0th-level Hunter Spells (Cantrips)
Guidance (Divination, Void Elemental): This spell imbues the subject with a touch of divine guidance.
Light (Evocation, Wood Elemental) [Light]: This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light).
Purify Food and Drink (Transmutation) {DC 12 Will negates (object)}: This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking.
Resistance (Abjuration): You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
1st-level Hunter Spells (2/day)
Cure Light Wounds (Conjuration (Healing)): When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5).
Speak with Animals (Divination): You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal.
Summon Nature's Ally I (Conjuration (Summoning)): This spell summons to your side a natural creature (typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant).