Fighter

Flenta 1001 by yamasaki's page

59 posts. Alias of yamasaki.


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Spreadsheet

2D
Hero point Save
Supporter feat Boors

Weapon 2: 1d1000 ⇒ 784 Greatclub -> Warhammer +2
Ally 2: 1d1000 ⇒ 365 Quartermaster -> Cleric of Nethys
Armor 2: 1d1000 ⇒ 770 Armor of the Sands -> Helm of Telepathy


Spreadsheet

It is the hour of the Courtesan. Flenta explores and finds the villain.

Cons 9 using Topaz of Str and Yoon's BotG: 2d10 ⇒ (9, 1) = 10 She makes her first check.

Combat 18 using Shock Glaive discarded and Yoon's Sign of the Pack: 3d10 + 4 + 1d8 ⇒ (10, 1, 3) + 4 + (5) = 23

Villain defeated!


Spreadsheet

Combat 9 using Greatclub: 2d10 + 1d4 + 3 ⇒ (4, 8) + (3) + 3 = 18
Combat 13 using Greatsword discarded/recharged: 2d10 + 3 + 1d4 + 2d6 ⇒ (10, 2) + 3 + (1) + (6, 6) = 28

Zombie minion defeated.

Flenta wrote:

Hand: Greatclub, Topaz of Strength, Shock Glaive +1, Shield Cloak,

Displayed:
Deck: 8 Discard: 5 Buried: 0
Current Location: Barracks
Hero Points: 1
Reroll Perk: Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Ossuary if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Call Weapon, Mind Thrust, Armor of the Sands
Recharged: Spiked Chain +1, False Life, Staff of Minor Healing, Quartermaster, Greatsword,
Discard Pile: Blessing of Pharasma, Blessing of Gorum, Flame Staff, Blessing of Sivanah, Staffbearer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☑ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

It is the hour of the Uprising. Flenta faces a Ghost. Good thing she has her magic Shock Glaive +1.

Combat 11+2+2=15: 1d10 + 4 + 1d10 + 1d4 ⇒ (5) + 4 + (4) + (4) = 17 Ghost is defeated.

Staffbearer scouts ahead, and finds a Boggart. Auto succeed on Knowledge 4, Blessed by Hour Power 2d8+3 Flenta read something about such fey creatures. Combat 10 using Greatclub: 2d10 + 4 + 1d4 ⇒ (7, 8) + 4 + (3) = 22 Boggart is defeated.

She rests for a while.

Flenta wrote:

Hand: Greatclub, Topaz of Strength, Greatsword, Shock Glaive +1, Shield Cloak,

Displayed:
Deck: 7 Discard: 5 Buried: 0
Current Location: Barracks
Hero Points: 1
Reroll Perk: Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Ossuary if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Armor of the Sands, Mind Thrust, Call Weapon
Recharged: Spiked Chain +1, False Life, Staff of Minor Healing, Quartermaster,
Discard Pile: Blessing of Pharasma, Blessing of Gorum, Flame Staff, Blessing of Sivanah, Staffbearer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☑ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.

TL;DR Cards 3 and 4 defeated/banished.


Spreadsheet

Updated hand.

Flenta wrote:

Hand: Greatclub, Topaz of Strength, Staffbearer, Shock Glaive +1,

Displayed:
Deck: 9 Discard: 4 Buried: 0
Current Location: Barracks
Hero Points: 1
Reroll Perk: Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Ossuary if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mind Thrust, Armor of the Sands, Greatsword, Call Weapon, Shield Cloak
Recharged: Spiked Chain +1, False Life, Staff of Minor Healing, Quartermaster,
Discard Pile: Blessing of Pharasma, Blessing of Gorum, Flame Staff, Blessing of Sivanah,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☑ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

It is the hour of Gorum's Iron. Flenta tries to open the Locked Door by ramming herself against it. Melee 10+2=12 using Blessing of Gorum: 2d10 + 3 ⇒ (3, 1) + 3 = 7 No Luck. Using reroll perk on the 1. She tries again. Melee 10+2=12: 1d10 + 6 ⇒ (7) + 6 = 13 Flenta manages to break through, leaving a halfling shaped-cavity on the door.

With no weapon at hand, she rests for a while. Discards Flame Staff. Uses Staff of Minor Healing to recharge random card Quartermaster.

Flenta wrote:

Hand: Greatclub, Topaz of Strength, Staffbearer, Shock Glaive +1, Blessing of Sivanah,

Displayed:
Deck: 9 Discard: 3 Buried: 0
Current Location: Barracks
Hero Points: 1
Reroll Perk: Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Ossuary if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Call Weapon, Greatsword, Armor of the Sands, Shield Cloak, Mind Thrust
Recharged: Spiked Chain +1, False Life, Staff of Minor Healing, Quartermaster,
Discard Pile: Blessing of Pharasma, Blessing of Gorum, Flame Staff,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☑ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.

TL;DR Locked Door banished.


Spreadsheet

Forgot to recharge Arcane Spell 0 when I used Burning Snot. Random Spell False Life. Updated character sheet below.

Flenta wrote:

Hand: Blessing of Gorum, Topaz of Strength, Staff of Minor Healing, Flame Staff, Blessing of Sivanah,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Current Location: Barracks
Hero Points: 1
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Ossuary if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Greatclub, Mind Thrust, Shield Cloak, Greatsword, Armor of the Sands, Call Weapon, Shock Glaive +1, Staffbearer
Recharged: Spiked Chain +1, False Life,
Discard Pile: Quartermaster, Blessing of Pharasma,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☑ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

It is the hour of the Avalanche at the Barracks. She finds a Cultist henchman.

Cultist:
Cultist
Story Bane Monster 1

Traits
Human
Cultist
Veteran

Check
Combat
10+##
OR
Diplomacy
8+#

Powers
If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards.

