Elf Archer

Flyndyngylyn's page

2,200 posts. Organized Play character for Otha.


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Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Roger that, makes sense. No worries, I’ll annotate. Thanks!

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Ah, nice catch, Tad, it slipped by me as I didn’t full read the boon just checked the numbers. TOZ, I can edit PDFs so no need to redo mine if you don’t mind me editing it to 12…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Got it! Mine looks good; thanks again, TOZ, I really appreciate it!

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Makes no difference to me, I’m good whomever y’all decide…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Gotcha. Well, if any of ‘em do, they’d be welcome…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

I’ll remember you when the time comes. When I ran it a couple of years ago or so, there was one guy that missed out and I told him I’d contact him whenever I ran it again. How many are in your home group? Should be thru with the short term games I’m in before too long so might try to start that up this summer…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’
Grandmaster TOZ wrote:
Ah, Reign of Winter, one of the best.

Yes, really enjoying Reign of Winter. We’ve been playing it PBP for over 7 years, since 2017; we’re on our 3rd GM and four of us still playing have been there since the beginning. Currently, we’re towards the end of Book 5, fixing to have the showdown with Rasputin…

Grandmaster TOZ wrote:
I assume Flyn has also done the Moonscar as well. (I'm jealous, we stalled out after Tomb of the Iron Medusa.)

I GM’ed Moonscar and Flyn got that as a GM credit…I could be persuaded to run that again later if you still need it, once I get thru with a few games I’m playing and running…I’ve still got the slides I created for that run…

Here’s Flyn’s Seeker career:

Played:
Eyes of the Ten (all 4 scenarios)
Race for the Runecarved Key
Academy of Secrets
Passing the Torch (both scenarios)

GM Credits:
Tomb of the Iron Medusa
The Moonscar

Grandmaster TOZ wrote:
I suppose he can get credit from Wrath of the Righteous or Hell's Vengeance, but it's not really the same.

I’ve heard some other folk say that as well…that’s why I’m thinking the only one left for Flyn would be The Witchwar Legacy

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Thanks for getting us to the finish line, EF, really appreciate you filling in, great job! Now I only hope my last couple of combat roles carry over to our Reign of Winter game…

And thanks again TOZ for running these scenarios in the first place, appreciate you as wel!

Enjoyed playing with everyone!

This may prove to be Flyn’s retirement scenario; if so, it was an awesome ride! At 17th level, I think the only sanctioned PFS option left is the Witchwar Legacy…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

I copied my info from the slide and put in your format to hopefully make it easier for you, GM:

Player Name: Otha
Character Name: Flyndyngylyn
Character Level: 17
PFS Number: 239913-1
Faction: Grand Lodge
Slow/Normal: Normal
Day Job: 42 (150 gold)

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn arches an eyebrow at the revelation, thinking ten years or so back, when he first became a Pathfinder, as he nods to their proposition…

”And Aram Zey said I’d never amount to anything. You can count on me, ma’am, I’m all in…”

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn nods in agreement with Colin.

”Aye, Vahlo was an undead agent of the Whispering Tyrant all this time, right under our noses. Thanks to the formerly ’disgraced’ Pathfinder agents, Torch and Eylysia, we were able to stop Vahlo from completing the ritual that would’ve handed over the Grand Lodge to his master. Torch also mentioned his agents have evidence to implicate two other of the Ten. With respect, you should really better vet whom you allow into the Decemvirate, this could’ve been catastrophic…”

He lets out a long sigh. ”We also made a command decision; we let Torch go, we owed him that much. Besides, the one who ordered us to assassinate Torch was Vahlo himself; thus, we did not feel compelled to follow thru on his orders,” Flyn says as he smirks…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn listens intently, smiling at the end. ”You are free to go as far as I’m concerned; with the information you had, you acted as you thought best. Not saying I’d have done the exact same in your position but I would’ve done something similar, methinks…

“You have saved the Pathfinders from catastrophe; you are welcome at my campfire anytime, my friend. And if you have need of quick, or discreet, travel, the Voracious is at your service…

“So, with your business concluded, what will you do with all your free time now, sir?”

