Loremaster

Fren Leone's page

34 posts. Alias of Walter Lindie.


Full Name

Fren Leone

Race

Dwarf

Classes/Levels

Cleric 3 | HP: / | AC: // | Fort: + | Ref: + | Will: + (+2 Charm/compulsion)| Init: + | Perc: + |

About Fren Leone

Appearance

Fren is 4 feet tall exactly bald as an egg. The Golden Key of Abadar is on the back of his head which he shaves daily as part of his worship of his god. He has sharp grey eyes and was born with naturally silver hair. He has few scars and wears the traditional vestments of Abadar when not traveling.

backstory:

A dwarf is shouting at a man in the splendid robes of an Archbanker of Abadar.

It is Taxfest(real Golorian holiday) you should be listening to the people of the city not your damn sycophants.

The dwarf waves his arm at the collected group of clerics and businessmen. The man closest to the Archbanker stands up.

Be silent you are speaking to Prince-Archbanker Cole Ravnagask, the ruler of Braganza in Molthune, holder of the original copy of Abadar's holy book, The Order of Numbers. you are just a lowly cleric just mast you novitiate.

The dwarf gets up and shouts

This is pointless you need to stop building The city is barely half full and you have commissioned another dozen buildings. "frequently shed the skin of the old and clothe itself in the finery of the new." doesn't mean never stop building especially since you are making this place a ghost town.

At this Cole Ravnagask raises his hand for silence even the enraged dwarf quiets as he speaks.

I am in charge of these land Fren. If you believe me wrong prove it. I charge you to build a city greater than this and I will follow your advice I swear this to Abadar.

He smirks at the dwarf

Now be gone take nothing from my lands but what you have on you and do not return, laugh until you prove me wrong.

Farn left the halls and traveled looking for the opportunity to complete his task.

Fren Leone
Male Dwarf Cleric 3
LN Medium humanoid (dwarf)
Init +; Senses darkvision 60 ft.; Perception +

Spoiler:

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Defense
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AC , touch , flat-footed (+4 dodge vs giants)
hp (d8+)
Fort +, Ref +, Will + (+2 charm and compulsion) All +2 vs poisons, spells, spell like abilities
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Offense
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[spoiler]
Speed 20 ft. +10 domain
Melee Longspear + (1d8+/x3) P
Melee Battleaxe +2 (1d8+/x3) S
Melee Warhammer +2 (1d8+/x3) B
Ranged Sling +0 (1d4+) B
+ 1 vs giants
Cleric Spells Prepared (CL 1):
0 (3/day)
1 (3/day)
Used

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Statistics
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Spoiler:

Str , Dex , Con , Int , Wis , Cha
Base Atk +2; CMB +; CMD
Feats
Traits
Languages Dwarven, Common
Skills

Gear
Weight current
Gp

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Special Abilities
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Spoiler:

Favored class: Cleric + sp
Channel Positive Energy 2 times 2d6 healing the living or harming undead

Domains Leadership (Nobility) and Travel
Increase your base speed by 10 feet.
Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Current 7
Inspiring Command (Su): As a standard action, you can issue an inspiring command to your allies. The inspiring command affects one ally plus one additional ally for every three cleric levels you possess, who must all be within 30 feet of you. Affected allies gain a +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round. This is a language-dependent mind-affecting effect.


Race
Spoiler:

Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Defense Racial Traits
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Mountaineer: Mountain dwarves are skilled at climbing and navigating narrow ledges. Dwarves with this racial trait are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb or Acrobatics checks to cross narrow or slippery surfaces.
Feat and Skill Racial Traits
Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone.
Rock Stepper: Dwarves with this racial trait can skillfully negotiate rocky terrain. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step.
Senses Racial Traits
Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
Offense Racial Traits
Giant Hunter: Dwarves with this racial trait gain a +1 bonus on attack rolls against humanoids with the giant subtype. Furthermore, they gain a +2 bonus on Survival checks to find and follow tracks made by humanoids with the giant subtype.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.