Rosie Cusswell

Flenta - Dinketry's page

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Silver Crusade

Deck Handler

It looks like, in the interests of equality, that Flenta would get the Ally 2, Oloch would get the Weapon 2, and Erasmus would get the Blessing 2 as our first upgrades. Does that sound right?

Silver Crusade

Deck Handler

Weapon 2: 1d1000 ⇒ 614
Ally 2: 1d1000 ⇒ 4
Blessing 2: 1d1000 ⇒ 318

Silver Crusade

Deck Handler

For her bonus cards, Flenta chooses Blessing, Weapon, Weapon.

Are you drawing those cards for us, BR?

Silver Crusade

Deck Handler

We win!!!

Flenta likes boons: 1d20 ⇒ 11

Silver Crusade

Deck Handler

Previously....Flenta had both the Topaz of Strength and the Gem of Physical Prowess in her hand and would've used one of those (recharge) for the WIS 7 check. That WIS check would be modified by Erasmus' extra +1d4.

Wisdom (5+2) Check: 1d10 + 1d4 ⇒ (9) + (1) = 10 SUCCESS!

With that check made, it looks like the only card available to discard to draw the weapon from her game mat power that Flenta used during her turn would be the Masterwork Thieves' Tools, so Flenta will have discarded that. This means that she has one more new card in her current hand - Judgment Light. Now onto this turn.

Wisdom (5+2) Check: 1d6 + 1d4 ⇒ (6) + (1) = 7 WOW! SUCCESS!

Flenta hears the bellow of the treachery demon and does her best to bar the entry to the cyclopean ruins!

Using Olenjack's Blessing of the Quartermaster for a boost.

Strength (5+2) Check: 2d10 + 1 ⇒ (6, 8) + 1 = 15 TEMP CLOSED!

Sadly, I have nothing to aid Oloch in his fight save for the luck of Desna!

Silver Crusade

Deck Handler

Top card of the blessings discard pile: Blessing of Wadjet. No weapon in hand, so I will use my mat power to draw a card and discard Topaz of Strength. Draw Nine-Ring Sword! Move to Ghol-Gan Ruins.

Flenta sees her allies coalescing at the base of a tower and chooses safety in numbers.

Free explore and encounter Bonecrusher Hyena.

Unfortunately, a snarling hyena blocks her entrance to the tower.

Display Unerring Weapon.
Combat #1 (9+3+2) Check: 1d10 + 1 + 2 + 1d6 + 1d4 ⇒ (5) + 1 + 2 + (3) + (3) = 14 SUCCESS!
Combat #2 (9+3+2) Check: 1d10 + 1 + 2 + 1d6 + 1d4 ⇒ (2) + 1 + 2 + (2) + (2) = 9 Grrrr...
Reroll (9+3+2) Check: 1d10 + 1 + 2 + 1d6 + 1d4 ⇒ (5) + 1 + 2 + (6) + (3) = 17 SUCCESS!

Flenta dodges and weaves, criss-crossing steel with the hyena's flail and bloody stripes from her ringed sword before her foe makes a fatal error and collapses with the sword in its chest.

Discard Blessing of Pharasma to explore again. Encounter Whip.

Flenta notes a whip hanging from the gnoll's belt.

Melee (7) Check: 1d10 + 1 + 2 ⇒ (7) + 1 + 2 = 10 SUCCESS!

It looks useful.

Discard Blessing of Abadar and explore again. Encounter Blessing of Thoth. Recharge Gem of Physical Prowess to roll Strength die (1d10).

Divine (6) Check: 1d10 + 1d4 ⇒ (8) + (2) = 10 SUCCESS!

Discard Blessing of Thoth to examine the top card. It is the Acid Mantis with a trigger!

As Flenta straightens up with the new-found whip in her hands, a demonic human-sized bug rushes at her, spewing acid!

Trigger Acid Damage: 1d4 ⇒ 2 Discard Whip and Immolate. Recharge Nine-Ring Sword for this last combat of my turn.
Combat (9+3+2) Check: 1d10 + 1 + 2 + 1d8 + 1d6 + 1d4 ⇒ (1) + 1 + 2 + (5) + (4) + (2) = 15 SUCCESS!

Covered in blood, acid burns, fur, and insect ichor, Flenta reaches the second landing of the tower with a huge smile on her face for her comrades-in-arms. Hey y'all! This is fun, eh? Suddenly, a volley of arrows from the landing above makes Flenta hit the deck.

End turn. Banish Unerring Weapon and draw and recharge an arcane basic spell from the deck - Elemental Treaty.
AYA Acrobatics (5+2) Check: 1d8 + 2 ⇒ (5) + 2 = 7 SUCCESS!

Amazingly, the halfling arises again unscathed.

Reset hand.

Flenta wrote:

Hand: Masterwork Thieves' Tools, Starknife +2, Falcata, Acid Jet, Wolfhide Armor, Surgeon,

Displayed:
Deck: 5 Discard: 13 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [ ]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."

Silver Crusade

Deck Handler

What’s the hold up?

Silver Crusade

Deck Handler

Flenta has no cards left in her hand after defeating the villain, so taking some AYA damage wouldn’t make a difference too much.

Acrobatics (5+2) Check: 1d6 + 2 ⇒ (1) + 2 = 3
AYA Ranged Damage: 1d4 - 1 ⇒ (2) - 1 = 1

Oh well. Now Flenta resets her hand to the above post.

Silver Crusade

Deck Handler

Top card of the blessings discard pile: Blessing of the Elements. Move to the Earthworks.

Flenta looks on as her odd companion in the top hat strides over to the trenches, consults the carcass of the scorpion that she had previously killed, then reaches into one of the holes and pulls out a squirming demon-like thing and skewers it. The elemental storm immediately ends. Flenta claps briefly in non-sarcastic appreciation.

"That was amazing!"

She then heads forward to the earthen ridges surrounding the open gates, intent upon flushing out any further villains.

Free explore and encounter Falling Rubble.

Unfortunately, daydreaming Flenta takes a misstep and collapses one of the higher earthen ridges upon herself.

I'll use Erasmus' bonus to Perception checks here.

