arrows badly wound another. Amazingly, Quasit's feint actually works on her target, perhaps because it was busy getting hit with arrows, so she's able to finish it off. Someone want to bot Bulvi real quick, and then I'll have enemies act?
Male Shapeshifting Griffon RoW maps Technomancer 20
It's been up and down, you seem to just need to get lucky.
Male Shapeshifting Griffon RoW maps Technomancer 20
I was realizing I hadn't rolled initiative--I was imagining the enemies arriving was 'their turn' this round, so you can all act.
Male Shapeshifting Griffon RoW maps Technomancer 20
Let's see, let's call that a Reflex save for those closest to the point Maka hit, DC would be... 10 + 1/2 level plus Con... Reflex: 1d20 + 17 ⇒ (16) + 17 = 33
Maka's blast turns a portion of the spout to steam and falling rain before it fixes itself. Two of the nuckelavees in the area manage to jump clear, but one falls a long, long way down. It doesn't emerge from the huge splash it makes when it hits the water. The rest race ahead, reaching the cistern... where two water elementals also emerge from the waterspout with them. Feel free to move yourselves on the map to where you would be. You've had a bit to get into position--it took them longer to climb up to the point Maka used her fire blast at--so you can be wherever you wish.
Male Shapeshifting Griffon RoW maps Technomancer 20
It's not a huge place, you have a pretty good idea of where she could be. :D
Male Shapeshifting Griffon RoW maps Technomancer 20
The guard captain insisted she remain 'safely' in the city.
Male Shapeshifting Griffon RoW maps Technomancer 20
The waterspout has an overwhelming aura of abjuration and evocation. Maka's fire blast hits whatever's around the outside of the waterspout and burns it away. Another bolt of lightning tries to blast Maka. Damage if you roll a 1: 3d10 ⇒ (5, 8, 4) = 17 Meanwhile the waterspout bends over and connects to the cistern in the north of the city. You can vaguely make out movement in the base of the waterspout as it connects. It's E2 on the map slide
Male Shapeshifting Griffon RoW maps Technomancer 20
Maka's blast strikes something just above the surface of the waterspout that quenches the flames. Moments later a bolt of lightning lances out from the clouds towards her. I doubt she'll fail a DC 22 Reflex save, but on the off chance she does: Lightning damage: 3d10 ⇒ (2, 8, 9) = 19
Male Shapeshifting Griffon RoW maps Technomancer 20
The strangely still storm over the sea offshore from the Golden City continues growing darker over the next few minutes as the party straggles into the village. Suddenly the sea heaves upwards, another waterspout forming far more swiftly and violently than the last. You're all in the city now, feel free to adjust your exact positions on the map.
Male Shapeshifting Griffon RoW maps Technomancer 20
The module really didn't anticipate "A PC can get in position in time to do something about this". :D Let's see, what would a dispel magic do to powerful ritual magic like this... As Maka's flames pierce through the swirling waters, violet-gold flames spread out from the point of impact, burning invisible lines of magic. Soon the waterspout collapses back into the waves... but Maka can sense that the magic is merely suppressed, not eliminated. Still, she's bought some time. Now there's time for the whole party to reach the Golden City before the waterspout reforms.
Male Shapeshifting Griffon RoW maps Technomancer 20
A portion of the waterspout flashes into steam... and is quickly replaced by more water from the ocean. Maka gets the impression that simply blasting the waterspout will be ineffective--the magic that's going on here can just pull more water from the ocean to replace any she boils away. Maka's the only one in range here for a bit longer, if she wants to try anything else.
Male Shapeshifting Griffon RoW maps Technomancer 20
Kit: Kit nods, thoughtfully. "That should be quite doable... hopefully she's as amenable to a temporary alliance as you suspect. We'll want to take Theodrac with us..."
He flicks his ears and refocuses on Cassisoche. "Yes, that would be most helpful." He hesitates for a brief moment. "And thank you." So Kit, Greta, Anastasia, Theodrac... leaning towards the other two being lower-level representatives of other interested groups in Irrisen, maybe a troll and one of the native Ulfen?
Male Shapeshifting Griffon RoW maps Technomancer 20
Bulvi finishes the last of the larger enemies, and the maftets start pushing back against the remaining smaller foes. Captain Rajet flies over to Bulvi, Quasit, and Kalchine. "We can handle what's left here. Go, protect the city!" he shouts, then swoops down to attack a lesser fey. Maka reaches the stormy area in time to see the water beneath the dark clouds starting to spin and rise upwards. It's forming into a waterspout!
