I was a bit bored at work today, and I ran across a comment in another thread about Shark Paladin playable character and thought it sounded intriguing. So, the creative juices (mainly caffeinated beverages) started flowing, and this is what I came up with.
So first off: yes, this character breaks a rule or two. Most notably: you start with your role card. The reason for this is that I wanted to simulate the shape change by having 1 character behave as 2 different but similar characters. Secondly, those who count boxes will notice there's 13 power feats on each side of the role card where there should be 12; this is because I've essentially replaced the role card with a standard power feat (also it's unlucky). Otherwise, I think I've kept it within spec.
CHARACTER CARD wrote:
Wereshark-kin Paladin
SKILLS
STRENGTH d10 ☐+1 ☐+2 ☐+3 ☐+4
DEXTERITY d6 ☐+1 ☐+2
CONSTITUTION d8 ☐+1 ☐+2 ☐+3
INTELLIGENCE d4 ☐+1
WISDOM d8 ☐+1 ☐+2 ☐+3
CHARISMA d6 ☐+1 ☐+2
Melee: Strength +2
Fortitude: Constitution +2
Divine: Wisdom +1
POWERS
HAND SIZE (See Role Card)
PROFICIENT WITH (See Role Card)
Your role card is always available; display either side at the beginning of each scenario; if you would gain a Role, gain a Power feat of your choice instead.
Whenever you gain a Power feat, you gain one for both sides of your Role card.
CARDS
WEAPON 4 ☐ 5 ☐ 6
SPELL 2 ☐ 3 ☐ 4
ARMOR 3 ☐ 4 ☐ 5
ITEM 1 ☐ 2
ALLY 3 ☐ 4
BLESSING 4 ☐ 5 ☐ 6
Favored Card Type: Armor
ROLE CARD 1 wrote:
SHAPE-CHANGED
POWERS
HAND SIZE 4 ☐ 5 ☐ 6
PROFICIENT WITH Light Armors, Heavy Armors, Weapons
At the start of your turn, examine the top card of the Blessings Deck; if it is Blessing of the Gods, flip this card its Bestial side (☐or banish a blessing).
Add 1 to your (☐Intelligence or) Wisdom (☐or Charisma) check.
You may discard the top card of your deck to add 1d6(☐+1)(☐+2) to your check; if that card was a blessing (☐or spell), recharge it instead of discarding it.
☐Add 1d6 (☐+1) and the Magic trait to your check to defeat a monster that has the Undead trait.
☐When another character at your location is dealt Combat damage, reduce that damage by 1.
☐When you discard down to your hand size, you may recharge up to 1(☐2) cards instead of discarding it.
ROLE CARD 1 wrote:
BESTIAL
POWERS
HAND SIZE 4 ☐ 5 ☐ 6 ☐ 7
PROFICIENT WITH Light Armors, Heavy Armors, Weapons
At the start of your turn, examine the top card of the Blessings Deck; if it is anything other than Blessing of the Gods, flip this card to its Shape-changed side (☐or banish a Blessing).
Add 1 to your (☐Strength or) Constitution (☐or Dexterity) check.
For your combat check, you may recharge a card from your hand to use your Melee skill + 1d6 (☐+1)(☐+2)(☐+3); this counts as playing a weapon with the Piercing trait.
☐Add 1(☐2) to your check against a card that has the Animal or Undead trait.
☐When you would discard cards as combat damage, you may recharge the second card instead of discarding it.
☐If you fail to defeat a non-villain, non-henchman monster with the Aquatic trait, you may place it on top of your location.