Joran Vhane

Forgrim Steelgreaves's page

46 posts. Organized Play character for Patrick Levasseur.


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Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

Thanks for hosting this. I had a fun. Already looking for a new game to continu with this character.

Out of curiosity, what was number needed to get a boon?

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

dice 1: 1d20 ⇒ 13

dice 2: 1d6 ⇒ 3

There you go.

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

So what now, this is my first PFS game. Anything I should do now?

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

Did I missed something, I see my name in the initiative list, but last I checked I was at -2.

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

With the sword slashing in his shoulder, Forgrim waver for a second or two on his feet. With blood running down his shoulder, he look at the two fighters.

"I'm nae out of this fight yet"

Passing between both of them, he calls again on the divine energy of his god and release it in the room. Healing both himself and Tenibri.

channel: 1d6 ⇒ 5

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

Seeing everyone rush pass him to get in the room, Forgrim knew there was trouble before he even heard the sound of battle. Now coming down the stair and seeing Tenibri bleeding on the floor, he can't help but mutter a curse.

Then getting in front of Dewdrop to offer her some protection, he cast a spell to prevent any further blood loss from the wayang.

"Hang in thar little buddy, I got ye"

Casting Stabilize

Stabilize:
STABILIZE
School conjuration (healing); Level cleric 0, druid 0
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration instantaneous
Saving Throw: Will negates (harmless); Spell Resistance: yes (harmless)
Upon casting this spell, you target a living creature that has –1 or fewer hit points. That creature is automatically stabilized and does not lose any further hit points. If the creature later takes damage, it continues dying normally.

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

Keeping a eye in the sky, Forgrim feel kinda vulnerable without a solid stone roof above him.

"Let's move ta tha vault and secure tha place."
Not that a few feet of stone would protect anyone from That!!

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

Moving forward, Forgrim get behind Ptolomeo and touch his back.

"I got yer back"

3/6 Touch of Good
Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round.

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

Looking around, Forgrim try to concentrated on the problem but can't seem to focus because of one question always seem to distract him. He tries to push it down, but it just doesn't want to go away! Finally, giving up on the idea of not asking it, Forgrim turn to the source of the question.

"How tha bloody hell did ye git yenger all tha sudden?!?"

Feeling has if a weight have been removed after asking Agirran the question, Forgrim finaly feel like he can work the problem at hand.

"We seem ta be stuck under a dome, did anyone think of lookin' at tha center of tha thin'?"

Trying to find some sense of the area, Forgrim tries to estimate where that would be.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18
I doudt it would help, but I do have stonecunning which provide a +2

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5
GM Zinou wrote:

One of the beneficial side effects of the time shift is that some of your expended powers and class abilities are once again available as though they had not been expended for the day. Each of you can choose two of the following benefits, and the same benefit can be selected twice to double its effects.

• Regain one daily use of a class feature. If you would normally be able to use the feature five or more times in one day, instead regain two uses.

I use it to regain two channel energy back.

"Who was that? And where and when be we now?"

Forgrim looks around at his companions, making sure everyone is there and in one piece.

Untrained Knowledge History: 1d20 + 1 ⇒ (19) + 1 = 20
Since it's untrained, I can only roll against the History check of 5

Then looking up in the sky and seeing the glow.

"Holy..."

The words dying in is throat as he recognizes the "when". Earthfall!

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

I was hoping that my channel would kill 1 or 2 skeletons that would have make room, and forgot to retcon my move action after GM let me know that none died. If it's not to late, I would like to do that. I have enough move to be behind Agirran

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

"We kinna fight while we be stuck in this hallway."

Taking out his holy symbol, Forgrim concentrate for a second.

"Feel tha divine energy of Cayden Cailean ye unholy creations."

A burst of energy hits the skeletons and run through their bones.

channel: 1d6 ⇒ 6
will dc 11

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

Seeing the big guy getting even bigger, Forgrim worry about the lack of space in the hallway were they are.

Enlarge person has a range of close (25ft at this level) and not touch

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5
Agirran the Fury wrote:
Ah! You must be from Illinois. ;) I'll add a vote for the Rectory.

I don't get it...

