Elf

Findylnaur's page

5 posts. Alias of Veshly.


About Findylnaur

Name: Findylnaur "Findley" Daeska
Race: Elf
Player: Veshly
Classes: Rogue/1
Hit Points: 9
Experience: 0 / 2000
Alignment: Chaotic Good
Vision: Low-light
Speed: Walk 30 ft.
Languages: Common, Elven, Goblin, Sylvan, Varisian

Stats:

Stat....Score...Mod
STR......13......(+1)
DEX......18......(+4)
CON......10......(+0)
INT......14......(+2)
WIS......8.......(-1)
CHA......14......(+2)

Skills:

-------------------------.Skills.--------------------------
Skill...................Total...Rnk.....Stat....Msc
Acrobatics............8........1.0......4........3
Appraise.................2........0.0......2........0
Bluff.................6........1.0......2........3
Climb.................5........1.0......1........3
Craft.(Untrained)........2........0.0......2........0
Diplomacy................2........0.0......2........0
Disable.Device........8........1.0......4........3
Disguise.................2........0.0......2........0
Escape.Artist............4........0.0......4........0
Fly......................4........0.0......4........0
Heal.....................-1.......0.0......-1.......0
Intimidate............6........1.0......2........3
Knowledge.(Local).....6........1.0......2........3
Linguistics(Varisian).6........1.0......2........3
Perception............5........1.0......-1.......5
Perform.(Untrained)......2........0.0......2........0
Ride.....................4........0.0......4........0
Sense.Motive.............-1.......0.0......-1.......0
Stealth...............8........1.0......4........3
Survival..............0........1.0......-1.......0
Swim.....................1........0.0......1........0

Feats:

-------------------------- Feats ---------------------------
Martial Weapon Proficiency (Curve Blade (Elven))
You make attack rolls with the selected weapon normally (without the non-proficient penalty).

Weapon Finesse
Armor Proficiency, Light
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Simple Weapon Proficiency

Traits:

Armor Expert [Paizo Publishing LLC -Advanced Player's Guide, p.327]
You have worn armor as long as you can remember, either as part of your training
to become a knight's squire or simply because you were seeking to emulate a hero.
When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a
minimum check penalty of 0.

The following trait is preferred by me for submission.

Outlander [Paizo Publishing LLC -Advanced Player's Guide] - Exile
You are not from Sandpoint; you've recently come from somewhere else and are
hoping to make your fortune here. Pick one of the following reasons to be a newcomer to Sandpoint.
For whatever reason, you were forced to flee your homeland. Chance or fate has brought you to Sandpoint, and it’s here that your money ran out, leaving you stranded in this small town. You are also being pursued by enemies from your homeland, and that has made you paranoid and quick to react to danger.

Benefit You gain a +2 trait bonus on Initiative checks.

Note for DM-Reinterpreted: Three decades is recent for an Elf, right? Close enough when your life is on a different clock than almost everyone else around. Your choices has caused you not to return to Elven lands, and you are bound to Sandpoint now. You feel harrased and judged, that has made you quick to react.

Special Qualities Rogue/Swashbuckler:

Archetype: Swashbuckler [Paizo Publishing LLC -Advanced Player's Guide,p.135]

A paragon of mobile swordplay, the swashbuckler is a rogue who focuses almost
exclusively on honing her skill at arms and perfecting daring acrobatic moves and
elaborate flourishes that border on performance.

Martial Training (Ex) [Paizo Publishing LLC -Advanced Player's Guide, p.135]

You may select one martial weapon to add to your list of weapon proficiencies. In
addition, you may take the combat trick rogue talent up to two times

Sneak Attack (Ex) [Paizo Publishing - Core Rulebook, p.68]

If you can catch an opponent when he is unable to defend himself effectively from
your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points
of extra damage anytime your target would be denied a Dexterity bonus to AC, or
when you flank your target. Should you score a critical hit with a sneak attack, this
extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the
target is within 30 feet. With a weapon that deals nonlethal damage, you can make a
sneak attack that deals nonlethal damage instead of lethal damage. You cannot use
a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not
even with the usual -4 penalty. You must be able to see the target well enough to
pick out a vital spot and must be able to reach such a spot. You cannot sneak attack
while striking a creature with concealment

Special Qualities Racial - Elf:

Elven Immunities (Ex) [Paizo Publishing - Core Rulebook, p.22]
Elves are immune to magic sleep effects and get a +2 racial saving throw bonus
against enchantment spells and effects.

