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Keep in mind that if you're using Rise of the Runelords, I believe that's on the "Fast" experience track by default, so it's going to be faster paced than you might expect.


Palinurus wrote:

For Shattered Star it is fairly easy.

** spoiler omitted **

For RotRL one could use the same conceit.
** spoiler omitted **

That has some potential, especially as they just arrived in Magnimar. I'll see about a good plan to bring up the backstory.

Ironically, before now, I haven't really looked at the PF setting/Varisia, it was total chance that they decided to move right into the middle of what is apparently the oldest and best detailed area in Golarion. :)


Hey all,

Somewhat long post, but I'd appreciate advice. Full description is below, but the TL;DR version - Any advice on how to take a party of ~9th level adventurers and get them involved in an adventure path like Rise of the Runelords or Shattered Star, without either dropping them into the middle without context or making them go through the first few modules where things will likely be comically easy for them?

Full explanation:

I've been running a game lately, gearing it toward Ultimate Campaign stuff once the PCs got to high enough level because we wanted to explore the kingdom building rules/etc. Of course, you can't really make much progress there until you get up to around 7th level, both for character competence reasons, plus that's when you start getting access to Leadership, etc.

So, I ran the PCs through the Dragon's Demand module, which they enjoyed quite a bit. They then decided that if they were going to start a base of operations, they wanted it to be in someplace where there was more opportunity than Taldor (which makes sense, plopping down in the middle of an organized kingdom and declaring you own X tract of land doesn't go over well). So they headed to Varisia where there's conflict and city-states and the opportunity to carve out a chunk of their own.

So, my plan is to alternate "leveling" adventures with "build up your base" adventures. My problem is that my time is limited, and while I love writing adventures, I'd also love to be able to draw from some of the existing modules. I could always try to adapt the challenges to match their level, but that's not always possible. Plus, the mood changes - at 9th level, you're pretty well established and competent, which means you're not going to be taking "small jobs," so a lot of the interaction between NPCs and PCs changes, etc. Adaptation isn't going to be as much work as writing from scratch, but it'll still be a significant chunk of time.

Any thoughts/suggestions on how I can get the most bang for the buck in how I invest my time in presenting the material?