G.Death's page

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Hmmm yeah the GM cut the gladiator's class. Back to the basics.


Overdoing?
I was just about to start talking about my multi-barrel area-hitting Ogrun cannon! =P

But seriously, apologies, the GM is fed up with the players screwing around and said that the game would be very hard and punishing. It's my first game with the group in two years.


I can't, Ogruns can't be arcane spellcasters in Iron Kingdoms, and I'd need points towards charisma.

One option I found to make things better would mix a single level of Gladiator on it, winning two feats: power attack and combat expertise, with power attack out of the way I could get both endurance toughness on the side (actually endurance comes from a second level in Gladiator)


Ok, things are looking grim, I can't go for the stalwart route due not being able to buy combat reflexes. Guess all there is left then is go for beast totem.


I can't use the oracle dip trick, Iron Kingdoms don't have oracles...

Buuuuut, iron kingdoms have a nice, neat equipment piece called armored trenchcoat, it gives the wearer dr 5/blunt AND the gm allowed characters with armor building skills to make their own equipment.


Is the movement trait really that awesome? I mean, what would be better, heavy armor, or another foot of movement?


Ok people, I have a lil build for you to think about. Since I can't give three points to intelligence, would you think it would be good if I took two levels of Fighter with both the Archetypes of Unbreakable and Lore Warden? I'd have the breastplate from barbarian, so there aren't any problems with armor nor weapons, and on the second level of fighter I'd be able to get Combat Expertise for free.

In the end, assuming a 4th level barbarian/fighter, the first two levels of barbarian, two levels of fighter, enabling me to get stawlwart at the 4th level. Assuming I survive this far.


Hmmm checking out, dammit, no one else in the group made anything useful besides a rogue. I'm the only fighter-class. No wizards, no healers.
One wants to be an arcane mechanic
Other wants to be a field mechanic
The third one wants to be a... iron kingdoms ranger to become a sniper
The fourth a rogue.
And me as the barbarian.

I'm thinking in exchanging for a druid to enhance survability


Nope, the introduction makes it clear

"These classes can be used alongside their
original counterparts (although individual characters must
use one version or the other exclusively). Some feats, rage
powers, rogue talents, and other rules might not work with
the unchained classes, and such rules should be reviewed
before being used with the new versions. "

page 8


I'm reading the unchained. While I don't like the sudden shift from a bonus in raw strength to a mere bonus in attack and damage... the rage powers got quite good.
Unfortunately it seems the Gm wants me to either adopt the full unchained, or nothing at all...

Bastard.


http://privateerpress.com/iron-kingdoms/introduction-to-the-iron-kingdoms/r aces-of-the-iron-kingdoms for the description

http://www.revolutionsf.com/iveymojo/IronKingdomsRaces.pdf For the stats, and this is for the 3.5 stats, the +1 level adjustment is nulified in the pathfinder due pathfinder races being 'more powerful' than 3.5's, at least that's what the gm said.


So far I got these
Barbarian
Str 22 (18 + 4 of race)
Dex 16 (For AoO and combat reflexes)
Con 16
Int 08 (10 - 2)
Wis 10 (12 - 2)
Cha 06

First feat, Power attack

My gm uses a point-per-point system, limiting attributes to 18, and for this adventure he offered 76 points.

What you think?


The Gm said that the adventure would be from level 1 to 12, perhaps 15, fast progression.

Hmmm any ideas for a good progression?


Won't superstition mess with allies trying to heal me?

But again, it could be worse, the gm could be inspired by Dark Souls...


Greetings to all Forum Members!

After quite a while without playing pathfinder (years), I was invited by a friend to play a pathfinder game in the Iron Kingdoms scenario inspired, as the GM said himself, by the Bloodborne game.

So you know where this might lead to.

I'm rusted, really rusted in the pathfinder system, but I chose to play a barbarian Ogrun race, specific to the scenario (+4 Strength, -2 Intelligence and Wisdom, Large, +2 skill to anything related to metalworking, +2 intimidation, +2 natural AC, if swore an oath he virtually can't break it, an extra hit die.) wielding an "ogrun warcleaver" (2d8, two-handed, reach, can attack at close and long range).

We are going to start at 1rst level and, while the gm doesn't downright cheat most of times, he tends to toss enormous monsters and 'buff' them in order to fight powerful characters, and crush small ones in order to make the group laugh.

So I'm seeking an optimized barbarian build to survive -anything- and kill -anything- that the GM might toss. With extreme prejudice if possible. I thought of using the Invulnerable Rager archetype, but I'm mostly used to play paladins and rogues (since I love roleplaying) and thus, I'm completely lost on everything else (rage powers, feats, etc). And worry not fellow players, I'm not in for the munchkin thrill, I just simply want my character to survive enough for him to buy a cinema projector for his teacher.

PS: Apologies for any grammar mistakes, english isn't my first language.