| Flipz |
Sorry I'm not quoting posts, I'm still figuring out some of the forum features and for some reason the "Reply" option doesn't quote full posts. :-S
@Hogeyhead: Are wands of CLW that easy to get in Pathfinder, then? I'm very used to the early days of 5e, where magic items in general are extremely hard to come by. Given our party composition (BTW, our Occultist has switched to Psychic so she can be a full caster instead of a half caster), would it make sense for me to become the crafter, or should that duty go to someone else?
@Charon Onozuka: Ahh, that could be a problem. I'm sure my GM would allow it, but it would bother me; I'll go ahead and take my Airy Step early then, and grab Extra Hex at third. It'll reduce my healing output from the Healing hex, but from what I'm hearing here that's not a huge issue. I'll keep Stabilize prepped for emergencies in the meantime, that should keep us safe from deaths at least.
Evil Eye was going to be my level 3 Extra Hex hex (and might still be, depending on if Healing hex is even needed with my build and the apparent ubiquity of CLW wands). I was tempted to pair it with Cackle, but I'm not sure if that's viable considering I won't have invisibility to hide behind to keep myself safe while I do the Cackling.
Slumber does indeed look powerful...possibly too powerful. Against a more experienced GM, I'd likely take it, but given that ours isn't a long-time veteran I think I'll hold off on this one just for the sake of maintaining table fun.
I do like the look of Flight, but I worry it'll be redundant since I'll be getting Wings of Air and I already have a 1/day Feather Fall from race (and now that I can't take Extra Hex at 1, I'm ignoring 30ft of fall damage automatically from Airy Step). If I could pass it on to allies once I have permaflight at 9, that'd be one thing, but as it stands it's a hex with a time limit on usefulness, unless I'm missing something?
Scar's definitely one I'm taking once I have Healing, I have a whole roleplaying "thing" I want to do with it. :-)
Thank you SO MUCH for the info on spells! That's one area I still haven't looked into a lot, so it's extremely helpful in figuring out what to do. :)
I was actually looking at Rhamphorhynchus for my familiar just for the Favored Class Bonus synergy, though Greensting Scorpion (associated with one of my character's two deities and still good bonuses) and Creamfoot Fennec fox are other options I'm looking at (our first adventure will be in Irrisen, and once we're done I'm going to ask our GM that we get to go to my character's homeland of Osirion and Qadira at some point, so Desert Runner from Creamfoot Fennec could pay off in spades).
@Dave Justus: Would my remedies from Herb Witch be enough to replace the Healing Patron? I was looking at possibly going Time or a patron more suited for debuffs/crowd control, but if Healing is going to be good I'm happy to keep it.
On a more general note, my skills (including race modifiers) are currently:
STR 7
DEX 18
CON 12
INT 19
WIS 14
CHA 7
I could drop Wis and Con by one each to get enough points for INT to hit 20 (we're going point buy, Epic Fantasy). Is the drop in Con (for HP/Fort saves) and Wis (for Will, Perception, and Profession (Herbalist) from Herb With) worth the extra language, spell/day, and skill point, or will I be fine with 19 INT until I up it at 4th level?
Also, a question from our Lashunta Psychic: since she has telepathy and my familiar understands Common, would she be able to communicate telepathically with it?