Male Shapeshifting Griffon RoW maps Technomancer 20
Quasit's target makes an attempt at a snappy comeback... by dying. One left, can Bulvi finish it?
Male Shapeshifting Griffon RoW maps Technomancer 20
True, just the three back with the remaining enemies really have much to do right now. Unfortunately for the elemental, the attack doesn't have to do damage for the Fortitude save to trigger. The earth elemental (somehow) is overwhelmed by mixed feelings of desire and shame, which... well, perhaps it's for the best no one here can read its body language. The nuckelavee in front of it continues to attack it. Sword: 1d20 + 14 ⇒ (14) + 14 = 28
The other one is caught up in Kalchine's winds... The damage is insufficient to penetrate its DR so I'm not rolling the save against the damage.
It manages to keep its footing and lashes out at the elemental-form druid.
Bulvi, Quasit, and Kalchine post actions, the rest of you keep flying toward the Golden City.
Male Shapeshifting Griffon RoW maps Technomancer 20
It's ~8500 feet back to the Golden City, so it will take even Maka a few rounds. Maka and Fin can both see obviously unnatural dark clouds forming over the sea just offshore from the Golden City as most of the party races towards it. Reflex: 1d20 ⇒ 20 The nuckelavee evades the words of Kalchine's winds, but takes a solid blow from the the earth elemental. It fights back, and other surviving one also attacks it. Sword: 1d20 + 14 ⇒ (6) + 14 = 20
Quasit and Bulvi race across the beach to join in the melee. They were about 200' away, so subtract how far you ran from that to get remaining distance.
Male Shapeshifting Griffon RoW maps Technomancer 20
Quasit's first two attacks hit, and all of Bulvi's attacks hit. Fin's arrows then finish off the two nuckelavees they were fighting, leaving only the two who've now worked their way around the wall Kalchine summoned. Reflex: 1d20 ⇒ 8
Sakitu's frost downs a few of the smaller foes, but the two large nuckelavees are still moving forward. Several of the maftets are rallying to slow them down. ...and then you hear, above the din of battle, the resonant bong of a gong being struck. Someone is sounding the alarm back in the Golden City! Those two large nuckelavees that are left could still cause quite a bit of damage to the maftets holding the beach here, but if they're taken care of the maftets can probably drive the rest back. But can you afford to spend the time to finish these last two off?
Male Shapeshifting Griffon RoW maps Technomancer 20
Reflex: 1d20 ⇒ 3
Reflex: 1d20 ⇒ 11
Quasit, feinting usually takes a bluff check. Fortunately these guys are pretty bad at sense motive, so I'll assume it succeeded. Maka and Sakitu blast a number of the weaker enemies, though the one stronger one that was in Sakitu's freezing sphere mostly evades the attack. Fin downs another of the larger nuckelavees. Quasit and Bulvi both hit with their attacks, causing significant wounds (though Quasit's target obviously resists some of the damage from her swords). Kalchine's wall does force the pair of nuckelavees to stop and go around, buying some time to get to them. The maftets, thanks to the area attacks, are holding well against the smaller enemies, even starting to drive some of them back towards the fog (when they're not killing them). There are currently four larger nuckelavees visible--one each in melee with Quasit and Bulvi, and the pair currently working their way around Kalchine's wall. The two in melee attack their respective targets. Sword vs. Quasit: 1d20 + 14 ⇒ (11) + 14 = 25
Sword vs. Bulvi: 1d20 + 14 ⇒ (5) + 14 = 19
Blows rain down on Bulvi's armor but none penetrate, while Quasit nimbly evades her foe's strikes. A maftet dives in behind Quasit's foe, briefly distracting it (she has flanking this round, but that maftet might be in trouble if the nuckelavee has another round to attack).
Male Shapeshifting Griffon RoW maps Technomancer 20
Reflex: 1d20 ⇒ 6
Fin brings down one of the larger nuckelavees with his barrage of arrows. Maka and Sakitu blast some of the smaller ones, with Sakitu winging one of the larger ones. The maftets are holding well against the smaller enemies, especially as you've been thinning their numbers, though about 400' down the beach, in the direction Fin didn't fire, you see a pair of larger nuckelavees gathering themselves to charge. The two closer ones, perhaps seeing they can't avoid you or perhaps hoping to keep you focused on them, charge the melee fighters. Sword vs. Quasit: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36
Quasit narrowly avoids getting skewered by one's sword, dodging enough to receive only a shallow wound. The other one stops 15' from Bulvi, but moved too far to attack this round.