She decides to whip out her Spiked Chain +1 to deal with it. Combat 10+2+2=14 (Barracks adds 1d4): 1d10 + 3 + 2d4 + 1 + 1d4 ⇒ (2) + 3 + (2, 1) + 1 + (2) = 11 The Cultist dodged the chain, but Flenta swings it back. Discard the Spiked Chain to reroll. Combat 10+2+2=14: 1d10 + 3 + 2d4 + 1 + 1d4 ⇒ (6) + 3 + (3, 1) + 1 + (3) = 17 Cultist is defeated. Spiked Chain is recharged.

Her Quartermaster then finds a Mob of Undead. Story Banes with Undead Trait: 1d8 ⇒ 3 Mummies attacks everyone!

Mummy:
Mummy
Story Bane Monster 2

Traits
Undead
Mummy
Veteran

Check
Combat
14+##

Powers
Immune to Cold, Mental, and Poison.
Vulnerable to Fire.
If undefeated, bury your discards and suffer the scourge Wounded.

Good thing Flenta is ready with Burning Snot (Mummy is vulnerable to Fire) and Pharasma's blessing. Combat 14+2+2=18: 1d8 + 3 + 1d6 + 2d8 + 4 + 4 ⇒ (2) + 3 + (2) + (8, 8) + 4 + 4 = 31 Her Mummy is toast. Random character at every location gets attacked by Mummies. Barrier is defeated once everyone defeats their Mummy. Flenta has a Blessing of Sivanah to help with the checks.

Once everyone defeats their Mummy and nobody used Blessing of Sivanah:
Flenta rests for a while.

Flenta wrote:

Hand: Blessing of Gorum, Topaz of Strength, Staff of Minor Healing, Flame Staff, Blessing of Sivanah,

Displayed:
Deck: 9 Discard: 2 Buried: 0
Current Location: Barracks
Hero Points: 1
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Ossuary if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

[spoiler=Deck, Discard, Buried]

Reloaded:
Middle of Deck (Unknown Order): Shock Glaive +1, Armor of the Sands, Mind Thrust, Greatclub, Staffbearer, Call Weapon, Shield Cloak, Greatsword
Recharged: Spiked Chain +1,
Discard Pile: Quartermaster, Blessing of Pharasma,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☑ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.

TL;DR: Scenario card 5 defeated. Scenario card 6 pending resolution.


Spreadsheet

Flenta starts in the Barracks.

Flenta wrote:

Hand: Spiked Chain +1, Burning Snot, Quartermaster, Blessing of Pharasma, Blessing of Sivanah,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Barracks
Hero Points: 1
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Ossuary if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Greatsword, Shock Glaive +1, Armor of the Sands, Staff of Minor Healing, Topaz of Strength, Shield Cloak, Blessing of Gorum, Mind Thrust, Call Weapon, Flame Staff, Staffbearer, Greatclub
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☑ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

Hero point to Power feat (Heavy Armor)

Pass on the upgrades.


Spreadsheet

It is the hour of Prayer. Flenta was about to go to the Barracks but saw Yoon waving the recipe there, so instead she heads for the Campsite. She sees the Elixir of Focus. She asks Kess's Retainer (recharged) to get it.

INT 8: 1d8 + 1d4 + 1 ⇒ (3) + (2) + 1 = 6 Oof, the stupid Retainer fumbled and dropped it in the fire.

Flenta Pharasma (discarded) for help, and she gets rewarded with a sword.

Melee 11: 1d10 + 3 ⇒ (6) + 3 = 9 It broke easily so she threw it away. Flenta gives up and rests for a while, healing (random card: Greatclub).

Flenta wrote:

Hand: Greatclub, Spiked Chain +1, Armor of the Sands, Topaz of Strength, Burning Snot,

Displayed:
Deck: 10 Discard: 3 Buried: 0
Current Location: Campsite
Hero Points: 1
Reroll Perk: Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Barracks if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shield Cloak, Quartermaster, Staffbearer, Retainer, Shock Glaive +1, Staff of Minor Healing, Call Weapon, Mind Thrust, Flame Staff, Greatsword
Recharged:
Discard Pile: Blessing of Gorum, Blessing of Sivanah, Blessing of Pharasma,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.

TL;DR Campsite cards 1 and 2 banished.


Spreadsheet

It is the hour of the Vision and Flenta sees the Antidote Formula Page (Hour power). She grabs it immediately (explored and displayed at the Tavern) and plans to head for the Barracks next.

Flenta wrote:

Hand: Blessing of Pharasma, Spiked Chain +1, Armor of the Sands, Retainer, Burning Snot,

Displayed:
Deck: 10 Discard: 3 Buried: 0
Current Location: Tavern
Hero Points: 1
Reroll Perk: Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Barracks if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staffbearer, Staff of Minor Healing, Topaz of Strength, Quartermaster, Call Weapon, Shield Cloak, Mind Thrust, Flame Staff, Shock Glaive +1
Recharged: Greatsword,
Discard Pile: Greatclub, Blessing of Gorum, Blessing of Sivanah,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

Random other character that gets Entangled and Exhausted Arueshalae, Kess, Lazzero, Yoon: 1d4 ⇒ 4

Yoon gets Entangled and Exhausted as well.


Spreadsheet

It is the hour of the Cricket at the Tavern. After talking with the Sage who Kess managed to put off, Flenta sees someone's pet Cotct Basilisk gets off its cage and attacks the establishment's patrons.

BYA CON 8 using Blessing of Sivanah: 2d6 ⇒ (1, 6) = 7 Flenta gets Entangled and Exhausted by the monster. Kess needs to check if she is also Entangled and Exhausted.

