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About Finekar, MagusFinekar
elf (ancient)
Hero Points: 1 Languages:
HP: 22/22 (6 elf + 8 magus + 0 con) ARMOR Magus
Unarmored: [T], Light: [T], Medium: [T], Heavy: [] SAVING THROWS
Class DC: 18 (10 +4 (str) +4 (prof) + (item)) [T] Speed: 30ft Melee Strikes
[1d20+9 potent bastard sword, 1h][1d8+4 magic, slashing] [1d20+7 shocking grasp][2d12 electricity] [1d20+7 hydraulic push][3d6 bludgeoning, knocked 5ft back][3d6 crit, additional 5ft] [1d20+7 produce flame][1d4+3 fire] glaive +8 1d8+4 reach,forceful,deadly d8
Ranged Strikes
[1d20+7 produce flame][1d4+3 fire] dagger +8 1d4+4 agile,finesse,thrown 10ft,versatile S 3/3
Weapon Proficiencies
Magic Traditions
[1d20+7 spell attack roll] Spell DC (arcane): 17 = (10 +3 (key) +4 (prof)) [T] Focus Points: 1/1 (maxiumum) Spells Prepared
Spells Known
Acrobatics: +6 = 2 (dex) +4 (prof) + (item) - (armor) [T] Arcana: +7 = 3 (int) +4 (prof) + (item) [T] Athletics: +8 = 4 (str) +4 (prof) + (item) - (armor) [T] Crafting: +3 = 3 (int) + (prof) + (item) [] Deception: +0 = 0 (cha) + (prof) + (item) [] Diplomacy: +0 = 0 (cha) + (prof) + (item) [] Intimidation: +4 = 0 (cha) +4 (prof) + (item) [T] Lore (elven): +7 =3 (int) +4 (prof) + (item) [T] Lore (legal): +7 =3 (int) +4 (prof) + (item) [T] Medicine: +4 = 0 (wis) +4 (prof) + (item) [T] Nature: +4 = 0 (wis) +4 (prof) + (item) [T] Occultism: +3 = 3 (int) + (prof) + (item) [] Performance: +0 = 0 (cha) + (prof) + (item) [] Religion: +4 = 0 (wis) +4 (prof) + (item) [T] Society: +7 = 3 (int) +4 (prof) + (item) [T] Stealth: +6 = 2 (dex) +4 (prof) + (item) - (armor) [T] Survival: +4 = 0 (wis) +4 (prof) + (item) [T] Thievery: +6 = 2 (dex) +4 (prof) + (item) - (armor) [T] ____________________
STR 18
Ancestry Feats and Abilities
Skill Feats
General Feats
Class Feats and Abilities
Bonus Feats
Instructions:
____________________ EQUIPMENT Combat Gear:
Magic Items: Other Gear:
Bulk: 8.5 (Encumbered at: 9 = 5 +4 (str); Maximum at: 14 = 10 + 4 (str)) ____________________
____________________
How did Finekar become a Magus? What does Finekar look like? How does Finekar behave? Why is Finekar on this adventure? Which nation did Finekar grow up in? How did this nation influence them? What does Finekar love? What does Finekar hate? Which other Pathfinders (PCs) does Finekar rely on for teamwork, survival and butt-kicking? Does Finekar have a bro? a mentor? a father figure? maybe a rival? How does the race of Finekar influence their views? Is Finekar a stereotype of a certain race? How are they different from most characters of their race? What is Finekar afraid of? Does Finekar have any phobias or worries? What is the most treasured possession of Finekar? What are at least 5 background and concept elements for Finekar? What are at least two goals for Finekar? What is at least one secret about Finekar? What are at least three people that are tied to Finekar? What are at least three catchphrases, memories, mannerisms, or quirks that Finekar has? ____________________
Ancestry - Ancient Elf:
Ancient Elf In your long life, you’ve dabbled in many paths and many styles. Choose a class other than your own. You gain the multiclass dedication feat for that class, even though you don’t meet its level prerequisite. You must still meet its other prerequisites to gain the feat. ELVEN LORE FEAT 1
Background - Guard:
You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left the guard, you might think of adventuring as a way to use your skills on a wider stage. Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You're trained in the Intimidation skill, and the Legal Lore skill. You gain the Quick Coercion skill feat.
Class - Magus:
Battle Spells You learn the magus potency battle spell. Battle spells are magus-specific spells created for combat.They’re a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to study your spellbook. Focus spells are automatically heightened to half your level rounded up. Focus spells don’t require spell slots, nor can you cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3points. The full rules are on page 300 of the Core Rulebook. MAGUS POTENCY FOCUS 1
Striking Spell
STRIKING SPELL [free-action]
Magus Synthesis
Slide Casting
Class Feats:
COMBAT ASSESSMENT ◈ FEAT 1 [MAGUS] You make a telegraphed attack to learn about your foe. Make a melee Strike. On a hit, you can immediately attempt a check to Recall Knowledge about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge. The target is temporarily immune to Combat Assessment for 1 day. |