Korvosian Man

Fitzsvanhildr's page

12 posts. Organized Play character for Karrion.


Full Name

Fitzsvanhildr

Race

Human (ulfen)

Classes/Levels

Hunter 1 | HP 11/11 | AC 15:13:12 | Init +3 | Fort +4 Ref +5 Will +2 | Perception 6 Sense Motive 4

Gender

Male

Size

Medium

Alignment

Neutral Good

Deity

Green Faith

Languages

Common, Skald

Strength 14
Dexterity 16
Constitution 14
Intelligence 9
Wisdom 14
Charisma 9

About Fitzsvanhildr

Character Sheet
Str 14 (+2) Dex 16 (+3) Con 14 (+2)
Int 9 (-1) Wis 14 (+2) Cha 9 (-1)

AC 15; 13 touch; 12 flat-footed (10 Base, +2 armor, +3 Dex)
Max HP 11
Fortitude +4 Reflex +5 Will +2
Initiative +3 Perception 6 Sense Motive 4

Combat:

BAB +0 MAB +2 RAB +3
CMB +2 CMD 15

Handaxe: melee +0 1d6+2 crit ×3
Throwing axe: melee +0 1d6+1 10' 1d6+1 crit ×2

Spells:

0th-level Hunter Spells (Cantrips)
Guidance (Divination, Void Elemental): This spell imbues the subject with a touch of divine guidance.
Light (Evocation, Wood Elemental) [Light]: This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light).
Purify Food and Drink (Transmutation) {DC 12 Will negates (object)}: This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking.
Resistance (Abjuration): You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.

1st-level Hunter Spells (2/day)
Cure Light Wounds (Conjuration (Healing)): When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5).
Speak with Animals (Divination): You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal.
Summon Nature's Ally I (Conjuration (Summoning)): This spell summons to your side a natural creature (typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant).

Skills:

Skill: Total modifier = Ability modifier + ranks + misc
*Acrobatics: 3 = Dex 3 + 0 + 0
*Appraise: -1 = Int -1 + 0 + 0
*Bluff: -1 = Cha -1 + 0 + 0
*Climb: 2 = Str 2 + 0 + 0
*Diplomacy: -1 = Cha -1 + 0 + 0
*Disguise: -1 = Cha -1 + 0 + 0
*Escape Artist: 3 = Dex 3 + 0 + 0
*Fly: 3 = Dex 3 + 0 + 0
Handle Animal: 4 = Cha -1 + 1 + 4
*Heal: 2 = Wis 2 + 0 + 0
*Intimidate: -1 = Cha -1 + 0 + 0
Knowledge (geography): 3 = Int -1 + 1 + 3
Knowledge (nature): 3 = Int -1 + 1 + 3
Perception: 6 = Wis 2 + 1 + 3
*Ride: 3 = Dex 3 + 0 + 0
*Sense Motive: 4 = Wis 2 + 0 + 2
Stealth: 7 = Dex 3 + 1 + 3
Survival: 6 = Wis 2 + 1 + 3
*Swim: 2 = Str 2 + 0 + 0
* Untrained

Qualities:

Languages
Common, Skald

Proficiencies
Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency - All, Shield Proficiency, Simple Weapon Proficiency - All

Traits
Animalistic Affliction (Ulfen):
Dirty Fighter:

Feats
Two-Weapon Fighting: You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.

Special Qualities
Animal Companion (Ex): At 1st level, a hunter forms a bond with an animal companion.
Animal Companion Link (Ex): You can handle the animal companion as a free action, or push it as a move action, even if you doesn't have any ranks in the Handle Animal skill.
Animal Focus (1 minutes/day) (Su): At 1st level, a hunter can take on the aspect of an animal as a swift action.
Bat (Su): The creature gains darkvision to a range of 60 feet.
Bear (Su): The creature gains a +2 enhancement bonus to Constitution.
Bull (Su): The creature gains a +2 enhancement bonus to Strength.
Falcon (Su): The creature gains a +4 competence bonus on Perception checks.
Frog (Su): The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump.
Monkey (Su): The creature gains a +4 competence bonus on Climb checks.
Mouse (Su): The creature gains evasion, as the rogue class feature.
Owl (Su): The creature gains a +4 competence bonus on Stealth checks.
Shared Vigilance (Ex): A bodyguard and its master both gain Alertness as a bonus feat whenever they are adjacent.
Snake (Su): The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity.
Stag (Su): The creature gains a 5-foot enhancement bonus to its base land speed.
Tiger (Su): The creature gains a +2 enhancement bonus to Dexterity.
Wild Empathy (Ex): A character can improve the attitude of an animal.
Wolf (Su): The creature gains the scent ability with a range of 10 feet.

Pathfinder Society:

PFS #125832-4

Campaigns