Class Features
Archetypes: Archaeologist
Armor and Shield Proficiency: You are proficient in Light
Armor. You are proficient with shields (excluding tower
shields.)
Weapon Proficiency: You are proficient with all Simple
weapons. Additionally you are proficient with the following
weapons: Longsword; Rapier; Sap; Shortbow; Sword, short;
Whip; Scorpion whip
Uncanny Dodge (Core 34): You can react to danger before your
senses would normally allow you to do so. You cannot be
caught flat-footed, even if the attacker is invisible. You
still lose your Dexterity bonus to AC if immobilized or if an
opponent successfully uses the feint action against you.
Bardic Knowledge (Ex) (Core 35): You add +1 to all Knowledge
skill checks* and may make Knowledge skill checks untrained*.
Archaeologist’s Luck (Ex) (UC 32): As a swift action, you can
call on fortune’s favor, giving you a +1 luck bonus on attack
rolls, saving throws, skill checks, and weapon damage rolls.
You can use this ability for a total of 11 rounds a day.
Clever Explorer (Ex) (UC 32): You gain a +1 bonus on Disable
Device and Perception checks. You can disable intricate and
complex devices in half the normal amount of time (minimum 1
round) and open a lock as a standard action.
Trap Sense (Ex) (UC 32): You get a +1 bonus to Reflex save to
avoid traps and a +1 dodge bonus to Armor Class on attacks
made by traps.