With a quick move, Fitz runs up and smacks the standing mook. "I had hoped to not kill any of the pirates that might still work for their boss. But it seems you are all traitors. Alas, I have no remorse for that." With that he smashes the man in the face with the tonfa. 1d20 + 5 ⇒ (1) + 5 = 6
Readied Defenses: 1d20 + 5 ⇒ (13) + 5 = 18
Once again, he moves forward, preparing for anything that might come his way. Readied:
Attack any aggressive creature that comes into melee.
1d20 + 5 ⇒ (13) + 5 = 18
Defensive Aids: 1d20 + 5 ⇒ (17) + 5 = 22
As he pushes forward, he stands at the ready. "Stand with me boys and I'll keep you in the clear!" Readied action:
If the enemy comes close to old Fitzy, he will quickly strike it with the tonfa.
1d20 + 5 ⇒ (17) + 5 = 22
Defensive rolls: 1d20 + 5 ⇒ (7) + 5 = 12
Taking a quick strike at the spider, he decides to go a bit more on the aggressive and strikes as best he can. 1d20 + 5 ⇒ (5) + 5 = 10
Then he quickly steps back to guard Tik. Opp Defenses:
1d20 + 5 ⇒ (1) + 5 = 6
AC: 18
Once again, Fitz moves forward, this time setting up near his companion and preparing to attack any spider that comes near enough for him to do so. Readied Attack:
1d20 ⇒ 11
Current AC: 21 If any enemies attack Fitz's companions, he will step to defend them. Attack of Defensive Opportunity: 1d20 ⇒ 18 Only the first attack will offer a +4 AC against it
Dropping his tonfa, Trick pulls out his crossbow and loads it, spending a good six seconds doing so, but at that point, he has his loaded crossbow ready. "Lads, Harry ain't gonna be the only death unless you lay down arms. You attacked us, his death is on you." No action economy to intimidate, so I'll leave it to their morale and hopefully win on that one. Also, baby is born. Mom and baby are healthy, looking to be discharged early.
Fitz's unborn baby is jerking his chain quite a bit. We MAY be heading to the hospital soon however, as it is now increasing in speed and strength. We are almost down to every 4 minutes, so we shall see. The halfling swings his tonfa at the man before him, defending himself as he does so. Combat Expertise/Fighting Defensively: 1d20 ⇒ 18
Current AC is 21 Defensive Opps:
As before, if anyone attacks someone that Trick is close to, aid for +4 AC 1d20 + 5 ⇒ (4) + 5 = 9
"Poz, keep with me!" With his words, he steps a bit closer to the tengu companion.
Moving quickly, the halfling slips between his companions, situating himself so that he can defend them both (between Poz and Tik). He pulls out his tonfa as he moves and then once there, he draws his shield. all actions used to do all of that If anyone beside him is attacked:
1d20 + 5 ⇒ (8) + 5 = 13 1d20 + 5 ⇒ (13) + 5 = 18 1d20 + 5 ⇒ (8) + 5 = 13 1d20 + 5 ⇒ (13) + 5 = 18 If one of his companions is attacked, he uses an attack of opportunity to defend them. They will receive a +4 armor class as an assist. "Stand with me, lads, and I will keep you safe."
"That is a pleasant change of pace. Usually our presence is seen with disdain, if not downright hostility. Thank you, Captain Riverbane." He bows to her before turning to his companions and beginning their conversations of travel. "When we come into combat...are there any specific tactics that you lads have that I should be aware of? I tend to want to stay close, but most things won't see me as much of a threat. Though some might see me as a snack."
"Well, lads, I feel like I am a bit under trained. I do not know the mystic arts...yet. I tend to help my companions find the right spot to strike and help defend them." With that, he pulls out a short l-shaped rod that looks like it can be used to defend as well as attack. "Name is Fitzpatrick...you can call me Fitz or Trick. Pleasure...," he says to them all with a nod.
I posted with my level 2 Lore Warden. He is not MUCH of a fighter though. Any of the crew Sczarni? It is rather important for some of my abilities. (I'll key in his character sheet in a bit, maybe as late as tonight as I have to work, but he's got the bodyguard feat, helpful trait, and kin guardian trait). Shifty what is your opinion of this (I have been told it is up to the GM because there is no ruling on it, but my VC loved the idea, where as the one of the local VLs did not) Kin Guardian let's you use Aid Another to defend a family member at a +2 bonus. Sczarni refer to all other members of the faction as cousins and view them all as part of the family. If my halfling is defending a Scarni would it be a +4 or a +6?
The halfling gives Riverbane a smile and a wink, then turns back to The Black Marquis, "You said one of the crew escaped...what made him special to escape? Or is he perhaps a plant sent by your enemies to throw you off of them attacking you?" The halfling has a hard time trusting people as so many of his companions are less than trustworthy. |