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn nods. ”That’s good enough for me…best we do this ourselves…there are 4 of us…and then you, Grandmaster Torch, can complete the circle, so to speak, if you don’t mind…I’ll go first…”

He’ll take the helmet, put it on…and, if nothing catastrophic happens, he’ll remove it and pass it on to Quenly (who’ll do the same and pass it on to the next person)…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Reacting quickly, Flyn turns at first glance of the newcomers, bringing his bow to bear…seeing Torch, he lowers his bow. ”While we may not approve of all your methods, your breadcrumbs led us here…without such, no telling how much damage would’ve been done. We will not harm you…”

Upon hearing the Grandmaster’s query, he responds, ”Aye…well, sort of…we know the undead bastard’s helm must be destroyed lest he become reincarnated, again…but we know not how to accomplish that. Pray tell, do you?”

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn listens intently to his companions then nods. ”Alright then…that leaves me with two questions. How long do we have before the bastard resurrects yet again? And where the bloody hell is Grandmaster Torch?”

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn shakes his head when Colin reveals what he’s discovered off the helmet. ”How do we destroy it then? It’s a very powerful artifact, I doubt we can just smash it with our weapons…should we try any way or do one of you have magic that can do the trick?”

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

While relieved to see Vahlo fall, Flyn warily moves over to Colin, but keeps glancing back to the crumbling corpse since he didn’t die the first time. Reaching Colin, he tries to aid him in checking out the helmet…

Aid Another {Knowledge (Religion) + Inspiration)}: 1d20 + 7 + 1d6 ⇒ (9) + 7 + (4) = 20

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Barely getting the drop on Vahlo, Flyn tries to take advantage, stepping 5’ west, invoking smite evil (swift action), then firing a volley before the traitor can react…

Burning a use of Perfect Strike…

To Hit: Dex+Base, Magic, Greater Bracers of Archery, Weapon Focus, Ioun Stone, Studied Target, Hunter’s Blessing, Deadly Aim, Rapid Shot, Favored Enemy, Smite Evil, Precise Shot, Improved Precise Shot, Point Blank Master, Improved Critical, Elven Ranger Racial Confirmation Bonus
Damage: Magic, Strength, Weapon Specialization, Greater Bracers of Archery, Studied Target, Hunter’s Blessing, Favored Enemy, Smite Evil (Cancels DR), Deadly Aim, Holy, Clustered Shots

Magic Composite Longbow (Manyshot): 1d20 + 24 + 5 + 2 + 1 + 1 + 1 + 2 - 4 - 2 + 4 + 1 ⇒ (15) + 24 + 5 + 2 + 1 + 1 + 1 + 2 - 4 - 2 + 4 + 1 = 50
Perfect Strike: 1d20 + 24 + 5 + 2 + 1 + 1 + 1 + 2 - 4 - 2 + 4 + 1 ⇒ (13) + 24 + 5 + 2 + 1 + 1 + 1 + 2 - 4 - 2 + 4 + 1 = 48
Magic/Cold Iron/Good Damage: 2d6 + 5 + 4 + 2 + 1 + 1 + 2 + 8 + 4 + 2 + 2d6 ⇒ (6, 3) + 5 + 4 + 2 + 1 + 1 + 2 + 8 + 4 + 2 + (4, 2) = 44
Magic/Cold Iron/Good Damage: 2d6 + 5 + 4 + 2 + 1 + 1 + 2 + 8 + 4 + 2 + 2d6 ⇒ (5, 4) + 5 + 4 + 2 + 1 + 1 + 2 + 8 + 4 + 2 + (4, 4) = 46

Magic Composite Longbow (Iterative1): 1d20 + 19 + 5 + 2 + 1 + 1 + 1 + 2 - 4 - 2 + 1 + 4 ⇒ (20) + 19 + 5 + 2 + 1 + 1 + 1 + 2 - 4 - 2 + 1 + 4 = 50
Magic/Cold Iron/Good Damage: 2d6 + 5 + 4 + 2 + 1 + 1 + 2 + 8 + 4 + 1 + 2d6 ⇒ (4, 5) + 5 + 4 + 2 + 1 + 1 + 2 + 8 + 4 + 1 + (6, 2) = 45

Magic Composite Longbow (Iterative2): 1d20 + 14 + 5 + 2 + 1 + 1 + 1 + 2 - 4 - 2 + 1 + 4 ⇒ (16) + 14 + 5 + 2 + 1 + 1 + 1 + 2 - 4 - 2 + 1 + 4 = 41
Magic/Cold Iron/Good Damage: 2d6 + 5 + 4 + 2 + 1 + 1 + 2 + 8 + 4 + 1 + 2d6 ⇒ (2, 5) + 5 + 4 + 2 + 1 + 1 + 2 + 8 + 4 + 1 + (4, 3) = 42

Magic Composite Longbow (Rapid Shot): 1d20 + 24 + 5 + 2 + 1 + 1 + 1 + 2 - 4 - 2 + 1 + 4 ⇒ (19) + 24 + 5 + 2 + 1 + 1 + 1 + 2 - 4 - 2 + 1 + 4 = 54
Magic/Cold Iron/Good Damage: 2d6 + 5 + 4 + 2 + 1 + 1 + 2 + 8 + 4 + 1 + 2d6 ⇒ (1, 1) + 5 + 4 + 2 + 1 + 1 + 2 + 8 + 4 + 1 + (6, 5) = 41

Confirmation (Iterative1): 1d20 + 19 + 5 + 2 + 1 + 1 + 1 + 2 - 4 - 2 + 1 + 4 + 3 ⇒ (1) + 19 + 5 + 2 + 1 + 1 + 1 + 2 - 4 - 2 + 1 + 4 + 3 = 34
Crit Damage: 4d6 + 10 + 8 + 4 + 2 + 2 + 4 + 16 + 2 + 8 ⇒ (4, 5, 1, 6) + 10 + 8 + 4 + 2 + 2 + 4 + 16 + 2 + 8 = 72

Confirmation (Rapid Shot): 1d20 + 24 + 5 + 2 + 1 + 1 + 1 + 2 - 4 - 2 + 1 + 4 + 3 ⇒ (13) + 24 + 5 + 2 + 1 + 1 + 1 + 2 - 4 - 2 + 1 + 4 + 3 = 51
Crit Damage: 4d6 + 10 + 8 + 4 + 2 + 2 + 4 + 16 + 2 + 8 ⇒ (3, 5, 3, 5) + 10 + 8 + 4 + 2 + 2 + 4 + 16 + 2 + 8 = 72

Total Clustered Damage before (assuming all hit and only Iterative1 doesn’t confirm): 290
Perfect Strikes: 4/8
Ki Points: 5/6

Active AC: 40 / Touch AC: 35 / FF AC: 31 (+4 Mage Armor, +5 Extended Barkskin)

Other Effects: Freedom of Movement (ring), Darkvision (60’), Evasion, Uncanny Dodge, Life Bubble, Barkskin+5, Resist Energy Fire+Cold+Electricity+Acid 30, Hunter’s Blessing (Undead/Urban), Delay Poison, Ablative Barrier, Protection from Evil, Air Walk, Shadow Walk, Gravity Bow, Blend

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Awesome, thanks, GM! Movie date night tonight, will post when I get home!

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Hey GM, I have Heightened Awareness up; I’d like to dismiss that for +4 to my initiative if allowed. I think that would let me act before Vahlo, if so..

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Fort Save: 1d20 + 25 ⇒ (10) + 25 = 35

Flyn gets lightly bruised then moves 50’ towards his friends, keeping his eye on Vahlo…

Is Air Walk still active?

Active AC: 40 / Touch AC: 35 / FF AC: 31 (+4 Mage Armor, +5 Extended Barkskin)

Other Effects: Freedom of Movement (ring), Darkvision (60’), Evasion, Uncanny Dodge, Life Bubble, Barkskin+5, Resist Energy Fire+Cold+Electricity+Acid 30, Hunter’s Blessing (Undead/Urban), Delay Poison, Ablative Barrier, Protection from Evil, Air Walk, Shadow Walk, Gravity Bow, Blend, Heightened Awareness (will dismiss for +4 init bonus)

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn is taken aback as the giant lightning bolt lands in a resounding thunderclap…

Fort Save: 1d20 + 25 ⇒ (3) + 25 = 28

…but his ears withstand the deafening noise…he tries to determine what magical mischief is afoot…

Spellcraft + Inspiration: 1d20 + 8 + 1d6 ⇒ (20) + 8 + (5) = 33

…and upon determining what is to come, he attaches the weapons cord from his bow to his wrist and then…awaits what is to come…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn, surprised by the suddenness of Vahlo’s fall, gently taps his fingers on his beloved bow, murmuring, ”Good girl...”