Flenta swings her Greatsword (discarded/recharged) against the creature. Combat 12: 2d10 + 3 + 2d6 ⇒ (1, 6) + 3 + (2, 2) = 14 The beast is defeated in one mighty stroke.

She sees another patron eyeing her with interest -- a Priest of Pharasma by the looks of it. Flenta waves the holy person off, not wanting to deal with anyone just yet. Priest of Pharasma recharged.

Flenta wrote:

Hand: Blessing of Pharasma, Spiked Chain +1, Armor of the Sands, Retainer, Burning Snot,

Displayed:
Deck: 10 Discard: 3 Buried: 0
Current Location: Tavern
Hero Points: 1
Reroll Perk: Used // Flenta has the following scourges marked:
Entangled:
While Marked:
You cannot evade or move.

When your location is closed, remove this scourge.

Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Barracks if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mind Thrust, Topaz of Strength, Staff of Minor Healing, Shield Cloak, Flame Staff, Quartermaster, Call Weapon, Shock Glaive +1, Staffbearer
Recharged: Greatsword,
Discard Pile: Greatclub, Blessing of Gorum, Blessing of Sivanah,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.

TL;DR Card 1 banished, card 2 recharged.


Spreadsheet

Flenta will start at the Tavern.

Flenta wrote:

Hand: Blessing of Pharasma, Spiked Chain +1, Blessing of Gorum, Greatsword, Greatclub,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Tavern
Hero Points: 1
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Barracks if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Glaive +1, Armor of the Sands, Shield Cloak, Burning Snot, Topaz of Strength, Staffbearer, Call Weapon, Quartermaster, Mind Thrust, Blessing of Sivanah, Flame Staff, Staff of Minor Healing
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.

It is the hour of the Empty Throne. Flenta heads for the Tavern for a quick drink. The chef in the back kitchen accidentally released Burning Tar on the unsuspecting customers -- Flenta tries to avoid but it burns her Greatclub. Acrobatics 6+2=8 using Blessing of Gorum: 2d6 + 2 ⇒ (1, 1) + 2 = 4 Rerolling using Perk reroll. Acrobatics 6+2=8 using Blessing of Gorum: 1d6 + 3 ⇒ (5) + 3 = 8 She avoided an almost disastrous dousing.

She attracted the attention of a Sage who approached her. Scenario power; top card reloaded. They chatted for a while.

Flenta wrote:

Hand: Blessing of Pharasma, Spiked Chain +1, Blessing of Sivanah, Greatsword, Burning Snot,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Current Location: Tavern
Hero Points: 1
Reroll Perk: Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Barracks if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Call Weapon, Armor of the Sands, Shock Glaive +1, Staffbearer, Shield Cloak, Topaz of Strength, Quartermaster, Mind Thrust, Staff of Minor Healing, Flame Staff
Recharged:
Discard Pile: Greatclub, Blessing of Gorum,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.

TL;DR Tavern card 1 banished. Card 2 reloaded.


Spreadsheet

Rally Ketrik

Hero Point: Card Feat (Ally -> Quartermaster)

Item 1: 1d1000 ⇒ 393 Staff of Minor Healing


Spreadsheet

Flenta got a Cruel Longsword (Weapon 1) that was not included in the list of loot so technically we don't get the extra Weapon 2.


Spreadsheet

Flenta tries to guard the Arsenal. She sees a weapon that might help her. Melee 10: 1d10 + 3 ⇒ (7) + 3 = 10 Cruel Longsword acquired and Arsenal guarded.

Flenta wrote:

Hand: Call Weapon, Mind Thrust, Bestiary of Garund, Flame Staff, Shock Glaive +1, Cruel Longsword,

Displayed:
Deck: 8 Discard: 2 Buried: 0
Current Location: Arsenal
Hero Points: 1
Reroll Perk: Not Used // Flenta has the following scourges marked:
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.


NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Abandoned Shacks if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum, Armor of the Sands, Blessing of Pharasma, Blessing of Sivanah, Shield Cloak, Topaz of Strength
Recharged: Greatclub, Greatsword,
Discard Pile: Spiked Chain +1, Staffbearer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

It is the hour of the Sands of the Hour. Flenta sees Kess going at her direction. She frantically tries to signal her into not coming at the Arsenal however Kess thought she might be in trouble so came anyway. Now Kess needs to check if she got the Plague, too. Kess needs to roll CON or Fortitude 5+2=7 or suffer the plague.

Flenta's movement attracted a Spider Swarm. She uses her sickness to her advantage and blows a gigantic Burning Snot at the vermin. Combat 10 need 14 vulnerable to attack: 1d8 + 3 + 1d6 + 4 ⇒ (4) + 3 + (3) + 4 = 14

Flenta obliterates the swarm and won't bother them anymore. She asks her Staffbearer to look around, finding a some armor, but it doesn't fit her so let's it go. Autofail Constitution 7 check.

She tries to shrug of the Plague using Arueshalae's gift. Constitution 3+2=5: 1d6 + 1d4 ⇒ (5) + (2) = 7 She staves it off for now yet again however she is still sick.

Flenta wrote:

Hand: Call Weapon, Mind Thrust, Bestiary of Garund, Flame Staff, Shock Glaive +1,

Displayed:
Deck: 8 Discard: 2 Buried: 0
Current Location: Arsenal
Hero Points: 1
Reroll Perk: Not Used // Flenta has the following scourges marked:
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.


NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Abandoned Shacks if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Topaz of Strength, Blessing of Sivanah, Shield Cloak, Blessing of Gorum, Blessing of Pharasma, Armor of the Sands
Recharged: Greatclub, Greatsword,
Discard Pile: Spiked Chain +1, Staffbearer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.

TLDR Kess needs to check if she got the Plague. Cards 1 and 2 banished in the Arsenal.


