Classes/Levels |
DEAD |
Strength |
16 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
10 |
About Frunobulax
Frunobulax
Pathfinder #64554-6
Male Inquisitor for Gorum (Destruction Domain)
CG Medium Humanoid (Half-Orc)
XP 0 Fame 0 Current PP 0
Initiative+1; Senses Perception +6
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Defense
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AC 17, touch 12, flat-footed 15 (+2 Dex, +5 Armor)
HP 14 (1d8+6)
Fort+5, Ref+2, Will +5
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Offense
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Speed 20 ft. (in armor)
Melee greataxe (two-handed)+3 (1d12+4/x2)
Ranged short bow +2 (1d6/x3)
Special Attacks Judgement (1/day); Destructive Smite(5/day)
Spells
1st Level: (2/day) Divine Favor, Wrath
0 Level: disrupt undead, read magic, detect magic, create water
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Attack +0; CMB +3; CMD 14
Feats Toughness
Skills Acrobatics -1
Appraise +0
Bluff +0
Climb +0
Craft +0
Diplomacy +0
Disguise +0
Escape Artist -1
Fly -1
Heal +2
Intimidate +7 [1] (+2 race trait, +1 Stern Gaze)
Knowledge (Nature) +4 [1]
Knowledge (Dungeoneering) +4 [1]
Knowledge (Religion) +4 [1]
Perception +6 [1]
Perform +0
Ride -1
Sense Motive +7 [1]
Stealth -1
Survival +2
Swim +1
Traits Armor Expert, Skeptic
Domain Destruction
Languages Common, Orc
SQ Judgement, Monster Lore, Stern Gaze, Destructive Smite
Gear scale mail, greataxe, short bow, arrows (20), Pathfinder's Kit, silk rope (50 ft.), 27 gp
Mission Purchases:
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Special Abilities
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Destructive Smite Frunobulax has the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). He must declare the destructive smite before making the attack. He can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Monster Lore The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Sacred Tattoo Tattoos, piercings, and ritual scarification are sacred markings to many half-orcs. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces the orc ferocity racial trait.
Judgement Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made. At 1st level, an inquisitor can use this ability once per day.
Stern Gaze Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
Darkvision Half-orcs can see in the dark up to 60 feet.
Intimidating Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
Weapon Familiarity Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.