Warily keeping his eyes on the Vahlo’s body, he queries his companions. ”Is this some kinda trick? And where’s Torch?”

He readies himself should any other hostiles appear…

Readied Action (Attack):
To Hit: Dex+Base, Magic, Greater Bracers of Archery, Weapon Focus, PBS, Ioun Stone, Studied Target, Hunter’s Blessing, Deadly Aim, Favored Enemy, Wind Penalty, Precise Shot, Improved Precise Shot, Point Blank Master, Improved Critical, Elven Ranger Racial Confirmation Bonus
Damage: Gravity Bow, Magic, Strength, Weapon Specialization, Greater Bracers of Archery, PBS, Studied Target, Hunter’s Blessing, Favored Enemy, Deadly Aim, Holy

Magic Composite Longbow): 1d10 + 24 + 5 + 2 + 1 + 1 + 1 + 1 + 2 - 4 + 4 - 4 ⇒ (7) + 24 + 5 + 2 + 1 + 1 + 1 + 1 + 2 - 4 + 4 - 4 = 40
Magic/Cold Iron/Good Damage: 2d6 + 5 + 4 + 2 + 1 + 1 + 1 + 2 + 8 + 4 + 2d6 ⇒ (1, 2) + 5 + 4 + 2 + 1 + 1 + 1 + 2 + 8 + 4 + (2, 1) = 34

Perfect Strikes: 6/8
Ki Points: 5/6

Active AC: 40 / TAC: 35 / FFAC: 31 (+4 Mage Armor, +5 Extended Barkskin)
Other Effects: Freedom of Movement (ring), Darkvision (60’), Evasion, Uncanny Dodge, Life Bubble, Barkskin+5, Resist Energy Fire+Cold+Electricity+Acid 30, Hunter’s Blessing (Undead/Urban), Delay Poison, Ablative Barrier, Protection from Evil, Air Walk, Shadow Walk, Gravity Bow, Blend, Heightened Awareness (will dismiss for +4 init bonus)

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

I do not have that boon…

Holy Cow! If I calculated correctly, that’s the most damage by far I’ve ever done with one attack…dunno what his AC is though…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

An airwalking Flyn takes aim and fires from 30’ at the treacherous traitor Vahlo…

Burning a use of Perfect Strike…all attacks below take into account the wind penalty…

To Hit: Dex+Base, Magic, Greater Bracers of Archery, Weapon Focus, PBS, Ioun Stone, Studied Target, Hunter’s Blessing, Deadly Aim, Rapid Shot, Favored Enemy, Wind Penalty, Precise Shot, Improved Precise Shot, Point Blank Master, Improved Critical, Elven Ranger Racial Confirmation Bonus
Damage: Magic, Strength, Weapon Specialization, Greater Bracers of Archery, PBS, Studied Target, Hunter’s Blessing, Favored Enemy, Deadly Aim, Holy, Clustered Shots

Magic Composite Longbow (Manyshot/Confirmation): 1d20 + 24 + 5 + 2 + 1 + 1 + 1 + 1 + 2 - 4 - 2 + 4 - 4 + 3 ⇒ (4) + 24 + 5 + 2 + 1 + 1 + 1 + 1 + 2 - 4 - 2 + 4 - 4 + 3 = 38 (By rule, this becomes the Confirmation)
Perfect Strike: 1d20 + 24 + 5 + 2 + 1 + 1 + 1 + 1 + 2 - 4 - 2 + 4 - 4 ⇒ (20) + 24 + 5 + 2 + 1 + 1 + 1 + 1 + 2 - 4 - 2 + 4 - 4 = 51 (By rule, this becomes the Critical threat)
Magic/Cold Iron/Good Damage: 2d6 + 5 + 4 + 2 + 1 + 1 + 1 + 2 + 8 + 4 + 2d6 ⇒ (3, 5) + 5 + 4 + 2 + 1 + 1 + 1 + 2 + 8 + 4 + (5, 1) = 42
Magic/Cold Iron/Good Damage: 2d6 + 5 + 4 + 2 + 1 + 1 + 1 + 2 + 8 + 4 + 2d6 ⇒ (5, 5) + 5 + 4 + 2 + 1 + 1 + 1 + 2 + 8 + 4 + (6, 6) = 50
Crit Damage if Confirmed: 4d6 + 10 + 8 + 4 + 2 + 2 + 2 + 4 + 16 + 8 ⇒ (2, 3, 5, 2) + 10 + 8 + 4 + 2 + 2 + 2 + 4 + 16 + 8 = 68

