Spreadsheet
It is the hour of the Courtesan. Flenta explores and finds the villain. Cons 9 using Topaz of Str and Yoon's BotG: 2d10 ⇒ (9, 1) = 10 She makes her first check. Combat 18 using Shock Glaive discarded and Yoon's Sign of the Pack: 3d10 + 4 + 1d8 ⇒ (10, 1, 3) + 4 + (5) = 23 Villain defeated!
Spreadsheet
Combat 9 using Greatclub: 2d10 + 1d4 + 3 ⇒ (4, 8) + (3) + 3 = 18
Zombie minion defeated. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Call Weapon, Mind Thrust, Armor of the Sands Recharged: Spiked Chain +1, False Life, Staff of Minor Healing, Quartermaster, Greatsword, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
It is the hour of the Uprising. Flenta faces a Ghost. Good thing she has her magic Shock Glaive +1. Combat 11+2+2=15: 1d10 + 4 + 1d10 + 1d4 ⇒ (5) + 4 + (4) + (4) = 17 Ghost is defeated. Staffbearer scouts ahead, and finds a Boggart. Auto succeed on Knowledge 4, Blessed by Hour Power 2d8+3 Flenta read something about such fey creatures. Combat 10 using Greatclub: 2d10 + 4 + 1d4 ⇒ (7, 8) + 4 + (3) = 22 Boggart is defeated. She rests for a while. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Armor of the Sands, Mind Thrust, Call Weapon Recharged: Spiked Chain +1, False Life, Staff of Minor Healing, Quartermaster, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
TL;DR Cards 3 and 4 defeated/banished.
Spreadsheet
Updated hand. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Mind Thrust, Armor of the Sands, Greatsword, Call Weapon, Shield Cloak Recharged: Spiked Chain +1, False Life, Staff of Minor Healing, Quartermaster, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
It is the hour of Gorum's Iron. Flenta tries to open the Locked Door by ramming herself against it. Melee 10+2=12 using Blessing of Gorum: 2d10 + 3 ⇒ (3, 1) + 3 = 7 No Luck. Using reroll perk on the 1. She tries again. Melee 10+2=12: 1d10 + 6 ⇒ (7) + 6 = 13 Flenta manages to break through, leaving a halfling shaped-cavity on the door. With no weapon at hand, she rests for a while. Discards Flame Staff. Uses Staff of Minor Healing to recharge random card Quartermaster. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Call Weapon, Greatsword, Armor of the Sands, Shield Cloak, Mind Thrust Recharged: Spiked Chain +1, False Life, Staff of Minor Healing, Quartermaster, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
TL;DR Locked Door banished.
Spreadsheet
Forgot to recharge Arcane Spell 0 when I used Burning Snot. Random Spell False Life. Updated character sheet below. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Greatclub, Mind Thrust, Shield Cloak, Greatsword, Armor of the Sands, Call Weapon, Shock Glaive +1, Staffbearer Recharged: Spiked Chain +1, False Life, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
It is the hour of the Avalanche at the Barracks. She finds a Cultist henchman. Cultist:
Cultist
Story Bane Monster 1 Traits
Check
Powers
She decides to whip out her Spiked Chain +1 to deal with it. Combat 10+2+2=14 (Barracks adds 1d4): 1d10 + 3 + 2d4 + 1 + 1d4 ⇒ (2) + 3 + (2, 1) + 1 + (2) = 11 The Cultist dodged the chain, but Flenta swings it back. Discard the Spiked Chain to reroll. Combat 10+2+2=14: 1d10 + 3 + 2d4 + 1 + 1d4 ⇒ (6) + 3 + (3, 1) + 1 + (3) = 17 Cultist is defeated. Spiked Chain is recharged. Her Quartermaster then finds a Mob of Undead. Story Banes with Undead Trait: 1d8 ⇒ 3 Mummies attacks everyone! Mummy:
Mummy
Story Bane Monster 2 Traits
Check
Powers
Good thing Flenta is ready with Burning Snot (Mummy is vulnerable to Fire) and Pharasma's blessing. Combat 14+2+2=18: 1d8 + 3 + 1d6 + 2d8 + 4 + 4 ⇒ (2) + 3 + (2) + (8, 8) + 4 + 4 = 31 Her Mummy is toast. Random character at every location gets attacked by Mummies. Barrier is defeated once everyone defeats their Mummy. Flenta has a Blessing of Sivanah to help with the checks. Once everyone defeats their Mummy and nobody used Blessing of Sivanah:
Flenta rests for a while.