Spreadsheet

It is the hour of the Rabbit Prince at the Arsenal. Flenta explores and finds a shortbow. Dexterity 9 autofail. It's too big for her so she leaves it where it is.

She tries to get rid of her Plagued condition. Constitution 3+2=5 using Arueshalae's gift: 1d6 + 1d4 + 1 ⇒ (2) + (3) + 1 = 6 She makes the check but is still sick *cough, cough*

She ditches some of her weapons as it is burdening her and rests for a while. Discards Spiked Chain +1 and draws Staffbearer.

Flenta wrote:

Hand: Staffbearer, Mind Thrust, Burning Snot, Flame Staff, Shock Glaive +1,

Displayed:
Deck: 10 Discard: 1 Buried: 0
Current Location: Arsenal
Hero Points: 1
Reroll Perk: Not Used // Flenta has the following scourges marked:
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.


NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Abandoned Shacks if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Pharasma, Shield Cloak, Blessing of Sivanah, Bestiary of Garund, Call Weapon, Topaz of Strength, Armor of the Sands, Blessing of Gorum
Recharged: Greatclub, Greatsword,
Discard Pile: Spiked Chain +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

Flenta feels sick all of a sudden. She hopes that none of her friends gets it from her *cough, cough*

Flenta wrote:

Hand: Spiked Chain +1, Mind Thrust, Burning Snot, Flame Staff, Shock Glaive +1,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Current Location: Arsenal
Hero Points: 1
Reroll Perk: Not Used // Flenta has the following scourges marked:
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.


NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Abandoned Shacks if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Topaz of Strength, Blessing of Gorum, Blessing of Sivanah, Blessing of Pharasma, Shield Cloak, Staffbearer, Armor of the Sands, Bestiary of Garund
Recharged: Greatclub, Greatsword,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

It is the Hour of Nethy's Duality at the Ossuary. Noting that Kess and Lazzero are already there, Flenta goes to the Arsenal. There, she finds a Plaque Zombie. She tries to kill it with her Greatsword.

Combat 10: 1d10 + 3 + 2d6 ⇒ (7) + 3 + (3, 4) = 17 It's down but not out. It became more furious and charges at Flenta with greater ferocity. She uses her Greatsword again with full effect (discarded/recharged).

Combat 11+2+2=15: 2d10 + 3 + 2d6 ⇒ (4, 9) + 3 + (6, 3) = 25 It's down now (displayed in location).

Flenta then rests.

Flenta wrote:

Hand: Spiked Chain +1, Mind Thrust, Burning Snot, Flame Staff, Shock Glaive +1,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Current Location: Arsenal
Hero Points: 1
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Shacks if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Sivanah, Bestiary of Garund, Armor of the Sands, Blessing of Pharasma, Blessing of Gorum, Staffbearer, Shield Cloak, Topaz of Strength
Recharged: Greatclub, Greatsword,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

It is the hour of Benefaction at the Graveyard. Seeing that Yoon and Lazerro are already on top of things, Flenta moves to the Ossuary.

She encounters a Cave Bear. Flenta uses her Greatclub BYA Combat 6+2+2=10: 2d10 + 4 ⇒ (10, 2) + 4 = 16 She avoids getting wounded. She retaliates using her Greatclub to full effect (discarded/recharged) Combat 11+2+2=15: 3d10 + 4 ⇒ (4, 4, 7) + 4 = 19 Bear is defeated.

The fight winded her out, so she rests.

Flenta wrote:

Hand: Greatsword, Mind Thrust, Burning Snot, Flame Staff, Shock Glaive +1,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Current Location: Ossuary
Hero Points: 1
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Shacks if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spiked Chain +1, Armor of the Sands, Blessing of Sivanah, Blessing of Gorum, Topaz of Strength, Staffbearer, Blessing of Pharasma, Shield Cloak, Bestiary of Garund
Recharged: Greatclub,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

Opening hand. Starting at Graveyard.

Flenta wrote:

Hand: Greatsword, Mind Thrust, Burning Snot, Greatclub, Shock Glaive +1,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Current Location: Graveyard
Hero Points: 1
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Shacks if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Armor of the Sands, Blessing of Pharasma, Staffbearer, Shield Cloak, Blessing of Cayden Cailean, Flame Staff, Bestiary of Garund, Topaz of Strength, Spiked Chain +1, Blessing of Sivanah
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

Rally Moise.

Hero Point: Strength +1

Blessing 1: 1d1000 ⇒ 837 Blessing of Cayden Cailean > Blessing of Sivanah
Item 2: 1d1000 ⇒ 730 Bestiary of Garun > Staff of Minor Healing


Spreadsheet

An exhausted Flenta moves to the Ravine to join Arueshalae and Yoon at the hour of the Mute Hag. On the way she sees a Good Omen (hour power).

Intelligence 6: 1d8 + 1 ⇒ (7) + 1 = 8 Good Omen acquired. Lucky indeed. Flenta wishes it will last as she encounters a Bandit. It quickly disarms her of her Greatclub (recharged). She decides to let it have a random trinket to try to not to fight it.

Random boon to banish from hand: 1d5 ⇒ 5 The bandit chose the Good Omen to take! It seems friendly enough. Since it seems to like spells, Flenta tries to give it a copy of her Mind Thrust (buried) to encounter random Ally 3, and -1 to Bandit Leader marker.

Intelligence 6: 1d8 + 1 ⇒ (5) + 1 = 6 This bandit happens to be a highly intelligent Clockwork Servant, who now joins Flenta in her cause. She now attempts to close the Ravine.

Random card to bury from hand: 1d4 ⇒ 4 The new Clockwork Servant ally decides to help close the location by sacrificing itself! The location is closed. Flenta carries the lifeless mechanical man in her arms (healed from buried) as she moves to the Ruins.