Perception (6) Check: 1d4 + 1d4 + 2 ⇒ (4) + (4) + 2 = 10 SUCCESS!

Erasmus, watching the halfling saunter off, shouts a word of warning as the falling rubble threatens to bury her. Flenta turns briefly to the mentalist, then jumps back, avoiding what could have been an unfortunate occurrence.

"Thanks again, Erasmus! I owe you now twice!" Flenta waves. She turns back to herself, steeling her face.

Ok, idiot. Let's try and not get ourselves killed before we even get in there.

Bonus explore from defeating the obstacle and encounter Unwrapped Harmony. I'd like to recharge Olenjack's blessing and use one of Erasmus' as well as my own blessing (Tsukiyo), please.

A strange dark-skinned creature in tattered clothes reaches up from where the earthen ridge collapsed. Flenta moves to look, not sure if this is friend or foe.

Charisma (11) Check: 4d6 ⇒ (5, 1, 6, 3) = 15 SUCCESS!

Flenta hastily helps to free the dark-skinned person from the earthen pile, pulling her free.

"You could've been really hurt down there!" Flenta exclaims, avoiding the topic of how the earth slide was caused in the first place.

Discard Unwrapped Harmony to examine the three cards left in the deck: #1 - Implacable Beast; #2 - Plague Zombie; #3 - Embalmer. Leave them in this order and encounter villain.

Jumping down from the ramparts of the siege castle walls, an undead minotaur roars its challenge at the diminutive fighter then charges with its fell horns!

Acrobatics (4+2) Check: 1d6 + 2 ⇒ (2) + 2 = 4 FAIL.
BYA combat damage: 1d4 + 1 ⇒ (2) + 1 = 3 Ouch. Discard Ring of the Godless, Spiked Chain +1, and Staff of Minor Healing. Olenjack and Oloch must also do the same check.

Flenta can't find her footing in time to parry the minotaur's charge and gets trampled into the churned earth. Spitting blood, the halfling laughs to herself as she takes out her Desnan starknife.

"You'll need to do better than that!" she calls in an answering challenge.

Would Oloch recharge his Blessing of the Samurai for me, please? Flenta will banish her Strength spell for a boost to this check. She will also recharge her starknife for this fight.

Combat (14+6) Check: 2d10 + 1 + 1d4 + 2 + 2d4 + 3 ⇒ (7, 3) + 1 + (3) + 2 + (1, 3) + 3 = 23 SUCCESS!

Desna smiles as Flenta rears back and hurls her starknife cleanly through the neck of the undead creature, separating its head from it body. The undead champion drops its massive axe alongside its dismembered head, then flops forward into the earth, dead once more.

Location closed! Flenta needs to draw and recharge a basic arcane spell from the random cards: Acid Jet. She also gets to recharge a random card from her discard pile as per the location closure condition. Just as a reminder - Oloch and Olenjack both need to complete the Dex/Acro 6 check to avoid being trampled.

Which card?: 1d7 ⇒ 1 Judgment Light

End turn. Reset hand.

Flenta wrote:

Hand: Gem of Physical Prowess, Topaz of Strength, Blessing of Pharasma, Immolate, Unerring Weapon, Blessing of Abadar,

Displayed:
Deck: 8 Discard: 7 Buried: 0
Notes: Use my blessings!
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2
Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [ ]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."

Silver Crusade

Deck Handler

Top card of the blessings discard pile: Blessing of the Elements
Beginning of turn Elemental Magic: 1d6 ⇒ 4 Electricity - I have no cards with that trait currently.

Flenta sees and feels the inner doors to the siege castle crack and burst open as she continues to keep her head down and minimise the elemental auras emanating from the trenches in the ground thereby ensuring the safety of her fellow Pathfinders.

"There's got to be someone or something controlling this!" she says with growing frustration.

Free explore and encounter Ghost Scorpion.

A pallid scorpion crawls from one of the rends in the earth with an aim to sting Flenta!

Recharge Falcata per Flenta's power for a boost to this combat.

Combat (9) Check: 1d10 + 1 + 2d4 + 2d4 ⇒ (10) + 1 + (1, 3) + (1, 2) = 18 SUCCESS!

Flenta crushes the scorpion with her blade - envenomation averted. The halfling looks around at the unchanged elemental chaos.

"Well YOU weren't obviously controlling this," she says to the broken scorpion.

End turn. Reset hand.

Flenta wrote:

Hand: Blessing of Tsukiyo, Ring of the Godless, Strength, Spiked Chain +1, Staff of Minor Healing, Starknife +2,

Displayed:
Deck: 11 Discard: 2 Buried: 0
Notes: Blessing of Tsukiyo provides a bonus die to any check. If the discard pile blessing has CHA listed to acquire, I get to recharge it when used.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [ ]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."

Silver Crusade

Deck Handler

Of note, Flenta had no discarded cards at the time of the appearance of the Silver Crusade Favour.

Silver Crusade

Deck Handler

Top card of blessings discard pile: Blessing of the Elements.
Top of turn Elemental Magic: 1d6 ⇒ 5 Fire - no cards with that trait in my hand.

Flenta peeks into holes in the ground, methodically working her way towards the inner keep doors.

Free explore and encounter Baited Jewel Box.
I'd like to ask for both Olenjack and Oloch's blessings, please.

Disable (6) Check: 3d4 ⇒ (4, 3, 4) = 11 SUCCESS! Draw Frost Staff from box.

Flenta finds a locked ornate jewellery box in one of the holes in the ground, but successfully opens it with a silent prayer to the Mistress of Graves. Inside she finds an ornate staff of cold elemental power.

End turn. Discard Frost Staff and Judgment Light from hand.

Flenta wrote:

Hand: Falcata, Ring of the Godless, Strength, Spiked Chain +1, Staff of Minor Healing, Starknife +2,

Displayed:
Deck: 11 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [ ]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."

Silver Crusade

Deck Handler

I'll roll 1d31 to determine what blessing is the top in the discard pile. 31 will be the Silver Crusade Favour.

