Sironu

Firdall Firetail's page

4 posts. Organized Play character for Goodgulfx.


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Liberty's Edge

Male Catfolk

So I found the discussion that described using cannons earlier in the thread. Cannon Fire is Dex+int+BAB? Is there any advantage in actually taking cannons as an exotic weapon? I had a feat set aside for that.

Liberty's Edge

Male Catfolk

Firdall Firetail, Another of the recently rescued pirates steps up to one of the cannons and begins to ready and aim it. "Ram if ye like. But we should at least pepper them on the way in." The pirate is a weathered, black furred, catfolk, dressed in a well kept breastplate worn over a worn silk shirt woven leather leggings and bare feet. Firdall is missing a piece of his left ear.

Liberty's Edge

After playing with it, Fighter worked out better than a monk for the concept and background.

Firdall Firetail

Firdall Firetail 4th level Fighter(Savage Warrior) known to friends as "furball". Firdall has spent 4 years before the mast, and can hand, reef, and steer. He is a rated gunner's mate on Light Ballista. Firdall is best known for an uncanny ability to climb the rigging even in the most adverse storm conditions to trim sail, and for dropping on enemies from above and ripping them apart with his claws.

Background:

Firdall always had a calling for the sea, and when he was 16 he left his family and sister Ayake and was hired on a merchant trader the "The Last Deal". Firdall thrived and learned all about life at sea and turned his hand at most shipboard tasks. After two years at sea, the ship was hit by pirates who killed most of the crew seized the cargo, and pressed Firdall and one of the more able surviving sailors into service on their ship to replace their losses.

Aboard the pirate ship, Firdall had become a much better fighter, and has worked his way from slave help up to full pirate, but has also taken to rum and the other pleasures of pirate life. Firdall is not too happy about the way his previous ship was run, and with his former crewmate recently killed by hellhounds, has no reason to go back and is looking for a better ship and crew to sail with.

Firdall is happy when he is sailing at sea, finding plunder, in a fight, or carousing, and can be a little withdrawn otherwise.

Character:

Firdall Firetail
Catfolk fighter (savage warrior) 4 (Pathfinder RPG Advanced Player's Guide 107, Pathfinder RPG Advanced Race Guide 90)
LN Medium humanoid (catfolk)
Init +5; Senses scent; Perception +10
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Defense
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AC 21, touch 15, flat-footed 16 (+6 armor, +5 Dex)
hp 43 (4d10+15)
Fort +7, Ref +6, Will +5; +1 bonus vs. energy drain and death effects
Resist spark of life
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Offense
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Speed 30 ft., climb 20 ft.
Melee 2 claws +9 (1d6+6)
Ranged mwk underwater heavy crossbow +10 (1d10/19-20)
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Statistics
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Str 18, Dex 20, Con 16, Int 14, Wis 16, Cha 13
Base Atk +4; CMB +8; CMD 23
Feats Catfolk Exemplar (sharp Claws)[ARG], Death From Above[UC], Exotic Weapon Proficiency (ballista, light), Weapon Focus (claw), Weapon Specialization (claw)
Traits indomitable faith, reckless, seeker
Skills Acrobatics +11, Climb +16, Craft (carpentry) +6, Intimidate +5, Knowledge (engineering) +7, Knowledge (geography) +3, Knowledge (local) +3, Perception +10, Profession (sailor) +10, Survival +7, Swim +8
Languages Catfolk, Common, Orc, Sylvan
SQ armor training 1, cat's luck, hedonistic
Other Gear mithral agile breastplate, mwk underwater heavy crossbow, 150 gp
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Special Abilities
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Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Catfolk Exemplar (Sharp Claws) Your feline traits are more defined and prominent than those of other members of your race.

Prerequisites: Catfolk.

Benefit: You can take the Aspect of the Beast feat (Advanced Player’s Guide 151) even if you do not meet the nor
Climbing (20 feet) You have a Climb speed.
Death from Above Gain +5 bonus on attack rolls when charging from higher ground or flying
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Spark of Life +1 (Ex) +1 save vs. energy drain and death effects.

I had a few questions:
Does Catfolk require the boon, or can I use that for traits?
What gear should we have? I added few major items (armor and weapon) but will happily change them.
Do we take the standard 6HP for every D10 or roll hp?
Do you use disadvantages? I added Hedonish because it fit the theme and character, but I can get rid of that easily.

Liberty's Edge

I am interested in playing as well. This will be my first play by post, so I may have a small learning curve.

I was it looks like you still have a swashbuckler, druid, a wizard and a thief in.

I was thinking of a Catfolk Monk

Perception: 4d6 ⇒ (3, 6, 6, 6) = 21 18
Perception: 4d6 ⇒ (5, 6, 6, 5) = 22 17
Perception: 4d6 ⇒ (6, 4, 4, 6) = 20 16
Perception: 4d6 ⇒ (6, 1, 5, 3) = 15 14
Perception: 4d6 ⇒ (4, 1, 4, 3) = 12 11

Nice.. That comes to 76, so that is under the limit.