Male Shapeshifting Griffon RoW maps Technomancer 20
Fin downs three of the smaller monsters. Seeing their cover isn't saving them, the enemies charge forward, and all across the beach you see ragged groups of an assortment of smaller monstrous fey creatures bursting out of the fog bank. The maftets dive down to engage them, and you'd judge them fairly evenly matched against these lesser foes. You do, however, see about half a dozen of the larger nuckelavees spread out across the area. The party is up! There's a couple of the more dangerous enemies between 100' and 200' away, the other four are spread out to either side along the beach.
Male Shapeshifting Griffon RoW maps Technomancer 20
Bulvi Init: 1d20 + 2 ⇒ (7) + 2 = 9
Reflex: 1d20 ⇒ 7 Maka's fire blast kills a couple of the smaller monsters and burns a gap in the fog, revealing the survivors. Seeing their cover is gone they start charging forward. Fin gets to go before them! I'm not planning on a map for this battle--right now you mostly just see the fog bank, save for the gap where you can see a couple of smaller monsters. You're a couple hundred feet back from the fog, if I understood your positioning right.
Male Shapeshifting Griffon RoW maps Technomancer 20
Maka spots groups of enemies in the fog almost as soon as she gets in range to see through it. For the most part they're smaller, weaker-looking creatures than what you fought in the morning, but she does spot a few of the nuckelavees.
Male Shapeshifting Griffon RoW maps Technomancer 20
So are you doing the fly up over the mist and have Quasit look with the hood to see where they are plan?
Male Shapeshifting Griffon RoW maps Technomancer 20
The day is calm, and when there's no immediate threat, the maftets start taking shifts, some sleeping so they'll be fresh should the attack come later. Night falls without any sign of the enemy... but an odd mist forms along the beach shortly after the last hints of dusk fade from the sky. Any response to this before I continue on? It's covering several hundred feet of beach.
Male Shapeshifting Griffon RoW maps Technomancer 20
I will say, not every member of the hostile forces will be beyond the ability of the maftets to fight. You've mostly just faced the 'elites' so far, because throwing low-level monsters at you guys would just be boring, but if you guys can identify and handle the biggest threats the maftets will actually be able to deal with the rest.
Male Shapeshifting Griffon RoW maps Technomancer 20
You talk details of the plan for a little while longer, then the meeting breaks up. A group of maftets go with you to the southern beach, ready to follow your directions in making preparations. Sounds good. Have a look at the map, and notice the scale--each square is 400 feet, so you have a fair amount of beach to cover even with just the one area being open. Feel free to draw in which parts you're going to use spells to seal and where you want some trenches or the like dug.
Male Shapeshifting Griffon RoW maps Technomancer 20
Any further plans or questions before heading to the beach to set up some defenses?
Male Shapeshifting Griffon RoW maps Technomancer 20
"We have thirty-nine trained warriors, though a few of them are injured or ill," Captain Rajet replies, scowling slightly (it seems a common expression on his face), "The hunters and fishers can give us some support, but they'd be best guarding the city itself and staying away from the front lines. We do have ways of signalling from a distance if attacks come from another direction." "Our only healers are Clan Shaman Jafira and her two apprentices," the Queen adds. "I fear they can do little about the terrible diseases these foul beings bring. They've already tried their best with those warriors who survived our first battle." "We have no... 'cold iron'." Rajet states when Quasit's latest words are translated. It's clear he finds the phrase Aklo uses for the substance unfamiliar. "Does it pierce these foes more easily than steel?"
Male Shapeshifting Griffon RoW maps Technomancer 20
You meet up eventually with the Queen and her top warriors in her throne room. Rajet, captain of her guard, gives you a brief description of the situation. "Our island is protected on three sides by tall cliffs. My scouts will see any attempts to climb them, though any flying fiends we may need help with. But most likely the main thrust of their assault will come at the southern beach. If they can get from there to the cover of the forest in the center of the island, it will be almost impossible to find them before they reach area we've cleared around the Golden City." See the map in the slides
Male Shapeshifting Griffon RoW maps Technomancer 20
Queen Esmyra flies back up to the clifftop city to start organizing her warriors, apparently trusting you'll come when you're ready.
Male Shapeshifting Griffon RoW maps Technomancer 20
Reflex: 1d20 + 17 ⇒ (17) + 17 = 34
In spite of their evasiveness, the hail of blows you subject the surviving enemies to is sufficient to slay them all. Queen Esmyra lands a moment later, looping her scimitars back into her sword belt. "We are fortunate indeed to have you fight for us, strangers," she says, looking at the remains of the evil fey. "With you, we have a hope of victory. But these foul creatures will no doubt soon discover those they sent here are not returning, and they will attack in greater numbers. I go to rally our warriors and hold a council of war."