And what luck indeed as the Clockwork Servant revives on the way to the new location (drawn at end of turn from being healed).

Flenta wrote:

Hand: Bestiary of Garund, Shield Cloak, Blessing of Gorum, Spiked Chain +1, Clockwork Servant,

Displayed:
Deck: 5 Discard: 4 Buried: 2
Current Location: Ruin
Hero Points: 1
Reroll Perk: Not Used // Flenta has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Swamp if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Greatclub, Burning Snot, Greatsword, Topaz of Strength, Shock Glaive +1
Recharged:
Discard Pile: Staffbearer, Blessing of Cayden Cailean, Flame Staff, Blessing of Pharasma,
Buried Pile: Armor of the Sands, Mind Thrust,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.

Moved to Ravine. Encountered and acquired random Spell 1 (but banished soon after). Encountered Card 1 defeated and banished. Bandit Leader marker -1. Acquired random Ally 3. Location closed, moved to Ruin.


Spreadsheet

It is the hour of Cayden's Revelry. Flenta moved to the Swamps after the Forest closed. She explores to find a Crow.

Wisdom 5 using Topaz of Strength: 1d10 ⇒ 1 Gaah, the bird probably got scared of Flenta's strength.

She asks for Pharasma's help to explore more and finds herself in a middle of a Brawl. She gladly entered the melee.

Strength 4+2=6: 1d10 ⇒ 4 Her overconfidence got the better of her and she gets pummeled bad. Good thing she still has her Armor of the Sands (buried).

She rests for a while.

Flenta wrote:

Hand: Bestiary of Garund, Mind Thrust, Blessing of Gorum, Spiked Chain +1, Greatclub,

Displayed:
Deck: 5 Discard: 4 Buried: 1
Current Location: Swamp
Hero Points: 1
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Ravine if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Burning Snot, Shield Cloak, Greatsword
Recharged: Shock Glaive +1, Topaz of Strength,
Discard Pile: Staffbearer, Blessing of Cayden Cailean, Flame Staff, Blessing of Pharasma,
Buried Pile: Armor of the Sands,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.

TL;DR Card 1 banished, card 2 reshuffled in Swamp.


Spreadsheet

It is the hour of Desna's Freedom. Flenta starts by Calling her Shock Glaive +1 Weapon and explores the Forest. She finds a Necrophidian and uses her glaive against it (revealed).

Combat 12: 2d10 + 3 ⇒ (6, 6) + 3 = 15 The monster is defeated.

She ditches her Flame Staff (location power) to explore more, and finds a Ghoul. Again, she uses the Shock Glaive (recharged) against it.

Combat 11+2+2=15: 2d10 + 1d8 + 3 ⇒ (3, 8) + (4) + 3 = 18 The monster is defeated. She would have explored more but now she is weaponless so rests for a while.

Flenta wrote:

Hand: Armor of the Sands, Topaz of Strength, Blessing of Gorum, Spiked Chain +1, Blessing of Pharasma,

Displayed:
Deck: 7 Discard: 3 Buried: 0
Current Location: Forest
Hero Points: 1
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Swamp if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shield Cloak, Bestiary of Garund, Greatclub, Burning Snot, Greatsword, Mind Thrust
Recharged: Shock Glaive +1,
Discard Pile: Staffbearer, Blessing of Cayden Cailean, Flame Staff,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

It is the hour of Sands of the Hour at the Thicket. Flenta tries to not get Entangled with the help of Arueshalae's gift.

Dexterity 4+2=6: 1d6 + 1d4 + 1 ⇒ (6) + (4) + 1 = 11 Flenta is free. She finds a Korvosan Guard pursued by the bandits like her party and tries to enlist his help.

Melee 5: 1d10 + 2 ⇒ (2) + 2 = 4 Tough, so close -- he was so slow the bandits caught up with him. Her Staffbearer offered assistance, and they find a Bandit, who immediately made her lose concentration (recharge Mind Thrust).

Combat 9+2+2=13 using Greatclub, discarded/recharged: 3d10 + 3 ⇒ (8, 1, 8) + 3 = 20 The Bandit is defeated (add mark to Bandit Leader). The Thicket has a Symbol of Agony, preventing their escape. Flenta prays to Cayden Cailean for help.

Intelligence 9: 2d8 + 1 ⇒ (8, 7) + 1 = 16 Symbol is defeated. Thicket is closed, and Flenta moves to the Forest.

Flenta wrote:

Hand: Armor of the Sands, Topaz of Strength, Call Weapon, Flame Staff, Blessing of Pharasma,

Displayed:
Deck: 9 Discard: 2 Buried: 0
Current Location: Forest
Hero Points: 1
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Swamp if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Greatsword, Blessing of Gorum, Shock Glaive +1, Bestiary of Garund, Burning Snot, Spiked Chain +1, Shield Cloak
Recharged: Mind Thrust, Greatclub,
Discard Pile: Staffbearer, Blessing of Cayden Cailean,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet
Flenta wrote:

Hand: Armor of the Sands, Blessing of Cayden Cailean, Mind Thrust, Greatclub, Staffbearer,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: Thicket
Hero Points: 1
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to Forest if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Pharasma, Shield Cloak, Flame Staff, Greatsword, Topaz of Strength, Spiked Chain +1, Call Weapon, Burning Snot, Blessing of Gorum, Shock Glaive +1, Bestiary of Garund
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

Flenta saves the hero point, upgrades the Chronicler.

Ally 1: 1d1000 ⇒ 265 Quartermaster -> Staffbearer
Item 1: 1d1000 ⇒ 762 Bestiary of Garund -> Staff of Minor Healing


Spreadsheet

Flenta looks at Lazzero's futile attempts at opening the locked door quizzically, then tries to do it herself. She takes off her Shield Cloak first (buried), and throws herself to the door, praying to Pharasma for a bit of strength.

