As the title says, I've been reading the Age of Worms adventure path and it's great. I've not been able to read it all as I've only had a subscription for the past 5 months and started with Spire of Longshadows.
I play a bi-weekly game with 5 characters within it. I was thinking of buying all issues previous to issue 130 that contain Age of Worms adventures, but my players are all quite high level now and each have clear goals they are working toward. I was thinking that perhaps I could push the age of worms path as a level 20+ adventure path. Basicly a path for epic characters.
This thought hit because in the last several AoW adventures, I think my players would have a tough time of it, even at the recomended levels. I finished reading Into the Worm-Crawl Fissure and man Dragotha would probably woop all their butts lol. It would at least be a VERY hard fight. And to know that Kyuss is even tougher? I think I could very easily push the path forward into epic levels. I already have their path to 20 layed out. Here are my players:
Slipper Kendrick - 5 rogue/12 illusionist (17th level)
Delynn Medora - 9 fighter/8 cleric of Pelor (17th level)
Elisabeth Medora - 17 Druid
Buck Himasu - 15 Cleric/4 Divine Agent (see Manual o/t Planes)
Kett Daedanor - 15 Bard/3 Fighter
So you can see my players are 17-19th level and quickly on their way to 20th already. I have suggested playing the age of worms with them but only one of them would be willing to start a new character lol (these 5 have been their primary characters for several years now, in one big ongoing campaign set in the forgotten realms.)
I figure I'll start it as an epic campaign. However, I clearly cannot start an epic campaign at the first age of works adventure. I was hoping some of you on this board (likely many of you) have read and perhaps played through much of the AoW and can suggest to me which adventure to start with. It wouldn't be all to hard to advance each adventure to around my players levels. I'm an experienced enough DM to be able to add on to an adventure even, to bolster it's difficulty.
So can anyone please recommend which adventure I should start with? Where does the story really pick up and the age of worms become apparent? Would it be possible to modify say the 10th lvl adventure to include important parts from previous ones?
I suppose I could buy every one of them back to the first and do all this myself, but it would add up to a fair bit of money and I already have barely the time to get each adventure written out for our bi-weekly games already, let alone finding the time to read 12 odd adventures and modify the campaign lol. Not to mention I've several other roleplaying projects in the works, between a totally new and rather unique D&D campaign world, to working on our World of Darkness campaign we switch to once in a while.
At any rate, I could use a little help. :) So thank anyone in advance for helping me out.