I'll also vote for the Rectory

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

"Well, let's hope we dinna have ta fight more of those."

Looking around, Forgrim tries to make sense of the room.
"It's really amazin' what we can learn here."

Knowledge Religion: 1d20 + 5 ⇒ (12) + 5 = 17

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

Feeling yet again useless in battle, Forgrim look around the room to see if he sees anything that could help in the room.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

A 25' pole would be nice! :)

If nothing can be find, then he will try to help Dewdrop again.

3/6 Touch of Good
Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (1) for 1 round.

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

Moving towards Dewdrop, Forgrim mumble to himself

"I shou' have bought a range weapon..."

Once next to gnome, he put his hand on her and transfer a portion of the divine energy stored within him.

"Let Cayden Cailean guide ye."

4/6 Touch of Good
Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (1) for 1 round.

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

Temple plaza or Temple interior? I'd rather the following location which is the plaza.

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

I will still roll since Agirran could still use a little bit of healing too.

Channel Energy: 1d6 ⇒ 4
2/4 Channel Energy 1d6

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

Not understanding the conversation but seeing that the situation is tense, Forgrim tries to explain that they are friendly and that he can heal them.

Diplomacy help Tenibri: 1d20 + 1 ⇒ (14) + 1 = 15
Yay! Double digit roll

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

"I'm nae sure but they did killed some of those ugly lizardmen for us, so that's a good thin'."

Trying to get a better look without pushing anyone or getting in front.

"I have more healin' if they need it."

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

"Seein' more of yer kind be good! That's why I left me home, ta see new and excitin' people and places."

Turning back to the cells, Forgrim help all the prisoners to gather in the room. Then taking out his holy symbol, he climb onto the table once more.

"Agirran and Ptolomeo, ye might want ta stay close for this."

Putting foward his holy symbol, the dwarf start channeling the divine energy of his god.

Channel Energy: 1d6 ⇒ 6
3/4 Channel Energy 1d6

Once he is done, he then share his rations with the prisonners, trying to make sure everyone get some.

-2 Rations

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

"humm, I see... That's a valid question."Forgrim look up at Agirran"But I can also ask ye this. What if one of tha human here be yer ancestor and that tha only reason he ended up havin' kids be beacause we came back ta free him? Closin' tha circle!"

Forgrim looks at the group in general.

"If we start askin' ourself those questions, then look at those ta bodies over thar. What if one was responsable ta find a cure ta a disease that wou' ravage yer ancestors? Or if nae him, then maybe one of his kids or grand kids. What if tha next one we kill was tha one that save this planet from a cataclysmic event that wipe out all tha humans or dwarves or gnomes or..." Looking at Tenibri "I'm sorry, what species are you again?"

Looking back at Agirran again, Forgrim seem to wait to see his decision.

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

After hearing Tenibri speaking, Forgrim stops for just a moment, but then start opening cells again.

"We might nae be able ta brin' them with us, but as we fight our way up and ta tha outside of this place, they might have a chance ye gettin' away from here."Looking even more determined he keep speaking."If it was me in thar, that's all I wou' ask for, a chance ta make it out of here."

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5
GM Zinou wrote:
Haha or maybe the fact that you hit at +2, which is far from optimized ^^

The fact that I haven't rolled anything in the double digit since we passed the portal doesn't help either!

Grabbing the keys, Forgrim start opening the cell doors. How many are there?

If he is able, he also tries to ascertain their condition.

Heal: 1d20 + 7 ⇒ (8) + 7 = 15

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

Forgrim moves foward and get on the table to attack the lizardman from above. I'm guessing it's a table and would provide the +1 for higher ground.

Rapier: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6

But again luck doesn't seem to be on his side.

"Must be that time portal thin'... It's messin' with me focus."

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

Forgrim moves foward to stand next to Agirran and touch his arm.

"May Cayden Cailean guide ye against this evil we be facin'."

5/6 Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throwsequal to half your cleric level (minimum 1) for 1 round.

Liberty's Edge

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Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

The potion was caster level 3, so 1d8+3. You got 11 points back. ;)

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

"Yes, ta tha slave pen it be."

For the potion i suggest Agirran. He's the only one that got hit during the last battle if memory serve.

