I'm currently running a Skull & Shackles game and there is a lot of non-lethal damage being dished around early into the adventure.
among the PCs, i have a synthesis Summoner who spends most of his days in Eidolon form, including during punishment time.
i'm not sure how the non-lethal damage affects the summoner's temporary hp
Normally, lethal damage is taken normally and any damage exceeding the eidolon's hp can be passed down to the summoner himself.
does non-lethal damage depletes the temp HP normally and the summoner passes on non-lethal Hp over to his eidolon (thus healing from it faster himself?)
Does the temporary Hp has its own non-lethal HP to track?
or does the eidolon just... passes out and vanishes as normal?
I'm a little confused.
and while im at it, since Eidolon never recover HP or ability damage natural, all that constitution damage the eidolon has been accumulating will never recover until someone cast a restoration spell, right?