Seagull

Floater Better's page

No posts. Organized Play character for DoubleGold.


Full Name

Floater Better

Race

Kiirintia

Classes/Levels

Sharpshoot Soldier 1: Spd:20 Fly:30, EAC:13, KAC:13, SP:8/8, HP:11/11, Fort:3, Ref:3, Will:3, Perc:-1, Lowlight

Gender

M

Size

S

Age

21

Special Abilities

Scholar-Oceanography

Alignment

N

Deity

Pharasma

Location

Castrovel: The Wild

Languages

Common, Castrovelian, Goblin

Strength 14
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 8
Charisma 10

About Floater Better

XP: 0.25

Kiirinta
Source SFS Scenario #2–08: The Stumbling Society, Part 2: Sangoro’s Gifts pg. 20
Kiirintas are small fey who resemble moths. They have brightly colored wings and six legs.

Racials
Ability Modifiers +2 Dex, +2 Int, –2 Wis
Hit Points 4
Size and Type
Kiirintas are Small fey.
Fluttercloud
As a move action, a kiirinta within 15 feet of the ground can flutter their wings to stir up debris and a cloud of glistening sparkles around themself, granting them concealment (20% miss chance) for 1d4 rounds. A kiirinta can’t use this ability again until they have taken a 10-minute rest to recover Stamina Points.
Kiirinta Movement
Kiirintas have a land speed of 20 feet and an extraordinary fly speed of 20 feet with average maneuverability.
Limited Telepathy
Kiirintas have limited telepathy with a range of 30 feet.
Low-Light Vision
Kiirintas have low-light vision.
Reverberating Shriek
As a standard action, a kiirinta can emit a shriek of sonic energy at an adjacent target, causing painful vibrations throughout the target’s body. This scream imparts the staggered condition for 1d4 rounds. The target can attempt a Fortitude save (DC = 10 + half the kiirinta’s character level + the target’s Constitution modifier) to negate the staggered effect. Whether successful or not, a creature can’t be affected by the same kiirinta’s reverberating shriek for 24 hours. A kiirinta can use this ability once per day plus one additional time per day for every 5 character levels they have.

Class
1. Sharpshoot

Feats
Level 1: Iron Will

Equipment
1. Credstick: 560 Credits
2. Hacking and Engineering Kit: 40 Credits
3. Precision Coil Rifle: 390 Credits
4. Assault Hammer: 95 Credits
5. Radiation Clothing: 10 Credits
6. 5 R2e Rations: 5 Credits
7. Industrial Backpack: 25 Credits
8. 25 Rounds: 75 Credits

Skills
The Soldier's class skills are Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis).
Skill Points at each Level: 4 + Int modifier.
1. Acrobatics: 1 point, 3 dex, 3 trained: 7 Total
2. Athletics: 1 point, 2 str, 3 trained: 6 Total
3. Engineering: 1 point, 1 int, 3 trained: 5 Total
4. Medicine: 1 point, 1 int, 3 trained: 5 Total
5. Physical Science: 1 point, 1 int, 3 trained: 5 Total