Flenta wrote:
[spoiler=Deck, Discard, Buried] Reloaded:Middle of Deck (Unknown Order): Shock Glaive +1, Armor of the Sands, Mind Thrust, Greatclub, Staffbearer, Call Weapon, Shield Cloak, Greatsword Recharged: Spiked Chain +1, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
TL;DR: Scenario card 5 defeated. Scenario card 6 pending resolution.
Spreadsheet
Flenta starts in the Barracks. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Greatsword, Shock Glaive +1, Armor of the Sands, Staff of Minor Healing, Topaz of Strength, Shield Cloak, Blessing of Gorum, Mind Thrust, Call Weapon, Flame Staff, Staffbearer, Greatclub Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
It is the hour of Prayer. Flenta was about to go to the Barracks but saw Yoon waving the recipe there, so instead she heads for the Campsite. She sees the Elixir of Focus. She asks Kess's Retainer (recharged) to get it. INT 8: 1d8 + 1d4 + 1 ⇒ (3) + (2) + 1 = 6 Oof, the stupid Retainer fumbled and dropped it in the fire. Flenta Pharasma (discarded) for help, and she gets rewarded with a sword. Melee 11: 1d10 + 3 ⇒ (6) + 3 = 9 It broke easily so she threw it away. Flenta gives up and rests for a while, healing (random card: Greatclub). Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Shield Cloak, Quartermaster, Staffbearer, Retainer, Shock Glaive +1, Staff of Minor Healing, Call Weapon, Mind Thrust, Flame Staff, Greatsword Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
TL;DR Campsite cards 1 and 2 banished.
Spreadsheet
It is the hour of the Vision and Flenta sees the Antidote Formula Page (Hour power). She grabs it immediately (explored and displayed at the Tavern) and plans to head for the Barracks next. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Staffbearer, Staff of Minor Healing, Topaz of Strength, Quartermaster, Call Weapon, Shield Cloak, Mind Thrust, Flame Staff, Shock Glaive +1 Recharged: Greatsword, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
Random other character that gets Entangled and Exhausted Arueshalae, Kess, Lazzero, Yoon: 1d4 ⇒ 4 Yoon gets Entangled and Exhausted as well.
Spreadsheet
It is the hour of the Cricket at the Tavern. After talking with the Sage who Kess managed to put off, Flenta sees someone's pet Cotct Basilisk gets off its cage and attacks the establishment's patrons. BYA CON 8 using Blessing of Sivanah: 2d6 ⇒ (1, 6) = 7 Flenta gets Entangled and Exhausted by the monster. Kess needs to check if she is also Entangled and Exhausted. Flenta swings her Greatsword (discarded/recharged) against the creature. Combat 12: 2d10 + 3 + 2d6 ⇒ (1, 6) + 3 + (2, 2) = 14 The beast is defeated in one mighty stroke. She sees another patron eyeing her with interest -- a Priest of Pharasma by the looks of it. Flenta waves the holy person off, not wanting to deal with anyone just yet. Priest of Pharasma recharged. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Mind Thrust, Topaz of Strength, Staff of Minor Healing, Shield Cloak, Flame Staff, Quartermaster, Call Weapon, Shock Glaive +1, Staffbearer Recharged: Greatsword, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
TL;DR Card 1 banished, card 2 recharged.
Spreadsheet
Flenta will start at the Tavern. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Shock Glaive +1, Armor of the Sands, Shield Cloak, Burning Snot, Topaz of Strength, Staffbearer, Call Weapon, Quartermaster, Mind Thrust, Blessing of Sivanah, Flame Staff, Staff of Minor Healing Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
It is the hour of the Empty Throne. Flenta heads for the Tavern for a quick drink. The chef in the back kitchen accidentally released Burning Tar on the unsuspecting customers -- Flenta tries to avoid but it burns her Greatclub. Acrobatics 6+2=8 using Blessing of Gorum: 2d6 + 2 ⇒ (1, 1) + 2 = 4 Rerolling using Perk reroll. Acrobatics 6+2=8 using Blessing of Gorum: 1d6 + 3 ⇒ (5) + 3 = 8 She avoided an almost disastrous dousing. She attracted the attention of a Sage who approached her. Scenario power; top card reloaded. They chatted for a while. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Call Weapon, Armor of the Sands, Shock Glaive +1, Staffbearer, Shield Cloak, Topaz of Strength, Quartermaster, Mind Thrust, Staff of Minor Healing, Flame Staff Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
TL;DR Tavern card 1 banished. Card 2 reloaded.
