Kobold Trapper

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HELLO EVERYONE!

What was supposed to be something short end up growing to some sort of small campaign, , my party just finish what the first arc, now they will start the second, and my problem is... i don't know what to make them do exactly, i have some ideas but i can think in some ways to make it a bit more interesting that's why i ask for you help, i'm open for all the ideas,

a little bit of the background of it, (afortunally, my party never check the message board so no risk that my players found out about the plot:P)

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Adventure summary
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- The party is now level 9 and they member are: a fighter/ranger, a sorcerer, a barbarian, a cleric and a ranger

- While the party manage to win the civil war against the dictator and also manage to save kendra who was held as hostage, also stopping the dictator himself, some of the characters still were questioning about some events that where still without answer, even an evil npc manage to escape, promising to have fun with them later.

- After all the troubles, the party start to gather information about 2 artifacts that Andrezy (The dictator) had in his power (and used during the battle) one is a mask that cover only the left side of the face, and the second part is an armor piece of an arm, both cursed.

- The sorcerer try to analyze both objects but his knowledge arcana check wasn't high enough to completely identify them ,so investigating he found some old scroll that talks about something or someone called "the Blackest Knight" (you're more than welcome to make fun of me :P) and seems to be linked to this mask and armor, and they presume there are more pieces of this armor (and they are right)

- One night, while the sorcerer was alone trying to figure out what to do, another party spontaneously appeared in front on him, and take away the arm, kidnaping another npc who help them a lot during the civil war (what they don't know, is that this npc is part of this second party) and the sorcerer manage to escape with the mask. When he reunite with his party he told what happened, and now they next course of action is going to magnimar, (some other clues found by other party members also point to magnimar)

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Clues and Hooks
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- An old diary from a former magnimar soldier who has a reward over his head, and seems also to be linked to this Blackest knight (this event is also related to the background story of the fighter who was after the reward)

- The little info that the sorcerer manage to get of both mask and arm and old scroll pointing in someway to magnimar, that seems to be part of a full set

- A divination performed by the fortune teller of the caravan, who give them an individual and group lecture of their future (a very negative for each individual and one ambiguous for the party)

- The cleric also receive an omen from the oracle of her church, a very disturbing one, which seems to be connected to the fortune lecture of the caravan fortune teller

- There is also second party who seems to be gathering the pieces of the armor of this blackest knight. this second party being composed by a caster who stole a very important dagger from the fighter, an orc , the wanted former soldier, a bard who seems to know too much about the players, and hidden in the shadows a rogue that has a second agenda (this rogue specifically is the evil npc who escaped)

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- The main idea for starting the second arc (but it still can change) is that a old general from magnimar is hiding vital information about this Blackest knight, but he is not willing to reveal it to the public, so first they need that info.... and i can think a good way to make them work for that info. wich danger they will have to overcome, combats, dungeons, traps etc, i'm not saying i have no idea, it's just i can't think in a good way to start the second part rather than "we're going to inflitrate the army kidnap the general and tell us what he know or where to find the documents!" , may be someone can point me in some direction or recomend wich module or campaign could i use as reference or idea.

- Also, this Blackest Knight we can say is going to be the main villain of the rest of the arc, a very powerful antipaladin grave knight (a custom graveknight who need all his parts in order to completely regenerate, cr 14 to 18 depending on the case). His existence was hidden from the public because of his atrocious acts which involve a direct participation of this general, also this knight has in mind to unleash a powerful mayor artifact that he could not use previously, in order to bring devastation, apocalypse and all that stuff and the party has to stop him. Something i would like to do, but seems quite dificult, or at least i can't think in a way to make it work, is to make the party fear him, even when he is no around, and since this villain can't do much since he need all the parts of his armor, he can take possession of the body of someone who dare to wear any piece of his armor, or wield any of his weapons (the armor is also some sort of artifact in itself). But if i can't, well, it works anyway

- First THANK YOU for taking time in reading this, i really really appreciate it ^^, and for any feedback, help, hint, suggestion, even criticism you can give me will be very helpful, and to be honest, i would love to read your ideas!

- Secondly. sorry for such long post, i tried to make it as short as possible and keep the main idea and hooks for you to understand, also sorry for any grammar mistake my English it's quite rusty


HELLO THERE! ^^, i know this subject was extremely revised by the community but it's hard to let it go you know ^^U.

With a friend, we where working on a few homebrews for the titan mauler ... mostly coz i'm playing one (a kobold to be precize ^^U)
Our main complain with the archetype is the jotungrip, an as i read in several other post (even in diferent sites), i wasn't the only one who thought that this ability seems to have no synergy with the rest of the class, and the massive weapon, in one hand a very cool concept, but ... after you start to check the rules is quite ineffective

- So my friend and i had an idea and i would love to share it so i can make a proper and balance for this archetype
before saying anything, i know, kobolds are probably the WORST race for a barbarian, but belive me i'm having lot of fun with it, more, since my dm give me an extra boost for the strengh

enough of introductions here is my two cents:

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Jotungrip:

At 2nd level, While raging a titan mauler may choose to wield a two-handed melee weapon in one hand. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like.

This ability replaces uncanny dodge.

Massive Weapons (Ex)

At 3rd level, a titan mauler becomes skilled in the use of massive weapons looted or crafted from her titanic foes. The attack roll penalty for using weapons too large for her size is reduced by 1, and this reduction increases by 1 for every three levels beyond 3rd (to a minimum of -2 when wielding weapons four size categories larger).

At level 6 , while is raging, the titan mauler consider the weapon of one size category larger than him as appropriate for his size

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- The main idea is that not only that the titan mauler can use the weapons of one size category larger than him without major problems and in that way, it can synergize well with jotungrip (both while raging in order to keep some control), but also, to keep the mechanic for the archetype simple and close to the original as possible. I read alot of other post with possible fixes for the archetype, but they were... at least for me, this is a very personal opinion... quite complicated and in some cases, hard to follow

- Another idea that we had was, in case that this might seems over powered, that the use of both ability together consume an extra round of rage but seems to much may be at later levels with the titanic rage that already do that

any suggestion are more than welcomed, and thanks for reading! ^^


HI THERE! I'm sort of new at pathfinder, with my friends we are playing and we are having so much fun!

i decide to make some post here since i always end in the message board googleing a question about the game, so here i go

For a campaing i'm mastering, a side campaign, it's more like short adventures, a bit more commedy themed, i make my players to build their clases and some generic backstory, without knowing the race, they will not know what would be until we were on the table, (of course, they agreed with this)

So now i have a party of 5 kobolds (they're faces where priceless when i give them the stats without the name of the race, until they find it)

So now, my kobold(i help them with this NPC) it's a , as the title say, Totem titan mauler fighter brawler, that use cestus and planing to go with the Twf.

I know that this build is a mechanical suicide for the game, but i don't mind really ^^, as i say, i'm having lof of fun with Bolovax (that's his name) or as the party friendly called him "Horny" (he has a lot of horns, five to be exact) we don't mind to play as long as the roll is good, personally, we are not quite fan of the min/max,

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first his stats

str 16 (i know, this one is impossible, just roll with it)
con 12
dex 15
wiz 7
cha 7
int 10

i'm have the idea to take 4 levels of fighter brawler, in order to get the close control, close combatant, weapon specialization, improve twf, and then keep going with the barbarian (i already have the first level of barbarian and two of the fighter)
not interested in intimidate stuff

For the rage power i have in mind to take beast totem, animal fury, ground breaker, ground breaker greater

Recommendations in order to improve him a bit more?

thanks in advance guys! ^^