| Fussings |
This idea is a simple one:
A) Everyone gets 1 primary language at character creation, this language is "Expert" as you have full fluency. Ancestries may include an Ancestral Language at expert. Heritages may include cultural/regional languages as a dialect at "expert".
B) You can purchase additional languages as skills in character creation or through another method (spending skill increases, skill feats or general feats, archetype feats, intelligence ability increases, etc.) to become "Trained" in another language.
C) Language
*Trained- You can speak and read it, but haltingly and with an outsider's accents.
*Expert- You are fully fluent in the language, and rarely struggle to express yourself. Rarely at a loss for words.
*Mastery- You are an eloquent speaker/writer.
*Legendary- People who read your books are immersed in your prose and experience your scenes as if they were there.
this allows languages to be "learned" (*Something missing from Pathfinder rules).
This allows skill feats to apply to language, such as "assurance".
This can allow feats that benefit the lore skill to potentially apply to language use.
This adds an element of realism to the practice of linguistics,
you've all heard of the feat "Acrobatic performance"?
how about the feat, "literary performance"? eh? eh?