About FindylnaurName: Findylnaur "Findley" Daeska
Stats:
Stat....Score...Mod STR......13......(+1) DEX......18......(+4) CON......10......(+0) INT......14......(+2) WIS......8.......(-1) CHA......14......(+2) Skills:
-------------------------.Skills.-------------------------- Skill...................Total...Rnk.....Stat....Msc Acrobatics............8........1.0......4........3 Appraise.................2........0.0......2........0 Bluff.................6........1.0......2........3 Climb.................5........1.0......1........3 Craft.(Untrained)........2........0.0......2........0 Diplomacy................2........0.0......2........0 Disable.Device........8........1.0......4........3 Disguise.................2........0.0......2........0 Escape.Artist............4........0.0......4........0 Fly......................4........0.0......4........0 Heal.....................-1.......0.0......-1.......0 Intimidate............6........1.0......2........3 Knowledge.(Local).....6........1.0......2........3 Linguistics(Varisian).6........1.0......2........3 Perception............5........1.0......-1.......5 Perform.(Untrained)......2........0.0......2........0 Ride.....................4........0.0......4........0 Sense.Motive.............-1.......0.0......-1.......0 Stealth...............8........1.0......4........3 Survival..............0........1.0......-1.......0 Swim.....................1........0.0......1........0 Feats:
-------------------------- Feats --------------------------- Martial Weapon Proficiency (Curve Blade (Elven)) You make attack rolls with the selected weapon normally (without the non-proficient penalty). Weapon Finesse
Simple Weapon Proficiency Traits:
Armor Expert [Paizo Publishing LLC -Advanced Player's Guide, p.327]
The following trait is preferred by me for submission. Outlander [Paizo Publishing LLC -Advanced Player's Guide] - Exile
Benefit You gain a +2 trait bonus on Initiative checks. Note for DM-Reinterpreted: Three decades is recent for an Elf, right? Close enough when your life is on a different clock than almost everyone else around. Your choices has caused you not to return to Elven lands, and you are bound to Sandpoint now. You feel harrased and judged, that has made you quick to react. Special Qualities Rogue/Swashbuckler:
Archetype: Swashbuckler [Paizo Publishing LLC -Advanced Player's Guide,p.135] A paragon of mobile swordplay, the swashbuckler is a rogue who focuses almost
Martial Training (Ex) [Paizo Publishing LLC -Advanced Player's Guide, p.135] You may select one martial weapon to add to your list of weapon proficiencies. In
Sneak Attack (Ex) [Paizo Publishing - Core Rulebook, p.68] If you can catch an opponent when he is unable to defend himself effectively from
Special Qualities Racial - Elf:
Elven Immunities (Ex) [Paizo Publishing - Core Rulebook, p.22]
Keen Senses (Ex) [Paizo Publishing - Core Rulebook, p.22]
Low-Light Vision (Ex) [Paizo Publishing - Core Rulebook] Martial Training (Ex) [Paizo Publishing LLC -Advanced Player's Guide, p.135]
Silent Hunter (Ex) [Paizo Publishing LLC -Advanced Player's Guide, p.13]
Weapon Familiarity (Ex) [Paizo Publishing - Core Rulebook, p.22]
Combat:
-------------------------- Combat -------------------------- Total / Touch / Flat Footed AC: 17 / 14 / 13 Initiative: +6 Trait: Outsider BAB: +0 Melee tohit: +1 Ranged tohit: +4 Fortitude: +0 Reflex: +6 Will: -1 Unarmed attack: to hit: +4 damage: 1d3+1 critical: 20/x2 Curve Blade, Elven: to hit: +4 damage: 1d10+1 critical: 18-20/x2 Dagger: to hit: +4 damage: 1d4+1 critical: 19-20/x2 Dagger (Thrown): to hit: +4 damage: 1d4 critical: 19-20/x2 range: 10 ft. Equipment:
------------------------- Equipment ------------------------
Description:
------------------------ Description -----------------------
Full Description Findylnaur strides down the street, graceful but oddly furtive as if he doesn't belong. Maybe his spindly frame, large pointed ears, and solid emerald eyes, an elf for sure, has to do with it. The wavy, carrot colored hair tops a very fair face, cheeks rosy as a child, that he appears to be. Though few children wear black leather, steel-studded armor, with a large curved blade strapped to the back, a white shirt, and black hose that sweeps into soft black shoes. Open Background:
A Fool, his Family, and Fate. Part I. A decade after Sandpoint's founding, an Elven family of salters arrive. The patriarch Curarelimaeg, mother Lair'evara, and their son Findylnaur settled in, doing a passable business. "Findley" became a wild-child as his friends would age and he didn't. Has a daughter, by a low-class girl, that he's forbidden to acknowledge, though he does name her Kuluinyavynuar. Emyralda (Emme) supports her child as a menial and dock doxy. Daughter as unwise as father; a bastard granddaughter. Findley's now an adult, stays when his parents leave, moves into his not-wife and descendents' shanty, broke and propectless. Secret Info:
Findley's parents are spies for the elves. Mission done, they've gone home, probably. |