Spreadsheet
Rally Ketrik Hero Point: Card Feat (Ally -> Quartermaster) Item 1: 1d1000 ⇒ 393 Staff of Minor Healing
Spreadsheet
Flenta got a Cruel Longsword (Weapon 1) that was not included in the list of loot so technically we don't get the extra Weapon 2.
Spreadsheet
Flenta tries to guard the Arsenal. She sees a weapon that might help her. Melee 10: 1d10 + 3 ⇒ (7) + 3 = 10 Cruel Longsword acquired and Arsenal guarded. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum, Armor of the Sands, Blessing of Pharasma, Blessing of Sivanah, Shield Cloak, Topaz of Strength Recharged: Greatclub, Greatsword, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
It is the hour of the Sands of the Hour. Flenta sees Kess going at her direction. She frantically tries to signal her into not coming at the Arsenal however Kess thought she might be in trouble so came anyway. Now Kess needs to check if she got the Plague, too. Kess needs to roll CON or Fortitude 5+2=7 or suffer the plague. Flenta's movement attracted a Spider Swarm. She uses her sickness to her advantage and blows a gigantic Burning Snot at the vermin. Combat 10 need 14 vulnerable to attack: 1d8 + 3 + 1d6 + 4 ⇒ (4) + 3 + (3) + 4 = 14 Flenta obliterates the swarm and won't bother them anymore. She asks her Staffbearer to look around, finding a some armor, but it doesn't fit her so let's it go. Autofail Constitution 7 check. She tries to shrug of the Plague using Arueshalae's gift. Constitution 3+2=5: 1d6 + 1d4 ⇒ (5) + (2) = 7 She staves it off for now yet again however she is still sick. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Topaz of Strength, Blessing of Sivanah, Shield Cloak, Blessing of Gorum, Blessing of Pharasma, Armor of the Sands Recharged: Greatclub, Greatsword, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
TLDR Kess needs to check if she got the Plague. Cards 1 and 2 banished in the Arsenal.
Spreadsheet
It is the hour of the Rabbit Prince at the Arsenal. Flenta explores and finds a shortbow. Dexterity 9 autofail. It's too big for her so she leaves it where it is. She tries to get rid of her Plagued condition. Constitution 3+2=5 using Arueshalae's gift: 1d6 + 1d4 + 1 ⇒ (2) + (3) + 1 = 6 She makes the check but is still sick *cough, cough* She ditches some of her weapons as it is burdening her and rests for a while. Discards Spiked Chain +1 and draws Staffbearer. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Pharasma, Shield Cloak, Blessing of Sivanah, Bestiary of Garund, Call Weapon, Topaz of Strength, Armor of the Sands, Blessing of Gorum Recharged: Greatclub, Greatsword, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
Flenta feels sick all of a sudden. She hopes that none of her friends gets it from her *cough, cough* Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Topaz of Strength, Blessing of Gorum, Blessing of Sivanah, Blessing of Pharasma, Shield Cloak, Staffbearer, Armor of the Sands, Bestiary of Garund Recharged: Greatclub, Greatsword, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
It is the Hour of Nethy's Duality at the Ossuary. Noting that Kess and Lazzero are already there, Flenta goes to the Arsenal. There, she finds a Plaque Zombie. She tries to kill it with her Greatsword. Combat 10: 1d10 + 3 + 2d6 ⇒ (7) + 3 + (3, 4) = 17 It's down but not out. It became more furious and charges at Flenta with greater ferocity. She uses her Greatsword again with full effect (discarded/recharged). Combat 11+2+2=15: 2d10 + 3 + 2d6 ⇒ (4, 9) + 3 + (6, 3) = 25 It's down now (displayed in location). Flenta then rests. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Sivanah, Bestiary of Garund, Armor of the Sands, Blessing of Pharasma, Blessing of Gorum, Staffbearer, Shield Cloak, Topaz of Strength Recharged: Greatclub, Greatsword, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
