Vampire Lord

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After the news that the Sorcerer got to pick and choose whichever spell list it had access to based on their bloodline, and the fact that the Bard is now the official, 10th level, Occult caster for the core rulebook (with less spell slots and spells per day than the Sorcerer), I figured that it would be fun to predict which future classes would get which spell lists, in what capacity, and in some cases how they would be differentiated from the Sorcerer. Let me know what you think!


  • Witches will be a prepared Occult spellcaster, with no reduction in their spells per day/spells known. Their choice in Patron will determine what bonus spells they get, like with Sorcerer bloodlines, and their hexes will operate similarly as the Bard's performances, with their lower level ones acting as cantrips.
  • Oracles will be spontaneous Divine spellcasters, but will primarily be differentiated from the Sorcerer by their proficiencies and their Mysteries. Mystery abilities will be powered off of Spell Points, and I predict that Curses will remain mostly unchanged.
  • Inquisitors will be spontaneous Divine spellcasters, with reduced spells similarly to the Bard. There will be more emphasis on the effects of their Judgements, while their Inquisitions will have a more mundane focus on their proficiencies, skills, etc., not unlike that of P1e's Inquisitions.
  • Magi are a bit more up in the air - if they're reintroduced into P2e as a full class, I predict that they will be a prepared Arcane caster, but similarly to the Bard, will have reduced spells per day. Most of their class abilities will focus on applying magical affects to their weapons and increasing the power of offensive cantrips. This being said, I could definitely be wrong, and it's likely that they could rely more on spell points.
  • Summoners will be spontaneous casters, with reduced spells like the Bard. Their choice of eidolon will determine which spell list they have access to, and they will have class feats that focus on improving their eidolon or otherwise boosting the effectiveness of their conjuration spells.
  • Arcanists will be spontaneous Arcane spellcasters, casting off of Intelligence. They will have access to a spellbook to change what spells they can cast each day, and their class feats will center around exploits.
  • Hunters will be spontaneous Primal spellcasters, similarly to the Bard. Their class feats and abilities will center around their animal companions.
  • Bloodragers will not get spellcasting - instead, they will rely on Spell Points, similarly to the Monk/Paladin, and the powers they can use with their Spell Points will be determined by their bloodline.
  • Shamans will be reintroduced as a new Material/Spiritual spellcaster, likely still prepared and still full 10th level. Spirits will provide access to spells in other spell lists, and otherwise will act similarly to a Witch in regards to hexes.
  • Skalds, if they're reintroduced, will operate very similarly to the Bard, but will have a heavier focus on combat.
  • Warpriests will be prepared Divine spellcasters with reduced spells per day, bridging the gap between Clerics and the now-spell-less Paladins. I figure that there will be more of a focus on reducing the time needed to cast spells.
  • The Psychic classes will operate on their own spellcasting system, but otherwise will continue to use the four spell lists that we know. Psychics will be full spontaneous Occult spellcasters, gaining extra spells from other lists via their Disciplines, while Mesmerists will be very similar to the Bard in terms of spellcasting, albeit focusing on debuffing rather than buffing.
  • Spiritualists will be the psychic analogue to the Summoner, but it's hard to see them with anything other than the Occult spell list, if they're not just folded into the Summoner to begin with.
  • Mediums will continue to be the absolutely wild Jack of All Trades that they are, but their spellcasting will be more streamlined, with their active spirit determining which spell list they will cast from, if any.
  • Occultists will lose access to spellcasting, but will become an occult analogue to the Alchemist, with a large focus on creating trinkets on the spot, similarly to the Alchemist with alchemical items.
  • Kineticists are also a wild card - if they do not gain some form of casting, some of their abilities will likely be heavily based off of the Spell Points system, while they gain some cantrips based on their chosen element; in this scenario, Kinetic Blasts will remain semi-similar to the P1e interpretation. If they do gain spellcasting, it will likely be spontaneously like the bard, and off of the Primal spell list, albeit their spell choices will be limited by their element; in this scenario, Kinetic Blasts are relegated to Kineticist-exclusive cantrips.

Again, these are all just predictions, so I could either be really on the spot or extremely off the mark, so tell me what you think.


Nifty! It’s nice to see that weapons are more interesting now. I’m looking forward to figuring out what weapons fit my characters’ fighting styles. Also, it’ll be cool to have more variety!