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Linda and I have looked at the issue, and it appears the mad dog archetype is something of an outlier, being the only barbarian archetype we could find that states it modifies rage without actually changing how the feature function (simply when it's accessed). At a glance, the list of incompatible but otherwise legal archetypes appears to include: Dreadnaught (Horror Adventures), Flesheater (Occult Adventures), Mooncursed (Horror Adventures), Primal Hunter (Ranged Tactics Toolbox), Savage Technologist (Technology Guide), and Urban Barbarian (Ultimate Combat).
We're looking strongly to declaring the unchained mad dog good to go with a few clarifications.
Much as I clarified in a blog discussion after Pathfinder Unchained released, the unchained mad dog barbarian should use the unchained barbarian rage rules in all respects that reference rage. I particular, I'm considering how an unchained mad dog with a badger animal companion would operate; with this clarification, the badger would have several rounds of unchained rage at its disposal, not two distinct pools of different, stackable rage.
An unchained mad dog barbarian would qualify for the ferocious beast and greater ferocious beast rage powers printed alongside the archetype. These are largely a variation on the ferocious mount and greater ferocious mount rage powers already available to the unchained barbarian.
An unchained mad dog barbarian's list of recommended rage powers does not provide access to other rage powers otherwise inaccessible to unchained barbarians (e.g. bestial leaper and reckless abandon). They're suggestions, not binding rules text. Any concerns or questions about how this might operate or whether such would introduce contradictory complications or troubling precedents before we lock this in?
Thanks John!! I'm happy to be legal :-)
