Shoanti Tribesman

Fraadok's page

256 posts. Alias of Grumdar.


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Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Magic Item Selection: 1d8 ⇒ 8


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

In agreement with Arthur


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

No worries DaJelly. Was just looking for somekind of feedback. I am planning on staying around for this game, but wasn't sure if it was dead or not.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

DaJelly... you still out there? Please provide us with a small amount of feedback.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Fraadok is still here...


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Just checking on how things are coming and/or going DajellyMan.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Feeling any better DaJellyMan?


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Who's turn is it? I think Thalrik needs to post his action of the current turn.

Oh, just saw DaJellyman was sick on another game thread... I'll sit back in wait.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

round 2

Fraadok reaches around and touches Kjell's weapon with the Touch of the Spirit world.

posted from not so smart phone


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Round 1

Dang I wish I had looked at this PbP game first.

Seeing the effects of Kjell weapon on these creatures and knowing that they are an affront to his Goddess, Fraadok springs into action as only a devoted of Pharasma can. He reaches out and touches Idril's blade scarf.

Touch the blade scarf with Touch of the Spirit World, 5' Step to G18,

4 rounds of full damage to incorporeal creatures for her scarf. Pharasma for the Win!! Kjell you will be next.

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On Going Effects: Barkskin, 33 min


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Read my status line, Arthur


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Just looked at my AC with barkskin... Any way I can extend this casting of the spell.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

While Fraadok tries to stay engaged with the conversation about some column of coins, you can easily sense that is attention is more on the stone doors with the carved skeletons on them.

"Hmmm, tiny slots you say... ", peeks back the stone doors.

"...So how many slots? ", looks again at the stone doors, trying to figure out what type of creature they are representing or the type of skull they are holding.

Perception: 1d20 + 3 ⇒ (5) + 3 = 8
Kn Nature, untrained: 1d20 ⇒ 3
Kn Planes: 1d20 + 4 ⇒ (7) + 4 = 11
Kn Religion: 1d20 + 5 ⇒ (18) + 5 = 23

"... stacks of gold coins... hmmm", takes a step or two back into the center of the 'L-shape'. "I think I can better defend back here."

"Maybe you have to add to the gold coin stacks... Did anyone else find these doors interesting?", pointing at the stone doors.

Edit: Updated remaining time on Barkskin
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On Going Effects: Barkskin, 33 min


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

"I can take the second watch, I have some things to think about and pray to Iomedae for guidance, anyway."

Perception: 1d20 + 3 ⇒ (20) + 3 = 23
Perception: 1d20 + 3 ⇒ (14) + 3 = 17 LOL

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On Going Effects:


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

"It shouldn't be to hard to find, the island is not that large."
as Fraadok follows the others to search for sleeping quarters.

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On Going Effects:


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Instead of going back on your own, why not go back to the room with the maps and go through all the papers and note we have collected. That way we are near if something were to happen.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Fraadok looks around the room, amazed that someone would actually create such a foul location.

Kn Religion: 1d20 + 5 ⇒ (4) + 5 = 9

He finishes his circle of the room at the altar, and check the condition of Shalelu.

CLW, Wand: 1d8 + 1 ⇒ (6) + 1 = 7

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On Going Effects:


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

"Before opening any doors to a cathedral, is anyone still hurt?"

"I would rather heal before a combat then during.

Channel Positive Energy: 2d6 ⇒ (5, 5) = 10


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

I know... I don't plan on using it very much atm... but it gives me a longer range weapon if I need it.

Don't tell me about Word of the Ancients, I am playing that in a couple of weeks at ConNooga.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Yea... Kjell should have the +1 breastplate, he is in front combat more that me.

I'll grab the MW Composite Longbow (str +3), the 4 +1 Elfbane arrows, and the 60 arrows.

I'll just increase Str instead of Wis as my 4th level ability score bump.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Played
#4-EX: Day of the Demon *
#4–01: Rise of the Goblin Guild *
#4–02: In Wrath’s Shadow *
#4–03: The Golemworks Incident *
#4–04: King of the Storval Stairs *
#4–05: The Sanos Abduction *
#4–06: The Green Market *
#4–07: Severing Ties *
#4–09: The Blakros Matrimony *
#4–10: Feast of Sigils *
#4–11: The Disappeared *
#4–13: Fortress of the Nail *
#4–14: My Enemy's Enemy *
#4–15: The Cyphermage Dilemma *
#4–18: The Veteran's Vault *
#4–22: Glories of the Past—Part I: Halls of Dwarven Lore *
#4–23: Rivalry's End *
#4–24: Glories of the Past—Part II: The Price of Friendship *
#4–25: Glories of the Past—Part III: The Secrets Stones Keep *
Pathfinder Society Special: Race for the Runecarved Key *
Pathfinder Society Special: Ruins of Bonekeep—Level One: The Silent Grave *
Pathfinder Society Special: Siege of the Diamond City *

Playing at ConNooga
#4–08: The Cultist's Kiss
#4–12: The Refuge of Time
#4–20: Words of the Ancients

Open for Play
#4–16: The Fabric of Reality (lvl 5-9)
#4–17: Tower of the Ironwood Watch (lvl 5-9)
#4–19: The Night March of Kalkamedes (lvl 1-5)
#4–21: Way of the Kirin (lvl 3-7)
#4–26: The Waking Rune (lvl 7-11)

I have been running Modules for my Home Games, so have not yet GM'd any of the season 4 scenarios yet.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

I remember some ppl saying they got their credit by use a pfs character and just playing the sections listed on the sheet.

as we are playing all the books, we can use any character as if it was a pregen and then apply it to our pfs character when the meet the level range.

there is a link to the chronicle sheet in the additional resource section of Paizo's website


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

The way it was explained to me before was you need to participate on sections c1-e10 for this first chronicle.

so section a and b shouldn't matter.

in a home game I think you wouldn't have ppl coming and going as much, but Kjell has been with us since we got inside the ruins.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Looking at the amount in paper, Fraadok suggests continue looking for Shalelu. Unless individuals feel they can not continue at the moment.

Fraadok will also check everyone for wounds. Will determine course of healing after he determines severity of wounds.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

yep... thanks a lot... means another level for a PFS character... 3xp=1 level


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

yes, the sections in the book.


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Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

That would be really kewl DaJellyMan.

once we complete sections C1-E10 we would get the chronicle sheet.

All we need is the following from anyone that wants the credit.
1- PFS number of the character that will get the Chronicle.

if you don't have a PFS number, you can get one assigned for free under your individual Paizo account information, Pathfinder Society section.

As a GM or Event Coordinator, you go into your PFS section and choose the GM/Event Coordinator tab.
press Create a new event.

- give it a Name
- select a date
- select event location, online
- uncheck public event
- Select scenario: Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)
- enter number of sessions: 6

press Save Changes

this will assign an event code automatically

reporting is just taking the PFS numbers supplied by the players and entering them into the reporting section

the chronicle sheet would be filled out as follows.
- as none of us(the player's getting the sheet) died, we get 3xp, and 4 prestige/fame points
- we get the max gold listed at the top of the chronicle sheet, unless we missed some large portion of loot some place

if the player says they are playin slow track, you just half all the entries.

at the bottom of the chronicle sheet, enter the information in the GM section.

scan it and post it for the players.

As a GM, you always get full exp, prestige, and gold for your Chronicle sheet.

I have been doing this type of activity since Living City for AD&D


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

"I would never have thought such a thing, Little Cousin. I knew you heard someone attempting to breach the secret door that lead down to this sanctuary of evil, and that you and Orik were only protecting our rear defenses."


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

2 year 5s, 3 year 4s

getting prepped for ConNooga in a few weeks.

also just finished running Broken Chain, last Monday, so actually got another 3xp from that also.

been a busy week I guess... 8xp for PFS and 1 level here

Just thought of something, so had to look it up.

As we are playing the entire RotRL game... can we get credit for the PFS legal portions of the AP, DaJellyMan?

Additional Resource List for PFS

There is a link to the RotRL Chronicle Sheets, and we could apply the sheets as if our characters were pregen characters.

RotRL, Legal PFS Character wrote:
Alternatively, if you are participating in the Rise of the Runelords Adventure Path with an ongoing group undertaking the entire, six-chapter campaign, you may receive credit for playing the sanctioned portions of the adventure as if you had played a pregenerated character. In this case, GMs running the Adventure Path are not bound to the rules of the Pathfinder Society Organized Play campaign (such as 20-point buy, unavailability of hero points, etc.) when running the campaign or the sanctioned portion of the adventure. Pathfinder Society characters and characters from an ongoing Adventure Path campaign may not play in the same adventure.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Level 4 Changes

Class: Cleric
Hp:1d8 + 2 ⇒ (7) + 2 = 9 Woot!!
Favored Class bonus: +1 vs Outsiders SR Up to a +4 now
Ability Score Increase: +1 Wisdom
Spells: Increase in number of 1st and 2nd level spells/day
- 1st 4/day
- 2nd 3/day
Skills:
- +1 Handle Animals (+3 Mod)
- +1 Ride (-2 Mod)

When time permits, I'll have to perform a naming ritual at a shrine of Pharasma and consecrate the Longspear properly.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Congratz everyone on the level...

been a productive weekend for me... drove 3 hours, played 18 hours RL PFS (5xp), leveled 2 characters there and now leveled Fraadok.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Round 6

With Insanity's End in hand, Fraadok moves between Kjell and Arthur and thrusts at the grieving mental case.

move to J5, will draw an AoO

Longspear: 1d20 + 5 ⇒ (10) + 5 = 15
Longspear Damage: 1d8 + 4 ⇒ (6) + 4 = 10


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Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

thinking Insanity's End... Reference to Lamashtu Mother of Insanity and Nualia's death.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Round 4 cont. x2

well let's see if we can continue then.

Longspear, Explodin' Crit: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Explodin' Crit Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Edit: not thinking I was high enough that time. but if it does kill her, the Longspear will finally earn a name.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Round 4 cont.

OOO!!! A possible crit. I should post before heading to meeting more often.

Longspear, Threat Confirm: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Longspear, additional crit damage: 2d8 + 8 ⇒ (8, 3) + 8 = 19

Edit: WOW!! another nat 20!! Do you have a double crit chart, DaJellyMan?

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On Going Effects: Bless, 27 rds


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Round 4

Will Save: 1d20 + 6 ⇒ (12) + 6 = 18

A little unnerved with the snapping jaws of the flying dog at his face, Fraadok tries to recall any information about the creature.

Kn Planes: 1d20 + 4 ⇒ (10) + 4 = 14
Kn Religion: 1d20 + 5 ⇒ (18) + 5 = 23

With a step forward, he thrusts his longspear at Nualai.
"Pharamsa take your soul and send it to what every abyssal nightmare that it deserves."
1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
1d8 + 4 ⇒ (1) + 4 = 5

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On Going Effects: Bless, 27rds


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Round 3

Taking advantage of the Yeth Hound focused on Arthur, Fraadok draws his CLW wand and touches Arthur.

CLW Wand: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10

Good thing I am curious about other ppl post, and looked up why you got a +2 on your last healing Arthur. Get +4 more hp back because of the Fey Foundling from the CMW I used last round also.

With Longspear and wand in hands, Fraadok currently does not threaten anything.
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On Going Effects: Bless, 28 rds


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Fraadok watches as the Aasimars focus on each other, seem to be in another plane to themselves.

He steps back, and says another prayer to Pharasma.
"Great Lady, delay your judgement on this ones soul, and let him strike down this evil abomination."

Then reaches out to touch Arthur.