Melee 10+1=11: 2d10 + 2 ⇒ (6, 7) + 2 = 15

She makes a halfling-sized hole through!

Flenta wrote:

Hand: Blessing of Gorum, Shock Glaive +1, Bestiary of Garund,

Displayed:
Deck: 6 Discard: 6 Buried: 1
Current Location: Library
Hero Points: 0
Reroll Perk: Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Bank of Abadar if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Armor of the Sands, Spiked Chain +1, Quartermaster, Mind Thrust
Recharged: Topaz of Strength, Soothing Word,
Discard Pile: Greatsword, Blessing of Cayden Cailean, Call Weapon, Greatclub, Flame Staff, Blessing of Pharasma,
Buried Pile: Shield Cloak,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

It is the hour of the Teamster. Flenta explores the Laboratory to find a Witness. She asks for Arueshalae's BotG to interrogate it.

Knowledge 7+1=8: 2d8 + 3 ⇒ (1, 1) + 3 = 5 Using Accessory Perk reroll on 1.

Knowledge 7+1=8: 1d8 + 4 ⇒ (4) + 4 = 8 Witness is defeated (displayed in Laboratory) and tells Flenta what's up next: a Cultist. Flenta discards her Flame Staff to get another explore (hour of Teamster power) and encounter the henchman.

Combat 10+1+1=12 using Shock Glaive +1 and Burning Snot: 2d10 + 1d4 + 3 ⇒ (5, 8) + (1) + 3 = 17 Cultist is defeated. Flenta recharges new Arcane spell Soothing Word.

Flenta then tries to close the location with the help of Shax's Blessing from Lazzero. Intelligence 5+1=6: 2d8 + 1 ⇒ (7, 4) + 1 = 12

Laboratory is closed (blessing found and not the villain), and Flenta finds three scrolls: Bloodscent, Sonic Blast, and Burst Bonds. She tries to take the Bloodscent. Intelligence 8: 1d8 + 1 ⇒ (3) + 1 = 4 No luck -- too complicated.

She moves to the Library to join Fumbus and finds a Blessing (Demon's Lantern) -- meaning the villain will not be found there.

Flenta wrote:

Hand: Blessing of Gorum, Shock Glaive +1, Shield Cloak, Bestiary of Garund, Blessing of Pharasma,

Displayed:
Deck: 6 Discard: 5 Buried: 0
Current Location: Laboratory
Hero Points: 0
Reroll Perk: Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Bank of Abadar if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Quartermaster, Spiked Chain +1, Mind Thrust, Armor of the Sands
Recharged: Topaz of Strength, Soothing Word,
Discard Pile: Greatsword, Blessing of Cayden Cailean, Call Weapon, Greatclub, Flame Staff,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

Intelligence 5+1=6: 1d8 + 1 ⇒ (1) + 1 = 2

Flenta fumbles and thus the Laboratory remains open.


Spreadsheet

It is the hour of the Sickness. Flenta tries to get the Spyglass she saw earlier in the Laboratory, atop a shelf.

Wisdom 6: 1d6 ⇒ 4 Whoops, she missed a step while trying to reach it and it drops to the floor, shattered.

She ditches her Call Weapon scroll and Greatclub while she rearms herself with a Flamestaff and Burning Snot spell. Up ahead she sees a Levitate spell scroll.

Flenta wrote:

Hand: Burning Snot, Shock Glaive +1, Shield Cloak, Bestiary of Garund, Flame Staff,

Displayed:
Deck: 7 Discard: 4 Buried: 0
Current Location: Laboratory
Hero Points: 0
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Library if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spiked Chain +1, Quartermaster, Blessing of Pharasma, Armor of the Sands, Blessing of Gorum, Mind Thrust
Recharged: Topaz of Strength,
Discard Pile: Greatsword, Blessing of Cayden Cailean, Call Weapon, Greatclub,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.

TLDR, banished card 1, next card Levitate spell.


Spreadsheet

It is the hour of Shelyn's Song at the Laboratory. Flenta is aware of the dangerous Drowning Mud up ahead, and tries to wade through it with her strength and Cayden Cailean's blessing. Strength 6: 3d10 ⇒ (2, 10, 6) = 18

She wanted to explore some more but Cayden can't help her anymore; she sees though what's up ahead: a Spyglass.

Flenta wrote:

Hand: Greatclub, Shock Glaive +1, Shield Cloak, Bestiary of Garund, Call Weapon,

Displayed:
Deck: 9 Discard: 2 Buried: 0
Current Location: Laboratory
Hero Points: 0
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Library if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Flame Staff, Armor of the Sands, Mind Thrust, Quartermaster, Blessing of Gorum, Blessing of Pharasma, Burning Snot, Spiked Chain +1
Recharged: Topaz of Strength,
Discard Pile: Greatsword, Blessing of Cayden Cailean,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

It is the hour of the Sands of the Hour (...). Flenta tries to look for that devil child in the Laboratory. Instead he finds a group of street urchins.

Wisdom 5 using Topaz of Strength (recharged): 1d10 ⇒ 2 They tried to pick her pockets but poor Flenta is destitute so they got nothing, and in return the Cutpurse Gang tossed her Acid they had earlier pilfered from the place, making her drop her Greatsword.

Barrier reshuffled in location due to failed check.

She regains her bearings, rearming herself and finds Laboratory card: 1d11 ⇒ 6 Drowning Mud up ahead.