Which blessing?: 1d31 ⇒ 30 Blessing of Abadar

Start of Turn Elemental Magic: 1d6 ⇒ 5 Fire - No cards in my hand with this trait.

Begin turn. Flenta will banish Call Weapon to allow Olenjack to draw a weapon from his deck. Draw and recharge a random Arcane Basic spell - Immolate! Cool.

Racing to the front of the siege castle, Flenta sees that her dwarven friend has arrived right behind her without a weapon in hand. Searching her person, Flenta hands Olenjack the weapon that he had misplaced in the warehouses so long ago.

"You can't fight a sword fight without a sword - that's what the saying is anyway," Flenta smiles at the dwarf.

Explore and encounter Ring of the Godless. Oloch, could I use your Blessing of Sarenrae, please?

Wisdom (5) Check: 2d6 ⇒ (3, 2) = 5 SUCCESS!

Flenta spies a profane magic item half-buried in the dirt on her way through the elemental haze. She pries it free and notes its lustre with a half-smile.

End turn.

Flenta wrote:

Hand: Falcata, Ring of the Godless, Strength, Spiked Chain +1, Judgment Light, Starknife +2

Displayed:
Deck: 12 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [ ]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."

Silver Crusade

Deck Handler

Who's starting? Can we start? Please?

Silver Crusade

Deck Handler

I think the easy version of this scenario is optional, Olenjack. I'd be happy attempting this scenario at the original difficulty, or I'd be happy doing the other. I'll leave the decision with our BR.

Silver Crusade

Deck Handler

Flenta will hang out at the Elemental Trenches.

Flenta wrote:

Hand: Falcata, Call Weapon, Strength, Spiked Chain +1, Judgment Light, Starkinfe +2,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Notes: Call Weapon free to use at my location; Strength good to use anywhere.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [X]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ]Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."

Silver Crusade

Deck Handler

Yay! I get my Blessing of Tsukiyo as my upgrade and I'm taking Blessing as my Card Feat.

Coolio.

Silver Crusade

Deck Handler

Object Reading is such a better spell, IMO.

Silver Crusade

Deck Handler

Woo-hoo! Card feat time for Flenta (this is the 4th scenario at this Tier that she's completed). But before I get to that...

Boon Me!: 1d20 ⇒ 3 Boo...

Flenta most definitely will not be taking a Spell 2. It's a waste for her - it winds up being a one-time spell for her. She's going to prioritise the Blessing 2. Everything else is MUCH less desired.

Blessing 2: 1d1000 ⇒ 120
Armor 2: 1d1000 ⇒ 580
Spell 1: 1d1 ⇒ 1 LOW PRIORITY

For her deck upgrade from the scenario reward, Flenta is choosing an Item 2 - the Gem of Physical Prowess. She's going to replace her Crowbar with it.

If Flenta gets the Blessing that she wants, then she will take Blessing as her Card Feat. If she gets Armor instead, she will take Armor as her Card Feat.

Flenta also needs to replace two banished spells in her deck - thankfully she can just post Call Weapon and Fiery Glare back into her deck, and she will.

Silver Crusade

Deck Handler

Ship first, Erasmus - then combat checks.

Silver Crusade

Deck Handler

Top card of the blessings discard pile: Blessing of the Ancients. Move to Pinnacle Atoll.

Flenta and Hippo cautiously swim back to the strange elevated atoll, hesitant to do anything more than tread water for fear of causing the seas to violently tilt like before.

No explore. Just sitting here. Flenta will use her Cleanser of Abominations boon to banish The First Law.

Flenta wrote:

Hand: Hunga Munga, Strength, Topaz of Strength, Wolfhide Armor, Judgment Light, Blessing of the Samurai,

Displayed:
Deck: 9 Discard: 4 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [X] [ ] On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."

Silver Crusade

Deck Handler

Oh HELL yah! Flenta would like a non-Basic Weapon to her hand ASAP!

What did she get?:
Hunga Munga
Weapon B
Traits:
Axe
Ranged
Piercing
Elite To Acquire:
Dexterity
Ranged 9
For your combat check, reveal this card to use your Strength + 1d6. You may additionally discard this card to add your Ranged skill.
If proficient with weapons, when playing another weapon, you may discard this card to add your Strength or Melee skill to your combat check.

Flenta is headed for the Pinnacle Atoll again. She plans on sitting there and not encountering any giant sea behemoths.

Silver Crusade

Deck Handler

Out of turn deck update - I noticed an error in my previous deck update.

Flenta wrote:

Hand: Strength, Wolfhide Armor, Judgment Light, Blessing of the Samurai,

Displayed:
Deck: 10 Discard: 4 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [ ]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."

Silver Crusade

Deck Handler

Flenta recharges her Staff of Minor Healing from her buried pile. She will use a blessing (Abadar) to the following roll.

Wisdom (6) Check: 2d6 + 1d4 ⇒ (1, 5) + (3) = 9 SUCCESS!

Banish Call Weapon once Olenjack arrives at the Fog Bank. Draw and recharge a random basic arcane spell - Augury! Cool!

Adjust hand as per below.

Flenta wrote:

Hand: Strength, Call Weapon, Wolfhide Armor, Judgment Light, Blessing of the Samurai,

Displayed:
Deck: 10 Discard: 4 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [ ]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."

Silver Crusade

Deck Handler

Out of turn activity: bury Staff of Minor Healing to send Reinforcements card away.

In-turn: Top card of the blessings deck: Blessing of Horus. Move to Fog Bank.

Flenta pauses to breathe atop Hippo amongst the strange atoll. Feeling alone and exposed (and without a weapon in her hand), she decides to retreat back in the direction in of the fog cover.

Free explore and encounter random card at Fog Bank.
Random Fog Bank card: 1d7 ⇒ 2 - Hepsushep

The fog parts as Flenta and Hippo enter, revealing a small island on which is crouched a lamia reading a book. The lamia reacts as if expecting Flenta.

"Welcome, young Pathfinder. Your coming has been predicted, as has your trial. You will answer a series of riddles from me, or you will battle me. Your choices have been given. What would you have?"

I'm clever enough, thinks Flenta.

"Let's have the riddles then!" Flenta smiles.

Could I use your BotGs, Oloch and Erasmus?

Charisma (8) Check: 3d6 ⇒ (2, 4, 3) = 9 SUCCESS!

Ten minutes later, Flenta and Hippo sail on into the fog bank with the blessing and prophecy of the curious lamia.

Examine the top 3 cards as per the successful barrier check: #1 - Locate Object; #2 - Ghost Scorpion (Trigger). As per our previous discussion, I am resolving this trigger first.

A pallid scorpion swims up from the depths of the waters and stings Flenta on the hand!

Discard Lightning Bolt as damage. Use Fiery Glare to attack. Add bonus die due to Fire trait.

Combat (9) Check: 2d8 + 1 + 2d4 ⇒ (7, 3) + 1 + (4, 1) = 16 SUCCESS! Banish Ghost Scorpion. Banish Fiery Glare and draw random Basic arcane spell and recharge it - Acid Splash. Continue examination: #3 - Scurvy Zombie. Shuffle the location deck.

Flenta shakes her head in pain as the hallucinogenic poison from the ghost scorpion flashes images of an arcane lock-picking attempt and a diseased undead sailor into her mind. Shaking her head, she looks around at the cool, calm waters enshrouded with fog.

"Um, where do we go from here, Hippo?" Flenta wonders aloud.

End turn and reset hand.

<Character Name> wrote:

Hand: Blessing of Abadar, Strength, Call Weapon, Wolfhide Armor, Judgment Light, Blessing of the Samurai,

Displayed:
Deck: 8 Discard: 3 Buried: 1
Notes: Use my blessings, but please use my Samurai blessing for a melee or ranged combat so I can recharge it. Call Weapon available at my location if needed, but I'll likely use it at the top of my next turn if it hasn't been used.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [ ]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."

Silver Crusade

Deck Handler

I explained that Flenta would rather not take it as she just gave up her only ability to heal in order to pass the Reinforcements.

Silver Crusade

Deck Handler

Flenta will bury her Wand of Minor Healing to pass the Reinforcements card to another random table.

Silver Crusade

Deck Handler

Not going to attempt to close to prevent the villain from escaping.

Flenta senses that Olenjack has run into some trouble, but what sort she has no idea.

Silver Crusade

Deck Handler

Top card of the blessings deck: Blessing of the Ancients. Move to Pinnacle Atoll.

Flenta steers her steed Hippo towards a tall rock formation jutting out of the water, surmising that enemy ships might be biding their time, hidden within.

"Onward, Hippo!"

Explore and encounter Desert Trapper.
Location Power roll when Encountering Card: 1d12 ⇒ 1 GREAT...
Shuffle Hirgenzosk into location.

As Flenta and her trusty mount enter the atoll, the water pitches and tosses fitfully as if disturbed by something impossibly massive from below. Flenta spots an out-of-place desert hunter poised on the atoll, his spear raised in something very unlike a friendly greeting.

Use Unshakable Chill. Banish it and draw a random basic arcane spell from the random cards - Fiery Glare (card #5)

Combat (7+2) Check: 1d8 + 1 + 2 + 1d6 ⇒ (8) + 1 + 2 + (6) = 17 SUCCESS!

Flenta pauses, pondering what on earth could have caused the water to pitch and churn the way it did.

I'll need the location shuffled, please. Reset hand and end turn.

Flenta wrote:

Hand: Staff of Minor Healing, Strength, Fiery Glare, Wolfhide Armor, Judgment Light, Lightning Bolt,

Displayed:
Deck: 11 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [ ]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."

Silver Crusade

Deck Handler

Sorry for the mistake in not closing correctly. I'll do that now. As noted by Oloch, I can't use his blessing as it doesn't provide a bonus to a non-combat check outside of STR stuff.

Actual Closure Intelligence (8) Check: 1d8 + 1 ⇒ (6) + 1 = 7 Failed. Looks like I have to use the Reinforcements to close properly.

Reinforcements Boost: 1d8 ⇒ 8 SUCCESS. Closed.

Location closed retroactively. Below is my adjusted new hand (with the shiny new spell).

Flenta wrote:

Hand: Unshakable Chill, Strength, Fiery Glare, Wolfhide Armor, Judgment Light, Lightning Bolt,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Notes: Strength may be requested by anyone for a +3 to any STR-based check.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [ ]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."

Silver Crusade

Deck Handler

Top card of blessings discard pile: Blessing of the Ancients.

Flenta flies away on Hippo to join her companions on the other side of the fog bank near the ship graveyard. She keeps her eyes trained on the horizon, just waiting for a mast or moth-eaten sail to show up.

Free explore and encounter Scurvy Zombie.

As if triggered by her thoughts, the prow of a ship pointed at her (and Hippo's) form appears!

BR, we need the random ship list posted to our updates, please. I've got it in one of my other games, so I'll post and use it here in my post.

Ships:

1-Dominator
Spoiler:
Dominator
Ship B
Class 6

Check to Defeat
Wisdom
Survival
8
OR
Dexterity
Ranged
11

When Encountered
If the Dominator was summoned by a card that has the Captain trait, the difficulty of your check to defeat the Dominator is increased by 2. This ship cannot be seized.


2-Merchantman
Spoiler:
Merchantman
Ship B
Class 0

Check to Defeat
Wisdom
Survival
5
OR
Perception
7

When Encountered
If defeated, when you stash a plunder card, roll on the Plunder Table twice and choose 1 of the results.


3-Sea Chanty
Spoiler:
Sea Chanty
Ship B
Class 3

Check to Defeat
Wisdom
Survival
6
OR
Charisma
Diplomacy
8

When Encountered
You may reveal any number of allies; for each ally revealed, add 3 to your check to defeat the Sea Chanty.


4-Shackles Pirate Ship
Spoiler:
Shackles Pirate Ship
Ship B
Class 0

Check to Defeat
Dexterity
Disable
8
OR
Wisdom
Survival
6

When Encountered
If your check to defeat has the Swashbuckling trait, add 1 to it.


