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** Pathfinder Society GM. 32 posts. No reviews. No lists. No wishlists. 14 Organized Play characters.



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In the "Five-foot Step: Teleportation and Bladed Dash, etc" thread, a couple of people effectively answered "no" to the first question (d-door), but most say yes. However, it also looks like the majority say "no" when the sequence involves Bladed Dash rather than Dimension Door.


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Perhaps I'm on the wrong side of an obvious 5-foot step interpretation. I'm wondering if opinions are varied enough to warrant a FAQ (or at least a FAQ request).

Core Rulebook (p. 189) wrote:
You can move 5 feet in any round when you don’t perform any other kind of movement.

Potential FAQ Question:

In its turn, can a character take all of the following actions (in order):
(a) open a door,
(b) 5'-step through the open doorway, and
(c) cast dimension door?

Related question- (if anyone thinks the answer to the 1st question is "yes")
Could the character cast Bladed Dash instead of Dimension Door? (separate question in case the specific wording in the Bladed Dash spell affects the situation)


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My opinion only (easy to implement)...
Keep players "in initiative" for a few rounds after encounters (keep track of enemies bleeding out). During this time, does the player cast resistance? Does the player cast guidance?

Another suggestion (also easy to implement)...
Ask the order in which the spells are generally cast (i.e. resistance followed the next round by guidance). At the beginning of each combat, roll a d10 to see how many rounds are left on those spells. If you roll a "3", the guidance has three rounds left and the resistance has 2 rounds left. If you roll a "1", the guidance only has one round left, and at the beginning of the player's turn, the resistance expires.

If you follow that suggestion, there is a good chance the player will counter with casting those spells once every 5 rounds rather than once every 10 rounds... which isn't really a problem, but it potentially slows the party down twice as much. In this case, the player has 1d10+5 rounds left (one fewer for the first spell cast).

Final suggestion (this one takes it too far in my opinion) ...
You also might need to keep track of detect magic. Is this player using detect magic (or other "detect spells")? That takes time (three rounds per 60 foot cone). To completely scan in four directions while also taking the time to rebuff resistance and guidance, it might take 2 minutes.


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From a PC's perspective, clone, at best, serves as an inexpensive resurrection *** if *** the group survives. If it's a TPK, then clone works as a resurrection that costs everything you own.

Clone exists for the campaigns that focus on the BBEG but do not want to use another lich. Clone is an option that writers can use to extend a campaign if the writer is not confined by NPC wealth tables...

"Of course my conqueror has duplicates of all his items; he's THAT prepared. In fact, he underestimated you the first time and left his unique artifact back here with his clone rather than annihilating all of you out with it ten levels ago."