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I am trying to take this in a completely new direction than anything that has already been done. I tried posting this in the General Discussion board, and all I'm getting there is "try the Dragonkin race". I don't want dragonkin. Anyone who wants to suggest dragonkin can refrain from commenting. First, I'm creating a 100% homebrew setting. This includes a unique approach to races, a different set of core races, and a complete rewrite of much of classical fantasy and mythology. This also means that all assumptions about dragons are false. That does not, however mean that dragons aren't epic. As I explain my ideas, I hope you'll see why. In this setting, dragons are humanoids, and in many respects are almost indistinguishable from humans visually. Where they differ is in certain special abilities, which make them powerful, and also lend to the image of the great flying reptiles we are familiar with. So, as far as their basic abilities, they'll seem nerfed to most, however; I also have two abilities that will give them that mythic unyielding power feel that lives up to their reputation. That is why I'm posing here. I need help fleshing out the abilities in a way that makes them balanced enough to use as a PC race, while also maintaining that epic dragon feel that would draw players to want to use them. The first ability is the Ancestral Dragon. This ability allows the young dragon to summon an ancestor's great dragon avatar as a one-off type of attack. The avatar's appearance is where our myths get the image of the enormous flying reptiles with breath weapons. As a full round action, the dragon can summon the Ancestral Dragon, which appears and attacks the dragon's enemies. The Ancestral Dragon can be summoned for a number of rounds equal to 1/2 the character's level rounded down with a minimum of 1. When the summoning ends, the avatar vanishes, and the dragon takes and amount of subdual damage equal to the total damage the avatar inflicted.
The second ability is the Draconic Avatar. This allows the dragon to build a great dragon avatar of their own, which they can then summon much like the Ancestor Dragon, but it will last longer, and is doesn't have as many major drawbacks. It would be treated as a construct as far as the purposes of building it. Bear in mind that this setting is going to span hundreds of thousands of years, and include everything from medieval to trans-galactic technology, so the methods of constructing the avatar can be purely magical, or techno-magical. Regardless of the specifics of construction methods, the materials used, and the type of magic it is imbued with will determine the effects of the breath weapon, it's level of power, etc. Here is where the real work of balancing it comes in.
There you have my meandering thoughts. I welcome all suggestions on numbers, and balance. When I have the race and abilities fully fleshed out and suitably balanced, I'll post it. ![]()
I already hear the trolls and flamers getting ready to let loose, but hear me out first. First, I'm creating a 100% homebrew setting. This includes a unique approach to races, a different set of core races, and a complete rewrite of much of classical fantasy and mythology. This also means that all assumptions about dragons are false. That does not, however mean that dragons aren't epic. As I explain my ideas, I hope you'll see why. In this setting, dragons are humanoids, and in many respects are almost indistinguishable from humans visually. Where they differ is in certain special abilities, which make them powerful, and also lend to the image of the great flying reptiles we are familiar with. So, as far as their basic abilities, they'll seem nerfed to most, however; I also have two abilities that will give them that mythic unyielding power feel that lives up to their reputation. That is why I'm posing here. I need help fleshing out the abilities in a way that makes them balanced enough to use as a PC race, while also maintaining that epic dragon feel that would draw players to want to use them. The first ability is the Ancestral Dragon. This ability allows the young dragon to summon an ancestor's great dragon avatar as a one-off type of attack. The avatar's appearance is where our myths get the image of the enormous flying reptiles with breath weapons. As a full round action, the dragon can summon the Ancestral Dragon, which appears and attacks the dragon's enemies. The Ancestral Dragon can be summoned for a number of rounds equal to 1/2 the character's level rounded down with a minimum of 1. When the summoning ends, the avatar vanishes, and the dragon takes and amount of subdual damage equal to the total damage the avatar inflicted.
The second ability is the Draconic Avatar. This allows the dragon to build a great dragon avatar of their own, which they can then summon much like the Ancestor Dragon, but it will last longer, and is doesn't have as many major drawbacks. It would be treated as a construct as far as the purposes of building it. Bear in mind that this setting is going to span hundreds of thousands of years, and include everything from medieval to trans-galactic technology, so the methods of constructing the avatar can be purely magical, or techno-magical. Regardless of the specifics of construction methods, the materials used, and the type of magic it is imbued with will determine the effects of the breath weapon, it's level of power, etc. Here is where the real work of balancing it comes in.
There you have my meandering thoughts. I welcome all suggestions on numbers, and balance. When I have the race and abilities fully fleshed out and suitably balanced, I'll post it. |