Magic Composite Longbow (Iterative1): 1d20 + 19 + 5 + 2 + 1 + 1 + 1 + 1 + 2 - 4 - 2 + 4 - 4 ⇒ (15) + 19 + 5 + 2 + 1 + 1 + 1 + 1 + 2 - 4 - 2 + 4 - 4 = 41
Magic/Cold Iron/Good Damage: 2d6 + 5 + 4 + 2 + 1 + 1 + 1 + 2 + 8 + 4 + 2d6 ⇒ (1, 6) + 5 + 4 + 2 + 1 + 1 + 1 + 2 + 8 + 4 + (6, 2) = 43

Magic Composite Longbow (Iterative2): 1d20 + 14 + 5 + 2 + 1 + 1 + 1 + 1 + 2 - 4 - 2 + 4 - 4 ⇒ (19) + 14 + 5 + 2 + 1 + 1 + 1 + 1 + 2 - 4 - 2 + 4 - 4 = 40
Magic/Cold Iron/Good Damage: 2d6 + 5 + 4 + 2 + 1 + 1 + 1 + 2 + 8 + 4 + 2d6 ⇒ (4, 5) + 5 + 4 + 2 + 1 + 1 + 1 + 2 + 8 + 4 + (1, 5) = 43

Magic Composite Longbow (Rapid Shot): 1d20 + 24 + 5 + 2 + 1 + 1 + 1 + 1 + 2 - 4 - 2 + 4 - 4 ⇒ (19) + 24 + 5 + 2 + 1 + 1 + 1 + 1 + 2 - 4 - 2 + 4 - 4 = 50
Magic/Cold Iron/Good Damage: 2d6 + 5 + 4 + 2 + 1 + 1 + 1 + 2 + 8 + 4 + 2d6 ⇒ (3, 2) + 5 + 4 + 2 + 1 + 1 + 1 + 2 + 8 + 4 + (4, 3) = 40

Confirmation (Iterative2): 1d20 + 14 + 5 + 2 + 1 + 1 + 1 + 1 + 2 - 4 - 2 + 4 - 4 + 3 ⇒ (2) + 14 + 5 + 2 + 1 + 1 + 1 + 1 + 2 - 4 - 2 + 4 - 4 + 3 = 26
Crit Damage: 4d6 + 10 + 8 + 4 + 2 + 2 + 2 + 4 + 16 + 8 ⇒ (5, 3, 6, 5) + 10 + 8 + 4 + 2 + 2 + 2 + 4 + 16 + 8 = 75

Confirmation (Rapid Shot): 1d20 + 24 + 5 + 2 + 1 + 1 + 1 + 1 + 2 - 4 - 2 + 4 - 4 + 3 ⇒ (14) + 24 + 5 + 2 + 1 + 1 + 1 + 1 + 2 - 4 - 2 + 4 - 4 + 3 = 48
Crit Damage: 4d6 + 10 + 8 + 4 + 2 + 2 + 2 + 4 + 16 + 8 ⇒ (2, 2, 2, 6) + 10 + 8 + 4 + 2 + 2 + 2 + 4 + 16 + 8 = 68

Total Clustered Damage before DR (assuming all hit and only Iterative2 doesn’t confirm): 354
Perfect Strikes: 6/8
Ki Points:5/6

Active AC: 40 / Touch AC: 35 / FF AC: 31 (+4 Mage Armor, +5 Extended Barkskin)
Other Effects: Freedom of Movement (ring), Darkvision (60’), Evasion, Uncanny Dodge, Life Bubble, Barkskin+5, Resist Energy Fire+Cold+Electricity+Acid 30, Hunter’s Blessing (Undead/Urban), Delay Poison, Ablative Barrier, Protection from Evil, Air Walk, Shadow Walk, Gravity Bow, Blend, Heightened Awareness (will dismiss for +4 init bonus)

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Thanks, GM! Just about off work, will post my attack when I get home…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

GM: Just want to make sure before I post; is this a surprise round action or a full round action?

