Bard

Frenix Sternlix's page

45 posts. Organized Play character for Bozzinator.


Full Name

Frenix Sternlix

Race

Male CG Fey Touched Gnome Bard 2|HP 26/26|AC 18|Fort +5 Ref +7 Will +7|Peception +7 (Low-Light)|Deity: Shelyn|1st Level Spells 3/3|Focus Spell 1/1|3 points Spell School (Magic Missile Scroll & Soothe Scroll)|25ft Speed|

About Frenix Sternlix

Male Gnome (Fey Touched) Artist Bard 2
CG Humanoid (Gnome)
Size Small
Deity Sheyln
Senses Perception +7 (Low-Light)
Languages Common, Gnomish, and Sylvan
Speed 25 Feet
Training 3 into Spells (Magic Missile and Soothe Scroll)
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HP: 26 AC: 18
Fort: +5 Will: +7 Reflex: +7
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Melee [one-action] Rapier +7 1d6 Piercing (Deadly D8s, Finesse)
Focus Spell [free-action] Lingering Composition (Costs 1 Focus Point)
Focus Spell [reaction] Counter Performance (Costs 1 Focus Point)
Spell DC 18
Spell Attack +8
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Skills Acrobatics(U) +3 Arcana(U) +0 Athletics(U) +0 Crafting(T) +4 Deception(T) +8 Diplomacy(T) +8 Intimidation(U) +4 Art Lore(T) +4 Academia Lore(T) +4 Medicine(U) +1 Nature(U) +1 Occultism(T) +4 Performance(T) +8 Religion(U) +1 Society(U) +0 Stealth(T) +7 Survival(U) +1 Thievery(T) +7
Str10 Dex16 Con12 Int10 Wis12 Cha18
Ancestry Abilities - Fey Touched Gnome and Animal Accomplice
Class Feats - Reach Spell
Skill Feats - Speciality Crafting in Artistry
Class Features - Maestro Muse, Occult Spellcasting, Spell Repertoire
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Equipment
Bulk - 5, 4L
Worn - Leather Armor, Violin, Ordinary Clothing, 2 Belt Pouches, Sheath
Weapons - Rapier
Stowed - Healing Potions (Minor), Elixer of Life, Artisan's Tools, Adventurer's Pack
Wealth - 66gp, 4sp, 71cp

Adventurer's Pack: backpack (containing the other goods), bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin.
□ Healing Potions (Minor): The potion restores 1d8 Hit Points.
□ Elixer of Life (Minor): The potion restores 1d6+1 Hit Points.
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Feats and Abilities
Reach Spell: You can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.
Animal Accomplice: You build a rapport with an animal, which becomes magically bonded to you. You gain a familiar using the rules on page 217. The type of animal is up to you, but most gnomes choose animals with a burrow Speed. (Trix the Chipmunk with Manual Dexterity and Burrow)
Lingering Composition: You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.
Critical Success The composition lasts 4 rounds.
Success The composition lasts 3 rounds.
Failure The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.
Counter Performance: Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.
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Spells Occult Spellcaster, 3 1st Level Spells per Day
Cantrips Forbidding Ward, Prestidigitation, Guidance, Ghost Sound, Shield, Telekinetic Projectile, Inspire Courage
1st Level Soothe, Magic Missile, Grim Tendrils, Phantom Pain