Lem

Finwik Narthropple's page

97 posts. Alias of Kalist.


About Finwik Narthropple

Finwik
Male gnome rogue 5
CN Small humanoid (gnome)
Init +4; Senses low-light vision; Perception +12
--------------------
Defense
--------------------
AC 21, touch 16, flat-footed 16 (+4 armor, +4 Dex, +1 dodge, +1 natural, +1 size)
hp 51 (5d8+11)
Fort +3, Ref +8, Will +1; +2 vs. illusions
Defensive Abilities defensive training, evasion, trap sense +1, uncanny dodge
--------------------
Offense
--------------------
Speed 20 ft.
Melee +1 dagger +9 (1d3+2/19-20) or
masterwork silver dagger +9 (1d3/19-20)
Ranged mwk composite shortbow +9 (1d4/×3)
Special Attacks hatred, sneak attack +3d6
Spell-Like Abilities (CL 5th; concentration +8)
1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 14, Int 13, Wis 11, Cha 16
Base Atk +3; CMB +3; CMD 18
Feats Combat Expertise, Dodge, Improved Feint, Mobility, Weapon Finesse
Traits brigand, dirty fighter
Skills Acrobatics +12 (+8 to jump), Appraise +5, Bluff +11, Climb +5, Craft (traps) +5, Diplomacy +11, Disable Device +8, Disguise +7, Escape Artist +12, Knowledge (geography) +2, Knowledge (nature) +2, Linguistics +5, Perception +12, Ride +5, Sense Motive +4, Sleight of Hand +11, Spellcraft +2, Stealth +16, Survival +2, Swim +5, Use Magic Device +7; Racial Modifiers +2 Craft (traps), +2 Perception, brigand
Languages Common, Gnome, Goblin, Orc, Sylvan
SQ gnome magic, rogue talents (fast stealth, finesse rogue), trapfinding +2
Combat Gear potion of cure light wounds (3), stag's helm, acid (3); Other Gear mithral shirt, +1 dagger, arrows (60), masterwork silver dagger, mwk composite shortbow, amulet of natural armor +1, backpack, bedroll, custom container, disguise kit, flint and steel, grappling hook, silk rope (50 ft.), thieves' tools, torch, trail rations, waterskin, pony, bit and bridle, riding saddle, saddlebags, 1,346 gp, 4 sp, 9 cp
--------------------
Special Abilities
--------------------
Brigand +1 Bluff, Diplomacy, Intimidate, and Sense Motive when dealing with brigands, theives, bandits, etc.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Dirty Fighter +1 damage when flanking.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stag's helm 1/day, count a target within 30' as flat-footed against your ranged attack.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
--------------------
Sir Finwik, Grand Diplomat, Reagent of Thornshill, Trollsbane

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.