| Full Name |
Fist Worgbane |
| Race |
Half-Orc |
| Classes/Levels |
Warden 1 xp 325 |
| Gender |
Male |
| Size |
Medium 6'4" 200 lb |
| Age |
28 |
| Special Abilities |
Background Resistance |
| Alignment |
Good |
| Deity |
The Fertile Fields - Pelor |
| Location |
Gate Pass |
| Languages |
Common, Giant |
| Occupation |
Rancher and part time doll maker |
| Strength |
18 |
| Dexterity |
14 |
| Constitution |
16 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
10 |
About Fist Worgbane
Fist Worgbane
Male Half-Orc Warden
Level 1 xp 325
Good
Representing Smerg
Current totals 27/33 HP; 10/12 Surges; AP 0; Enc 1/1; Daily 0/1
Strength 18 (+4)
Constitution 16 (+3)
Dexterity 14 (+2)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 10 (+0)
Height: 6' 4"
Weight: 200 lb
Skin: Scarlet
Eyes: Amber
Hair: Red; Straight; Beardless
Maximum Hit Points: 33
Bloodied: 16
Surge Value: 8
Surges / Day: 12 [includes constitution modifier]
Size: Medium
Speed: 6 squares
Vision: Low-light
Initiative: 1d20 +2 = + 2 [dexterity]
Base Strength Attack: 1d20 +4 = + 4 [strength]
Base Dexterity Attack: 1d20 +2 = + 2 [dexterity]
Base Constitution Attack: 1d20 +3 = + 3 [constitution]
Base Intelligence Attack: 1d20 +0 = + 0 [intelligence]
Base Wisdom Attack: 1d20 +0 = + 0 [wisdom]
Base Charisma Attack: 1d20 +0 = + 0 [charisma]
Armor Class: 16 = 10 + 3 [constitution] + 3 [hide] <Stormheart Warden>
Fortitude Defense: 15 = 10 + 1 warden] + 4 [strength]
Reflex Defense: 12 = 10 + 2 [dexterity]
Will Defense: 11 = 10 + 1 [warden] + 0 [wisdom]
Armor: Hide (25 lb)
Shield: None
Attacks:
Unarmed Melee: +4 [base strength attack] vs AC; damage 1[W]=1d4+4 [strength bonus]
Maul: +6 vs AC [+4 strength attack] [+2 proficiency]; damage 1[W]=2d6+4 [strength bonus] 12 lb (Hammer)
Warden's Fury +4w [base strength attack] vs fortitude
Strength of Stone +4w [base strength attack] vs AC
Tempest Assault +4w [base strength attack] vs AC
Thunder Ram Assault +4w [base strength attack] vs AC
Form of the Fearsome Ram +4w [base strength attack] vs. fortitude
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
180 lb.
360 lb.
900 lb.
Languages: Common; Giant;
Rituals Known: none
Skills:
Acrobatics: +1 = 2 [dexterity] -1 [armor]
Arcana: +0 = 0 [intelligence]
Athletics: +8 = 4 [strength] + 5 [class training]-1 [armor]
Bluff: +0 = 0 [charisma]
Diplomacy: +0 = 0 [charisma]
Dungeoneering: +5 = 0 [wisdom] + 5 [class training]
Endurance: +9 = 3 [constitution] + 2 [Half-Orc] + 5 [class training]-1 [armor]
Heal: +0 = 0 [wisdom]
History: +0 = 0 [intelligence]
Insight: +2 = 0 [wisdom] + 2 [Resistance]
Intimidate: +2 = 0 [charisma] + 2 [Half-Orc]
Nature: +5 = 0 [wisdom] + 5 [class training]
Perception: +0 = 0 [wisdom]
Religion: +0 = 0 [intelligence]
Stealth: +1 = 2 [dexterity] -1 [armor]
Streetwise: +0 = 0 [charisma]
Thievery: +1 = 2 [dexterity] -1 [armor]
Doll Making: +7 = 2 [dexterity] + 5 [background]
Feats:
Powerful Charge
Blade of the Resistance (+2 Insight, +2 dam preferred enemey)
At-Will:
Basic Melee Attack: By weapon, damage 1[W]+4 [strength bonus] [standard action]
Basic Ranged Attack: By weapon, damage 1[W]+2 [dexterity bonus] [standard action]
Bull Rush: +4 [base strength attack] vs fortitude [standard action]
Grab: +4 [base strength attack] vs reflex [standard action]
Move grabbed target: +4 [base strength attack] vs fortitude [standard action]
Escape: +1 [acrobatics] vs reflex / +8 [athletics] vs fortitude [move action]
Warden's Fury [Warden][immediate interrupt]
Warden's Grasp [Warden][immediate reaction]
Strength of Stone [Level 1]
Tempest Assault [Level 1]
Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision),Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Furious Assault [Half-Orc][free action]
Thunder Ram Assault [Level 1]
Daily Powers:
Form of the Fearsome Ram [Level 1][special]
Half-Orc
* +2 Strength, +2 Dexterity (already included)
* +2 Endurance, +2 Intimidate
* Half-Orc Resilience
* Swift Charge
* Furious Assault once/encounter
Warden
* This warden chose the Stormheart might option.
* Font of Life
* Nature's Wrath
Fist Worgbane's Equipment:
37 lb
2 lb
5 lb
4 lb
2 lb
5 lb
1 lb
10 lb
10 lb
2 lb
4 lb
_____
82 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Grappling hook
Hammer
Pitons x10
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1
Total
Magic items:
Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:
Resistances:
Action Point Tally:
Daily Item Powers Per Day: Heroic Tier Milestones: / / /
Death Saving Throw Failures:
Background
Fist works most days as a rancher outside of the city of Gate Pass. He is not very successful at ranching and has tried several different crops and animals. Usually, he scrapes by in getting enough money and food to make it through another season but usually something drastic happens each year to leave him again scrambling to have anything to show for all his work.
In the evenings and winter months when there is less to occupy his time, Fist carves dolls to sell at market. His first were pretty poor and in the end could only be used as fire wood. He is getting better at the carving but the faces at times are pretty simple. His big problem is trying to sew the small dresses for the dolls.
He has to get the widow, Treesinger, to help him with that part as he finds the needles are too small often for his chunky fingers.
He makes the dolls as he remembers a time when toys were forbidden during the occupation.
More about Fist Worgbane:
Wishlist for Fist Worgbane
Armour
Vetrans Armour - Hide - Source Advnturer's Vault (AV)
Weapon
Vanguard Weapon - 2 Handed (Maul, Axe) - Source AV
Note - if you want to bump any of the weapon up to a Superior Weapon like an Executioner's Axe, Full Blade, or Mordenkrad then that is fine with me
Arms
Bracers of Mighty Striking - Source PH
Neck
Cloak of Distortion - Source AV
Waist
Cincture of the Dragon Spirit - Source AV