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

In preparation, Flyn will cast Heightened Awareness and Blend on himself in addition tapping himself with his Mage Armor wand…then will graciously accept the spells offered by his companions (listed below)

When his companions are ready, he’ll say, ”Let’s roll,” and begin air walking to the top, moving quietly and staying alert for any signs of danger…

Stealth: 1d20 + 33 + 4 ⇒ (11) + 33 + 4 = 48
Perception: 1d20 + 30 + 2 ⇒ (2) + 30 + 2 = 34

When he’s a little more than halfway up, he’ll cast Gravity Bow on his composite longbow…

Active AC: 40 / TAC: 35 / FFAC: 31 (+4 Mage Armor, +5 Extended Barkskin)
Other Effects: Freedom of Movement (ring), Darkvision (60’), Evasion, Uncanny Dodge, Life Bubble, Barkskin+5, Resist Energy Fire+Cold+Electricity+Acid 30, Hunter’s Blessing (Undead/Urban), Delay Poison, Ablative Barrier, Protection from Evil, Air Walk, Shadow Walk, Gravity Bow, Blend, Heightened Awareness (will dismiss for +4 init bonus)

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn has a belt of physical perfection +4 so save the bull’s strength spell on him as it’s an enhancement bonus as well…

I’ll update my AC for this fight in my header…and I’ll try to make an ooc placeholder in my posts that have my buffs to hopefully help the GM…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Sounds good; also good to see Tad has greater dispel magic as I imagine Vahlo’s gonna be buffed up as well…

I’ll await word from Colin on the spell plan; otherwise think I’m good to go…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

I’ll defer to you on Quenly as all my characters are primarily martial…

With Extended Barkskin still active, Flyn will tap himself with his Mage armor and Heightened awareness wands…and then cast Gravity Bow just before they reach the top…

Are we ready to roll? Might wanna wait till Tad pipes in as he might have some ideas for buffing too…

ETA: If we’ll have Shield of Faith cast, I’ll remove my +4 Ring of Protection (since both offer +4 deflection AC bonuses) and replace it with Ring of Feather Falling and keep the same AC…might not make a difference, but since we’re fighting at elevation, can’t hurt…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn has a potion of fly he could use…

Colin, how long does Extended Barkskin last? Is it still current?

Also, as for Quenly, I know he can take dragon form; would that be a good thing for him to do? He could fly up and some undead are vulnerable to fire…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Have fun on vacation, GM!

ETA: Colin, EF has GM’ed my PCs for 6 or 7 games, I think I’ve GM’ed him at least once, and I’m playing in an AP with him now. He’s fair, he knows the rules far better than I, and I trust him. Since TOZ had to bow out, I was happy that EF was able to step in and take us to the finish line, we’re in good hands…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’
EbonFist wrote:
If Quenly hasn't acted by tomorrow, I'll bot him.

Thanks GM! I was gonna try to bot him but I’m not too good with botting casters; was trying to see if he might be able to finish off the Nightwalker but his spells are mostly defensive and combat support spells. I see he has Firebreathing but was guessing he needed to be in dragon form to do that…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Hmm…not sure if he’d have been flat-footed since I assumed he was the one that brought down our exit and he seemed to be aware of our presence…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Hey GM, just checking. Flyn has the Clustered Shots feat (it may not be easily seen the way I have things listed, my apologies) where DR is only deducted once out of the total damage dealt. As I’m not familiar with this type of Nightshade (Flyn was ‘killed’ for a few seconds by a Nightwing before being revived with Breath of Life in an earlier mission), I might be ignorant of its other abilities, so forgive my query if so…

ETA: On another note, I’ll bot Quenly after Tad posts, if that’s OK…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Thanks for the reminder, Colin! Adjusted my post accordingly…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn reacts swiftly to the towering creature that appears, assuming it’s a creature of Vahlo’s and not Torch; the Elf unleashes a volley of cold iron at the beast…

Burning a use of Perfect Strike along with a ki point to increase arrow damage to 1d10…

