Kuatoa

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Logan 247365 wrote:

Clerics don't cast spells they preform miracles. So no memorization required. While limited to the number of spells per day as normal a cleric can cast any spell they have access to at any time.

Yet still no one plays clerics in our games.

I played in a game where the GM allowed that. It was pretty awful. The player with the cleric basically stole the entire game. It was so boring for the rest of the casters who were restricted to the spells they had chosen. Clerics are already quite good. Players just need to realize how good they are. If you're a GM and would like your players to come to that realization, try throwing some clerics of Lamashtu at 'em is my suggestion :P

A houserule I like to allow when I GM is the option to either roll for HP or take the average rounded up when leveling. Some players still like to roll anyways.


I think as a player I would only feel okay with that ending if the GM had successfully manipulated us into crafting our own demise. If it's going to be a tragedy, then it aught to be a real tragedy, rife with dramatic irony. That we had been carrying our inevitable demise in the form of explosive runes with us all along just wouldn't cut it. That would leave no room for feeling as though we had any hand in our own fates, making the whole adventure feel like kind of a waste. For me to be happy with it, it would have to be more subtle, something that we could have avoided if we had made the right decisions yet the GM successfully manipulated us into making the wrong ones. Shakespeare style, you know? Now, as to how you'd pull that off, well, I haven't thought of that :] but it would be cool.


Ah, never actually played a wizard or used dimension door before so I didn't notice that detail. Thanks! Well, that hampers my build idea. Oh well. Still curious about the 5-foot step, though I'm guessing you're right and he can, beforehand.

EDIT: Upon rereading the scout, the sneak attack damage only applies to the first attack anyways. Yikes did I miss a lot.


Specific example here: If a wizard specializing in teleportation uses shift (swift action, teleport to nearby space as though using dimension door) can he still take a 5 foot step? Furthermore, if he were multiclassed as a rogue with the scout archetype and moved at least 10 feet partly or all thanks to shift, would that trigger his skirmisher (get sneak attack damage if moved at least 10 feet) ability? Thanks for the help :]