It is the hour of Benefaction at the Graveyard. Seeing that Yoon and Lazerro are already on top of things, Flenta moves to the Ossuary. She encounters a Cave Bear. Flenta uses her Greatclub BYA Combat 6+2+2=10: 2d10 + 4 ⇒ (10, 2) + 4 = 16 She avoids getting wounded. She retaliates using her Greatclub to full effect (discarded/recharged) Combat 11+2+2=15: 3d10 + 4 ⇒ (4, 4, 7) + 4 = 19 Bear is defeated. The fight winded her out, so she rests. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Spiked Chain +1, Armor of the Sands, Blessing of Sivanah, Blessing of Gorum, Topaz of Strength, Staffbearer, Blessing of Pharasma, Shield Cloak, Bestiary of Garund Recharged: Greatclub, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
Opening hand. Starting at Graveyard. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Armor of the Sands, Blessing of Pharasma, Staffbearer, Shield Cloak, Blessing of Cayden Cailean, Flame Staff, Bestiary of Garund, Topaz of Strength, Spiked Chain +1, Blessing of Sivanah Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
Rally Moise. Hero Point: Strength +1 Blessing 1: 1d1000 ⇒ 837 Blessing of Cayden Cailean > Blessing of Sivanah
Spreadsheet
An exhausted Flenta moves to the Ravine to join Arueshalae and Yoon at the hour of the Mute Hag. On the way she sees a Good Omen (hour power). Intelligence 6: 1d8 + 1 ⇒ (7) + 1 = 8 Good Omen acquired. Lucky indeed. Flenta wishes it will last as she encounters a Bandit. It quickly disarms her of her Greatclub (recharged). She decides to let it have a random trinket to try to not to fight it. Random boon to banish from hand: 1d5 ⇒ 5 The bandit chose the Good Omen to take! It seems friendly enough. Since it seems to like spells, Flenta tries to give it a copy of her Mind Thrust (buried) to encounter random Ally 3, and -1 to Bandit Leader marker. Intelligence 6: 1d8 + 1 ⇒ (5) + 1 = 6 This bandit happens to be a highly intelligent Clockwork Servant, who now joins Flenta in her cause. She now attempts to close the Ravine. Random card to bury from hand: 1d4 ⇒ 4 The new Clockwork Servant ally decides to help close the location by sacrificing itself! The location is closed. Flenta carries the lifeless mechanical man in her arms (healed from buried) as she moves to the Ruins. And what luck indeed as the Clockwork Servant revives on the way to the new location (drawn at end of turn from being healed). Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Greatclub, Burning Snot, Greatsword, Topaz of Strength, Shock Glaive +1 Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Moved to Ravine. Encountered and acquired random Spell 1 (but banished soon after). Encountered Card 1 defeated and banished. Bandit Leader marker -1. Acquired random Ally 3. Location closed, moved to Ruin.
Spreadsheet
It is the hour of Cayden's Revelry. Flenta moved to the Swamps after the Forest closed. She explores to find a Crow. Wisdom 5 using Topaz of Strength: 1d10 ⇒ 1 Gaah, the bird probably got scared of Flenta's strength. She asks for Pharasma's help to explore more and finds herself in a middle of a Brawl. She gladly entered the melee. Strength 4+2=6: 1d10 ⇒ 4 Her overconfidence got the better of her and she gets pummeled bad. Good thing she still has her Armor of the Sands (buried). She rests for a while. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Burning Snot, Shield Cloak, Greatsword Recharged: Shock Glaive +1, Topaz of Strength, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
TL;DR Card 1 banished, card 2 reshuffled in Swamp.