5-Truewind
Spoiler:
Truewind
Ship B
Class 1

Check to Defeat
Intelligence
Knowledge
8
OR
Wisdom
Survival
6

When Encountered
You may discard an ally that has the Pirate trait to add 2 to your check to defeat.


6-Wormwood
Spoiler:
Wormwood
Ship B
Class 5

Check to Defeat
Dexterity
Acrobatics
9
OR
Wisdom
Survival
7

When Encountered
The difficulty of your check to defeat the Wormwood is increased by twice the adventure deck number, if any.


7-Man's Promise
Spoiler:
Man's Promise
Ship 1
Class 1

Check to Defeat
Wisdom
Survival
6
OR
Charisma
Diplomacy
8

When Encountered
If any check to defeat the Man's Promise has the Swashbuckling trait, add 2 to it.


8-Deathknell
Spoiler:
Deathknell
Ship 2
Class 7

Check to Defeat
Divine
7
OR
Wisdom
Survival
9

When Encountered
You may discard a card that has the Divine trait to add 3 to your check to defeat the Deathknell.


9-Devil's Pallor
Spoiler:
Devil's Pallor
Ship 2
Class 2

Check to Defeat
Wisdom
Survival
7
OR
Constitution
Fortitude
9

When Encountered
If defeated, discard a card. Do not roll for the plunder card type; stash a random weapon instead.


10-Thresher
Spoiler:
Thresher
Ship 2
Class 2

Check to Defeat
Intelligence
Knowledge
9
OR
Wisdom
Survival
7

When Encountered
Before you act, bury a random card from your discard pile.

Which Ship?: 1d10 ⇒ 7 - Man's Promise

An undead team of rotting sailors pilots the ship within striking distance to Flenta and Hippo. The rusty cannons train their aim...

Erasmus, can I have your BotG, please?

Wisdom (6) Check: 2d6 ⇒ (2, 4) = 6 SUCCESS!

Plunder Type: 1d6 ⇒ 2 - Spell - I get Unshakable Chill.

Flenta pulls Hippo's reins at just the right moment, juking to the port side just as a rusty cannonball hurtles past her. She hies the hippocampus at the lower aft section of the ship, looking for a captain-like character to skewer.

Recharge Falcata for combat boost.

Combat (13) Check: 1d10 + 2 + 1 + 2d4 + 2d4 ⇒ (6) + 2 + 1 + (2, 4) + (4, 3) = 22 SUCCESS!

Flenta spurs Hippo to the back end of the ship and hurls her curved blade straight through the head of the ship's captain. Both the newly-dead not-undead captain and her sword drop off the side of the ship into the murky depths below. Hippo races towards the splash as the ship turns into the hippocampus and Flenta!

Closure damage: 1d4 ⇒ 2 Flenta will take both points of the Structural Damage.

Skivving past the hulking captain-less vessel, Flenta finds her falcata buried in the floating corpse of the former captain. She wrests the blade free and sets forward to rid Absalom of the naval menaces!

End turn. Discarded Blessing of Charisma and Nine-Ring Sword from the top of her deck.

Flenta wrote:

Hand: Unshakable Chill, Strength, Fiery Glare, Wolfhide Armor, Judgment Light, Spiked Chain +1,

Displayed:
Deck: 9 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [ ]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."

Silver Crusade

Deck Handler

Flenta steers her hippocampus into a huge fog cloud as the masts of several ancient ships become visible across the water.

"Best be in here to get a potential jump on them, eh, Hippo?" Flenta says. "Not that you'd know what jumping is, but still..."

Flenta will start at the Fog Bank. She'll likely move to the Shipwreck Graveyard on her move action.

Flenta wrote:

Hand: Falcata, Strength, Fiery Glare, Wolfhide Armor, Judgment Light, Spiked Chain +1,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [ ]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."

Silver Crusade

Deck Handler

I had to go through our table-playing history to determine if Flenta gets a feat for this scenario: long story short, she does not. This is her third scenario success in her Tier progression.

She's therefore only really interested in the Blessing upgrade.

Blessing B: 1d1000 ⇒ 56

And that number is ridiculously low, so she didn't likely get it. She'll defer on all of the other potential deck upgrades.

Silver Crusade

Deck Handler

Top card of the blessings deck: Blessing of the Ancients. Going to use my game pad power to discard a card from my hand - Embalmer and draw a card Blessing of the Ancients.

Flenta, seeing all of her companions racing on their mounts for Sharkskin Reef, shakes her head slowly, water spraying from her buffeted form. She calls out:

"You're not about to get away and have all the fun!"

Move to Sharkskin Reef. Free explore and encounter Card #4 - Maddened Sea Serpent! HOO BOY.

The halfling skids across the water towards her colleagues when suddenly a massive tentacle rockets from surface of the ocean and comes down hard, chopping the waves in half and sending massive waves hurtling in all directions!

We need to take 4 Structural Damage (again). I have two cards left in my draw pile. I can take 2 damage. Can anyone else take 2 damage?

Racing through and around the tsunami, Flenta spies the leviathan's head surfacing, its maw a gaping black hole of titanic proportion. She begins looping her spiked chain around her head in a slow arc, trying to time it perfectly.

"Stop stalling, Flenta," the halfling chides herself, staring down the chilling sight. "Your friends need you!"

She releases the chain.

The Villain Combat:
I will make use of Erasmus' +1d4 to my Strength: Melee check. May I ask for a blessing from Oloch and Olenjack? I will recharge mine as well (it matches the top card) as well as my weapon.
Combat (14+6) Check: 4d10 + 1 + 2 + 2d4 + 1 + 1d6 + 1d4 ⇒ (3, 8, 9, 6) + 1 + 2 + (2, 2) + 1 + (1) + (4) = 39 SUCCESS! We Win!!!

Silver Crusade

Deck Handler

To my knowledge, it was only the structural damage that needed to be handled, and Erasmus (4 dmg) and I (1 extra) took care of that.

Am I wrong?

Silver Crusade

Deck Handler

Oloch's up?

Silver Crusade

Deck Handler

Flenta's updated hand, part 2 (after taking the last point of Structural damage from her villain encounter)

Flenta wrote:

Hand: Fiery Glare, Call Weapon, Spiked Chain +1, Embalmer, Topaz of Strength, Falcata,

Displayed:
Deck: 3 Discard: 10 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [ ]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."