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

After having analysed the notes, Forgrim look at the rest of the group.

"We shou' try that ritual, a curin' potion cou' come handy."

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5
GM Zinou wrote:
What about the others?

Not sure I get the question... What others?

Also, what about pieces of wood? Is there no doors, chairs or anything in what we exlore so far?

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

Forgim, if he can find one, grab a pebble and after a short prayer, turn it into another source of light Casting light, orizon

"I have a light source for ye Kyran if ye need it"

Looking everywhere between this room and the previous for any piece of wood or furnature that could help.

"Thar have ta be somethin' we cou' use ta help gettin' those info."

How deep is the water, is it 1 or 2 feet deep or more?

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

In the first room

If no one did, Forgrim goes over the boby of the lizard man.  Trying to find any useful gear and other particuliars (ex: notes, keys, etc...)  If nothing, he at least grab the morning star.

"Always good ta have a backup weapon."

--------------------------------------------------------------------------- ----------------

In the next room

Perception: 1d20 + 8 ⇒ (15) + 8 = 23how deep is the water?

Well doesn't that look nice! Anyone got a boat?

Looking at Dewdrop jump, Forgrim regret not having the right spells ready to help. He still mumble a quick prayer to Cayden Cailean.

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

Looking at the carving, Forgrim tries to make sense of it.

Heal: 1d20 + 7 ⇒ (8) + 7 = 15

He then look around the room to see if there is anything unusual about the room.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

"Let's try this again."

Attack+Freebooter's Bane: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Well, I'm useless

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

Forgrim moves foward with the firm intention of putting down the limping creature before it get to attack anyone.

attack with Freebooter's Bane: 1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9

But instead, he only manage to wave his weapon in from the creature as if unsure where to stab it.

"Dinna worry about tha light, we be good on this side."

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

Not wanting to block the melee combatants of the group, Forgrim is happy to cover the back. This way he can see if anyone would need his talent during a fight.

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5
Kyran Strongbow wrote:
"It's from Irrisen. Warms you up or takes the rust off year-old steel."

"Thanks" Forgrim takes a sip of the flask "Doesn't taste as bad as tha description ye gave of it, but tried better on me way here"

Seeing the woman walking up to them, Forgrim passes the flask back at Kyran.

"Forgrim Steelgreaves tha name and this wou' be me first job for tha Pathfinders Society."

Diplomacy: 1d20 + 1 ⇒ (20) + 1 = 21
untrained Knw. Arcana: 1d20 + 1 ⇒ (16) + 1 = 17
untrained Knw. History: 1d20 + 1 ⇒ (17) + 1 = 18

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

After Tenibri introduction, Forgrim just start laughing hard.

"Good one! I just wish I had though of doin' that myself.

Kyran wrote:
Desna's wings... Did we start already? I need a drink first.

"Yes! A good drink with a big meal wou' be a proper way ta git ta know each other while we wait for tha Venture Captain ta explain our mission here."

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

"So nae story then? Oh well...

Shrugging, Forgrim stand up and put his shield back.

"Ta answer yer question, I be kinda new ta that adventure thin'. Used ta be a guard patrolin' wall in me old home. Now though, I follow tha teachin' of Cayden Cailean and carry some of his divine energy. What about ye, what do ye do?"

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

"Well hello thar! I see I ain't tha first one here."

A young dwarf walk up to the odd pair.

"Me name be Forgrim of tha Steelgreaves clan. Dinna worry, I dinna expect ye ta recognize tha name. We be but a wee clan. Sorry ta interrupt, but I believe ye were about ta tell a story, please continu, I sure like good stories."

Grabbing his shield, Forgrim precariously sit on the edge to create a make shift stool and focus is attention on Agirran.

Liberty's Edge

There, all done and ready to go! Unless I made a mistake somewhere.

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

dot

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

dot

Liberty's Edge

GM Zinou:
Oui, effectivement je parle français. Mais je me considère comme bilingue a 90%. Il ne devrais pas avoir de problème pour moi de suivre et d'écrire en anglais. Du moins, dans un anglais compréhensible.

There, the crunch is done! Now the background, hoping to have that up by tomorrow. If there is anything I wasn't suppose to get or take just let me know. Not done reading the PFS guide to see all that is allowed and what isn't.

