Frol |
What problems does PF2 present to GMs? As a GM I'm not seeing specific problems that are an across the board issue.
What I see in the new edition is that it allows a multitude of details to add on different elements of the game. (Weapons, spells, class features, etc.) There is, therefore much more choices to be made than what we had to do in Pathfinder first edition. This is, in my opinion great news for players who want to create a character that seems unique and has their own flavor.
However, I am afraid that all these details weigh on the creation of NPCs. I am the default GM in my group of friends, the option to be a player is not available to me. I have little time in my life to dedicate to the preparation of my adventures. What I need most is efficiency in the rules. I would not want to spend precious hours developing a single high-level NPC.
Honestly, if I think it's too long and complicated to get ready for a game session, I think it's better for me to stay at the first edition. It may not be the simplest system on the market, but at least I master it well since I've been playing from the very beginning.
That's why I am very curious about the NPCs creation system that has been mentioned slightly so far. I think it's high time we talked about it!