Silver Crusade

Deck Handler

Flenta's updated hand.

Flenta wrote:

Hand: Fiery Glare, Call Weapon, Spiked Chain +1, Embalmer, Strength, Falcata,

Displayed:
Deck: 5 Discard: 9 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [ ]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."

Silver Crusade

Deck Handler

Top card of the blessings discard pile: Blessing of the Ancients. Move to Tempest Cay.

Flenta steers her hippocampus towards the stormy waters of the far harbour as she sees the occultist Erasmus heading there on his hippocampus.

"I'm coming, Erasmus!" she shouts.

Free explore and encounter Mummify Self. Auto-fail.

Flenta cuts right through a waterlogged box from Osirion, scattering the papers within to the winds and waves.

"Oops," Flenta manages, looking behind her at the ruined old papers sinking into the water.

Recharge (because it matches the top blessing discard) my Blessing of the Ancients to examine the top card - Embalmer. Explore it.

Flenta comes across a strange-looking Osirion fellow rowing in a small boat and peering into the waters as looking for something.

"Hello there! Care to join me?" Flenta calls out.

Olenjack, would you recharge (because it has the Basic trait) your Blessing of the Ancients for me on this check, please?

Charisma (5) Check: 2d6 ⇒ (6, 6) = 12 SUCCESS!

The Osiriani man with the shaved head nods at Flenta and hops onto the hippocampus behind her. Hippo the hippocampus grunts in protest.

Discard Blessing of Abadar to explore again. Encounter Augury. Oloch, would you recharge (again, it has the Basic trait) your Blessing of the Elements for this check, please?

Intelligence (6) Check: 2d8 + 1 ⇒ (3, 8) + 1 = 12 SUCCESS!

The embalmer whispers some secrets about what he has seen further ahead within the deep harbour to the halfling as Hippo skates along the waters.

Discard Augury to examine the top 3 cards of the location deck and choose Barrier as the type to watch for. #1 - Maddened Sea Serpent; #2 - Vanth; #3 - Shrieking Plant - TRIGGER!!!

Well, this is fortuitous. The trigger for the Shrieking Plant forces me to make a Stealth or Survival 9 check or examine the top 3 cards of my location deck and encounter the first one - the Maddened Sea Serpent!!!

I banish the Augury spell and get to draw random Basic spell from the random cards and recharge it - Clinging Venom.

Auto-fail the BYA check on the Maddened Sea Serpent. No closing checks needed because there's only one other open location and it is unoccupied.

As Flenta listens to the embalmer, she takes her eyes off of the waters for a second, just long enough for Hippo to race through a curiously floating jellyfish-like creature that sets off a keen wailing noise.

"What is that? WHOOOOO-AAAAAAHHHHHH!"

Flenta has a few seconds to ponder the noise when the sea pitches and the world turns black. A huge sea monster arises from the depths off the starboard side of Hippo, partially overturning the steed and soaking Flenta through.

BYA Structural damage = # of characters + 1 for location = 4pts of Structural damage. Flenta takes it all - discard Fiery Glare, Call Weapon, Spiked Chain +1, and Embalmer.

Somehow the halfling manages to stay in her aquatic saddle (though she can't say the same for the Osiriani fellow). Flenta squares Hippo and stares the raging behemoth in the face. She takes a deep breath, her trusty starknife in hand.

"This is it," Flenta breathes heavily, sea water dripping from her nose. "A chance to prove my bravery and my place in the Pathfinder Society. Hippo! CHARGE!!!"

Recharging my Starknife +2 for this check. Erasmus, could you discard your Sign of the Lantern Bearer for me? I'll also use your 1d4 bonus to my Melee: Strength check, thanks!

Combat (14+6) Check: 2d10 + 1 + 2 + 1d4 + 2 + 2d4 + 1d4 ⇒ (2, 5) + 1 + 2 + (2) + 2 + (4, 4) + (2) = 24 SUCCESS! Location CLOSED!

The starknife flies with the grace and luck of Desna propelling it, straight into the massive eye of the undersea leviathan. With a world-rending howl, the beast flops into the waters and races away, leaving Flenta and bobbing wildly on the waves to an unknown location.

Closure Condition sends me to which random other location?: 1d4 ⇒ 4 - Gozreh's Flow

End turn. Reset hand.

Flenta wrote:

Hand: Judgment Light, Surgeon, Staff of Minor Healing, Nine-Ring Sword, Falcata, Strength,

Displayed:
Deck: 5 Discard: 9 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [ ]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."

Silver Crusade

Deck Handler

Top card of blessings discard pile: Blessing of the Ancients.

Start of turn WIS (5) check: Recharge Topaz of Strength to use STR instead.

Flenta spies the overturned hull of a ship up ahead of Hippo in the water and tries to steer the odd steed by pulling hard on her reins to avoid hitting it.

STR (5) Check: 1d10 + 1 ⇒ (10) + 1 = 11 SUCCESS!

Free explore and encounter Torch.

STR (4) Check: 1d10 + 1 ⇒ (7) + 1 = 8 SUCCESS!

Bury Torch to explore again. Encounter Acid Splash.

Intelligence (4) Check: 1d8 + 1 ⇒ (2) + 1 = 3 Poop. Fail.

Discard Blessing of the Samurai to explore again. Encounter Shipwreck.

Flenta inadvertently spurs Hippo as she tries to steer it around the numerous obstacles within the shipwreck graveyard. As she races past, around, and through broken boats and stunted sails, the halfling dodges a lit torch, misses nabbing an acid splash to the face, and races dead-on towards a behemoth of a ship skeleton - she and Hippo are sure to crash!

I'm going to ask for a blessing from Oloch and Erasmus, please. Your choice.

Constitution (5+2) Check: 3d6 ⇒ (3, 1, 1) = 5 Grrrr. Using Reinforcements.
Reinforcements bonus: 1d8 ⇒ 4 SUCCESS!