Spreadsheet
It is the hour of Desna's Freedom. Flenta starts by Calling her Shock Glaive +1 Weapon and explores the Forest. She finds a Necrophidian and uses her glaive against it (revealed). Combat 12: 2d10 + 3 ⇒ (6, 6) + 3 = 15 The monster is defeated. She ditches her Flame Staff (location power) to explore more, and finds a Ghoul. Again, she uses the Shock Glaive (recharged) against it. Combat 11+2+2=15: 2d10 + 1d8 + 3 ⇒ (3, 8) + (4) + 3 = 18 The monster is defeated. She would have explored more but now she is weaponless so rests for a while. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Shield Cloak, Bestiary of Garund, Greatclub, Burning Snot, Greatsword, Mind Thrust Recharged: Shock Glaive +1, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
It is the hour of Sands of the Hour at the Thicket. Flenta tries to not get Entangled with the help of Arueshalae's gift. Dexterity 4+2=6: 1d6 + 1d4 + 1 ⇒ (6) + (4) + 1 = 11 Flenta is free. She finds a Korvosan Guard pursued by the bandits like her party and tries to enlist his help. Melee 5: 1d10 + 2 ⇒ (2) + 2 = 4 Tough, so close -- he was so slow the bandits caught up with him. Her Staffbearer offered assistance, and they find a Bandit, who immediately made her lose concentration (recharge Mind Thrust). Combat 9+2+2=13 using Greatclub, discarded/recharged: 3d10 + 3 ⇒ (8, 1, 8) + 3 = 20 The Bandit is defeated (add mark to Bandit Leader). The Thicket has a Symbol of Agony, preventing their escape. Flenta prays to Cayden Cailean for help. Intelligence 9: 2d8 + 1 ⇒ (8, 7) + 1 = 16 Symbol is defeated. Thicket is closed, and Flenta moves to the Forest. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Greatsword, Blessing of Gorum, Shock Glaive +1, Bestiary of Garund, Burning Snot, Spiked Chain +1, Shield Cloak Recharged: Mind Thrust, Greatclub, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Pharasma, Shield Cloak, Flame Staff, Greatsword, Topaz of Strength, Spiked Chain +1, Call Weapon, Burning Snot, Blessing of Gorum, Shock Glaive +1, Bestiary of Garund Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
Flenta saves the hero point, upgrades the Chronicler. Ally 1: 1d1000 ⇒ 265 Quartermaster -> Staffbearer
Spreadsheet
Flenta looks at Lazzero's futile attempts at opening the locked door quizzically, then tries to do it herself. She takes off her Shield Cloak first (buried), and throws herself to the door, praying to Pharasma for a bit of strength. Melee 10+1=11: 2d10 + 2 ⇒ (6, 7) + 2 = 15 She makes a halfling-sized hole through! Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Armor of the Sands, Spiked Chain +1, Quartermaster, Mind Thrust Recharged: Topaz of Strength, Soothing Word, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
It is the hour of the Teamster. Flenta explores the Laboratory to find a Witness. She asks for Arueshalae's BotG to interrogate it. Knowledge 7+1=8: 2d8 + 3 ⇒ (1, 1) + 3 = 5 Using Accessory Perk reroll on 1. Knowledge 7+1=8: 1d8 + 4 ⇒ (4) + 4 = 8 Witness is defeated (displayed in Laboratory) and tells Flenta what's up next: a Cultist. Flenta discards her Flame Staff to get another explore (hour of Teamster power) and encounter the henchman. Combat 10+1+1=12 using Shock Glaive +1 and Burning Snot: 2d10 + 1d4 + 3 ⇒ (5, 8) + (1) + 3 = 17 Cultist is defeated. Flenta recharges new Arcane spell Soothing Word. Flenta then tries to close the location with the help of Shax's Blessing from Lazzero. Intelligence 5+1=6: 2d8 + 1 ⇒ (7, 4) + 1 = 12 Laboratory is closed (blessing found and not the villain), and Flenta finds three scrolls: Bloodscent, Sonic Blast, and Burst Bonds. She tries to take the Bloodscent. Intelligence 8: 1d8 + 1 ⇒ (3) + 1 = 4 No luck -- too complicated. She moves to the Library to join Fumbus and finds a Blessing (Demon's Lantern) -- meaning the villain will not be found there. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Quartermaster, Spiked Chain +1, Mind Thrust, Armor of the Sands Recharged: Topaz of Strength, Soothing Word, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
Intelligence 5+1=6: 1d8 + 1 ⇒ (1) + 1 = 2 Flenta fumbles and thus the Laboratory remains open.
Spreadsheet
It is the hour of the Sickness. Flenta tries to get the Spyglass she saw earlier in the Laboratory, atop a shelf. Wisdom 6: 1d6 ⇒ 4 Whoops, she missed a step while trying to reach it and it drops to the floor, shattered. She ditches her Call Weapon scroll and Greatclub while she rearms herself with a Flamestaff and Burning Snot spell. Up ahead she sees a Levitate spell scroll. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Spiked Chain +1, Quartermaster, Blessing of Pharasma, Armor of the Sands, Blessing of Gorum, Mind Thrust Recharged: Topaz of Strength, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
TLDR, banished card 1, next card Levitate spell.
