Fracturedorb's page

4 posts. No reviews. No lists. 1 wishlist.


RSS


As someone who's a bit late to the party I wanted to put forth a few of my thoughts here. One of which hopefully still has time somehow to make it into the game and one which is just too late but I can't let it go.

First off, would it be possible, either in the manual or as an insert, to get a timing flowchart? FFG puts out a lot of card games and each one has a flowchart that tells you exactly when every action type in the game happens and when player actions can occur. It REALLY helps those games flow smoothly and really could be used here.

Second, the new cards... just look, bad... sorry. I see what was intended but they feel like a massive step backwards in quality. They allow for more text, sure, maybe, but on most cards there's just going to be this oddly zoomed in picture on the right with all this blank space on the left. The curved border on the bottom of the cards right next to a rectangular box makes the card look like it has a printing error. And the new templating for "top of the hour" effects really could have used a better phrase or word. As it is it's going to lead to a lot of sentences which will sound like broken English when you try and read them out loud. The # in place of the adventure number or level of the card is a neat idea but could have used a custom icon. As it is having "hashtags" on the cards looks awkward as heck.

Sorry my second point is so negative. I'm still going to buy the new cards but they just look so ugly when compared to the originals.


Thanks for the info all. I figured we were doing something and now we know. We just started a fresh run with new characters and will be good to see it from the start to the end (last time we were running it as a post Rise of the Runelords extra campaign).


I'm a little late but I'm pairing Aric with the Villain (hell's vengeance 1+2) decks. They have some good finesse weapons and add a different flavor as it's a lot of "dark" themed cards.


So the encounter allows you to build your deck out of whatever is in the box so here's what we did (I just want to make sure we didn't violate anything). Two of us were playing and we setup our sorc with Time stop and Transmogrify and the druid with heals and the ally that let's you search your location for the villain and put it on top of the deck. Then we took turns having the sorc discard and draw until she had time stop and my druid just kept healing her so her deck would get reset. We never explored during this part, just ate turns.

Time stop says "draw your deck (basically)" and also that you can play any number of cards on a check regardless of type. So we just had the sorc transmog the boss and added every blessing to the check (and we used the loot blessings that let you get the adventure deck number added to the check as well). In the end the transmog hit really hard and debuffed the difficulty by over 100. As transmog says it makes the difficulty lower for the whole encounter no matter what we rolled we won, right?

SO my questions are this. Are those loot blessings allowed in this way? If not we could just as easily used other blessings to allow her to play like 6 in total (5 from her and one from the druid). Also are we understanding Transmogrify correctly? It makes every check on a target lowered by the amount right? Also even though it doesn't say you can, we can still use blessings on it right?