Random Plunder card for the Close: 1d6 ⇒ 6 Blessing - Blessing of the Ancients.

Asking Oloch again for a blessing.

Divine (3) Check: 2d4 ⇒ (1, 2) = 3 Wow. Barely. I wonder where the 4 is...
Ship damage with Closure: 1d4 ⇒ 3 Well, better than the 4, I guess.

Suddenly, a rowboat carrying some helpful reinforcements from Absalom's navy intervenes in front of Hippo, grabbing its reins and slowing its manic pace enough to bring Flenta within inches of the waterlogged surface of the ancient boat.

"I think we should try and find a different part of the harbour to defend, Hippo," Flenta suggests as the naval rowboat shoves off.

Oloch, since you have the Cure card in your hand, could I ask you to take 1 damage from this close and I will take 1 and someone else could take another 1? Discard Wolfhide Armor from top of my deck.

End turn and reset hand. Location closed.

Flenta wrote:

Hand: Fiery Glare, Call Weapon, Spiked Chain +1, Blessing of the Ancients, Blessing of Abadar, Starknife +2,

Displayed:
Deck: 7 Discard: 4 Buried: 1
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [ ]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."

Silver Crusade

Deck Handler

It's Oloch's turn, yes?

Silver Crusade

Deck Handler

Top card of the blessings discard pile: Blessing of Maat. Move to Shipwreck Graveyard.

Flenta tries to get the hippocampus to move faster through the fog cloud covering the waters of Absalom's harbour by yelling "Yaaaaah, Hippo! Yaaaaah! Yaaaaah!". Suddenly, the halfling bursts free of the cloudy surroundings into a shallow inlet filled with half-sunken prows and masts.

"Ooooo," Flenta exclaims. "Hippo, I don't think we're in Cumulus anymore."

I'm full of them! Explore and encounter Carrion Golem. Discard top card of my deck - Crowbar - as BYA damage. Recharge Falcata for combat boost.

A huge arm stitched together from multiple waterlogged bodies surfaces from the deep, its blue-green fingers reaching for Flenta and her trusty mount, Hippo! Flenta pokes at it with her falcata.

"Hands off my sea horse!"

Combat (14) Check: 1d10 + 1 + 2 + 2d4 + 2d4 ⇒ (7) + 1 + 2 + (3, 2) + (1, 1) = 17 SUCCESS!

Flenta lops off the index finger and thumb of the monstrous hand, then spurs Hippo further into the shipwreck graveyard as the arm sinks beneath the waters once more.

Discard Blessing of Pharasma and explore again. Encounter Tussah Silk Coat.

The halfling spies a silk jacket hanging from one of the ruined masts jutting out from the surface of the water. She tries to reach for it as Hippo races by.

Constitution (4) Check: 1d6 ⇒ 3 FAIL!

Flenta almost falls off as she tries to wrench the silk coat off of the mast, succeeding only in staying in her saddle, but pulling the jacket into the water and dropping it beneath the surface.

End turn. Reset hand.

Flenta wrote:

Hand: Fiery Glare, Call Weapon, Spiked Chain +1, Blessing of the Samurai, Topaz of Strength, Starknife +2,

Displayed:
Deck: 8 Discard: 2 Buried: 0
Notes: Please use my Blessing of Samurai only for a combat check so I can recharge it.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [ ]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."

Silver Crusade

Deck Handler

Flenta will start at the Fog Bank.

Flenta finds the odd steed ride a bit fraught given her height - the spray of water obscures her vision, not to mention soaking her straight through. The sight of the fog bank sends her sentiments to new depths. Still, she tries to lighten her companions' moods with a pun.

"This isn't too bad; I've been in worse places. Why, the university grounds where I first studied magic were in worse shape - a truly pathetic place devoid of any vestige of creature comforts. It was still quite a fashionable place to study; it was a Hip Poor Campus!"

Flenta squeals as Olenjack sends a spray of water her way.

Flenta wrote:

Hand: Fiery Glare, Call Weapon, Blessing of Pharasma, Falcata, Topaz of Strength, Starknife +2,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [ ]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."
<Power 5>

Silver Crusade

Deck Handler

Cool! Flenta exchanges her BotG for a Blessing of Abadar.

Silver Crusade

Deck Handler

Flenta would like the Blessing 1, but will take a Blessing B if it comes to that.

Blessing 1: 1d1000 ⇒ 70
Blessing B: 1d1000 ⇒ 812

Silver Crusade

Deck Handler

Flenta forgot to get her spell from the box when she successfully closed the Great Library of Tephu. Please add the following Spell 1 to our list of deck upgrade choices:

Spell 1 (from Random Cards):
Flames of the Faithful
Spell 1
Traits:
Magic
Divine
Fire
Veteran To Acquire:
Wisdom
Divine 5
Display this card next to your deck. While displayed, when you play a weapon on a combat check, add 1 plus the scenario's adventure deck number and the Fire trait. At the end of the turn, if you do not have the Divine skill, banish this card; otherwise, attempt a Divine 7 check. If you succeed, recharge this card; if you fail, discard it.

Silver Crusade

Deck Handler

Top card of the blessings deck: Blessing of Maat.

Flenta brings her Minkaian sword down hard on the screaming undead meemie and with a pop! she finds herself in a different section of the library. She looks around in puzzlement, unsure that her previous melee isn't still in full melee. Failing to find a villain, Flenta realises that she's alone in a particularly dusty wing of the great library.

"Hello?" she calls out tentatively.

Free explore and encounter Cure.

A healing scroll calls out to her from a nearby shelf as she passes. She hustles to free the dusty tome from the shelf.

Wisdom (6) Check: 1d6 ⇒ 1 FAIL - shuffle into deck location per location power.

The tome topples free from the shelf in a shower of paper and dust, but the healing magic that Flenta was sure she had seen has disappeared! Flenta itches at an old scar irritably.

Recharge Staff of Minor Healing to clear discard pile. Discard Blessing of Ra to explore again. Encounter random card.

Which card?: 1d11 ⇒ 2 - Dhabba.

Flenta sees a curiously-small desert dog wander to the end of the row she's in and bark at her. Flenta throws her arms wide at the bibliotic mess that she's made.

