Gambler

Forso Understone's page

3 posts. Alias of LessPopMoreFizz.


Full Name

Forso Understone

Race

Dwarf

Classes/Levels

Monk of the Four Winds 1, Empiricist Investigator 1

Gender

Male

Size

4' 4", 199 lbs

Age

58

Strength 14
Dexterity 17
Constitution 10
Intelligence 17
Wisdom 12
Charisma 5

About Forso Understone

Forso Understone
Male dwarf investigator (empiricist) 1/monk (monk of the four winds) 1 (Pathfinder RPG Advanced Class Guide 30, 100, Pathfinder RPG Advanced Player's Guide 112)
LN Medium humanoid (dwarf)
Hero Points 1
Init +3; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 14, touch 14, flat-footed 11 (+3 Dex, +1 untyped bonus)
hp 16 (2d8)
Fort +2, Ref +7, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee unarmed strike +3 (1d6+2) or
. . unarmed strike flurry of blows +2/+2 (1d6+2)
Special Attacks ancient enmity, flurry of blows
Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +4)
. . 1st—cure light wounds, enlarge person (DC 14)
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Statistics
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Str 14, Dex 17, Con 10, Int 17, Wis 12, Cha 5
Base Atk +0; CMB +2; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Combat Reflexes, Elemental Fist[APG], Improved Unarmed Strike, Weapon Finesse
Traits armor expert, student of philosophy
Skills Acrobatics +3 (-1 to jump), Appraise +3 (+5 to assess nonmagical metals or gemstones), Bluff +1, Craft (alchemy) +7 (+8 to create alchemical items), Diplomacy +1, Disable Device +7, Intimidate +1, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Perception +6 (+8 to notice unusual stonework), Sense Motive +5, Spellcraft +7, Stealth +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant, Gnome, Undercommon
SQ alchemy (alchemy crafting +1), hero points, inspiration (3/day), trapfinding +1
Other Gear studded leather, 975 gp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Ancient Enmity +1 Gain a racial bonus to attacks vs Elves.
Armor Expert -1 Armor check penalty.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Elemental Fist (1d6, 1/day) You can add 1d6 energy damage to an attack.
Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Inspiration (+1d6, 3/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Student of Philosophy Use Int instead of Cha for Diplomacy checks to persuade others and Bluff checks to lie.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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