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Claxon wrote:

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Custom items should always be avoided when you can accomplish a similar effect without them.

I disagree. Creativity in a RPG should always be encouraged.


To be honest - often "The law is an ass."

If the rules say such an item must be the same cost as a +3 weapon, then the rules are an ass. Time for the GM to use a touch of judgement - which is rule zero for all games.

4000gp to make - sounds expensive to the point of indulgent, but not crazy.


Knight Magenta wrote:
WormysQueue wrote:
Fresnel wrote:

So, Hannabel Lector (Epic level rogue) comes to murder (or multilate) you and your family. You are a level 1 commoner. By some miracle he knocks himself out while breaking into your house. Do you kill him while he is helpless or call the police?

Is it evil to kill in this case?

Well, I'd certainly call the police. And yes, in my opinion, it is evil, as he is helpless. Could be Adolf Hitler, would make no difference to me. I'm all Batman about that.
To be fair, a level 1 commoner has a pretty good chance of failing to coup-d-gras a level 20 rogue. And then you just have a guy with 20 hit dice and 8 attacks in your face.

Perhaps, but I would try. If he regains consciousness my family and I are dead or worse. Ever if a platoon of special forces shows up (level 5 soilders) he will cut through them and then come for me. Then he will continue his path of horror.

All the deaths that follows I will be partially responsible for. Imo not trying would be a act of moral cowardice.


Quite. Or simply a bag of holding.

It's essentially a style point, plus no book-keeping. I was thinking about 3k.

18k, that's insane...

Thanks for the advice. :)

I found: http://paizo.com/pathfinderRPG/prd/ultimateCampaign/campaignSystems/magicIt emCreation.html

"If you discover a loophole that allows an item to have an ability for a much lower price than is given for a comparable in the Core Rulebook, the GM should require using the price of the Core Rulebook item, as that is the standard cost for such an effect."

I am not quite convinced my quiver is the same as a bow that creates arrows - but I see that is a reasonable position.


This is really a Pathfinder rule?

There is a difference though. A bow with endless ammo cannot be seperated from its ammo source.

With the quiver, the character need access to both items.


New (as least afaik) wonderous item.

Plentiful Quiver: This quiver remains full however many arrows are drawn from it - as long as the arrows are used immediately. Such arrows always break.

Requirements: Craft wonderous item, Abundant Arrow.

How much should this item cost?


WormysQueue wrote:

Don't want to harp on that, it's just to explain why I consider the act of killing a prisoner as evil no matter what. Obviously I accept killing as part of the game (wouldn't make much sense playing it otherwise), but in my games, it's basically restricted to a) killing in self-defense, b) killing to protect other people's lives and c) killing non-redeemable entities like demons. Maybe add d) killing in a war scenario. Purely my own opinion, of course, and as far as RAW begs to differ, call it a house rule instead.

So, Hannabel Lector (Epic level rogue) comes to murder (or multilate) you and your family. You are a level 1 commoner. By some miracle he knocks himself out while breaking into your house. Do you kill him while he is helpless or call the police?

Is it evil to kill in this case?


The grappled condition gives a -4 penalty to Dex.

CMD = BAB + Str Mod + Dex mod

So during a grapple both the attacker and defender has a -2 to their CMD. Is this right? I see no mention of this in the various examples. Or does this mod only apply to third parties?

When pinned the character is denied his Dex bonus. So this causes his CMD to fall (if he has a Dex of 16+) or raise (if he had a Dex of 13 or less)... Surely not?


Thanks for this advice.

The intelligent item is a cohort, but I wanted something a little more 3D than a typical weapon intelligence.


Hi,

I have a concept for an intelligent weapon. The intelligence is that of the original owner - given licence by his god (Erastil) to aid worthy wielders.

The alignment is Neutral Good. My question is what sort of spirit is this?

My first thought was that he would be a form of ghost - but undead are negative energy and evil. So what is the best fit in canon?


Would be perfect. Not allowed at the table unfortunately.

I fear a 3 HD companion is going to be too fragile in a 9th level game. Need to rethink.


Boon Companion?


Hi,

I am unsure how to interpret:

Companion Bond (Ex): At 1st level, a nature warden's class levels stack with levels in all classes that grant an animal companion for the purpose of determining her animal companion's abilities.

I have a Ranger 4, Inquisitor 4(Animal), character who takes a level in Nature Warden. How do you calculate the effective druid level for the Animal Companion?

A) (4-3) + (4-3) + 1 = 3
B) 4 + 4 + 1 - 3 = 6