Spreadsheet
It is the hour of Shelyn's Song at the Laboratory. Flenta is aware of the dangerous Drowning Mud up ahead, and tries to wade through it with her strength and Cayden Cailean's blessing. Strength 6: 3d10 ⇒ (2, 10, 6) = 18 She wanted to explore some more but Cayden can't help her anymore; she sees though what's up ahead: a Spyglass. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Flame Staff, Armor of the Sands, Mind Thrust, Quartermaster, Blessing of Gorum, Blessing of Pharasma, Burning Snot, Spiked Chain +1 Recharged: Topaz of Strength, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
It is the hour of the Sands of the Hour (...). Flenta tries to look for that devil child in the Laboratory. Instead he finds a group of street urchins. Wisdom 5 using Topaz of Strength (recharged): 1d10 ⇒ 2 They tried to pick her pockets but poor Flenta is destitute so they got nothing, and in return the Cutpurse Gang tossed her Acid they had earlier pilfered from the place, making her drop her Greatsword. Barrier reshuffled in location due to failed check. She regains her bearings, rearming herself and finds Laboratory card: 1d11 ⇒ 6 Drowning Mud up ahead. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Quartermaster, Spiked Chain +1, Mind Thrust, Shield Cloak, Armor of the Sands, Burning Snot, Blessing of Gorum, Blessing of Pharasma, Flame Staff Recharged: Topaz of Strength, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
TLDR Laboratory card 1 shuffled in location; card 6 on top examined.
Spreadsheet
Laboratory for Flenta. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Call Weapon, Burning Snot, Armor of the Sands, Quartermaster, Spiked Chain +1, Blessing of Cayden Cailean, Flame Staff, Shield Cloak, Blessing of Gorum, Mind Thrust, Blessing of Pharasma Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
Charisma 5+1=6 using Boots of Friendly Terrain: 1d6 + 1d8 ⇒ (2) + (2) = 4 Using reroll perk on the d8... Charisma 5+1=6 using Boots of Friendly Terrain: 2 + 1d8 ⇒ 2 + (5) = 7 Flenta guards the Manor! Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Greatsword, Greatclub, Shock Glaive +1, Topaz of Strength, Burning Snot, Bestiary of Garund, Spiked Chain +1 Recharged: Detect Magic, Blessing of Gorum, Boots of Friendly Terrain, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
It is the hour of the Beating at the Repository, which means if Flenta encounter a monster, Fumbus gets to encounter it before she acts. She sees a magic scroll. Wisdom 6: 1d6 ⇒ 6 Flenta jumps in elation as she needed a Cure badly (also, Poison damage from the location on failed acquires). She uses it to heal herself 1d4 + 1 ⇒ (1) + 1 = 2 (random card from discard Topaz of Strength and Greatclub; Cure banished). She asks Gorum for help in exploring and finds two of them Jigsaw Sharks guardians (hour of Beating effect). One shark attacks Fumbus, and the other, Flenta. No weapon on hand, she uses Mind Thrust. Combat 11: 1d8 + 3 + 1d6 + 1 ⇒ (2) + 3 + (5) + 1 = 11 Another shark bites the dust (Mind Thrust banished; draw and recharge Detect Magic). Now that the guardians has been dealt with, she chooses a weapon to summon and try to acquire, and get a Heavy Crossbow. Groan. She tries it with the help of Kess's Blessing of the Samurai (invoking Ranged so is recharged). Dexterity 7: 2d6 ⇒ (1, 6) = 7 She got the Heavy Crossbow and closes the Repository, recharging 1d4 ⇒ 1 boons (chose to recharge Blessing of Gorum). She then moves to the Manor, gloating all the way. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Shock Glaive +1, Bestiary of Garund, Spiked Chain +1, Burning Snot, Topaz of Strength, Greatsword, Greatclub Recharged: Detect Magic, Blessing of Gorum, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
(moving in the Storehouse after closing her location should have increased Flenta's hand size so draws after she moved, getting Quartermaster). It is the hour of Orison. Them Jigsaw Sharks seem to follow her everywhere and she finds another here at the Storehouse. Good thing her Greatsword is still on hand. Combat 11 using Greatsword (discarded/recharged): 1d10 + 2 + 2d6 + 1d10 ⇒ (6) + 2 + (6, 1) + (4) = 19 Another shark bites the dust, but not before trashing her stuff (hand discarded) and the whole storehouse (permanently closed). While picking up her remaining stuff, she finds a pair of boots and some spider venom -- she opted to get the Boots of Friendly Terrain. She then travels to the Repository to try and find the villain (or more sharks). Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Pharasma, Burning Snot, Shock Glaive +1, Spiked Chain +1, Bestiary of Garund Recharged: Greatsword, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
TLDR, Storehouse closed, acquired Item 1 on closing, moved to the Repository.
Spreadsheet
It is the hour of the Inquisitor. Flenta searches the Fishery and finds a Jigsaw Shark and a Clockwork Servant. She choose to confront the shark (Clockwork Servant shuffled in location). Combat 11 using Greatsword: 1d10 + 2 + 2d6 ⇒ (8) + 2 + (6, 6) = 22 The shark was handily defeated. But then it comes back for another bite (attempting to close the location). Combat 11 using Greatsword: 1d10 + 2 + 2d6 ⇒ (3) + 2 + (4, 4) = 13 Location closed! Feeling confident, she moves to the Storehouse. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bestiary of Garund, Blessing of Gorum, Quartermaster, Blessing of Pharasma, Shock Glaive +1, Armor of the Sands, Mind Thrust, Spiked Chain +1, Burning Snot, Call Weapon Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
Flenta will start in the Fishery. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Call Weapon, Blessing of Gorum, Mind Thrust, Quartermaster, Burning Snot, Blessing of Pharasma, Armor of the Sands, Shock Glaive +1, Spiked Chain +1, Bestiary of Garund Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Spreadsheet
It is the hour of the Joke at the Abandoned Shacks. Flenta finds a War Drum. Constitution 4: 1d6 ⇒ 2 It was more than she can carry so she abandons it. She can't find anything else so she rests. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Mind Thrust, Quartermaster, Shock Glaive +1, Greatsword, Blessing of Cayden Cailean, Spiked Chain +1 Recharged: Topaz of Strength, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Card 1 banished from Abandoned Shacks.
Spreadsheet
It is the hour of the Dance at the Abandoned Shacks. Flenta explores to finds a random danger: 1d4 ⇒ 3 Rescue situation in a burning building. She decides to try to help. Melee 6+1=7: 1d10 + 2 ⇒ (2) + 2 = 4 Whoops, she ends up making the situation worse. Danger reloaded in location. She tries to help again with the help of Pharasma (discarded). Random danger: 1d4 ⇒ 2 But the building collapsed as Flenta rushes in. The situation is dire so she asks a blessing from Arueshalae (BotG) Acrobatics 6+1=7: 2d6 + 2 ⇒ (4, 5) + 2 = 11 She avoids the collapse (banished) and rests for a while. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Shock Glaive +1, Blessing of Cayden Cailean, Greatsword, Spiked Chain +1, Quartermaster, Mind Thrust Recharged: Topaz of Strength, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Card 1 banished in the Abandoned Shacks.
Spreadsheet
It is the hour of the Marriage. Flenta sees a doggie on the way to the Tenement. Wisdom 3: 1d6 ⇒ 1 It tries to bite her so she threatens it with her club to shoo it away. The doggie then brings the Rioting Mob to Flenta's attention. She tries to calm them down (holding the Topaz of Strength to give her more Charisma), and praying to Gorum for that extra ooomph. Charisma 6+1=7: 2d10 ⇒ (3, 6) = 9 Success! The rioters disperse... because they liked the Armor of the Sands Flenta was wearing and decided to take it. After gearing back up, she moves to the Abandoned Shacks. Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Quartermaster, Mind Thrust, Spiked Chain +1, Blessing of Cayden Cailean, Call Weapon, Shock Glaive +1, Greatsword Recharged: Topaz of Strength, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
Tenement closed, moved to the Abandoned Shacks.
Spreadsheet
To the Tenement for Flenta! Flenta wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bestiary of Garund, Call Weapon, Mind Thrust, Burning Snot, Blessing of Cayden Cailean, Greatsword, Quartermaster, Shock Glaive +1, Spiked Chain +1, Blessing of Pharasma Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Acrobatics: Dexterity +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 Favored Card: Weapon or Spell
|