Ghoul Preist

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Am I the only one that hates this idea? Like, this sounds like a system ripe for abuse. Giving players in game benefits for bringing snacks or drawing a map? That's just antithetical to everything I've learned as a dungeon master.

What happens outside the game doesn't affect game mechanics, or does so as little as possible. I suppose DMs are free to ignore this option but I don't like its presence in core rules.

I understand the goal. To encourage being a good player and helping out in all facets of the game. But if you need to bribe your players with mechanical benefits to be helpful, then they're dicks and you should stop playing with them.

Hero points to reward good roleplaying is great. It's a system that works well in many other games and I usually houserule it into games that don't have it because any way to gently push my players into taking actions other than the most mechanically effective choice is a boon.


This is probably a small concern and not really even helpful from a playtesting standpoint. But I'm seeing a lot of reused art assets from previous PF books. Are these just placeholders for when the actual book drops or are we going to get mostly repurposed visuals for PF2?

The art of Pathfinder is undeniably well done. It's high quality, detailed, colourful and paints a unique fantasy world. Certain designs, such as Pathfinder's lovable goblins, have become iconic. Hell, they even made gnomes a unique looking race, rather than just standing around in the empty space between halflings and dwarves.

But I've always been of the opinion that some of the designs should adhere to the "Less is more," philosophy and strip away some of the extraneous details. Every character walks around with tons of junk just haphazardly strapped to their outfits.


So I've gone over the book and I feel like this is a pretty glaring issue. Attack bonuses scale up way faster than AC. Your attack bonus is equivalent to your level, for everyone. But AC doesn't seem to go up in any meaningful way outside of runes and proficiency.

Legendary Full plate +5, heavy shield, Legendary Armor Proficiency, 18 Dex gives you an AC of 30. This is, as I understand it, the highest your AC can get (not counting temporary bonuses.) You'd need to be 15th level in order to get Legendary gear.

So a 15th level character, with a +5 legendary weapon, legendary proficiency and strength score of 22, would be swinging with a bonus of +34. And that's without any magic items to boost strength or any other ways to increase attack bonus that I may not have found yet.

So, unless I roll a 1, I will hit a similarly levelled player or NPC character, every single time. And hell, if I use all my actions to attack, I have two all but guaranteed hits and a third that hits on anything about five.

What am I missing here? There is no way that a group of professional game designers didn't notice this? Please tell me I'm just an idiot and missed some crucial bit of information.


I haven't played yet, but I'm preparing for my first game soon.

As I was reading the rules I found had a question about starship combat. It is very similar to Star Wars Saga's ship combat which I really enjoyed. But my main concern here is whether or not a character can perform multiple roles on a ship.

I can't find anything in the rules that specifically comes down on this one way or another, but they seem to imply that you cannot.

So now I wonder, how do you handle single pilot fighter crafts? Obviously things that require a specific location, like being in the engine room away from the cockpit/bridge would be required of an engineer. And if you're manning a turret weapon, that would prevent you from filling other roles as well. But can the pilot not also fire a forward facing weapon? Or lock on to enemy ships and target specific systems, if they have the skills to do so?

Like, I'm remembering iconic starship battles from science fiction and these are not uncommon things.


Really simple question that I can't seem to find an answer for, can I stack this ability? I'm making a monk character that is all about mobility, kind of a fun gimmick where I put every feat into fleet to make a monk that can bolt between villages in the blink of an eye.

So I'm wondering, if I use multiple actions in preparation, can I just burn out all my ki to cast sudden speed a bunch of times?

I am aware of the rules on stacking. Dodge is the only bonus type that stacks with itself, untyped bonuses from different sources stack but untyped bonuses from the same source do not, but I'm not sure how this applies to movement bonuses. In general, all movement bonuses stack. Boots of speed, fleet, fast movement from monks and barbarians.