Keen Senses (Ex) [Paizo Publishing - Core Rulebook, p.22]
Elves receive a +2 bonus on Perception skill checks.

Low-Light Vision (Ex) [Paizo Publishing - Core Rulebook]

Martial Training (Ex) [Paizo Publishing LLC -Advanced Player's Guide, p.135]
You may select one martial weapon to add to your list of weapon proficiencies. In
addition, you may take the combat trick rogue talent up to two times.

Silent Hunter (Ex) [Paizo Publishing LLC -Advanced Player's Guide, p.13]
Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the
penalty for using Stealth while moving by 5 and can make Stealth checks while
running at a -20 penalty (this number includes the penalty reduction from this racial
trait).

Weapon Familiarity (Ex) [Paizo Publishing - Core Rulebook, p.22]
Elves are proficient with longbows (including composite longbows), longswords,
rapiers, and shortbows (including composite shortbows), and treat any weapon with
the word "elven" in its name as a martial weapon.

Combat:

-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 17 / 14 / 13
Initiative: +6 Trait: Outsider
BAB: +0
Melee tohit: +1
Ranged tohit: +4
Fortitude: +0
Reflex: +6
Will: -1
Unarmed attack:
to hit: +4
damage: 1d3+1
critical: 20/x2
Curve Blade, Elven:
to hit: +4
damage: 1d10+1
critical: 18-20/x2
Dagger:
to hit: +4
damage: 1d4+1
critical: 19-20/x2
Dagger (Thrown):
to hit: +4
damage: 1d4
critical: 19-20/x2
range: 10 ft.


Equipment:

------------------------- Equipment ------------------------
Name............................................QTY LBS
Curve.Blade.(Elven)..............................1 7lbs
Outfit.(Explorer's)..............................1 8lbs
Studded.Leather..................................1 20lbs
Flask.(Empty).(1.5.lbs.)
Flask.(Empty).(1.5.lbs.)
Flask.(Empty).(1.5.lbs.)
Flask.(Empty).(1.5.lbs.)
Pouch.(Belt).(4.lbs.)
...Thieves'.Tools................................1 1lbs
...Flint.and.Steel...............................1 0lbs
...Fishhook......................................1 0lbs
...Twine.(50.ft.)................................1 0lbs
...Whetstone.....................................1 1lbs
...Cheese.(Hunk).................................1 0lbs
...Bread.(Loaf)..................................1 0lbs
Jug.(Clay).(15.lbs.)
...Wine.(Common/Pitcher).........................1 6lbs
Sack.(5.5.lbs.)
...Bedroll.......................................1 5lbs
Total.weight.carried:.
Current.load:.........Light
Encumbrance
Light:..50
Medium:.100
Heavy:..150

Description:

------------------------ Description -----------------------
Height: 5' 8" Weight: 106 lbs. Gender: Male
Eyes: Emerald Hair: Carrot colored,Wavy Skin: Fair
Dominant Hand: Right Quirks: Means well but..., Stubborn
Speech style: Uncertain Quotable: That's right! Isn't it?
Age:116

Full Description

Findylnaur strides down the street, graceful but oddly furtive as if he doesn't belong. Maybe his spindly frame, large pointed ears, and solid emerald eyes, an elf for sure, has to do with it. The wavy, carrot colored hair tops a very fair face, cheeks rosy as a child, that he appears to be. Though few children wear black leather, steel-studded armor, with a large curved blade strapped to the back, a white shirt, and black hose that sweeps into soft black shoes.

Image of Findylnaur

Open Background:

A Fool, his Family, and Fate. Part I.

A decade after Sandpoint's founding, an Elven family of salters arrive. The patriarch Curarelimaeg, mother Lair'evara, and their son Findylnaur settled in, doing a passable business. "Findley" became a wild-child as his friends would age and he didn't. Has a daughter, by a low-class girl, that he's forbidden to acknowledge, though he does name her Kuluinyavynuar. Emyralda (Emme) supports her child as a menial and dock doxy. Daughter as unwise as father; a bastard granddaughter. Findley's now an adult, stays when his parents leave, moves into his not-wife and descendents' shanty, broke and propectless.

Secret Info:

Findley's parents are spies for the elves. Mission done, they've gone home, probably.