Adept (Shaman) 2 / Savage Warrior 2 | HP 27/31 | AC: 16/12/14 | Perception +9 | Fort +4, Ref +4, Will +5 | CMB: +6, CMD: 18 | Speed: 20 ft., Init +2
Gender
Male
Size
Medium
Age
Unknown
Special Abilities
FIRE
Alignment
N
Deity
FIRE
Strength
16
Dexterity
14
Constitution
12
Intelligence
13
Wisdom
15
Charisma
8
About Fuhr
Statblock:
Fuhr
Primitive human adept (shaman) 2 / savage warrior 2
N Medium humanoid (human)
Init +2; Senses Perception +9
Defense AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 31 (4 HD; 2d6+2d12+10)
Fort +4, Ref +4, Will +5
Offense
Speed 20 ft.
Melee mwk longspear +8 (1d8+3/x3) OR
Melee club +6 (1d6+3)
Ranged javelin +5 (1d6+3)
Special Attacks lesser fire elemental blood 3/day, savage surge 1/day
Adept Spells Prepared (Cl 2nd, concentration +4)
1st - burning hands (DC 13), cure light wounds
0 (at will) - detect poison, guidance, resistance, spark
Statistics
Str 16, Dex 14, Con 12, Int 13, Wis 15, Cha 8
Base Atk +3; CMB +6; CMD 18
Feats Combat Reflexes, Power Attack, Toughness, Weapon Focus (longspear)
Traits Armor Expert (subtract 1 from armor check penalty), Flame-touched (Gain DR 1/- against creatures/attacks with fire type)
Skills Climb +7, Knowledge (nature, geography) +5, Perception +9, Survival +11 (+12 to follow tracks), Swim +7 Racial Modifiers +2 Climb, +2 Sense Motive, +4 Survival, +2 Swim
Languages Common, Ignan
SQ summon familiar (fox named Brightmane), track +1, heart of the wilderness, eye for talent
Equipment small sack made from a skinned bear, 5 javelins, mwk longspear, 7 javelins, club, waterskin (full), 5 days' worth of fruits and berries (enough for both Fuhr and Brightmane), hide armor, dagger made from yeti tooth, horse named Swifthooves
History:
Born into a reclusive forest clan, Fuhr's people were not nearly as evolved as other humans. They were...savage. Reclusive. Even for this time, they had little sense. But Fuhr was different. He had an uncommon intelligence among his primitive fellows, and guided them towards some semblance of civilization.
Soon, he began to seek aid form other sources - power great enough to guide his people to glory. And soon enough, he was answered. By a wildfire that decimated the whole village. He saw this as a sign - they were not strong enough to withstand the true power of fire, and he alone could bask in its glory. The spirits almost seemed to smile on him, for he eventually gained a conduit to their powers - an uncannily intelligent fox named Brightmane. Together, the two are traveling the world, trying to survive and thrive.
Brightmane Stats, if needed:
Brightmane
Fox familiar of Fuhr
N Tiny magical beast (augmented animal)
Init +2; Senses low-light vision, scent; Perception +11
Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 15 (4 HD)
Fort +3, Ref +4, Will +1
Offense
Speed 40 ft.
Melee bite +5 (1d3–1)
Space 2-1/2 ft., Reach 0 ft.
Statistics
Str 9, Dex 15, Con 13, Int 6, Wis 14, Cha 6
Base Atk +3; CMB +0; CMD 12 (16 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+10 when jumping), Climb +6, Knowledge (nature, geography) -1, Perception +11, Stealth +10, Survival +6 (+10 scent tracking) Swim +6; Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent