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4 posts. Organized Play character for Quentin Coldwater.


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The Exchange 5/5 ****

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My Halfling Cavalier is one of the few I've seen, but then again, my playgroup isn't that large. I know of one other Halfling Cavalier (I think, I've seen him play, but never played with him), and a Gnome Paladin that took a wolf for a mount for mobility reasons.
I specifically took a Halfling because of the Medium-sized mount. Didn't want to get stuck in a 5-foot-wide corridor.
I must say, it took me a while to get my mobility to where I wanted (took Wheeling Charge at level 7, bah), but from then on, my damage output is great. I disagree with Jayson, I keep out of melee range and manage to position myself right for precise hit-and-run strikes. Sure, it's a shame I don't get my iteratives, but 3d6+12 (more if I challenge) is more than enough for most enemies, considering others are already weakening them. And as stated, if I don't kill them outright, I can just run away without any trouble.
Also, I took Monstrous Mount as my level 5-feat, just so I could add a little extra to my class. You don't meet very many characters who can say "yeah, I ride a Worg." :)

The Exchange

I appreciate you're staying away from the Cavalier route. It does take a lot of feats, and takes away the specialness of the Inquisitor.
Nothing much to add (I find Inquisitors incredibly hard to pin down), but if you choose Fate's Favoured, also look into the Adaptable Luck alternate traits. I took Adaptable Luck for my Halfling, and it's great. I only found out recently about the interaction with Fate's Favoured, and I'm still sad I didn't take that trait. This combination would mean that three times per day, you can call for a +4 bonus on a roll, or a +2 retroactive bonus.

The Exchange 5/5 ****

Thanks for the quick reply. So I basically get a free Worg whenever I want, as long as I qualify for it? I can imagine that being abusable (selling off the Worg, getting a new one for free, selling that one again...), but I won't do that, of course. :P
So it'd be best if I were level 5.2 before acquiring the new mount, so there's as little time as possible between getting my mount and it being full-powered again?

The Exchange 5/5 ****

I'm playing a Halfling Cavalier at the moment, and I intend to pick up the Monstrous Mount feat at level 5 (it is Society legal, I believe). How do I get a monstrous mount (specifically, a Worg, as that's the only medium-sized mount), exactly? My GM ruled that it'll just come with the feat, much like a starting Cavalier comes with a free mount, but say that that mount dies, how do I get a new one? I'm assuming I can buy one in between adventures, but I can't find the price of a Worg anywhere (in the Animal Companions section, "Finding a replacement" never states anything about a price, just "purchasing an animal of the desired type." Do I pay as much for a first-level mount as when I'm sixth-level, presuming that my mount is always of my level? On the other hand, the Witch's Familiar section mentions a 500 gp fee per level to replace a familiar.). Also, if I buy one as soon as I hit level 5, do I still get the benefits associated with the mount, such as the Link and Evasion and such (replacing a mount means losing most benefits until you level up)?