Flenta wrote:

Hand: Greatclub, Shock Glaive +1, Blessing of Cayden Cailean, Bestiary of Garund, Call Weapon,

Displayed:
Deck: 10 Discard: 1 Buried: 0
Current Location: Laboratory
Hero Points: 0
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Library if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Quartermaster, Spiked Chain +1, Mind Thrust, Shield Cloak, Armor of the Sands, Burning Snot, Blessing of Gorum, Blessing of Pharasma, Flame Staff
Recharged: Topaz of Strength,
Discard Pile: Greatsword,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.

TLDR Laboratory card 1 shuffled in location; card 6 on top examined.


Spreadsheet

Laboratory for Flenta.

Flenta wrote:

Hand: Greatclub, Shock Glaive +1, Greatsword, Bestiary of Garund, Topaz of Strength,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: Laboratory
Hero Points: 0
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Library if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Call Weapon, Burning Snot, Armor of the Sands, Quartermaster, Spiked Chain +1, Blessing of Cayden Cailean, Flame Staff, Shield Cloak, Blessing of Gorum, Mind Thrust, Blessing of Pharasma
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

1B

Hero Point: Card feat (Armor)

Armor 1: 1d1000 ⇒ 350 Shield Cloak


Spreadsheet

Charisma 5+1=6 using Boots of Friendly Terrain: 1d6 + 1d8 ⇒ (2) + (2) = 4

Using reroll perk on the d8...

Charisma 5+1=6 using Boots of Friendly Terrain: 2 + 1d8 ⇒ 2 + (5) = 7

Flenta guards the Manor!

Flenta wrote:

Hand: Heavy Crossbow, Armor of the Sands, Call Weapon, Blessing of Pharasma,

Displayed:
Deck: 10 Discard: 3 Buried: 0
Current Location: the Manor
Hero Points: 0
Reroll Perk: Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Boat if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Greatsword, Greatclub, Shock Glaive +1, Topaz of Strength, Burning Snot, Bestiary of Garund, Spiked Chain +1
Recharged: Detect Magic, Blessing of Gorum, Boots of Friendly Terrain,
Discard Pile: Blessing of Cayden Cailean, Flame Staff, Quartermaster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

It is the hour of the Beating at the Repository, which means if Flenta encounter a monster, Fumbus gets to encounter it before she acts.

She sees a magic scroll. Wisdom 6: 1d6 ⇒ 6 Flenta jumps in elation as she needed a Cure badly (also, Poison damage from the location on failed acquires).

She uses it to heal herself 1d4 + 1 ⇒ (1) + 1 = 2 (random card from discard Topaz of Strength and Greatclub; Cure banished).

She asks Gorum for help in exploring and finds two of them Jigsaw Sharks guardians (hour of Beating effect). One shark attacks Fumbus, and the other, Flenta. No weapon on hand, she uses Mind Thrust.

Combat 11: 1d8 + 3 + 1d6 + 1 ⇒ (2) + 3 + (5) + 1 = 11 Another shark bites the dust (Mind Thrust banished; draw and recharge Detect Magic).

Now that the guardians has been dealt with, she chooses a weapon to summon and try to acquire, and get a Heavy Crossbow. Groan. She tries it with the help of Kess's Blessing of the Samurai (invoking Ranged so is recharged).

Dexterity 7: 2d6 ⇒ (1, 6) = 7 She got the Heavy Crossbow and closes the Repository, recharging 1d4 ⇒ 1 boons (chose to recharge Blessing of Gorum).

She then moves to the Manor, gloating all the way.

Flenta wrote:

Hand: Boots of Friendly Terrain, Heavy Crossbow, Armor of the Sands, Call Weapon, Blessing of Pharasma,

Displayed:
Deck: 9 Discard: 3 Buried: 0
Current Location: the Manor
Hero Points: 0
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to the Boat if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Glaive +1, Bestiary of Garund, Spiked Chain +1, Burning Snot, Topaz of Strength, Greatsword, Greatclub
Recharged: Detect Magic, Blessing of Gorum,
Discard Pile: Blessing of Cayden Cailean, Flame Staff, Quartermaster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

(moving in the Storehouse after closing her location should have increased Flenta's hand size so draws after she moved, getting Quartermaster).

It is the hour of Orison. Them Jigsaw Sharks seem to follow her everywhere and she finds another here at the Storehouse. Good thing her Greatsword is still on hand.

Combat 11 using Greatsword (discarded/recharged): 1d10 + 2 + 2d6 + 1d10 ⇒ (6) + 2 + (6, 1) + (4) = 19 Another shark bites the dust, but not before trashing her stuff (hand discarded) and the whole storehouse (permanently closed).

While picking up her remaining stuff, she finds a pair of boots and some spider venom -- she opted to get the Boots of Friendly Terrain. She then travels to the Repository to try and find the villain (or more sharks).

Flenta wrote:

Hand: Boots of Friendly Terrain, Mind Thrust, Armor of the Sands, Call Weapon, Blessing of Gorum,

Displayed:
Deck: 6 Discard: 5 Buried: 0
Current Location: Repository
Hero Points: 0
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to Library if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Pharasma, Burning Snot, Shock Glaive +1, Spiked Chain +1, Bestiary of Garund
Recharged: Greatsword,
Discard Pile: Blessing of Cayden Cailean, Flame Staff, Greatclub, Topaz of Strength, Quartermaster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.

TLDR, Storehouse closed, acquired Item 1 on closing, moved to the Repository.


Spreadsheet

It is the hour of the Inquisitor. Flenta searches the Fishery and finds a Jigsaw Shark and a Clockwork Servant. She choose to confront the shark (Clockwork Servant shuffled in location).

Combat 11 using Greatsword: 1d10 + 2 + 2d6 ⇒ (8) + 2 + (6, 6) = 22 The shark was handily defeated. But then it comes back for another bite (attempting to close the location).