Also, I'll second Mun's question. What the best way to keep track of this?

Liberty's Edge

Is there still room for one more?

Player Name: Patrick
Character Name: Forgrim Steelgreaves
PFS#: 224699-1
Faction: Liberty's Edge
Dayob if applicable: tbd

email:
rannik@hotmail.com

Specialty: none

I'll be able to complete the character over the weekend. Also, this would be my first game on pbp and PFS. So if I make any "faux pas" please let me know.

Full Name

Graxlo Coldforge

Race

Dwarf

Classes/Levels

Magus (Hexcrafter) (Bladebound) 1/ AC 15-11-14/ HP 10/10 / F+4 R+1 W+2 (Magic +5)/ Init +1/ Perc +5

Gender

Male

Size

M

Age

50

Alignment

CN

Languages

Common, Dwarven, Sylvan, Infernal, Abyssal

Strength 14
Dexterity 12
Constitution 14
Intelligence 17
Wisdom 10
Charisma 8

About Graxlo

Stats:

CN Medium Humanoid (Dwarf)
Init +1 Senses Darkvison 60 ft Perception +5
__________________________________________________
Defense
__________________________________________________

AC 15, Touch 11, Flat Footed 14 (+4 armor, +1 dex)
HP 10
Fort +4, Ref +1, Will +2 (All +5 vs magic)
__________________________________________________
Offense
__________________________________________________
Speed 20 ft
Melee; Dwarven Maulaxe +2 (1d10+2)
Dagger +2 (1d4+2)
__________________________________________________
Stats
__________________________________________________
Str 14, Dex 12, Con 14, Int 17, Wis 10, Cha 8
Base Atk +0; CMB +2; CMD +13 (+17 vs bull rush+trip)
Feats: Steel Soul
Traits: Militant Merchent, Glory of Old
Skills: Fly +5, Knowledge (Arcana) +7, Knowledge (Planar) +7, Perception +5, Spellcraft +7


Special Abilities:

__________________________________________________
Special Abilities
__________________________________________________
Darkvision

Defensive Training: +4 AC vs giants

Hardy: +2 on saves vs spells and poison

Arcane Pool (Su)
At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/3 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells.

At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.

Spell Combat

Favored class bonus goes to dwarf special


Gear:

_____________________________________
Gear
_____________________________________
Hide Shirt (90gp)
Dwarven Maulaxe (50gp)
Spellbook
Lore books
Bedroll (5gp)
Steel Mirror (10gp)
85gp

Spells:

_____________________________________
Spells
_____________________________________
oth-All known
Detect Magic-Prepared
Brand-Prepared
Read Magic-Prepared

1st-Ill Omen
Freezing Grasp-Prepared
True Strike-Prepared


Background:

_____________________________________
Background
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Born into the temple of the Inheritor, Graxlo was brought up to believe Honor, Duty, and Sacrifice...what a joke. Graxlo quickly learned that knowledge and the arcane were the only true ways to power, and he would have left when he came of age if not for one thing: his brother Angus. Angus was everything the temple wanted him to be, and Graxlo was disgusted by him. However they came to terms, and even though Graxlo still never cared much about the temple, he still went through the motions to make Angus happy. He spent what time he could outside, exploring the wilderness and studying his books. Then one day he was locked up in his room experimenting with some sort of arcane power, the bishops son came knocking on his door. Despite Graxlo's protests of the delicate situation, he barged into the room. This broke Graxlo's concentration and the magic went awry, blinding the bishop's son. Graxlo did everything he could, but his brother had always been a better healer than him. They beat him within an inch of his life and sent him to be a Korvosa guard to work off his debt. Despite the harsh lashing, Graxlo is secretely a little pleased to be out of the temple, but still feels bad for his brother. Now when he's not on guard, he spends his time doing odd jobs like helping out merchants transporting magical items. He has an interest in the items, and because bandits do as well he's often fighting them off.

Appearance:

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Appearance
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Standing 4'5" and 160 pounds, Graxlo is similar to his brother but a little thinner. He shares his brothers brown eyes and hair, but keeps it a little longer.