Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
thepuregamer wrote:
Aura of Courage is active while the Paladin is conscious but fails should the Paladin fall unconscious or die. Divine Grace applies to all savings throws and so is always active. I dissemble. I thank you and James for helping me look at HiPS from another angle. I concede that it doesn't require an action to activate. I remain adamant on the condition for it to function in that the character must be within 10 feet of dim light. Once outside the stated proximity to dim light, the character loses the ability to use Stealth while being observed and requires cover or concealment to use Stealth against most creatures. Do you disagree?
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james maissen wrote:
Thanks for the response, James! It sounds as if you are advocating that HiPS is a free action. What I'm saying is that HiPS for the Assassin and Shadowdancer is a supernatural ability per the description. PFRPG pg. 186 states that supernatural abilities are a standard action unless defined otherwise by the description. "Hide in Plain Sight (Su): A shadowdancer can use the Stealth skill even while being observed. As long as she is within 10 feet of an area of dim light, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow." I didn't state and wouldn't agree that HiPS modifies the Stealth skill other than allowing an exception to the restrictions on using Stealth while being observed and requiring cover/concealment in most cases.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
How to deal with a Shadowdancer with Hide in Plain Sight? It doesn't seem that this question was answered simply in this post. I appologize if it was. Hide in Plain Sight is the supernatural ability to cloak oneself in nearby (within 10') dim light while being observed, negating the requirement for cover or concealment. First, HiPS for the Shadowdancer (and Assassin) is a Supernatural ability. This requires a standard action to use unless the description states otherwise. It doesn't in this case. HiPS is an Extraordinary ability for the Ranger though and is thus a free action. Go Ranger! Darkvision and low-light vision affect the perception of dim light in different ways than those with normal vision. Example: A human, an elf and a half-orc are standing in a dark room. The human hold a normal torch that illuminates an area of 20' around him with an additional area of dim light beyond that to diameter of 40'. A Shadowdancer stands 10 feet from the trio, easily within 10' of that are of dim light outside the area of normal light. Using Hide in Plain Sight as a standard action, the Shadowdancer wraps himself in shadow and makes a Stealth check. The human makes a Perception check against the Stealth check while the check automatically fails against the elf and half-orc. Why? Because to the elf the torch illuminates an area of 40' which places the Shadowdancer 30' from the area of dim light negating the ability. The half-orc with darkvision sees normally in an area of 60' which places the Shadowdancer 50' from an are of normal darkness (skipping over the 40' of dim light entirely). A Shadowdancer cannot use Hide in Plain Sight, move and attack unless somehow able to take two standard actions and a move action in a single round. If there is a flaw in my reasoning or additional information crucial to this topic, please advise.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Goblins are the perfect pest, if you get mymeaning. They are capable of challenging the skill of lower level characters and the patience of the higher level as well. Swarmfighting is a must! Need a mug tipped over to start a bar fight? Blame the gobbo! Where's my faithful riding dog? Around the block under the gobbo! Now where did I leave that epic level gobbo. . . |
