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Frank's Summoned Monsters's page

16 posts. Alias of ScegfOd.


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3/13hp
17ac

The elemental continues, mostly ineffectually, to swing in the general direction of the same atomy.

slam -earth mastery: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
damage -earth mastery: 1d6 + 4 - 4 ⇒ (4) + 4 - 4 = 4

And a few too many other attacks chase the flying swords-fey into the path of the elemental's chunky arms.

CRIT?: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12
damage -earth mastery: 1d6 + 4 - 4 ⇒ (1) + 4 - 4 = 1


3/13 HP
17 AC

Frank's earth elemental swings at the nearer one.

slam -earth mastery: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7
damage -earth mastery: 1d6 + 4 - 4 ⇒ (6) + 4 - 4 = 6

BTW, "cat sized" makes me think that they have reach 0' and share squares with people they're beating up...
Maybe they're where Frank was?
Also Frank triggered AoO from each xD


The smallish Stony fellow doesn't let the opportunity go to waste.
He swings his deceptively small and very dense arms at the sergeant.

AoO slam -PA: 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16
damage +PA: 1d6 + 4 + 3 ⇒ (1) + 4 + 3 = 8
16 looks iffy, probably gonna get that turn...

regular slam -PA: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22
damage +PA: 1d6 + 4 + 3 ⇒ (3) + 4 + 3 = 10


While his master reloads, the elemental keeps trying to slam rock into flesh.
slam -PA: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10
damage +PA: 1d6 + 4 + 3 ⇒ (6) + 4 + 3 = 13


9/13 hp
17 AC

As the guards scrape blade against stone, they manage to break a piece off. In spite of the injury, the small elemental continues to swing its over-hundred-pound arms of stone at the guards.
slam -power attack: 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 15
bludgeoning +power attack: 1d6 + 4 + 3 ⇒ (6) + 4 + 3 = 13


The small earth elemental, left alone with the more southerly guards, begins to rock their world.

slam vs cap'n -power attack +earth mastery: 1d20 + 6 - 1 + 1 ⇒ (17) + 6 - 1 + 1 = 23
bludgeoning +power attack +earth mastery: 1d6 + 4 + 3 + 1 ⇒ (6) + 4 + 3 + 1 = 14


Frank summons another fiery creature behind the troll, right next to Alethea.

Small Fire Elemental
Encounter: 1/2
hp: 11/11
active conditions: none

It tries to burn the troll like the one before it.
slam: 1d20 + 4 ⇒ (14) + 4 = 18
bludgeoning: 1d4 ⇒ 1
burn: 1d4 ⇒ 2
also DC 11 reflex vs d4 burn on d4 subsequent turns



Small Fire Elemental
rounds left: 40/40
hp: 11/11
active conditions: none

The ball of fire reaches out to scorch the troll.
slam: 1d20 + 4 ⇒ (16) + 4 = 20
bludgeoning: 1d4 ⇒ 1
burn: 1d4 ⇒ 3
also DC 11 reflex vs d4 burn on d4 subsequent turns



Small Fire Elemental
round 1 of 30
hp: 11/11
active conditions: charge: +2 attack and -2 AC (16->14)

The small elemental ignores the undead abomination and charges at the necromancer.
Slam (assuming that the AoO doesn't extinguish the elemental: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
B+Fire: 1d4 + 1d4 ⇒ (1) + (1) = 2


The summoned creature of fire appears behind the summoned skeleton and lashes out.
Slam: 1d20 + 4 ⇒ (14) + 4 = 18 +2 if ichabod is armed/has a natural attack
Bludgeon and BURN: 1d4 + 1d4 ⇒ (1) + (1) = 2
DC 11 reflex save or take d4 fire damage for d4 rounds ^^


As their claws rip its flaming essence asunder, their claws a singed by the creature's flaming flesh.
Burn: 1d4 ⇒ 3
Burn: 1d4 ⇒ 4

they used natural attacks, yes? Burn also does burn damage on the hit ^^
And on a failed save it looks like they take the burn damage for d4 rounds
it can attempt a new save to end the fire with a full round action (to pat itself down), dropping and rolling would give it +4 if it cares to do so
DC is 11, though, so with 11 red exactly makes his save xD


both Frank and the elemental will attack the upper left enemy...
I hope the necromancer's action doesn't matter here xD

The small elemental moves forward and strikes at the monster that was next to Ivar moments ago.

Slam: 1d20 + 4 ⇒ (7) + 4 = 11
Bludgeoning+Fire (burn): 1d4 + 1d4 ⇒ (2) + (2) = 4


The fire elemental opens the door and gets ready to attack the first abomination that gets within reach.
Readied Slam: 1d20 + 4 ⇒ (16) + 4 = 20
B+burn: 1d4 + 1d4 ⇒ (2) + (3) = 5
Burn also means DC 11 reflex or catch fire ^^


50' move to get to the door and a move action to open it?
This can happen right after passing out Lucky Numbers if Ivar, Vaux, or our glorious leader wants one ^^

The small fire elemental walks very quickly for its size, and quickly throws the door open.


Stats:
AC 16
HP 11

The small fire elemental appears with the release of a puff of smoke and ash. It immediately strikes out at the skeletal owlbear.
Slam +Bless: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Damage (d4 B & d4 fire): 1d4 + 1d4 ⇒ (1) + (3) = 4
assuming 11 hits, then DC 11 reflex or it catches on fire too ^^
Also, it'll take d4 fire damage if it hits the fire elemental (as well as roll the DC 11 reflex save or catch fire)


Small Fire Elemental
rounds left: 4/4
hp: 11/11
active conditions: none

A Small Fire Elemental appears between Vors and Grilnik, magically sensing that only the blob is Grilnik's foe, it steps closer and attempts to burn the noisy blob.

Attack (Slam): 1d20 + 4 ⇒ (8) + 4 = 12
Damage (Blunt + Fire): 1d4 + 1d4 ⇒ (4) + (3) = 7 and on a hit, the blob must make a DC 11 reflex save or catch on fire! (1d4 rounds of taking 1d4 fire damage at the start of each turn)
this theoretical fire that the blob might catch might also set lamp oil on fire... just saying :P