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If adventuring in Osirion is an option, the Mummy's Mask AP has the PC's searching for artifacts and antiquities. I've only read part of the first book, but it looks like 2 major artifacts are at the core of the plot. Perhaps these ancient artifacts are causing the magical distortion that the PC's need to uncover and deal with.
Thanks for the replies thus far. Some interesting stuff I have yet to run into reading the forums. In the cases of the subsystems you've all mentioned (ABP variant, dedication system, earned skills, unique traits, herbcraft, etc), do you have more specifics written out, like a Word document? How about any tweaks to the action economy you've found necessary? Any more feedback on the necessity of an E6 or E8 game? Or other house rules to mitigate any problems with higher level play?
New to the forums, lurker for a long while, getting back into the hobby from 1e and 2e era. Love Paizo adventure products, and I want to love Pathfinder. I've run the Beginners Box and am gearing up to make some other purchases. I'm requesting what you consider to be essential house rules that enable PF to function in a manner that can go the distance, and addresses those mechanics that have caused issues in your games. I am mostly interested in full copy sets of solutions that have proven to address those things that hinder play at any level. If 3PP have addressed something, looking for your thoughts on those also. I am reviewing Unchained action economy, Marshmallow's house rules, and whatever I can mine from the forums. I am not interested in "just move to 5e" comments, or comments regarding "bloat," unless that bloat impacts the functioning of the core mechanics of the game, requiring house rules to address. I appreciate your help and my apologies in advance if this request is a rehash of something from the past. The forums are big! Cheers! |