Male Shapeshifting Griffon RoW maps Technomancer 20
Waiting on Selena and Sakitu, though I will say there's not going to be much left of the enemy after these attacks.
Male Shapeshifting Griffon RoW maps Technomancer 20
Kalchine wrote:
No, it's too small to count.
Male Shapeshifting Griffon RoW maps Technomancer 20
Holding your breath does nothing against the nuckelavees' breath weapon, you still have to make the reflex save. It's not an inhaled substance, it's more like a corrosive mist. Reflex: 1d20 + 17 ⇒ (20) + 17 = 37
Quasit finishes off the most injured enemy. Two of Fin's arrows miss, but he and Bulvi (one of whose attacks missed too) together slay another of them. Sakitu's cone of cold does some minor damage to two of the enemy, one of which Maka further injures. The remaining foes attack Bulvi, Quasit, and Maka, ignoring the ghouls. They get attacks of opportunity. Attack vs. Quasit: 1d20 + 14 ⇒ (2) + 14 = 16
Attack vs. Maka: 1d20 + 14 ⇒ (16) + 14 = 30
Attack vs. Bulvi: 1d20 + 14 ⇒ (8) + 14 = 22 None of them score a hit.
Male Shapeshifting Griffon RoW maps Technomancer 20
Those who failed the fortitude save take 1d4 ⇒ 1 Constitution damage and are fatigued. The disease lingers until you make the save twice or get it magically cured--it triggers once per day. It's called Mortasheen.
Male Shapeshifting Griffon RoW maps Technomancer 20
That nuckelavee is hanging on to life by a thread... but still alive. It counterattacks Maka. Sword: 1d20 + 14 ⇒ (16) + 14 = 30
As usual, Maka nimbly evades the attacks, even when its seaweed-like tresses of 'hair' animate and lash out at her. The other four spread out and exhale clouds of foul miasma. Reflex save for half damage against all of these is DC 24. Failure means you need to make a DC 24 Fortitude save vs. disease as well as taking full damage. Breath vs. Quasit, Sakitu, Selena, Fin: 10d6 ⇒ (3, 4, 1, 2, 6, 1, 1, 5, 5, 2) = 30
Queen Reflex: 1d20 + 13 ⇒ (20) + 13 = 33 Queen Esmyra retrieves her scimitars and flies out of the cloud, looking largely unharmed. The party is up!
Male Shapeshifting Griffon RoW maps Technomancer 20
Quasit and Fin's arrows strike home on their target, who gurgles in rage at the sudden attack. Maka's flames also find their mark... leaving the evil fey completely unharmed. Nor do they seem at all bothered by the wall of fires. Kalchine is rather surprised by this, as nothing he's learned about nuckelavees indicates they're immune to fire. I guess fire is so dominant against most everything in this AP they had to make these variant nuckelavees immune to fire. Bulvi Init: 1d20 + 2 ⇒ (18) + 2 = 20
Looks like it's just Maka who gets a full round before the enemy.
Male Shapeshifting Griffon RoW maps Technomancer 20
I moved things around before realizing I hadn't checked where the x was, so please correct me. XD A quintet of horrific creatures, looking like flayed men merged with likewise skinless horses, emerge from the water and come up upon the little spit of land as the sun fully clears the horizon. The foremost among them laughs darkly. In Aklo, it says, "Ah, noble to the last, 'Queen'. Your death will make the conquest of your people all the easier." You all get a surprise round now--remember that's a single standard action. Then I'll roll initiative.
Male Shapeshifting Griffon RoW maps Technomancer 20
The queen is supposed to be chained to the stone, yes. Using Disable Device to fake it sounds like a good plan to me. ;) Queen Esmyra seems momentarily confused by Quasit's offer, but quickly figures out what it's meant for. "No, I can carry no weapons with me. If you wish to hide my scimitars with you in your place of ambush, I can arm myself while you fight." Any other preparations, or are you ready?
Male Shapeshifting Griffon RoW maps Technomancer 20
Well, you know, when you're on an island paradise in a demiplane in the Queen of Witches' hut that's just the sort of thing you have lying around.
Male Shapeshifting Griffon RoW maps Technomancer 20
"If you are ready, then come." She turns towards the cliff edge and spreads her wings to fly down to the sacrifice stone. Her chief warrior, who was trailing behind her, turns his scowl on you. "She'd better come back alive," he growls.
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