"I'm sorry! I didn't mean to make this mess! I'll clean it up!"

Wisdom (6) Check: 1d6 ⇒ 2 FAIL - shuffle into deck location per location power.

The halfling moves quickly to scoop up the fallen books and papers, but when she straightens to her feet with an armful, the dog has gone.

"This place is weird," Flenta concludes, stuffing the books and sheets roughly back on the shelf from whence she dislodged them.

Discard Druid of the Storm to explore again. Encounter random card.

Which card?: 1d11 ⇒ 5 - Blessing of Bastet.

Flenta spies a treatise entitled 'Divine Gambling in the Osiriani Way' high up on a nearby shelf.

"Divine Osiriani gambling??" Flenta thinks aloud. "Why, that must be Bastet! That could be helpful to our cause! I should get that!"

Flenta attempts to inexpertly scale the bookcase to retrieve her prize.

"Please don't collapse on me," the halfling squeaks.

Erasmus, could you recharge your Sign of the Pack, please?

Divine (6) Check: 2d4 ⇒ (3, 3) = 6 SUCCESS!

The shelves respond to Flenta's prayer and do not collapse. The halfling descends safely to the floor, her prize in tow.

Discard Blessing of Bastet to examine a random card. Reroll '5'.

Which card?: 1d11 ⇒ 5
Reroll: 1d11 ⇒ 9 - Black Echelon Operative! Trigger!

A robed figure stands quite silent and still in the aisle as Flenta alights again. Flenta turns and peers at the figure.

"Hello?" She holds up the book on Bastet. "I'd like to check this out to study!"

The robed figure draws a wicked-looking sword from beneath its robe. More troublesome than that is the skeletal hand gripping the hilt.

"I didn't bring my library card, but there's no reason to get testy!"

Erasmus, I could use one more blessing - Sign of the Lantern Bearer - please!

Combat (11+4+3+2) Check: 2d10 + 1 + 2 + 1d4 + 2 + 2d4 ⇒ (7, 9) + 1 + 2 + (1) + 2 + (2, 4) = 28 SUCCESS!

Dropping the text, Flenta draws and flings her starknife at the undead minion in a fluid motion. The knife embeds itself into the hood of the assailant. For a second, all is still; then, the creature begins to dissipate in form, its sword and the starknife falling to the ground with metallic clangs. Flenta rushes to where the robe has formed a dark shadow on the floor, searching for a clue explaining what just happened.

Closure attempt!
Knowledge (6) Check: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8 SUCCESS!

Flenta finds a folded piece of paper within the robe marking the specific location of the Silent Tide codebook within the Forae Logos library.

"I found it!!! I know where it is!!!" Flenta yells out to no one in particular.

"Guys?"

Recharge Surgeon and recharge a random card from discard pile.
Which random card?: 1d3 ⇒ 2 - Druid of the Storm.

Reset hand and end turn. No more +2 to the DCs to defeat monsters!

Flenta wrote:

Hand: Starknife +2, Druid of the Storm, Call Weapon, Blessing of the Samurai, Crowbar, Nine-Ring Sword,

Displayed:
Deck: 13 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [ ]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."

Silver Crusade

Deck Handler

Out of turn...

Flenta heads down one of the halls of the Forae Logos, her eyes wide with wonder, her mind racing with ideas. One of the main thoughts gracing her manic mind is the responsibility placed in her by the dwarf Olenjack.

He thinks I'm worth my weight! she marvels. It's at this point that Flenta hears the keen scream of what she mistakes to be a banshee coming from deep within the stacks.

"Which way is that?" Flenta asks one of the hirelings sent with her by the dwarf. A dashing young man with an epee leads the halfling through the looming dark bookcases to a chilling scene - a ghoulish wizard confronting Olenjack and his band!

Recharge Fencer to encounter Velriana Unborn instead of Olenjack.

Is it a lich? Flenta wonders. The undead caster turns its cold fury on the halfling.

I'll have to ponder that later.

Flenta's Villain Battle:
Erasmus, can I steal one of your blessings? Your choice. Thanks! Also, using my Blessing of the Samurai.
Wisdom (8) BYA Check: 3d6 ⇒ (3, 5, 1) = 9 Whew. No damage. Discard Recharge Nine-Ring Sword for combat check. Discard Recharge Hunga Munga for a sizeable boost.
Combat (14) Check: 1d10 + 1 + 2 + 1d6 + 1d8 + 1d10 + 1 + 2 ⇒ (3) + 1 + 2 + (2) + (2) + (3) + 1 + 2 = 16 SUCCESS. And I needed all of that.

Once Temp Closures are Sorted:
On Guardian Vault Closure, Move to a Random Location: 1d6 ⇒ 5 - Great Library of Tephu!

Silver Crusade

Deck Handler

I appreciate Olenjack's suggestion and would like to change Flenta's starting location to the Guardian Vault, please.

Flenta greets her new ally freed by the Liberty Edge Faction!

Her new random ally:
Druid of the Storm
Ally 2
Traits: Human Druid Veteran
To Acquire: Divine 7 OR Charisma Diplomacy 9
Discard this card to add 1d4 and the Electricity trait to your combat check. Discard this card to explore your location. During this exploration, ignore banes' immunity to the Electricity trait; add 2 plus the scenario's adventure deck number and the Electricity trait to your combat checks.

Hand update

Flenta wrote:

Hand: Staff of Minor Healing, Starknife +2, Surgeon, Nine-Ring Sword, Crowbar, Blessing of the Samurai, Blessing of Ra, Hunga Munga, Druid of the Storm,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [X] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon or Spell
Hand Size 5 [X] 6 [ ] 7
Proficient with: Light Armors [ ] Heavy Armors Weapons
Powers:
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it instead.
[X] For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2
"Cleanser of Abominations (boon)
[X] [ ]On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfil the following requirements. When you fulfil the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ]Play a card that shuffles at least 1 card from another character's discard pile into his deck."
<Power 5>

Silver Crusade

Deck Handler

Flenta draws a Shield Cloak to start the scenario and adds it to her hand!

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