To Hit: Dex+Base, Magic, Greater Bracers of Archery, Weapon Focus, PBS, Ioun Stone, Studied Target, Deadly Aim, Rapid Shot, Favored Enemy, Hunter’s Blessing, Precise Shot, Improved Precise Shot, Point Blank Master, Improved Critical, Elven Ranger Racial Confirmation Bonus
Damage: Magic, Strength, Weapon Specialization, Greater Bracers of Archery, PBS, Studied Target, Favored Enemy, Hunter’s Blessing, Deadly Aim, Holy, Clustered Shots

Magic Composite Longbow (Manyshot/Confirmation): 1d20 + 24 + 5 + 2 + 1 + 1 + 1 + 1 - 4 - 2 + 4 + 2 + 3 ⇒ (9) + 24 + 5 + 2 + 1 + 1 + 1 + 1 - 4 - 2 + 4 + 2 + 3 = 47 (By rule, this becomes the Confirmation)
Perfect Strike: 1d20 + 24 + 5 + 2 + 1 + 1 + 1 + 1 - 4 - 2 + 4 + 2 ⇒ (19) + 24 + 5 + 2 + 1 + 1 + 1 + 1 - 4 - 2 + 4 + 2 = 54 (By rule, this becomes the Critical threat)
Magic/Cold Iron/Good Damage: 3d10 + 15 + 12 + 6 + 3 + 3 + 3 + 24 + 12 + 6 + 2d6 ⇒ (6, 7, 2) + 15 + 12 + 6 + 3 + 3 + 3 + 24 + 12 + 6 + (5, 5) = 109
Magic/Cold Iron/Good Damage: 1d10 + 5 + 4 + 2 + 1 + 1 + 1 + 8 + 4 + 2 + 2d6 ⇒ (1) + 5 + 4 + 2 + 1 + 1 + 1 + 8 + 4 + 2 + (4, 4) = 37

Magic Composite Longbow (Iterative1): 1d20 + 19 + 5 + 2 + 1 + 1 + 1 + 1 - 4 - 2 + 4 + 2 ⇒ (16) + 19 + 5 + 2 + 1 + 1 + 1 + 1 - 4 - 2 + 4 + 2 = 46
Magic/Cold Iron/Good Damage: 1d10 + 5 + 4 + 2 + 1 + 1 + 1 + 8 + 4 + 2 + 2d6 ⇒ (9) + 5 + 4 + 2 + 1 + 1 + 1 + 8 + 4 + 2 + (2, 5) = 44

Magic Composite Longbow (Iterative2): 1d20 + 14 + 5 + 2 + 1 + 1 + 1 + 1 - 4 - 2 + 4 + 2 ⇒ (4) + 14 + 5 + 2 + 1 + 1 + 1 + 1 - 4 - 2 + 4 + 2 = 29
Magic/Cold Iron/Good Damage: 1d10 + 5 + 4 + 2 + 1 + 1 + 1 + 8 + 4 + 2 + 2d6 ⇒ (5) + 5 + 4 + 2 + 1 + 1 + 1 + 8 + 4 + 2 + (2, 4) = 39

Magic Composite Longbow (Rapid Shot): 1d20 + 24 + 5 + 2 + 1 + 1 + 1 + 1 - 4 - 2 + 4 + 2 ⇒ (7) + 24 + 5 + 2 + 1 + 1 + 1 + 1 - 4 - 2 + 4 + 2 = 42
Magic/Cold Iron/Good Damage: 1d10 + 5 + 4 + 2 + 1 + 1 + 1 + 8 + 4 + 2 + 2d6 ⇒ (8) + 5 + 4 + 2 + 1 + 1 + 1 + 8 + 4 + 2 + (2, 1) = 39

After firing, Flyn tries quickly to identify the huge abomination…

Knowledge (Religion): 1d20 + 7 + 1d6 + 4 ⇒ (18) + 7 + (5) + 4 = 34
DR, Special Abilities

…before stepping back 5’ north into the mist…

Total Clustered Damage before DR (assuming all hit/confirm except Iterative2): 229
Perfect Strikes: 7/8
Ki Points: 5/6

Active AC: 40 / Touch AC: 35 / FF AC: 31 (+4 Mage Armor, +5 Extended Barkskin)

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn nods upon reading the message from Colin and warily searches the room while awaiting the spell to expire…

Perception: 1d20 + 30 ⇒ (4) + 30 = 34
Stealth: 1d20 + 33 ⇒ (18) + 33 = 51

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Absolutely!

