| GLD |
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Am I the only one that hates this idea? Like, this sounds like a system ripe for abuse. Giving players in game benefits for bringing snacks or drawing a map? That's just antithetical to everything I've learned as a dungeon master.
What happens outside the game doesn't affect game mechanics, or does so as little as possible. I suppose DMs are free to ignore this option but I don't like its presence in core rules.
I understand the goal. To encourage being a good player and helping out in all facets of the game. But if you need to bribe your players with mechanical benefits to be helpful, then they're dicks and you should stop playing with them.
Hero points to reward good roleplaying is great. It's a system that works well in many other games and I usually houserule it into games that don't have it because any way to gently push my players into taking actions other than the most mechanically effective choice is a boon.