Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7
With a quick one-two chop, the green man finishes off the mighty Gark! The magically oversized Orc crashes to the ground in a bloody heap. Good game! Sorry about the delay to start, work got crazy. It's amazing that with a 18-20 crit weapon, that's the first threat I've rolled in this entire thing.
Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7
Nuts. I keep forgetting I have Furious Focus. Do you want to add 6 points of damage? ;P Gark reels from the blows, but seems to have a bit more left in him.
He focuses all his remaining strength into one last swing! Attack: 1d20 + 12 ⇒ (20) + 12 = 32 FINALLY.
-1 hp for taking a non-move action
Buffs & Conditions: Enlarge Person: -1 attack/AC, +2 Str, -2 Dex, 10' reach. Dazzled: -1 attack Rage: +4 STR, +4 CON, +2 Will, -2 AC (10 rounds left) Dying: staggered -hp -10/52, STR 28, DEX 10, CON 18 | AC 9 (T 5,FF 9) | F+8 R+1 W+3 -
Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7
Will: 1d20 + 3 ⇒ (2) + 3 = 5
The tree-man's blade catches Gark on the side of his head, ringing his skull like a bell. Gark shakes his head to clear it, then screams his fury into his opponent's face! Intimidating Glare Intimidate: 1d20 + 7 ⇒ (11) + 7 = 18 He brings down his blade with punishing force!
Attack: 1d20 + 14 ⇒ (12) + 14 = 26
Buffs & Conditions: Enlarge Person: -1 attack/AC, +2 Str, -2 Dex, 10' reach. Dazzled: -1 attack Rage: +4 STR, +4 CON, +2 Will, -2 AC (11 rounds left) Surprise Accuracy: +2 attack -hp 11/52, STR 28, DEX 10, CON 18 | AC 9 (T 5,FF 9) | F+8 R+1 W+3 -
Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7
Gark takes the arrows with hardly a flinch. He lets loose a primal scream and charges!Rage, charge, attack at 10' range
Buffs & Conditions: Enlarge Person: -1 attack/AC, +2 Str, -2 Dex, 10' reach. Dazzled: -1 attack Rage: +4 STR, +4 CON, +2 Will, -2 AC (12 rounds left) Power Attack(2H): -2 Attack, +6 Damage Charge: +2 Attack, -2 AC -hp 37/52, STR 28, DEX 10, CON 18 | AC 9 (T 5,FF 9) | F+8 R+1 W+3 -
Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7
Gark continues meandering roughly northward. He steps out into the path west of the temple. He brings his weapon arm up to shield his eyes from the hateful glare as he gazes about. He catches sight of movement inside a wooden palisade on the other side of the path! He quickly drinks the potion in his off hand, and prepares to charge as he grows to a monstrous size! Move nnw around the temple, move action to drink. Buffs & Conditions: Enlarge Person: -1 attack/AC, +2 Str, -2 Dex, 10' reach. Dazzled: -1 attack - STR 24, DEX 10 | AC 13 (T 9,FF 13) | R +1 -
Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7
Initiative: 1d20 + 1 ⇒ (7) + 1 = 8 Yep Gark squints and hisses at the sudden bright sunlight. he looks around, then heads out of the enclosure. He draws his blade in one hand, and his potion in the other, preparing to drink the moment he sees someone. Moving to the path, between the southern enclosure and the temple thing in the center.
Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7
Gark staggers back from the mighty hit. What's with him today? He can't seem to hit anything! He flinches as the deathly chill seeps into his bones. I forgot the environmental damage from the last two rounds.
He swings comically wide, then stumbles slightly. The dark energy seems to be getting to him!
Buffs & Conditions: HP: 0/40 (Staggered) Rage: +4 STR, +4 CON, +2 Will, -2 AC (rounds left) Power Attack(2H): -1 Attack, +3 Damage - STR 25, CON 18 | AC 13 (T 9,FF 12) | F+7 W+3
Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7
Gark takes the blow full in the chest. He grins. "HA! Now THIS is a fight!" His eyes fill with with battle-lust, and he screams a warcry as he delivers his next blow.
Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Buffs & Conditions: HP: 24/40 Rage: +4 STR, +4 CON, +2 Will, -2 AC (10 rounds left) Power Attack(2H): -1 Attack, +3 Damage - STR 25, CON 18 | AC 13 (T 9,FF 12) | F+7 W+3
Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7
Gark takes in his new surroundings. "Cheerful"
Buffs & Conditions: Power Attack(2H): -1 Attack, +3 Damage
Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7
That would be awesome. Maybe we break out and go on a rampage! We won't have a healer though. Maybe we'll do so much damage we won't need one! I'm in two other PBP games on the forums here. In one, I'm a catgirl burglar, in the other I'm a gnomish fashion designer.
Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7
GG. We're all such damage monsters that these lower level fights just won't last long.
Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7
Fort Save: 1d20 + 7 ⇒ (7) + 7 = 14
Buffs & Conditions: Disabled: single actions only, lose 1hp on any other type of action. Bull's Strength: +4 STR (28 rounds left) Rage: +4 STR, +4 CON, +2 Will, -2 AC (8 rounds left) Power Attack(2H): -1 Attack, +3 Damage Charge: +2 Attack, -2 AC - STR 29, CON 18 | HP -1/27 | AC 11 (T 7,FF 10) | F+7 W+2 -
Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7
"Fine then!" Gark smiles, raises his weapon, and charges!
Attack: 1d20 + 13 ⇒ (1) + 13 = 14
His blade chops upward, but his opponent sidesteps easily! Buffs & Conditions: Bull's Strength: +4 STR (29 rounds left) Rage: +4 STR, +4 CON, +2 Will, -2 AC (9 rounds left) Power Attack(2H): -1 Attack, +3 Damage Charge: +2 Attack, -2 AC - STR 29, CON 18 | AC 11 (T 7,FF 10) | F+7 W+2 -
Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7
Gark notices his opponent and moves casually to the south west, drinking a potion as well. As he reaches a spot where he has a clear line of motion to Grog, he flicks the empty flask into the center of the arena, where the giant blade catches and obliterates it. He holds out his hand toward his opponent, curling his fingers in a "bring it" gesture. Buffs & Conditions: Bull's Strength: +4 STR (30 rounds left) -STR 25
Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7
Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
The giant spinning blade was really neat. If he ever left this place, he'd have to figure out how to take it with him. I'm assuming I'm in the south alcove. How is the lighting in here?
Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7
Two orc racial traits:
He swings one last time.
CON check to stabilize: 1d20 + 4 - 12 ⇒ (14) + 4 - 12 = 6 vs DC10
Current effects:
Gark is basically dead. He has a 10% chance of stabilizing, and when his rage ends in 2 rounds, he dies at -14 instead of -18.
Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7
No reach
Attack: 1d20 + 7 ⇒ (14) + 7 = 21
And just grazes his target. Relatively speaking. Current effects:
Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7
Gark lets out a HORF sound as his wind is knocked out of him by a rock to the gut. Winded, he is unable to stop his nimble opponent from slipping away! He turns and gives chase, following her around a nearby pillar. He stops a step away, and lets loose a mighty roar that fades into laughter. Now THIS is a fight! Move after Terra, but at a slight angle, so I'm 10' away from her when I get line of sight.
Current effects:
Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7
Ouch. I forgot the flatfooted bit. I was thinking "oh good, I missed. This isn't over yet". But I guess this is what I built this guy for. Good thing we're doing multiple rounds. I'll have my guy step up and roll an intimidate check in the future if I win initiative.
Orc Barbarian 4 | HP 44 | AC 15 (T11 FF14) | F+6 R+2 W+1 | Init.+1 Perc.+7
The massive orc suddenly explodes into motion! He screams with primal fury! His weapon chops downward with all the power of his battle-lust! Activating Rage and Power Attack, Charging Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Current effects:
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