5' step to L6 (threaten both Yeth Hound and Nualia if it comes up), Convert Cast Lesser Restoration to Cure Moderate Wounds, deliver to Arthur

Cure Moderate Wounds: 2d8 + 3 ⇒ (2, 1) + 3 = 6

hmmm... I guess Pharasma is trying to tell me something.

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On Going Effects: Bless, 3 min


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Round 1

Fraadok seeing Idril panicked, reaches for his holy symbol and presents it to the room.

"Lady of the Graves, steel your servant and his allies against the abominations of Lamashtu. Provide us the courage and resolve to cleanse this lair of horror."

Fraddok casts Bless on his allies. +1 Morale Attack, +1 Morale vs fear

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On Going Effects: Bless, 3 min


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Hearing the baying hound, watching the transformation of the Aasimar, and hearing her evil leader dialog, Fraadok begins to wonder why they came in this room and let the door close. As fear begins to set in his mind, the answer comes to him....

Will vs Fear: 1d20 + 6 ⇒ (15) + 6 = 21

'Cause we are Heroes!

Well maybe not Oriks, the little cry baby.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

"Well that probably made enough noise to summon the fiends of Abaddon down upon us. Best be prepared for them knowing we are here. Do we jump that spot or can someone disable it?"


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

"Well if it is that old, just be careful. It looks like this room has seen better days. We don't want it coming down on our heads."


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

@Arthur: Idril already has it claimed on loot list... just making it clear between her and Fraadok, who has it.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

"If we are looking for a prisoner that Nualia may have taken to a lower section of this place, then yes we should go down further. We can always come back up to this level later."

"We can also leave this one tied up, on the other side of the secret door, incase there is someone else on this level that could help her."

"Bewarned though, Pharasma has only blessed me a limited amount of her holy energy, and that supply is dwindling. I am not sure how much arcane might Thalrik may have left left."

Seeing all the lace and frills on the cloak, he hands it over to Idril. "Sorry, not my style."

He takes the Everburning Torch and secures it to his backpack.
Now I don't need to worry about burning my head with a lit torch any more.

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On Going Effects:


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Fraadok puts the cloak on, and steps away from the impending blood splatter.

"You should have answered his questions a little nicer, wench. But thank you for the cloak."


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Looking concerned at Thalrik and Arthur, "So the guy that you captured, the guy that Darlin and Ferdin traveled to The Boneyard after capturing, has somehow been freed and returned here? This does not bode well, if this Nualia has allies in Sandpoint still."

"While I can not tell the darkness of one's soul, as only The Caretakers of The Boneyard can, I would agree to locking her in one of these cells that Kjell has told us of, until we can determine what to do with her."

"Are we ready to question her?", Fraadok asks as he moves over to her.

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On Going Effects:


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

"Once more Pharasma shows her wisdom do me, for this wretch has information we needed to stop Nualia and her demonic allies."

"Before I heal her, what do we plan for her after she reveals her information?"


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

@DajellyMan: They are included in the radius of the Channel, as I do not have selective channeling. If they are unconcious or dying, they would be stablized and possibley awake.

Fraadok looks at it this way, if a channel after a battle means they are not dead, then Pharasma is not ready for them. He is using the channel to check thier status, but he is not activily going from corpse to corpse checking on thier status. Hope that makes sense.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Fraadok calls upon Pharasma to knit Thalrik's wounds so that he may fight another day.
A burst of Positive energy, as Roland checks for unconcious individuals.

Channel Positive: 2d6 ⇒ (5, 3) = 8

When he will start using the wand to heal Thalrik.

CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4 Chg 1 (4)
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8 Chg 2 (12)
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2 Chg 3 (14)
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5 Chg 4 (19)
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4 Chg 5 (23)

I am not sure how much you need, just let me know the number of charges. Also if others need healing after the Channel, let me know.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

couldn't get the map to open on the 'Smart' phone... yea real smart.

Fraadok seeing an opportunity present itself, lowers his longspear and charges forward.

Charge to N16

Longspear, charge: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Damage, Longspear: 1d8 + 4 ⇒ (7) + 4 = 11

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On Going Effects:

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