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10 posts. Organized Play character for cbat007.


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Grand Lodge

MrCharisma wrote:

Yeah I think it's pretty great. I'm (probably) about to take it for my Haunt Collector Occultist. I love the flavour and some of the abilities are great, but it's probably not the power-gamer choice for me (though it's not a bad choice either).

The only major thing I see for you is that it doesn't grant bonus feats, and some of what you're looking for is fairly feat heavy. You'll probably need to plan ahead and be very selective with your feats.

Or you could forget the coup-de-grace thing and just use Reaping Strike for that flavour. Hitting an enemy for 6d4 (Improved Vital Strike with a Scythe) +5d6 (Reaping Strike) +2d6 (Bane from Inquisitor) +X (STR/Enhancement/etc) isn't a bad standard action (~39.5 damage from dice alone).

Personally I'm a huge fan of the level 3 ability and the level 7 ability, but it' worth noting that whips only deal non-lethal damage and don't threaten, so if you want to use it as moee than just a flavourful extra you'll probably need to invest at least 2 feats (weappn focus, whip mastery).

(I also love the level 9 and 10 abilities, but that's a long time to wait for your class to come online. I wpuldn't take it just for them.)

Ya im not super into the power game more for the flavor of the fear aspect, but the whip as a noose to hold one down then finish them off would be nice too!

I havent had time to read the class in entirety i was writing this at work but ill have to look into it completely Thanks!

Grand Lodge

MrCharisma wrote:

If you're looking at a Scythe/Whip character, check out the MORTAL USHER Prestige class.

Specifically at level 7 (character level 13+) you're given a free +7 "whip" that doesn't require hands to wield, so you could pin them with that then coup-de-grace them with your Scythe.

That looks like it might fit well Thanks a Ton!!

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Bump*

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Firebug wrote:

If the point is getting helpless to Coup De Grace, you can come at it from the other side. There is at least one line of feats that opens up other conditions to allow Coup De Grace, not just helpless. Dastardly Finish for cowering or stunned, but requires 5d6 sneak attack. Merciless Butchery expands on that, making it a standard action that doesn't provoke if it is your studied target as well.

Otherwise, look at grapple and tying up the target, as that makes them helpless as well. And Throat Slicer moving the goalpost from tied up to merely pinned. Or Greater Whip Mastery reducing the number of grapple checks needed to tie up, etc.

These are all good options but dont fully fit the scyth wielding charactor i have envisioned; i may have to change it to a more maliable concepts; however my charactor as it stands is an inquisitor; human going the dazzling display into intimidating confidence, i wield a scyth to play up the Deaths angle, i considered haveing minor whip skills with the hangman's noose item; however i was just looking for options Thanks!!

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@AwesomenessDog
I assumed so thanks!

i was trying to make a super fear charactor ala Death one of the four horsemen.

But thanks

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A way to make them helpless via intimidation, i looked at the expanded fear rules and that doesnt work or the unchained unlocks; i assume there is not a way just asking if there is something i overlooked.

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I was looking at trying to build an intimidate based charactor and i was wondering is there any way to make a creature helpless through imtimidate; ie. frozen in fear?

thanks

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The Hattori Clan restrictions in confusing to me; is it a typo? the way it reads you start with a wear restriction and it gets worse as you level? That feels wrong.

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So just a clarification on Bonded mind; according to the message spell (without whispering or pointing, as per bonded mind) a creature still need mouth the words; is this still true?

One of my groups had a character playing an ooze who was given sentience from a wizard; the ooze was an ooze morph archetype of shifter (I believe its shifter) and could retain a humanoid form for X hours / level in 1 hour incriments.
In the humanoid form the ooze could talk however in ooze form he couldnt as oozes have no way of doing so (there was some houseruleing here done between the player and the GM)

But the Ooze player and a another player gave their charactors bonded mind to hopefullt circumvent the ooze's inability to speak in ooze form, there was a big disscusion of does that make sense, can they communicate with bonded mind while one is an amorphios ooze?

Grand Lodge

was there ever a final version of this idea?