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn slowly lowers his bow; even then it is just slightly lowered…

”You assault my friend, damn near kill him, and then cry peace? Forgive my tardiness in responding to your peace offer, I was just thinking on whether I should respond in kind; you know, seeing how you’d like an arrow in your gut and then I’d agree to negotiate terms…”

He pauses for a second before further lowering his bow. ”Since my friend survived your assault and Colin is willing to listen you, I suppose I will as well. Time is of the essence and we have no qualms with Torch, only Vahlo. If you can tell us something of use that will quicken our search for that bastard, I will not stop you from leaving, as long as you do it quickly and don’t return…”

Flyn closely observes the assassin, trying to get a read on him as he relates his information…

Sense Motive: 1d20 + 15 ⇒ (12) + 15 = 27

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

I pinged Quenly on Discord; he’s dealing with some personal issues and won’t be back on the boards for a while. We can continue to bot him if that’s OK…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Thanks, EF! Ready.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Sorry to hear that, TOZ, hope all goes well. Thanks for trying to find us a replacement.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’
Grandmaster TOZ wrote:
Flyn's arrow strikes true, and the holy damage takes effect!

Awesome! I’ll make sure to include it from here on out. Holy damage for this round is below:

Holy Damage: 2d6 ⇒ (6, 4) = 10

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn moves 50’ SW, firing at red after breaking thru the mist…

Guessing my Holy damage won’t apply as I’m assuming these are Torch’s men and are therefore neutral and not evil?

To Hit Mods: BAB+DEX, Magic, Greater Bracers of Archery, Weapon Focus, Studied Target, PBS, Deadly Aim, Rapid Shot, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Manyshot, Improved Critical, Elven Ranger Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, Greater Bracers of Archery, PBS, Studied Target, Deadly Aim

Magic Composite Longbow: 1d20 + 24 + 5 + 2 + 1 + 1 + 1 + 1 - 4 ⇒ (19) + 24 + 5 + 2 + 1 + 1 + 1 + 1 - 4 = 50
Confirmation: 1d10 + 24 + 5 + 2 + 1 + 1 + 1 + 1 - 4 + 3 ⇒ (9) + 24 + 5 + 2 + 1 + 1 + 1 + 1 - 4 + 3 = 43 (Assuming this confirms)
Magic/Cold Iron/Good/Critical Damage: 3d8 + 15 + 12 + 3 + 3 + 3 + 24 ⇒ (5, 5, 5) + 15 + 12 + 3 + 3 + 3 + 24 = 75

Active AC: 40 / TAC: 35 / FFAC: 32 (+4 Mage Armor, +5 Extended Barkskin)

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

After tapping himself with his mage armor wand, Flyn will move quietly and warily forward…ears and eyes alert for any telltale sights or sounds…

Taking 10…
Stealth: 10 + 33 = 43
Perception: 10 + 30 = 40
Survival (Tracking): 10 + 28 = 38

Active AC: 40 (+4 Mage Armor, +5 Extended Barkskin)

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

You’re doing fine, GM, no worries here. I was hoping Quenly would rejoin us so I wasn’t pushing my posts as I normally am…but he hasn’t responded since I last checked in on him, so I’m guessing he’s not to a point where he feels able to, hope he’s OK…I’ll pick up my posting pace…

Colin, glad to hear you’re OK…seems like traffic and accidents are getting more common everywhere..

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn will take point and warily approach the Repository…

Stealth: 1d20 + 33 ⇒ (15) + 33 = 48
Perception: 1d20 + 30 ⇒ (16) + 30 = 46
Survival (Tracking): 1d20 + 28 ⇒ (13) + 28 = 41

…and head down the stairs in the same fashion…

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn nods to the half-Orc. ”You may go; but come not here again as we will not be so lenient if there is a next time…”

The Elf pulls out his wand, tapping himself several times to heal the minor wounds he suffered during the skirmish…

CLW: 5d8 + 5 ⇒ (6, 1, 8, 8, 4) + 5 = 32

…and he will heal any of his friends if needed…

Turning to his companions, he murmurs, ”Seems like we had best scurry over to the Repository, my friends…”