Combat 11 using Greatsword: 1d10 + 2 + 2d6 ⇒ (3) + 2 + (4, 4) = 13 Location closed! Feeling confident, she moves to the Storehouse.

Flenta wrote:

Hand: Greatsword, Blessing of Cayden Cailean, Flame Staff, Greatclub, Topaz of Strength,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Current Location: Storehouse
Hero Points: 0
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to Library if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bestiary of Garund, Blessing of Gorum, Quartermaster, Blessing of Pharasma, Shock Glaive +1, Armor of the Sands, Mind Thrust, Spiked Chain +1, Burning Snot, Call Weapon
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

Flenta will start in the Fishery.

Flenta wrote:

Hand: Greatsword, Blessing of Cayden Cailean, Flame Staff, Greatclub, Topaz of Strength,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Current Location: Fishery
Hero Points: 0
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required.
Movement: Move me to Library if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Call Weapon, Blessing of Gorum, Mind Thrust, Quartermaster, Burning Snot, Blessing of Pharasma, Armor of the Sands, Shock Glaive +1, Spiked Chain +1, Bestiary of Garund
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

Will spend hero point on Intelligence +1

Blessing 1: 1d1000 ⇒ 109 Blessing of Sivanah


Spreadsheet

It is the hour of the Joke at the Abandoned Shacks. Flenta finds a War Drum. Constitution 4: 1d6 ⇒ 2 It was more than she can carry so she abandons it.

She can't find anything else so she rests.

Flenta wrote:

Hand: Burning Snot, Flame Staff, Bestiary of Garund, Call Weapon, Greatclub,

Displayed:
Deck: 7 Discard: 2 Buried: 1
Current Location: Abandoned Shacks
Hero Points: 0
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required. Burning Snot adds 1d4 to local combat checks -- use it!
Movement: Move me to the Alley if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mind Thrust, Quartermaster, Shock Glaive +1, Greatsword, Blessing of Cayden Cailean, Spiked Chain +1
Recharged: Topaz of Strength,
Discard Pile: Blessing of Gorum, Blessing of Pharasma,
Buried Pile: Armor of the Sands,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.

Card 1 banished from Abandoned Shacks.


Spreadsheet

It is the hour of the Dance at the Abandoned Shacks. Flenta explores to finds a random danger: 1d4 ⇒ 3 Rescue situation in a burning building. She decides to try to help. Melee 6+1=7: 1d10 + 2 ⇒ (2) + 2 = 4 Whoops, she ends up making the situation worse. Danger reloaded in location.

She tries to help again with the help of Pharasma (discarded). Random danger: 1d4 ⇒ 2 But the building collapsed as Flenta rushes in. The situation is dire so she asks a blessing from Arueshalae (BotG) Acrobatics 6+1=7: 2d6 + 2 ⇒ (4, 5) + 2 = 11

She avoids the collapse (banished) and rests for a while.

Flenta wrote:

Hand: Burning Snot, Flame Staff, Bestiary of Garund, Call Weapon, Greatclub,

Displayed:
Deck: 7 Discard: 2 Buried: 1
Current Location: Abandoned Shacks
Hero Points: 0
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required. Burning Snot adds 1d4 to local combat checks -- use it!
Movement: Move me to the Alley if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Glaive +1, Blessing of Cayden Cailean, Greatsword, Spiked Chain +1, Quartermaster, Mind Thrust
Recharged: Topaz of Strength,
Discard Pile: Blessing of Gorum, Blessing of Pharasma,
Buried Pile: Armor of the Sands,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.

Card 1 banished in the Abandoned Shacks.


Spreadsheet

It is the hour of the Marriage. Flenta sees a doggie on the way to the Tenement. Wisdom 3: 1d6 ⇒ 1 It tries to bite her so she threatens it with her club to shoo it away.

The doggie then brings the Rioting Mob to Flenta's attention. She tries to calm them down (holding the Topaz of Strength to give her more Charisma), and praying to Gorum for that extra ooomph. Charisma 6+1=7: 2d10 ⇒ (3, 6) = 9 Success!

The rioters disperse... because they liked the Armor of the Sands Flenta was wearing and decided to take it.

After gearing back up, she moves to the Abandoned Shacks.

Flenta wrote:

Hand: Burning Snot, Flame Staff, Bestiary of Garund, Blessing of Pharasma, Greatclub,

Displayed:
Deck: 8 Discard: 1 Buried: 1
Current Location: Abandoned Shacks
Hero Points: 0
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required. Burning Snot adds 1d4 to local combat checks -- use it!
Movement: Move me to the Alley if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Quartermaster, Mind Thrust, Spiked Chain +1, Blessing of Cayden Cailean, Call Weapon, Shock Glaive +1, Greatsword
Recharged: Topaz of Strength,
Discard Pile: Blessing of Gorum,
Buried Pile: Armor of the Sands,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.

Tenement closed, moved to the Abandoned Shacks.


Spreadsheet

To the Tenement for Flenta!

Flenta wrote:

Hand: Topaz of Strength, Flame Staff, Armor of the Sands, Blessing of Gorum, Greatclub,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
Reroll Perk: Not Used
NOTES:
Available Support: Use Blessings as required
Movement: Move me to the Abandoned Shacks if my location closes.
Other: Hi I'm Flenta! Will gladly avenge you!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bestiary of Garund, Call Weapon, Mind Thrust, Burning Snot, Blessing of Cayden Cailean, Greatsword, Quartermaster, Shock Glaive +1, Spiked Chain +1, Blessing of Pharasma
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
☐ Heavy Armors, Weapons, Arcane Item
POWERS:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).
When you would discard a weapon for its power, you may recharge it instead.
☑ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.


Spreadsheet

Boon?: 1d20 ⇒ 9 Awww...

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